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Game title |
Version |
Latest Report |
Message |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 7062000b |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 7c0208b0 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 0000e029 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 44600009 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction cc647a48 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Jump to invalid address: 0a8d1014 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 00832029 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 00442001 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction efb30024 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Unknown GetPointer e1a001b0 PC 0887a89c LR 0887a8b0 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 04047784 with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 0420477c with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 042047a0 with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 00007fff |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 0404877c with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 040487a0 with different target |
PES Ultimate Patch 2021 |
v1.14.2 |
2024-11-13 |
UI scissor out of bounds in GameSettingsScreen: 352,0-1235,720 / 1504,720 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 0404bf98 with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 7fff6739 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in branch delay slot at 04047798 with different target |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 00006739 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
Branch in RSRTComp delay slot at 088849a8 in block starting at 08884974 |
PES Ultimate Patch 2021 |
v1.18.1 |
2024-11-16 |
MIPSCompileOp: Invalid instruction 00741835 |
PES Ultimate Patch 2021 |
v1.12.3 |
2024-10-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
PES Ultimate Patch 2021 |
v1.12.3 |
2024-10-30 |
sceUtilityMsgDialogInitStart: invalid status |
PES Ultimate Patch 2021 |
v1.6.3 |
2024-10-24 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.6.3 |
2024-10-24 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.6.3 |
2024-10-24 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.6.3 |
2024-10-24 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.6.3 |
2024-10-24 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.17.1 |
2024-10-23 |
Unknown GetPointer 00691718 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-10-15 |
Can't draw: No current render step. Step count: 0 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-10-03 |
Unknown GetPointer 00eecdaf PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-10-02 |
Unknown GetPointer 454440b6 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-10-02 |
MIPSCompileOp: Invalid instruction 00000328 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-09-08 |
Unknown GetPointerWrite 1415ee68 PC 0888d3e4 LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-09-08 |
Unknown GetPointerWrite 1415ee68 PC 0888d3ec LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
Unknown GetPointer 1415ee68 PC 0888d3ec LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
MIPSCompileOp: Invalid instruction 785a3a95 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
MIPSCompileOp: Invalid instruction b4d9a676 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
MIPSCompileOp: Invalid instruction 470c20a2 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
Jump to invalid address: 0325cadc |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
Jump to invalid address: 060b04b0 |
PES Ultimate Patch 2021 |
v1.11 |
2024-09-06 |
MIPSCompileOp: Invalid instruction 00000015 |
PES Ultimate Patch 2021 |
v1.11.3 |
2024-08-28 |
Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-08-26 |
Unknown GetPointer 13e11044 PC 0881c410 LR 0881c420 |
PES Ultimate Patch 2021 |
v1.12.3 |
2024-08-17 |
MIPSCompileOp: Invalid instruction 000003bf |
PES Ultimate Patch 2021 |
v1.12.3 |
2024-08-17 |
MIPSCompileOp: Invalid instruction 00000579 |
PES Ultimate Patch 2021 |
v1.12.3 |
2024-08-17 |
MIPSCompileOp: Invalid instruction 0000009f |
PES Ultimate Patch 2021 |
v1.13.2 |
2024-08-15 |
ReadFromHardware: Invalid address 00000023 near PC 0893868c LR 089097c4 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-08-14 |
ReadFromHardware: Invalid address ffff8c0b near PC ffff8c0b LR 08a3c160 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-08-14 |
sceSasSetSimpleADSR(08bb3a00, 16, 7140, 72ac): Invalid ADSREnv2 |
PES Ultimate Patch 2021 |
v1.11.3 |
2024-07-24 |
Unknown GetPointer 00000000 PC 08863da8 LR 08849a58 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-07-17 |
Jump to invalid address: 0349e000 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 0000dca8 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 705f6575 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-07-17 |
MIPSCompileOp: Invalid instruction 00029469 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-07-17 |
Jump to invalid address: 034d6c00 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-07-12 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-07-12 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-07-12 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-07-12 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-07-12 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-06-02 |
Unknown GetPointer 008c3f25 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.10.3 |
2024-06-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
PES Ultimate Patch 2021 |
v1.10.3 |
2024-06-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
ReadFromHardware: Invalid address 00000325 near PC 08c1e104 LR 092216c8 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 7ba92107 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 7f74f93a |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
Jump to invalid address: 0cc9fb64 PC 08c1e110 LR 092216c8 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
MIPSCompileOp: Invalid instruction 77b81d99 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
MIPSCompileOp: Invalid instruction cc9669f7 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
Unknown GetPointer 1415ee68 PC 0888d3e4 LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 0000ffff |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 0000001f |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 000033bc |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 00002a9e |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 000000b5 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 000003e9 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 0000017e |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 00000295 |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 00001b3c |
PES Ultimate Patch 2021 |
v1.7.5 |
2024-05-24 |
MIPSCompileOp: Invalid instruction 000003fe |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-05-23 |
Unknown GetPointer 003d0000 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.14.1 |
2024-05-17 |
UI scissor out of bounds in SavedataScreen: 1812,516-0,92 / 1612,720 |
PES Ultimate Patch 2021 |
v1.14.1 |
2024-05-17 |
UI scissor out of bounds in SavedataScreen: 1812,412-0,99 / 1612,720 |
PES Ultimate Patch 2021 |
v1.14.1 |
2024-05-17 |
UI scissor out of bounds in SavedataScreen: 1812,308-0,99 / 1612,720 |
PES Ultimate Patch 2021 |
v1.14.1 |
2024-05-17 |
UI scissor out of bounds in SavedataScreen: 1812,204-0,99 / 1612,720 |
PES Ultimate Patch 2021 |
v1.14.1 |
2024-05-17 |
UI scissor out of bounds in SavedataScreen: 1812,100-0,99 / 1612,720 |
PES Ultimate Patch 2021 |
v1.9.4 |
2024-04-27 |
Unknown GetPointer 00000000 PC 08a0ff50 LR 08a0ff50 |
PES Ultimate Patch 2021 |
v1.6.3 |
2024-04-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.17.1 |
2024-05-01 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
PES Ultimate Patch 2021 |
v1.8.0 |
2024-04-21 |
Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4 |
PES Ultimate Patch 2021 |
v1.14.2 |
2024-04-18 |
UI scissor out of bounds in SavedataScreen: 1359,154-0,75 / 1208,544 |
PES Ultimate Patch 2021 |
v1.14.2 |
2024-04-18 |
UI scissor out of bounds in SavedataScreen: 1359,75-0,75 / 1208,544 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-04-16 |
Unknown GetPointer 710f217a PC 0881c410 LR 0881c420 |
PES Ultimate Patch 2021 |
v1.17.1 |
2024-04-14 |
ReadFromHardware: Invalid address 00000040 near PC 08811424 LR 08824cdc |
PES Ultimate Patch 2021 |
v1.10.3 |
2024-04-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
PES Ultimate Patch 2021 |
v1.10.3 |
2024-04-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
PES Ultimate Patch 2021 |
v1.11.3 |
2024-03-31 |
Rendering to framebuffer offset: 04110000 +256x0 |