Recent logs - PES Ultimate Patch 2021

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
PES Ultimate Patch 2021 v1.6.2 2021-09-18 WriteToHardware: Invalid address 00000000 near PC 08bd7a3c LR 08bd7a3c
PES Ultimate Patch 2021 v1.11.3 2021-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.11.3 2021-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
PES Ultimate Patch 2021 v1.11.3 2021-09-12 Unknown GetPointer 63005400 PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.11.3 2021-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
PES Ultimate Patch 2021 v1.9.4 2021-09-03 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
PES Ultimate Patch 2021 v1.11.3 2021-09-02 MIPSCompileOp: Invalid instruction 000000ff
PES Ultimate Patch 2021 v1.11.3 2021-09-02 MIPSCompileOp: Invalid instruction 0076603f
PES Ultimate Patch 2021 v1.11.3 2021-09-02 MIPSCompileOp: Invalid instruction 0000003f
PES Ultimate Patch 2021 v1.6.3 2021-09-01 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES Ultimate Patch 2021 v1.6.3 2021-09-01 Error in shader program link: info: fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES Ultimate Patch 2021 v1.6.3 2021-08-30 Unknown GetPointer 5c157d06 PC 0888d3ec LR 0888d3fc
PES Ultimate Patch 2021 v1.8.0 2021-08-28 sceDmacMemcpy(dest=040cc000, src=091f6230, size=557056): overlapping read
PES Ultimate Patch 2021 v1.11.3 2021-08-26 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8
PES Ultimate Patch 2021 v1.9.4 2021-08-23 Unknown GetPointer 14000796 PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.10.3 2021-08-21 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/DISSINST.DAT, 09fdf5b0, 00000002)
PES Ultimate Patch 2021 v1.10.3 2021-08-21 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09fdf0d0, 00000002)
PES Ultimate Patch 2021 v1.6.3 2021-08-18 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES Ultimate Patch 2021 v1.11.3 2021-08-17 Jump to invalid address: 035558a0
PES Ultimate Patch 2021 v1.11.3 2021-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
PES Ultimate Patch 2021 v1.11.3 2021-08-12 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-08-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
PES Ultimate Patch 2021 v1.11.3 2021-08-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
PES Ultimate Patch 2021 v1.7.1 2021-08-06 Unknown GetPointer 000001d8 PC 08a6d274 LR 08a6d284
PES Ultimate Patch 2021 v1.11.3 2021-08-07 Unknown GetPointer 00000004 PC 08a019d0 LR 08a019dc
PES Ultimate Patch 2021 v1.11.3 2021-08-05 Unknown GetPointer 00000000 PC 088258d0 LR 088258dc
PES Ultimate Patch 2021 v1.11.3 2021-08-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
PES Ultimate Patch 2021 v1.11.3 2021-08-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
PES Ultimate Patch 2021 v1.11.3 2021-08-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
PES Ultimate Patch 2021 v1.10.3 2021-07-31 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
PES Ultimate Patch 2021 v1.10.3 2021-07-31 Unknown syscall in known module 'sceNpService': 0xbe22eea3
PES Ultimate Patch 2021 v1.10.3 2021-07-31 Unknown syscall in known module 'sceNpService': 0xa01443aa
PES Ultimate Patch 2021 v1.10.3 2021-07-31 Unknown syscall in known module 'sceNpService': 0x788f2b5e
PES Ultimate Patch 2021 v1.6.3 2021-07-27 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES Ultimate Patch 2021 v1.6.3 2021-07-27 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:0001d000 Flat AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000002 THR Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES Ultimate Patch 2021 v1.5.4 2021-07-26 Unknown GetPointer f6fff0ff PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-07-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
PES Ultimate Patch 2021 v1.11.3 2021-07-26 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
PES Ultimate Patch 2021 v1.5.4 2021-07-25 Unknown GetPointer 666a5c44 PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.10.3 2021-07-24 Unexpected mpeg first timestamp: 39bab4a87e8 / 3967128602600
PES Ultimate Patch 2021 v1.9.4 2021-07-22 Unknown GetPointer d029a381 PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.11.3 2021-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
PES Ultimate Patch 2021 v1.11.3 2021-07-20 An uneaten prefix at end of block: 08e82054
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 74d72449
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 7d9ec9c6
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 06d8770a
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction d1acdbb4
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 77796b86
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 419798cb
PES Ultimate Patch 2021 v1.11.3 2021-07-20 Jump to invalid address: 03c213cc
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 42f77f64
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 7a47f54a
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 06ef0ffa
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction ef3542e4
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 4a29b228
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 7d53f558
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 9f822804
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 6e259a7a
PES Ultimate Patch 2021 v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 4b264992
PES Ultimate Patch 2021 v1.11.3 2021-07-20 Unknown GetPointer 476c4738 PC 0888d3ec LR 0888d3fc
PES Ultimate Patch 2021 v1.11.3 2021-07-19 An uneaten prefix at end of block: 08a19a34
PES Ultimate Patch 2021 v1.11.3 2021-07-19 An uneaten prefix at end of block for 08a19a18
PES Ultimate Patch 2021 v1.6.3 2021-07-19 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES Ultimate Patch 2021 v1.11.3 2021-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
PES Ultimate Patch 2021 v1.11.1 2021-07-07 ReadFromHardware: Invalid address 00000019 near PC 0881bf70 LR 0881bf70
PES Ultimate Patch 2021 v1.11.1 2021-07-07 ReadFromHardware: Invalid address 00000010 near PC 088151ec LR 0881bf70
PES Ultimate Patch 2021 v1.11.1 2021-07-07 WriteToHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES Ultimate Patch 2021 v1.11.1 2021-07-07 ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES Ultimate Patch 2021 v1.6.3 2021-07-03 Branch in RSZeroComp delay slot at c45cf8a3 in block starting at c45cf88b
PES Ultimate Patch 2021 v1.6.3 2021-07-03 Branch in RSZeroComp delay slot at c45cf8ab in block starting at c45cf8ab
PES Ultimate Patch 2021 v1.11.3 2021-07-02 Unknown GetPointer 00000000 PC 08863d5c LR 08849a48
PES Ultimate Patch 2021 v1.7.5 2021-07-01 ReadFromHardware: Invalid address d0c7e080 near PC d0c7e080 LR 08000018
PES Ultimate Patch 2021 v1.11.1 2021-06-29 ReadFromHardware: Invalid address 13963c58 near PC 08849a3c LR 08849a48
PES Ultimate Patch 2021 v1.11.1 2021-06-30 ReadFromHardware: Invalid address 13963fd8 near PC 08849a3c LR 08849a48
PES Ultimate Patch 2021 v1.7.5 2021-06-29 Unknown GetPointer cccccccc PC 0884d5a0 LR 0884d7c4
PES Ultimate Patch 2021 v1.11.3 2021-06-29 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
PES Ultimate Patch 2021 v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
PES Ultimate Patch 2021 v1.11.3 2021-06-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
PES Ultimate Patch 2021 v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
PES Ultimate Patch 2021 v1.9.4 2021-06-27 ReadFromHardware: Invalid address ac982f20 near PC ac982f20 LR 08000018
PES Ultimate Patch 2021 v1.9.4 2021-06-24 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
PES Ultimate Patch 2021 v1.11.3 2021-06-24 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
PES Ultimate Patch 2021 v1.5.2 2021-06-22 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES Ultimate Patch 2021 v1.6.3 2021-06-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES Ultimate Patch 2021 v1.11.3 2021-08-24 MIPSCompileOp: Invalid instruction 475f5053
PES Ultimate Patch 2021 v1.11.3 2021-06-08 Error in shader compilation: info: (unknown reason) 40000000:00000930 HWX T Tex Flat Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES Ultimate Patch 2021 v1.11.3 2021-08-24 MIPSCompileOp: Invalid instruction 63736964
PES Ultimate Patch 2021 v1.6.3 2021-06-02 Unknown GetPointer cccccccc PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-06-02 Unknown GetPointer 00000000 PC 08863d98 LR 08849a48
PES Ultimate Patch 2021 v1.10.3 2021-06-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
PES Ultimate Patch 2021 v1.9.4 2021-05-28 Unknown GetPointer 2501003f PC 08849a48 LR 0884a928
PES Ultimate Patch 2021 v1.11.3 2021-05-28 ReadFromHardware: Invalid address 6f5c8c56 near PC 6f5c8c56 LR 08a3c160
PES Ultimate Patch 2021 v1.11.3 2021-05-26 Unknown GetPointer 00000000 PC 09cd3018 LR 09cd3010
PES Ultimate Patch 2021 v1.11.3 2021-05-26 Branch in Jump delay slot at 09cd3034 in block starting at 09cd3010
PES Ultimate Patch 2021 v1.11.3 2021-05-26 Branch in JumpReg delay slot at 09cd3030 in block starting at 09cd3010
PES Ultimate Patch 2021 v1.11.3 2021-05-26 Jump to invalid address: 067f7700