Recent logs - BLEACH ヒート・ザ・ソウル3

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Game title Version Latest Report Message
BLEACH ヒート・ザ・ソウル3 v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:00000b1c HWX C T N Fog Tex Light: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BLEACH ヒート・ザ・ソウル3 v1.4.2 2017-06-11 Failed decrypting the PRX (ret = -1, size = 3086241, psp_size = 3086592)!
BLEACH ヒート・ザ・ソウル3 v1.8.0 2019-06-24 Unimplemented HLE function sceNetResolverTerm
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceFont_Library with version 0101, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceMpeg_library with version 0104, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceSAScore with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.5 2019-03-16 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
BLEACH ヒート・ザ・ソウル3 v1.8.0-404-g510daa664 2019-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
BLEACH ヒート・ザ・ソウル3 v1.8.0-404-g510daa664 2019-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=0881d51c, pos=0, access=1, data=1, text=1
BLEACH ヒート・ザ・ソウル3 v1.8.0 2019-06-24 Unimplemented HLE function sceUtilityHtmlViewerInitStart
BLEACH ヒート・ザ・ソウル3 v1.8.0 2019-09-16 Render to texture with different formats 1 != 3