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Game title |
Version |
Latest Report |
Message |
NBA STREET Showdown |
v1.19.3 |
2025-08-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000000 FragUber
vs: 01000000:80000120 HWX Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000120 HWX Light: LightUberShader Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
}
if ((u_lightControl & 0x2u) != 0x0u) {
comp = |
NBA STREET Showdown |
v1.19.3 |
2025-08-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000000 FragUber
vs: 00000000:00000120 HWX Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
NBA STREET Showdown |
v1.19.3 |
2025-08-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000000 FragUber
vs: 00000000:00040120 HWX Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00040120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
NBA STREET Showdown |
v1.19.3 |
2025-08-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000000 FragUber
vs: 00000000:00000128 HWX C Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
NBA STREET Showdown |
v1.19.3 |
2025-08-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000000 FragUber
vs: 00000000:00040128 HWX C Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00040128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
NBA STREET Showdown |
v1.19.2 |
2025-09-07 |
sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.19.2 |
2025-09-07 |
sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.19.2 |
2025-09-07 |
sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.19.2 |
2025-09-07 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.19.2 |
2025-09-07 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
NBA STREET Showdown |
v1.17.1 |
2025-05-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.18.1 |
2025-06-06 |
Can't draw: No current render step. Step count: 0 |
NBA STREET Showdown |
v1.12.3 |
2025-04-10 |
WriteToHardware: Invalid address 00000080 near PC 08000000 LR 08000000 |
NBA STREET Showdown |
v1.12.3 |
2025-04-10 |
ReadFromHardware: Invalid address 800000b8 near PC 08000000 LR 08000000 |
NBA STREET Showdown |
v1.17.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction 0000001e |
NBA STREET Showdown |
v1.12.3 |
2025-03-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150231488 |
NBA STREET Showdown |
v1.18.1 |
2025-01-17 |
Unknown GetPointer 73a8c37b PC 08b7ef8c LR 08b7efb4 |
NBA STREET Showdown |
v1.18.1 |
2025-01-17 |
Unknown GetPointer 73a8c375 PC 08b7f044 LR 08b7f070 |
NBA STREET Showdown |
v1.18.1 |
2025-01-17 |
Unknown GetPointerWrite 73a8c373 PC 08b7ef18 LR 08b7ef38 |
NBA STREET Showdown |
v1.17.1 |
2024-11-25 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
NBA STREET Showdown |
v1.17.1 |
2024-08-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.17.4-1 |
2024-08-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
NBA STREET Showdown |
v1.17.4-1 |
2024-08-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.16.6 |
2024-06-30 |
sceUtilityMsgDialogInitStart: invalid status |
NBA STREET Showdown |
v1.10.2 |
2024-06-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148179616 |
NBA STREET Showdown |
v1.10.2 |
2024-06-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148178728 |
NBA STREET Showdown |
v1.17.1-491-g9cdd97c13b |
2024-06-04 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a9e0e8 |
NBA STREET Showdown |
v1.17.1-491-g9cdd97c13b |
2024-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.17.1-491-g9cdd97c13b |
2024-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.11.3 |
2024-05-11 |
Unknown GetPointer 00000000 PC 08a33af4 LR 08a5f160 |
NBA STREET Showdown |
v1.17.1-491-g9cdd97c13b |
2024-05-19 |
Unknown GetPointerWrite 00000000 PC 08aae480 LR 08aae480 |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f702ac, 4, 00000000, 0) |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
Unimplemented HLE function Kprintf |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
NBA STREET Showdown |
v1.9.4 |
2024-02-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150239552 |
NBA STREET Showdown |
v1.17.1 |
2024-02-25 |
Block transfer invalid: 00000010/0 -> 04154000/0, 1024x48x2 (0,0)->(0,0) |
NBA STREET Showdown |
v1.16.6 |
2024-01-26 |
Unknown GE command : fee38e00 |
NBA STREET Showdown |
v1.16.6 |
2024-01-26 |
sceMpegRingbufferPut(): invalid mpeg data |
NBA STREET Showdown |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
NBA STREET Showdown |
v1.16.6 |
2024-01-25 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
NBA STREET Showdown |
v1.16.6 |
2024-01-21 |
WriteToHardware: Invalid address 00000000 near PC 08908b60 LR 0890ada0 |
NBA STREET Showdown |
v1.16.6 |
2024-01-21 |
ReadFromHardware: Invalid address 0000000a near PC 08ab2b60 LR 089755dc |
NBA STREET Showdown |
v1.16.6 |
2024-01-21 |
WriteToHardware: Invalid address 0000006c near PC 08943104 LR 08943104 |
NBA STREET Showdown |
v1.13.1 |
2024-01-09 |
Failed to read valid video stream data from header |
NBA STREET Showdown |
v1.6.3 |
2024-01-02 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00010150 HWX Tex TexProjPos UVMtx
#version 300 es
precision highp float;
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}
|
NBA STREET Showdown |
v1.15.4 |
2023-09-28 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
NBA STREET Showdown |
v1.11.3 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150203456 |
NBA STREET Showdown |
v1.11.3 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167507360 |
NBA STREET Showdown |
v1.11.3 |
2023-09-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150203840 |
NBA STREET Showdown |
v1.11.3 |
2023-08-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
NBA STREET Showdown |
v1.12.3 |
2023-06-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150038120 |
NBA STREET Showdown |
v1.12.3 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149946376 |
NBA STREET Showdown |
v1.12.3 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150251712 |
NBA STREET Showdown |
v1.12.3 |
2023-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150252224 |
NBA STREET Showdown |
v1.13.1 |
2023-05-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152778160 |
NBA STREET Showdown |
v1.13.1 |
2023-05-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152777272 |
NBA STREET Showdown |
v1.14.4 |
2023-05-03 |
Savedata version requested: 3 |
NBA STREET Showdown |
v1.13.2 |
2023-04-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150249536 |
NBA STREET Showdown |
v1.13.2 |
2023-04-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150232768 |
NBA STREET Showdown |
v1.14.4 |
2023-04-13 |
WriteToHardware: Invalid address 00000080 near PC 08a64c74 LR 08a64c74 |
NBA STREET Showdown |
v1.14.4 |
2023-04-13 |
ReadFromHardware: Invalid address 800000b8 near PC 08a64c74 LR 08a64c74 |
NBA STREET Showdown |
v1.13.1-362-g93d67fccf |
2023-04-11 |
__KernelStopThread: thread 296 does not exist |
NBA STREET Showdown |
v1.13.1-362-g93d67fccf |
2023-04-11 |
__KernelStopThread: thread 312 does not exist |
NBA STREET Showdown |
v1.13.1-362-g93d67fccf |
2023-04-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.14.4 |
2023-03-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.14.4 |
2023-03-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 3 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 1 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 0 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 7 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 6 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 5 |
NBA STREET Showdown |
v1.13.2 |
2023-03-03 |
GE Interrupt: newState might be 4 |
NBA STREET Showdown |
v1.9.4 |
2023-06-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150251968 |
NBA STREET Showdown |
v1.14 |
2023-01-12 |
UI scissor out of bounds in SavedataScreen: 1799,516-0,92 / 1600,720 |
NBA STREET Showdown |
v1.14 |
2023-01-12 |
UI scissor out of bounds in SavedataScreen: 1799,412-0,99 / 1600,720 |
NBA STREET Showdown |
v1.14 |
2023-01-12 |
UI scissor out of bounds in SavedataScreen: 1799,308-0,99 / 1600,720 |
NBA STREET Showdown |
v1.14 |
2023-01-12 |
UI scissor out of bounds in SavedataScreen: 1799,204-0,99 / 1600,720 |
NBA STREET Showdown |
v1.14 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
NBA STREET Showdown |
v1.13.2 |
2023-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149811776 |
NBA STREET Showdown |
v1.13.2 |
2023-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148615184 |
NBA STREET Showdown |
v1.13.2 |
2023-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 150169280 |
NBA STREET Showdown |
v1.14.2 |
2023-01-02 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
NBA STREET Showdown |
v1.11.3 |
2022-12-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152930160 |
NBA STREET Showdown |
v1.11.3 |
2022-12-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152929272 |
NBA STREET Showdown |
v1.13.2 |
2022-12-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
NBA STREET Showdown |
v1.13.2 |
2022-12-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
NBA STREET Showdown |
v1.13.2 |
2022-12-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
NBA STREET Showdown |
v1.13.2 |
2022-12-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
NBA STREET Showdown |
v1.13.2 |
2022-12-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
NBA STREET Showdown |
v1.13.2 |
2022-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.13.2 |
2022-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
NBA STREET Showdown |
v1.10.1 |
2022-11-13 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
NBA STREET Showdown |
v1.10.1 |
2022-11-13 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
NBA STREET Showdown |
v1.10.1 |
2022-11-13 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
NBA STREET Showdown |
v1.13.2 |
2024-12-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 152777488 |