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Game title |
Version |
Latest Report |
Message |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-05-22 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
PES Ultimate Patch 2021 |
v1.13.2 |
2023-05-18 |
Unknown GetPointer 00220000 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.6.3 |
2023-05-17 |
Error in shader program link: info:
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.6.3 |
2023-05-17 |
Error in shader program link: info:
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES Ultimate Patch 2021 |
v1.15.2 |
2023-05-11 |
Unknown GetPointer 004a0400 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-05-08 |
Unknown GetPointer 00123100 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-05-03 |
__KernelStopThread: thread 461 does not exist (helper deleted) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-25 |
Replacement rowPitch=256, but w=1224 (level=0) |
PES Ultimate Patch 2021 |
v1.12.3 |
2023-04-25 |
Unknown GetPointer 00000080 PC 08824ce4 LR 088113c4 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-21 |
Replacement rowPitch=2048, but w=8000 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-13 |
MIPSCompileOp: Invalid instruction b4438965 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-04-07 |
Unknown GetPointer 00000000 PC 08863d78 LR 08849a48 |
PES Ultimate Patch 2021 |
v1.12.3 |
2023-04-05 |
__KernelStopThread: thread 338 does not exist |
PES Ultimate Patch 2021 |
v1.6.3 |
2023-04-03 |
ReadFromHardware: Invalid address 6d61470a near PC 6d61470a LR 08000018 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=256, but w=720 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=128, but w=800 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=128, but w=556 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-03-29 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Branch in Jump delay slot at 083fdf68 in block starting at 083fdf14 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Jump to invalid address: 02b9e800 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Jump to invalid address: 0286ed60 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-29 |
Jump to invalid address: 0286ddf0 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-03-28 |
Unknown GetPointer bf003c08 PC 08849a48 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-03-23 |
Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-19 |
UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720 |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-19 |
UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GamePauseScreen: 1628,15-400,849 / 1536,1152 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GamePauseScreen: 0,15-1615,849 / 1536,1152 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GamePauseScreen: 937,20-200,1516 / 1536,1152 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GamePauseScreen: 0,20-927,1516 / 1536,1152 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 1221,20-300,1132 / 1152,1536 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 0,20-1211,1132 / 1152,1536 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 1249,26-267,2022 / 2048,1536 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 0,26-1236,2022 / 2048,1536 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 1628,26-400,1510 / 1536,2048 |
PES Ultimate Patch 2021 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 0,26-1615,1510 / 1536,2048 |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in DisplayLayoutScreen: 1299,0-341,721 / 1640,720 |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in DisplayLayoutScreen: 80,0-477,721 / 1640,720 |
PES Ultimate Patch 2021 |
v1.11.3 |
2023-03-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
Unknown GetPointer 2f0ff129 PC 0888d3ec LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 9e604760 |
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 01c4ea15 |
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 06fd394f |
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
MIPSCompileOp: Invalid instruction d0c58c5c |
PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
Unknown GetPointer c3273191 PC 0888d3ec LR 0888d3fc |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-03 |
UI scissor out of bounds in GameSettingsScreen: 318,0-1311,721 / 1640,720 |
PES Ultimate Patch 2021 |
v1.14.2 |
2023-03-08 |
UI scissor out of bounds in MainScreen: 80,0-1198,721 / 1640,720 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-03-02 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-02-26 |
Unknown GetPointer 002e0000 PC 0884a908 LR 0884a928 |
PES Ultimate Patch 2021 |
v1.6.3 |
2023-02-25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-10 |
Replacement rowPitch=128, but w=720 (level=0) |
PES Ultimate Patch 2021 |
v1.10.3 |
2023-02-10 |
FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000 |
PES Ultimate Patch 2021 |
v1.10.3 |
2023-02-10 |
Render to texture with different strides 64 != 512 |
PES Ultimate Patch 2021 |
v1.10.3 |
2023-02-10 |
Render to texture with different formats 3 != 1 |
PES Ultimate Patch 2021 |
v1.10.3 |
2023-02-10 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-02-03 |
Replacement rowPitch=256, but w=556 (level=0) |
PES Ultimate Patch 2021 |
v1.9.4 |
2023-02-02 |
ReadFromHardware: Invalid address b1a70b8b near PC b1a70b8b LR 08000018 |
PES Ultimate Patch 2021 |
v1.7.5 |
2023-02-01 |
ReadFromHardware: Invalid address b074e519 near PC b074e519 LR 08000018 |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=3600 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-02-01 |
Replacement rowPitch=1024, but w=3200 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=1024, but w=18088 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=2000 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=1600 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=4780 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=1028 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=1600 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=2160 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=3736 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=4000 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=2048, but w=10240 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-21 |
Replacement rowPitch=2048, but w=5120 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=2076 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=4136 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=512, but w=4096 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=3200 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=2048, but w=4096 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=2048 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=988 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=2400 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=128, but w=1304 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=1088 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=256, but w=1304 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=2048, but w=8192 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=5120 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=1024, but w=3600 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=1024, but w=4096 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=3072 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=512, but w=2880 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=10240 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=4968 (level=0) |
PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=4320 (level=0) |