Recent logs - PES Ultimate Patch 2021

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Game title Version Latest Report Message
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
PES Ultimate Patch 2021 v1.13.2 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
PES Ultimate Patch 2021 v1.14.4 2023-05-22 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
PES Ultimate Patch 2021 v1.13.2 2023-05-18 Unknown GetPointer 00220000 PC 0884a908 LR 0884a928
PES Ultimate Patch 2021 v1.6.3 2023-05-17 Error in shader program link: info: fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES Ultimate Patch 2021 v1.6.3 2023-05-17 Error in shader program link: info: fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES Ultimate Patch 2021 v1.15.2 2023-05-11 Unknown GetPointer 004a0400 PC 0884a908 LR 0884a928
PES Ultimate Patch 2021 v1.14.4 2023-05-08 Unknown GetPointer 00123100 PC 0884a908 LR 0884a928
PES Ultimate Patch 2021 v1.14.4 2023-05-03 __KernelStopThread: thread 461 does not exist (helper deleted)
PES Ultimate Patch 2021 v1.14.4 2023-04-25 Replacement rowPitch=256, but w=1224 (level=0)
PES Ultimate Patch 2021 v1.12.3 2023-04-25 Unknown GetPointer 00000080 PC 08824ce4 LR 088113c4
PES Ultimate Patch 2021 v1.14.4 2023-04-21 Replacement rowPitch=2048, but w=8000 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-13 MIPSCompileOp: Invalid instruction b4438965
PES Ultimate Patch 2021 v1.11.3 2023-04-07 Unknown GetPointer 00000000 PC 08863d78 LR 08849a48
PES Ultimate Patch 2021 v1.12.3 2023-04-05 __KernelStopThread: thread 338 does not exist
PES Ultimate Patch 2021 v1.6.3 2023-04-03 ReadFromHardware: Invalid address 6d61470a near PC 6d61470a LR 08000018
PES Ultimate Patch 2021 v1.14.4 2023-04-02 Replacement rowPitch=256, but w=720 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-02 Replacement rowPitch=128, but w=800 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-02 Replacement rowPitch=128, but w=556 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-03-29 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Branch in Jump delay slot at 083fdf68 in block starting at 083fdf14
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Jump to invalid address: 02b9e800
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Jump to invalid address: 0286ed60
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14
PES Ultimate Patch 2021 v1.11.3 2023-03-29 Jump to invalid address: 0286ddf0
PES Ultimate Patch 2021 v1.14.4 2023-03-28 Unknown GetPointer bf003c08 PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.14.4 2023-03-23 Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc
PES Ultimate Patch 2021 v1.14.2 2023-03-19 UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720
PES Ultimate Patch 2021 v1.14.2 2023-03-19 UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720
PES Ultimate Patch 2021 v1.14.1 2023-03-27 UI scissor out of bounds in GamePauseScreen: 1628,15-400,849 / 1536,1152
PES Ultimate Patch 2021 v1.14.1 2023-03-27 UI scissor out of bounds in GamePauseScreen: 0,15-1615,849 / 1536,1152
PES Ultimate Patch 2021 v1.14.1 2023-03-27 UI scissor out of bounds in GamePauseScreen: 937,20-200,1516 / 1536,1152
PES Ultimate Patch 2021 v1.14.1 2023-03-27 UI scissor out of bounds in GamePauseScreen: 0,20-927,1516 / 1536,1152
PES Ultimate Patch 2021 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 1221,20-300,1132 / 1152,1536
PES Ultimate Patch 2021 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 0,20-1211,1132 / 1152,1536
PES Ultimate Patch 2021 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 1249,26-267,2022 / 2048,1536
PES Ultimate Patch 2021 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 0,26-1236,2022 / 2048,1536
PES Ultimate Patch 2021 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 1628,26-400,1510 / 1536,2048
PES Ultimate Patch 2021 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 0,26-1615,1510 / 1536,2048
PES Ultimate Patch 2021 v1.14.2 2023-03-15 UI scissor out of bounds in DisplayLayoutScreen: 1299,0-341,721 / 1640,720
PES Ultimate Patch 2021 v1.14.2 2023-03-15 UI scissor out of bounds in DisplayLayoutScreen: 80,0-477,721 / 1640,720
PES Ultimate Patch 2021 v1.11.3 2023-03-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES Ultimate Patch 2021 v1.8.0 2023-03-12 Unknown GetPointer 2f0ff129 PC 0888d3ec LR 0888d3fc
PES Ultimate Patch 2021 v1.8.0 2023-03-12 MIPSCompileOp: Invalid instruction 9e604760
PES Ultimate Patch 2021 v1.8.0 2023-03-12 MIPSCompileOp: Invalid instruction 01c4ea15
PES Ultimate Patch 2021 v1.8.0 2023-03-12 MIPSCompileOp: Invalid instruction 06fd394f
PES Ultimate Patch 2021 v1.8.0 2023-03-12 MIPSCompileOp: Invalid instruction d0c58c5c
PES Ultimate Patch 2021 v1.8.0 2023-03-12 Unknown GetPointer c3273191 PC 0888d3ec LR 0888d3fc
PES Ultimate Patch 2021 v1.14.2 2023-03-03 UI scissor out of bounds in GameSettingsScreen: 318,0-1311,721 / 1640,720
PES Ultimate Patch 2021 v1.14.2 2023-03-08 UI scissor out of bounds in MainScreen: 80,0-1198,721 / 1640,720
PES Ultimate Patch 2021 v1.14.4 2023-03-02 00000400=sceGeEdramSetAddrTranslation(00000400)
PES Ultimate Patch 2021 v1.14.4 2023-02-26 Unknown GetPointer 002e0000 PC 0884a908 LR 0884a928
PES Ultimate Patch 2021 v1.6.3 2023-02-25 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
PES Ultimate Patch 2021 v1.14.4 2023-04-10 Replacement rowPitch=128, but w=720 (level=0)
PES Ultimate Patch 2021 v1.10.3 2023-02-10 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
PES Ultimate Patch 2021 v1.10.3 2023-02-10 Render to texture with different strides 64 != 512
PES Ultimate Patch 2021 v1.10.3 2023-02-10 Render to texture with different formats 3 != 1
PES Ultimate Patch 2021 v1.10.3 2023-02-10 Using texture with rendered CLUT: texfmt=5, clutfmt=3
PES Ultimate Patch 2021 v1.14.4 2023-02-03 Replacement rowPitch=256, but w=556 (level=0)
PES Ultimate Patch 2021 v1.9.4 2023-02-02 ReadFromHardware: Invalid address b1a70b8b near PC b1a70b8b LR 08000018
PES Ultimate Patch 2021 v1.7.5 2023-02-01 ReadFromHardware: Invalid address b074e519 near PC b074e519 LR 08000018
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=3600 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-02-01 Replacement rowPitch=1024, but w=3200 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=1024, but w=18088 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=2000 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=1600 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=4780 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=1028 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=1600 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=2160 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=3736 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=4000 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=2048, but w=10240 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-21 Replacement rowPitch=2048, but w=5120 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=2076 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=4136 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-02 Replacement rowPitch=512, but w=4096 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=3200 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=2048, but w=4096 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=2048 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=988 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=2400 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=128, but w=1304 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=1088 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=256, but w=1304 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=2048, but w=8192 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=5120 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=1024, but w=3600 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=1024, but w=4096 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=3072 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-02 Replacement rowPitch=512, but w=2880 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=10240 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=4968 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 Replacement rowPitch=512, but w=4320 (level=0)