Recent logs - 真・三國無雙5 Special

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Game title Version Latest Report Message
真・三國無雙5 Special v1.6.3-312-g31646d6c8 2022-05-03 Error in shader program link: info: (unknown reason) fs: 00000000:00200000 Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
真・三國無雙5 Special v1.6.3-312-g31646d6c8 2022-05-03 Error in shader program link: info: (unknown reason) fs: 00002a82:0021d022 Tex TexAlpha Fog ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01130000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2022-04-30 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
真・三國無雙5 Special v1.9.0 2022-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
真・三國無雙5 Special v1.12.3-985-g81fcb3cd0 2022-04-23 Waiting thread for 20 that was already waiting for 20
真・三國無雙5 Special v1.11.3 2022-04-12 Unknown GetPointer 00000000 PC 08a9a9f0 LR 08a9a9f0
真・三國無雙5 Special v1.12.3 2022-05-03 Failed to read valid video stream data from header
真・三國無雙5 Special v1.12.3 2022-05-03 Could not setup streams, unexpected stream count: 46230
真・三國無雙5 Special v1.12.3 2022-05-03 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
真・三國無雙5 Special v1.12.3 2022-05-03 Video out requested, not supported: mode=0 size=0,0
真・三國無雙5 Special v1.12.3 2022-05-03 80020001=sceKernelCreateSema(): invalid name
真・三國無雙5 Special v1.12.3 2022-03-31 Game install with no files / data
真・三國無雙5 Special v1.12.3 2022-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.12.3 2022-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=0881d430, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.10.3-495-g738549748 2022-03-14 __KernelStopThread: thread 1482 does not exist
真・三國無雙5 Special v1.12.3 2022-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.12.3 2022-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.12.3 2022-03-01 __KernelStopThread: thread 431 does not exist
真・三國無雙5 Special v1.12.3 2022-03-01 __KernelStopThread: thread 542 does not exist
真・三國無雙5 Special v1.12.3 2022-03-01 Unknown GetPointer 0048ace0 PC 08a03b64 LR 08a03a44
真・三國無雙5 Special v1.12.3 2022-02-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.12.3 2022-02-12 80020001=sceKernelCreateMutex(): invalid name
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2022-02-12 Unknown GE command : 035108bf
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2022-02-12 Unsupported Vertex Fog Coefficient : f88f8bcf
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2022-02-12 Unsupported Vertex Color Value : f686140b
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2022-02-12 Unsupported RGB mask: r=1f g=b8 b=1f
真・三國無雙5 Special v1.9.0 2022-01-31 80630006=sceAtracSetHalfwayBufferAndGetID(09e20600, 00008000, 00008000): invalid RIFF header
真・三國無雙5 Special v1.12.3 2022-01-25 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
真・三國無雙5 Special v1.9.0 2022-01-24 WriteToHardware: Invalid address ffffffff near PC 08aa4634 LR 08aa4634
真・三國無雙5 Special v1.9.0 2022-01-13 sceDmacMemcpy(dest=09b59040, src=09edf140, size=31972): overlapping read
真・三國無雙5 Special v1.9.0 2022-01-13 sceDmacMemcpy(dest=09c98a80, src=09ee0740, size=11040): overlapping read
真・三國無雙5 Special v1.9.0 2022-01-12 sceDmacMemcpy(dest=098e6a40, src=09ee4c60, size=9248): overlapping read
真・三國無雙5 Special v1.9.0 2022-01-11 sceDmacMemcpy(dest=09c98a80, src=09ee3620, size=12000): overlapping read
真・三國無雙5 Special v1.9.0 2022-01-11 sceDmacMemcpy(dest=08e00240, src=09ee6060, size=4128): overlapping read
真・三國無雙5 Special v1.9.0 2022-01-10 sceDmacMemcpy(dest=09c98a80, src=09ee6220, size=3680): overlapping read
真・三國無雙5 Special v1.11.3 2021-12-25 Unknown GetPointer 00000000 PC 08aa8918 LR 08a67634
真・三國無雙5 Special v1.10.3 2021-12-19 Rendering to framebuffer offset: 04162000 +256x0
真・三國無雙5 Special v1.11.3 2021-11-26 Unknown GE command : 03e70032
真・三國無雙5 Special v1.12.3 2021-11-06 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
真・三國無雙5 Special v1.12.3 2022-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.12.3 2022-03-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.12.3 2021-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.12.3 2021-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.9.0 2021-10-29 Unknown GetPointer 0a013f48 PC 08abd47c LR 08abd47c
真・三國無雙5 Special v1.12.3 2021-10-21 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
真・三國無雙5 Special v1.12.1 2021-10-19 __KernelStopThread: thread 328 does not exist
真・三國無雙5 Special v1.12.1 2021-10-19 __KernelStopThread: thread 336 does not exist
真・三國無雙5 Special v1.12.1 2021-10-19 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
真・三國無雙5 Special v1.12.1 2021-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
真・三國無雙5 Special v1.12.1 2021-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
真・三國無雙5 Special v1.12.3 2022-05-15 sceIoChstat: change attr to 0000 requested
真・三國無雙5 Special v1.9.0 2022-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.11.3 2021-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.11.3 2021-08-25 Unknown GE command : d16b7e33
真・三國無雙5 Special v1.11.3 2021-08-25 Bad bounding box data: 100710
真・三國無雙5 Special v1.12.3 2022-01-21 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
真・三國無雙5 Special v1.12.3 2022-01-21 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
真・三國無雙5 Special v1.12.3 2022-04-12 sceDmacMemcpy(dest=09b59040, src=09ee2620, size=19040): overlapping read
真・三國無雙5 Special v1.11 2021-08-01 Unexpected mpeg first timestamp: 9000000100 / 618475290880
真・三國無雙5 Special v1.9.0 2021-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
真・三國無雙5 Special v1.10.3-495-g738549748 2021-07-11 __KernelStopThread: thread 391 does not exist
真・三國無雙5 Special v1.10.3-495-g738549748 2021-07-11 RET: Stack empty!
真・三國無雙5 Special v1.11.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
真・三國無雙5 Special v1.11.3 2021-06-24 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
真・三國無雙5 Special v1.11.3-20-ge79f78693 2021-06-20 sceDmacMemcpy(dest=09c98a80, src=09ee1720, size=20256): overlapping read
真・三國無雙5 Special v1.11.3 2021-05-30 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA02, 09fb7cf0, 00000002)
真・三國無雙5 Special v1.9.4 2021-05-23 sceDmacMemcpy(dest=09b59040, src=09ee3ea0, size=12768): overlapping read
真・三國無雙5 Special v1.9.4 2021-05-22 sceDmacMemcpy(dest=09c98a80, src=09ee4660, size=10784): overlapping read
真・三國無雙5 Special v1.11.3 2021-05-20 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
真・三國無雙5 Special v1.12.3 2022-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA04, 09f07f58, 00000002)
真・三國無雙5 Special v1.12.3 2022-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/ICON0.PNG, 09f07f58, 00000002)
真・三國無雙5 Special v1.12.3 2022-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA02, 09f07f58, 00000002)
真・三國無雙5 Special v1.12.3 2022-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/PARAM.SFO, 09f07f58, 00000002)
真・三國無雙5 Special v1.12.3 2022-05-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA03, 09f07f58, 00000002)
真・三國無雙5 Special v1.11.3 2021-04-21 sceDmacMemcpy(dest=09ca5280, src=09ee2fa0, size=16608): overlapping read
真・三國無雙5 Special v1.11.3 2021-04-21 sceDmacMemcpy(dest=09c98a80, src=09edfb00, size=23520): overlapping read
真・三國無雙5 Special v1.11.3 2021-04-18 sceDmacMemcpy(dest=09c98a80, src=09ee6fc0, size=192): overlapping read
真・三國無雙5 Special v1.11.3 2021-04-15 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
真・三國無雙5 Special v1.11.3 2021-04-13 sceDmacMemcpy(dest=09ca5280, src=09ee4320, size=11616): overlapping read
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
真・三國無雙5 Special v1.11.3 2021-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
真・三國無雙5 Special v1.11.3 2021-07-10 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
真・三國無雙5 Special v1.10.3 2021-03-15 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
真・三國無雙5 Special v1.10.3 2021-03-15 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
真・三國無雙5 Special v1.10.3 2021-03-15 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
真・三國無雙5 Special v1.11.2 2021-02-28 ReadFromHardware: Invalid address 00000010 near PC 08a9aa00 LR 08a9a9f0
真・三國無雙5 Special v1.11.2 2021-02-28 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { highp vec4 param = A; highp vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { highp vec4 param = a; highp vec4 param_1 = b; highp vec4 param_2 = a; highp vec4 param_3 = c; highp vec4 param_4 = d; highp vec4 param_5 = e; highp vec4 param_6 = d; highp vec4 param_7 = f; highp vec4 param_8 = g; highp vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375,
真・三國無雙5 Special v1.11.2 2021-02-25 sceIoAssign(flash0:, lflash0:0,0, flashfat0:, IOASSIGN_RDWR, 00000000, 0)
真・三國無雙5 Special v1.9.0 2021-01-27 sceDmacMemcpy(dest=098b1c40, src=09ee4c60, size=9248): overlapping read
真・三國無雙5 Special v1.10.3 2021-01-25 Unknown syscall in known module 'sceNpService': 0x78802d5f
真・三國無雙5 Special v1.10.3 2021-01-25 Unknown syscall in known module 'sceNpService': 0x1da3e950