Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-07-05 CALL to illegal address 0e000000 - ignoring! data=000001
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/28240568, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
God of War: Chains of Olympus v1.10.1 2020-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.1 2020-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.1 2020-07-05 Video out requested, not supported: mode=0 size=0,0
God of War: Chains of Olympus v1.10.1 2020-07-05 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
God of War: Chains of Olympus v1.10.1 2020-07-05 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
God of War: Chains of Olympus v1.10 2020-06-30 Unknown GetPointer 3e3358ec PC 089a4b0c LR 089a4b0c
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-06-24 __KernelStopThread: thread 346 does not exist
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-12 Unknown GE command : b6e4ef00
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-09 Bad vertex address 06616261!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-09 Bad vertex address 0661b513!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 VTYPE with morph used: THRU=0 TC=3 COL=3 POS=3 NRM=3 WT=0 NW=8 IDX=2 MC=8
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Bad vertex address 0e3220f0!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Bad vertex address 0ae31e10!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Bad vertex address 000e120f!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 BlockTransfer: Bad source transfer address af81c210!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Unknown GE command : 29736f72
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-27 BlockTransfer: Bad source transfer address cb81c210!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-27 BlockTransfer: Bad source transfer address d181c210!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-27 BlockTransfer: Bad source transfer address 2f81c210!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-27 Unknown GE command : 34b45900
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-30 CALL to illegal address 07000100 - ignoring! data=000001
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-24 BJUMP to illegal address 07090a08 - ignoring! data=09090b
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-22 Unknown GE command : b6dc89bf
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-02 BJUMP to illegal address 06000100 - ignoring! data=000000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-02 Unknown GE command : 0dd8d8d8
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-28 Render to area containing texture at 00161800 +448x0
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-28 WriteToHardware: Invalid address 0000ba78 near PC 0898e0c0 LR 0898e0c0
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-27 Bad bounding box data: 00602a
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-04-23 __KernelStopThread: thread 340 does not exist
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-21 Unknown GE command : 34bac700
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-16 Bad bounding box data: 006978
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-16 Unknown GE command : 52ae66a9
God of War: Chains of Olympus v1.9.4 2020-04-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-11 CALL to illegal address 00000100 - ignoring! data=000000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-10 Unknown GE command : 3518e300
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-02 BJUMP to illegal address 07000100 - ignoring! data=000000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-02 Bad vertex address 07000100!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-25 Unknown GE command : 34e68c00
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-25 BlockTransfer: Bad source transfer address 6f083a00!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-25 Unknown GE command : 34783e00
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-25 Bad vertex address 07f1f8fe!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Unknown GE command : 34aa5700
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Bad bounding box data: 09082c
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Bad vertex address 0709092b!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 BlockTransfer: Bad source transfer address b681c210!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-21 Bad bounding box data: 0c0e4a
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Unknown GE command : 34ea1a00
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Bad vertex address 0c165545!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-04-21 Bad index address 00000000!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Unknown GE command : 34811b00
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 BlockTransfer: Bad source transfer address 96afe700!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-15 CALL to illegal address 06000100 - ignoring! data=000001
God of War: Chains of Olympus v1.9.4 2020-03-12 Unexpected mpeg first timestamp: 0 / 0
God of War: Chains of Olympus v1.9.4 2020-03-12 sceMpegRingbufferPut(): invalid mpeg data
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Bad vertex address 070a3100!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Bad vertex address 070100ff!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Bad vertex address 07002100!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-06-01 Bad bounding box data: 00ffff
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Bad vertex address 07ff010f!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Unknown GE command : d1ff7b81
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Unknown GE command : b7800000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-05-27 Bad bounding box data: 0f0d12
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-20 Bad vertex address 07ff0300!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-08 Bad bounding box data: b302b9
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Bad vertex address 0e921d02!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-08 Unknown GE command : 525a4081
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-07 Unknown GE command : b7e82228
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-03-03 Unknown GE command : 52415f4c
God of War: Chains of Olympus v1.9.4 2020-04-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-02-10 BJUMP to illegal address 073ecc48 - ignoring! data=3ecb49
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-02-06 CALL to illegal address 03000004 - ignoring! data=000004
God of War: Chains of Olympus v1.9.4 2020-02-01 80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 00056724, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-01-30 Bad vertex address 078fdcb0!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-01-30 Bad vertex address 070fdc30!
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 336 does not exist
God of War: Chains of Olympus v1.9.4 2020-01-18 Unknown instruction 000008b6 at 40010012
God of War: Chains of Olympus v1.9.4 2020-01-18 Unknown instruction 73c808b6 at 4001000a
God of War: Chains of Olympus v1.9.4 2020-01-18 Unknown instruction 738043fa at 40010006
God of War: Chains of Olympus v1.9.4 2020-01-18 Unknown instruction 738008b6 at 4001000e
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2020-01-08 CALL to illegal address 02000000 - ignoring! data=000000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-12-29 Unknown GE command : ed0a6249
God of War: Chains of Olympus v1.7.0 2019-12-17 80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 001d74f4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.7.0 2019-12-17 80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 0021ce64, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.7.0 2019-12-17 80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 002d5324, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2019-11-12 __KernelStopThread: thread 827 does not exist
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-10-31 Bad bounding box data: 85c4e2
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-10-31 Bad vertex address 0705c5e2!
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-10-31 Unknown GE command : 3517be32
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-10-31 Bad vertex address 0731749f!
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-04-23 __KernelStopThread: thread 333 does not exist