Recent logs - Resistance: Retribution™

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.8.0 2019-07-16 1 Unknown GE command : 03ef8000
Resistance: Retribution™ v1.8.0 2019-07-13 1 Unknown GE command : 0d124277
Resistance: Retribution™ v1.8.0 2019-07-13 1 Unknown GE command : 39fe020b
Resistance: Retribution™ v1.9.4 2025-04-06 15 sceDmacMemcpy(dest=04000000, src=09c85c80, size=557056): overlapping read
Resistance: Retribution™ v1.8.0 2020-05-11 2 Unknown GE command : 4f7f7f7f
Resistance: Retribution™ v1.9.4 2021-03-10 3 Unknown GE command : fb000cf7
Resistance: Retribution™ v1.8.0 2019-07-07 1 Unknown GE command : 39fe010c
Resistance: Retribution™ v1.8.0 2019-07-07 1 Unknown GE command : 03151dfd
Resistance: Retribution™ v1.8.0 2019-07-05 14 D3D error in shader compilation: info: D:\psp\memory(103,10): error X4505: maximum temp register index exceeded D:\psp\memory(103,10): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLigh
Resistance: Retribution™ v1.8.0 2019-07-05 71 D3D error in shader compilation: info: D:\psp\memory(59,10): error X4505: maximum temp register index exceeded D:\psp\memory(59,10): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; Out.v_color0 = clamp(lightSum0, 0.0, 1.0); Out.v_color1 = clamp(lightSum1, 0.0, 1.0); Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0); Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; float3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || pro
Resistance: Retribution™ v1.8.0 2021-10-22 2 sceDmacMemcpy(dest=04000000, src=09e124b0, size=557056): overlapping read
Resistance: Retribution™ v1.9.4 2022-11-07 11 Unknown GetPointer 26171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.8.0 2019-06-13 1 Unknown GE command : 11153961
Resistance: Retribution™ v1.8.0 2026-03-08 8 VTYPE with morph used: THRU=0 TC=2 COL=1 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.9.4 2025-09-02 40 Unknown GetPointer 00000000 PC 08c7b6ec LR 08c7b6ec
Resistance: Retribution™ v1.9.4 2020-05-10 2 Unknown GE command : fc100000
Resistance: Retribution™ v1.8.0 2019-05-01 1 Unknown GE command : b7e41c09
Resistance: Retribution™ v1.8.0 2019-05-01 1 Unknown GE command : 0d1b4a7d
Resistance: Retribution™ v1.8.0 2019-04-26 1 CALL to illegal address 02c34e88 - ignoring! data=c76990
Resistance: Retribution™ v1.8.0 2019-04-26 1 Unknown GE command : effeeee3
Resistance: Retribution™ v1.9.4 2025-02-26 34 Attempted invert for logic op: 4
Resistance: Retribution™ v1.8.0 2019-04-24 1 CALL to illegal address 02c4ae50 - ignoring! data=c76990
Resistance: Retribution™ v1.8.0 2019-04-05 1 Unknown GE command : 111e4773
Resistance: Retribution™ v1.8.0 2019-04-04 1 Unknown GE command : fd010042
Resistance: Retribution™ v1.8.0 2019-04-04 1 Bad index address 010314e0!
Resistance: Retribution™ v1.8.0 2019-04-04 1 CALL to illegal address 0a0e0db0 - ignoring! data=c79eb0
Resistance: Retribution™ v1.8.0 2022-07-16 5 Unknown GE command : 34fd000e
Resistance: Retribution™ v1.9.4 2022-08-29 2 Unknown GE command : 39fd0010
Resistance: Retribution™ v1.8.0-15-gd83fe7f53 2019-03-24 1 Unknown GE command : 0d052c57
Resistance: Retribution™ v1.8.0-15-gd83fe7f53 2019-03-24 1 Unknown GE command : 114a84fd
Resistance: Retribution™ v1.7.5 2019-03-16 1 Unknown GE command : 34fe030a
Resistance: Retribution™ v1.8.0 2019-04-24 20 Unusual bezier/spline vtype: 1280feac, morph: 0, bones: 4
Resistance: Retribution™ v1.7.5 2019-03-15 1 Unusual bezier/spline vtype: 1200fffa, morph: 0, bones: 4
Resistance: Retribution™ v1.7.5 2019-03-15 1 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=2 WT=0 NW=5 IDX=0 MC=2
Resistance: Retribution™ v1.8.0 2019-03-15 1 CALL to illegal address 029a7500 - ignoring! data=a0a700
Resistance: Retribution™ v1.9.4 2024-07-11 6 Unknown GE command : 29b5b5b5
Resistance: Retribution™ v1.7.4 2019-03-10 3 Unknown GE command : 293b4d62
Resistance: Retribution™ v1.7.5 2019-03-03 1 Unknown GE command : fbb20010
Resistance: Retribution™ v1.7.4 2019-03-01 1 Unknown GE command : 4f25303d
Resistance: Retribution™ v1.7.5 2019-02-27 1 Unknown GE command : 0303356e
Resistance: Retribution™ v1.9.4 2023-06-12 3 Unknown GE command : 03101010
Resistance: Retribution™ v1.7.4 2019-02-27 1 Unknown GE command : 111f2833
Resistance: Retribution™ v1.7.5 2019-02-10 1 Unknown GE command : 3404497f
Resistance: Retribution™ v1.7.5 2019-02-10 1 Unknown GE command : 29183a5e
Resistance: Retribution™ v1.8.0-615-gedcd5e1c7 2024-10-19 4 ReadFromHardware: Invalid address 2bffa93c near PC 08be51dc LR 08ca2aac
Resistance: Retribution™ v1.8.0-615-gedcd5e1c7 2026-01-07 16 WriteToHardware: Invalid address 0000000c near PC 08be51dc LR 08ca2aac
Resistance: Retribution™ v1.7.5 2019-02-10 1 Unknown GE command : fafd4ae9
Resistance: Retribution™ v1.6.3 2019-02-08 1 Unknown GE command : 0d082d56
Resistance: Retribution™ v1.9.2 2019-10-19 5 Unknown GE command : 4e354558
Resistance: Retribution™ v1.7.5 2019-01-12 1 Unknown GE command : 4e38495c
Resistance: Retribution™ v1.9.4 2025-02-12 5 Unknown GE command : 527f7f7f
Resistance: Retribution™ v1.7.5 2018-12-31 1 Unknown GE command : 357c594a
Resistance: Retribution™ v1.7.5 2018-12-31 1 Unknown GE command : 4f030914
Resistance: Retribution™ v1.7.5 2018-12-31 1 Unknown GE command : 11333333
Resistance: Retribution™ v1.7.5 2018-12-31 1 VTYPE with morph used: THRU=0 TC=2 COL=1 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.9.4 2023-01-30 13 Attempted invert for logic op: 8
Resistance: Retribution™ v1.7.5 2018-12-31 1 Unknown GE command : 3484f5c3
Resistance: Retribution™ v1.7.1-213-g93bb96dbd 2020-06-14 2 Unsupported RGB mask: r=7f g=57 b=76
Resistance: Retribution™ v1.9.4 2026-11-04 2,990 Render to texture with incompatible formats 5 != 1 at 040d4000
Resistance: Retribution™ v1.7.2 2018-12-01 1 GL ran out of GPU memory; switching to low memory mode
Resistance: Retribution™ v1.7.1 2018-11-19 4 Unknown GE command : 593b4e62
Resistance: Retribution™ v1.6.3 2018-11-10 1 Unknown GE command : 35fe0a00
Resistance: Retribution™ v1.7.2 2018-11-05 1 sceDmacMemcpy(dest=04088000, src=09c85470, size=557056): overlapping read
Resistance: Retribution™ v1.9.3 2025-06-20 7 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5
Resistance: Retribution™ v1.6.3 2018-10-28 1 Unknown GE command : 03032953
Resistance: Retribution™ v1.6.3 2018-10-25 1 Unknown GE command : 39fe020c
Resistance: Retribution™ v1.5.4 2018-10-07 1 Unknown GE command : fcfdfdfd
Resistance: Retribution™ v1.9.3 2019-10-13 2 Unknown GE command : 59beff93
Resistance: Retribution™ v1.6.3 2018-09-09 1 Unknown GE command : 35fefefe
Resistance: Retribution™ v1.5.2 2018-09-04 1 VTYPE with morph used: THRU=0 TC=3 COL=6 POS=0 NRM=0 WT=1 NW=1 IDX=2 MC=5
Resistance: Retribution™ v1.5.2 2018-09-04 1 Unknown GE command : fe400006
Resistance: Retribution™ v1.6.3 2018-08-26 1 Render to texture with different strides 512 != 1552
Resistance: Retribution™ v1.9.4 2025-04-26 9 Unknown GE command : 03303030
Resistance: Retribution™ v1.6.3 2018-08-22 1 Unknown GE command : 3554575a
Resistance: Retribution™ v1.8.0 2021-07-24 3 Unknown GE command : fd885239
Resistance: Retribution™ v1.6.3 2025-02-14 5 Unknown GE command : 39d1b717
Resistance: Retribution™ v1.6.3 2018-08-05 1 Unsupported RGB mask: r=8d g=8b b=62
Resistance: Retribution™ v1.6.3 2018-08-05 1 Unknown GE command : fa628b8d
Resistance: Retribution™ v1.6.3 2018-07-24 1 sceDmacMemcpy(dest=04088000, src=09e1dcb0, size=557056): overlapping read
Resistance: Retribution™ v1.9.4 2025-11-18 5 sceDmacMemcpy(dest=04000000, src=09c73c80, size=557056): overlapping read
Resistance: Retribution™ v1.6.3 2022-03-29 3 Unknown GE command : 03fb0000
Resistance: Retribution™ v1.5.4 2018-07-15 1 Unknown GE command : fdd9190c
Resistance: Retribution™ v1.6.3-283-g1d430ffac 2018-07-10 1 Unknown GE command : 2922343e
Resistance: Retribution™ v1.6.3 2018-07-06 1 Exceeded immediate draw buffer size. gstate.imm_ap=14fca4 , prim=5
Resistance: Retribution™ v1.6.3 2018-07-06 1 Render to texture with different strides 512 != 2044
Resistance: Retribution™ v1.6.3 2018-07-06 1 Unknown GE command : eddddeee
Resistance: Retribution™ v1.9.4 2020-05-24 2 Unknown GE command : 03121212
Resistance: Retribution™ v1.9.4 2025-12-15 5 Unknown GE command : fa100000
Resistance: Retribution™ v1.6.3 2018-06-21 1 Unknown GE command : 03023873
Resistance: Retribution™ v1.9.4 2020-10-16 3 VTYPE with morph used: THRU=0 TC=1 COL=2 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=5
Resistance: Retribution™ v1.6.3 2020-12-02 2 Unknown GE command : 34020000
Resistance: Retribution™ v1.6.3 2018-06-14 1 Unknown GE command : 0d103258
Resistance: Retribution™ v1.9.4 2026-05-28 47 GetIndexBounds: Index outside 16-bit range
Resistance: Retribution™ v1.6.3 2018-06-14 1 Unknown GE command : 034306fb
Resistance: Retribution™ v1.4.2-436-g4f7b023 2018-06-12 1 Unknown GE command : 29324152
Resistance: Retribution™ v1.7.4 2025-06-27 18 ReadFromHardware: Invalid address 2bf9d510 near PC 08ca275c LR 08ca275c
Resistance: Retribution™ v1.9.4 2025-11-26 22 WriteToHardware: Invalid address 00000010 near PC 08000000 LR 08000000
Resistance: Retribution™ v1.9.4 2025-07-16 28 Immediate draw: Unexpected primitive 7 at count 1
Resistance: Retribution™ v1.9.4 2025-07-26 25 ReadFromHardware: Invalid address 00000224 near PC 08000000 LR 08000000
Resistance: Retribution™ v1.5.4 2018-03-19 1 Unknown GE command : 0dfefefe

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