Recent logs - ワンピース ROMANCE DAWN 冒険の夜明け

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Game title Version Latest Report Message
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2019-02-09 WriteToHardware: Invalid address 00000348 near PC 08af0690 LR 08af13f4
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader compilation: info: 0:13: L0001: Expected token ')', found 'identifier' 00000000:00000008 C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; gl_FragColor = v; } vs: 00000000:00000019 C LM Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000008 C (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000019 C LM Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader compilation: info: 0:22: L0001: Expected token ')', found 'identifier' 00000000:0000001d C LM Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01070000:00000b1d HWX C T N LM Fog Tex Light: MatUp:7 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01070000:00000b19 HWX C T N LM Tex Light: MatUp:7 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01070000:00000b1d HWX C T N LM Fog Tex Light: MatUp:7 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2019-01-12 WriteToHardware: Invalid address 0000033e near PC 08000000 LR 08000000
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2019-01-05 ReadFromHardware: Invalid address 01000000 near PC 01000000 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2018-12-31 ReadFromHardware: Invalid address 00098190 near PC 08000000 LR 08000000
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2018-12-21 WriteToHardware: Invalid address 00000098 near PC 08acb398 LR 08acb398
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2018-12-21 WriteToHardware: Invalid address 00000000 near PC 08abb3a8 LR 08abb3a8
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2018-12-13 WriteToHardware: Invalid address 00000348 near PC 08b0de08 LR 08a05ca4
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-11-14 Trying to write block exit to illegal destination 00540000: pc = 00530000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-11-14 Trying to write block exit to illegal destination 005c0000: pc = 005b0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-11-14 Trying to write block exit to illegal destination 005a0000: pc = 00590000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-11-14 Trying to write block exit to illegal destination 00570000: pc = 00560000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-11-14 Trying to write block exit to illegal destination 004f0000: pc = 004e0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2019-01-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
ワンピース ROMANCE DAWN 冒険の夜明け v1.7.5 2019-02-11 Failed decrypting the PRX (ret = -1, size = 5495285, psp_size = 5495632)!
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-10-02 Branch in RSZeroComp delay slot at 04585c60 in block starting at 04585c40
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-10-02 MIPSCompileOp: Invalid instruction 778b9191
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-09-20 ReadFromHardware: Invalid address 00001021 near PC 00001021 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-09-19 ReadFromHardware: Invalid address 00000163 near PC 00000163 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-09-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 004a0000: pc = 00490000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00480000: pc = 00470000
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.1 2018-09-06 ReadFromHardware: Invalid address 7f0f1600 near PC 7f0f1600 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-08-31 ReadFromHardware: Invalid address 00001201 near PC 00001201 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-08-23 Unknown GetPointer 0f0fff43 PC 08831384 LR 08826788
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-07-26 ReadFromHardware: Invalid address 00002300 near PC 00002300 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-492-g9fddfff66 2019-02-22 WriteToHardware: Invalid address 00000000 near PC 0886a3a0 LR 0886a3a0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00460000: pc = 00450000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00450000: pc = 00440000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00440000: pc = 00430000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00420000: pc = 00410000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00410000: pc = 00400000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00400000: pc = 003f0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 003f0000: pc = 003e0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 003e0000: pc = 003d0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00320000: pc = 00310000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.1 2018-07-06 ReadFromHardware: Invalid address 000001cd near PC 000001cd LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-07-04 ReadFromHardware: Invalid address 0000016e near PC 0000016e LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-228-g9f307fd6e 2018-12-05 An uneaten prefix at end of block: 045876f4
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-228-g9f307fd6e 2018-12-05 Branch in RSZeroComp delay slot at 045876f4 in block starting at 045876e0
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-228-g9f307fd6e 2018-12-05 MIPSCompileOp: Invalid instruction b1d0defe
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-06-22 WriteToHardware: Invalid address 00000000 near PC 08b00a20 LR 08b00a20
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-06-09 ReadFromHardware: Invalid address 000000ac near PC 000000ac LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-08 ReadFromHardware: Invalid address 00000033 near PC 08873974 LR 08873974
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-08 WriteToHardware: Invalid address 00000020 near PC 08a0e0a8 LR 08a0e0c4
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-08 WriteToHardware: Invalid address 00000040 near PC 08912914 LR 0891296c
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-08 ReadFromHardware: Invalid address 00000040 near PC 08912914 LR 0891296c
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3 2018-09-09 GL ran out of GPU memory; switching to low memory mode
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-01 WriteToHardware: Invalid address 00000000 near PC 08938660 LR 08938660
ワンピース ROMANCE DAWN 冒険の夜明け v1.4.2 2018-06-01 ReadFromHardware: Invalid address 00000024 near PC 08938660 LR 08938660
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-06-01 ReadFromHardware: Invalid address 81366150 near PC 81366150 LR 089c6af0
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71859a60
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71878360
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71857183
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71719383
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71918783
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858783
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71918371
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71939171
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858591
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71838383
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71838791
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858387
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71918787
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858587
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71878587
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858383
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71838583
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 7171839a
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71608587
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71857193
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71718385
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71879193
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71858360
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71838783
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 MIPSCompileOp: Invalid instruction 71878591
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-10-02 Branch in Jump delay slot at 08802000 in block starting at 08802000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4 2018-05-22 WriteToHardware: Invalid address 00000098 near PC 08af140c LR 08af13f4
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 003c0000: pc = 003b0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 003a0000: pc = 00390000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00380000: pc = 00370000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00370000: pc = 00360000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-09-07 Trying to write block exit to illegal destination 00340000: pc = 00330000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00330000: pc = 00320000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 00300000: pc = 002f0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 002f0000: pc = 002e0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.2 2018-11-14 Trying to write block exit to illegal destination 002c0000: pc = 002b0000
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4-956-ga3bbe8791 2018-05-05 Suspicious address 0d80aaf4, skipping reloc, type = 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4-956-ga3bbe8791 2018-05-05 Suspicious address 0d80aad0, skipping reloc, type = 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4-956-ga3bbe8791 2018-05-05 Suspicious address 0d80aadc, skipping reloc, type = 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4-956-ga3bbe8791 2018-05-05 Suspicious address 0d80ab18, skipping reloc, type = 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.5.4-956-ga3bbe8791 2018-05-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad2dc4