Recent logs - NBA STREET Showdown

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Game title Version Latest Report Message
NBA STREET Showdown v1.19.3 2025-08-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000000 FragUber vs: 01000000:80000120 HWX Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000120 HWX Light: LightUberShader Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; } if ((u_lightControl & 0x2u) != 0x0u) { comp =
NBA STREET Showdown v1.19.3 2025-08-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000000 FragUber vs: 00000000:00000120 HWX Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NBA STREET Showdown v1.19.3 2025-08-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000000 FragUber vs: 00000000:00040120 HWX Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00040120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NBA STREET Showdown v1.19.3 2025-08-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000000 FragUber vs: 00000000:00000128 HWX C Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NBA STREET Showdown v1.19.3 2025-08-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000000 FragUber vs: 00000000:00040128 HWX C Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00040128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NBA STREET Showdown v1.19.2 2025-09-07 sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring
NBA STREET Showdown v1.19.2 2025-09-07 sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring
NBA STREET Showdown v1.19.2 2025-09-07 sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring
NBA STREET Showdown v1.19.2 2025-09-07 sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring
NBA STREET Showdown v1.19.2 2025-09-07 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
NBA STREET Showdown v1.17.1 2025-05-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.18.1 2025-06-06 Can't draw: No current render step. Step count: 0
NBA STREET Showdown v1.12.3 2025-04-10 WriteToHardware: Invalid address 00000080 near PC 08000000 LR 08000000
NBA STREET Showdown v1.12.3 2025-04-10 ReadFromHardware: Invalid address 800000b8 near PC 08000000 LR 08000000
NBA STREET Showdown v1.17.1 2025-04-05 MIPSCompileOp: Invalid instruction 0000001e
NBA STREET Showdown v1.12.3 2025-03-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150231488
NBA STREET Showdown v1.18.1 2025-01-17 Unknown GetPointer 73a8c37b PC 08b7ef8c LR 08b7efb4
NBA STREET Showdown v1.18.1 2025-01-17 Unknown GetPointer 73a8c375 PC 08b7f044 LR 08b7f070
NBA STREET Showdown v1.18.1 2025-01-17 Unknown GetPointerWrite 73a8c373 PC 08b7ef18 LR 08b7ef38
NBA STREET Showdown v1.17.1 2024-11-25 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
NBA STREET Showdown v1.17.1 2024-08-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.17.4-1 2024-08-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
NBA STREET Showdown v1.17.4-1 2024-08-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.16.6 2024-06-30 sceUtilityMsgDialogInitStart: invalid status
NBA STREET Showdown v1.10.2 2024-06-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148179616
NBA STREET Showdown v1.10.2 2024-06-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148178728
NBA STREET Showdown v1.17.1-491-g9cdd97c13b 2024-06-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a9e0e8
NBA STREET Showdown v1.17.1-491-g9cdd97c13b 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.17.1-491-g9cdd97c13b 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.11.3 2024-05-11 Unknown GetPointer 00000000 PC 08a33af4 LR 08a5f160
NBA STREET Showdown v1.17.1-491-g9cdd97c13b 2024-05-19 Unknown GetPointerWrite 00000000 PC 08aae480 LR 08aae480
NBA STREET Showdown v1.10.3 2024-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f702ac, 4, 00000000, 0)
NBA STREET Showdown v1.10.3 2024-04-02 Unimplemented HLE function Kprintf
NBA STREET Showdown v1.10.3 2024-04-02 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
NBA STREET Showdown v1.10.3 2024-04-02 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
NBA STREET Showdown v1.10.3 2024-04-02 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
NBA STREET Showdown v1.10.3 2024-04-02 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
NBA STREET Showdown v1.10.3 2024-04-02 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
NBA STREET Showdown v1.9.4 2024-02-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150239552
NBA STREET Showdown v1.17.1 2024-02-25 Block transfer invalid: 00000010/0 -> 04154000/0, 1024x48x2 (0,0)->(0,0)
NBA STREET Showdown v1.16.6 2024-01-26 Unknown GE command : fee38e00
NBA STREET Showdown v1.16.6 2024-01-26 sceMpegRingbufferPut(): invalid mpeg data
NBA STREET Showdown v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
NBA STREET Showdown v1.16.6 2024-01-25 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
NBA STREET Showdown v1.16.6 2024-01-21 WriteToHardware: Invalid address 00000000 near PC 08908b60 LR 0890ada0
NBA STREET Showdown v1.16.6 2024-01-21 ReadFromHardware: Invalid address 0000000a near PC 08ab2b60 LR 089755dc
NBA STREET Showdown v1.16.6 2024-01-21 WriteToHardware: Invalid address 0000006c near PC 08943104 LR 08943104
NBA STREET Showdown v1.13.1 2024-01-09 Failed to read valid video stream data from header
NBA STREET Showdown v1.6.3 2024-01-02 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
NBA STREET Showdown v1.15.4 2023-09-28 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
NBA STREET Showdown v1.11.3 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150203456
NBA STREET Showdown v1.11.3 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167507360
NBA STREET Showdown v1.11.3 2023-09-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150203840
NBA STREET Showdown v1.11.3 2023-08-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
NBA STREET Showdown v1.12.3 2023-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150038120
NBA STREET Showdown v1.12.3 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149946376
NBA STREET Showdown v1.12.3 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150251712
NBA STREET Showdown v1.12.3 2023-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150252224
NBA STREET Showdown v1.13.1 2023-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152778160
NBA STREET Showdown v1.13.1 2023-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152777272
NBA STREET Showdown v1.14.4 2023-05-03 Savedata version requested: 3
NBA STREET Showdown v1.13.2 2023-04-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150249536
NBA STREET Showdown v1.13.2 2023-04-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150232768
NBA STREET Showdown v1.14.4 2023-04-13 WriteToHardware: Invalid address 00000080 near PC 08a64c74 LR 08a64c74
NBA STREET Showdown v1.14.4 2023-04-13 ReadFromHardware: Invalid address 800000b8 near PC 08a64c74 LR 08a64c74
NBA STREET Showdown v1.13.1-362-g93d67fccf 2023-04-11 __KernelStopThread: thread 296 does not exist
NBA STREET Showdown v1.13.1-362-g93d67fccf 2023-04-11 __KernelStopThread: thread 312 does not exist
NBA STREET Showdown v1.13.1-362-g93d67fccf 2023-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.14.4 2023-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.14.4 2023-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 3
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 1
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 0
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 7
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 6
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 5
NBA STREET Showdown v1.13.2 2023-03-03 GE Interrupt: newState might be 4
NBA STREET Showdown v1.9.4 2023-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150251968
NBA STREET Showdown v1.14 2023-01-12 UI scissor out of bounds in SavedataScreen: 1799,516-0,92 / 1600,720
NBA STREET Showdown v1.14 2023-01-12 UI scissor out of bounds in SavedataScreen: 1799,412-0,99 / 1600,720
NBA STREET Showdown v1.14 2023-01-12 UI scissor out of bounds in SavedataScreen: 1799,308-0,99 / 1600,720
NBA STREET Showdown v1.14 2023-01-12 UI scissor out of bounds in SavedataScreen: 1799,204-0,99 / 1600,720
NBA STREET Showdown v1.14 2023-01-09 UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720
NBA STREET Showdown v1.13.2 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149811776
NBA STREET Showdown v1.13.2 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148615184
NBA STREET Showdown v1.13.2 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150169280
NBA STREET Showdown v1.14.2 2023-01-02 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
NBA STREET Showdown v1.11.3 2022-12-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152930160
NBA STREET Showdown v1.11.3 2022-12-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152929272
NBA STREET Showdown v1.13.2 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
NBA STREET Showdown v1.13.2 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
NBA STREET Showdown v1.13.2 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
NBA STREET Showdown v1.13.2 2022-12-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
NBA STREET Showdown v1.13.2 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
NBA STREET Showdown v1.13.2 2022-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.13.2 2022-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NBA STREET Showdown v1.10.1 2022-11-13 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
NBA STREET Showdown v1.10.1 2022-11-13 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
NBA STREET Showdown v1.10.1 2022-11-13 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
NBA STREET Showdown v1.13.2 2024-12-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152777488