Recent logs - X-Men Legends 2: Rise of Apocalypse

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X-Men Legends 2: Rise of Apocalypse v1.17.1 2024-04-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.
X-Men Legends 2: Rise of Apocalypse v1.12.3-1071-g830420f0c 2024-01-02 Failed to read valid video stream data from header
X-Men Legends 2: Rise of Apocalypse v1.12.3 2023-09-20 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
X-Men Legends 2: Rise of Apocalypse v1.12.3 2023-09-20 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=2
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=1
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-07-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-07-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-05-30 80420014=__sceSasCore(08af2040, 00001000): invalid address
X-Men Legends 2: Rise of Apocalypse v1.15.4 2023-05-30 80420014=__sceSasCore(08af2040, 00001400): invalid address
X-Men Legends 2: Rise of Apocalypse v1.14.4 2023-04-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f05550:00000321 HWX N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05550:00000321 HWX N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal
X-Men Legends 2: Rise of Apocalypse v1.14.1 2022-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.14.1 2022-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.14.1 2022-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=5f746e6f, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 72616843
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 Jump to invalid address: 049d8600
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 00000075
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 6e656d2f
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 7370616d
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp 69616d2f failed
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 756e656d
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 MIPSCompileOp: Invalid instruction 42f00000
X-Men Legends 2: Rise of Apocalypse v1.11.3 2022-12-27 Jump to invalid address: 03648a90
X-Men Legends 2: Rise of Apocalypse v1.13.2 2022-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089472
X-Men Legends 2: Rise of Apocalypse v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
X-Men Legends 2: Rise of Apocalypse v1.13.2 2022-10-24 Failed decrypting the PRX (ret = -1, size = 7195416, psp_size = 7195760)!
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-03-23 sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-20 Savedata version requested: 3
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.11.3 2023-07-18 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
X-Men Legends 2: Rise of Apocalypse v1.11.3 2023-07-18 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.11.3 2023-07-18 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-07-18 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-07-18 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
X-Men Legends 2: Rise of Apocalypse v1.10.3 2023-08-12 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
X-Men Legends 2: Rise of Apocalypse v1.6.3 2020-05-16 GL ran out of GPU memory; switching to low memory mode
X-Men Legends 2: Rise of Apocalypse v1.9.4 2021-10-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-04-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
X-Men Legends 2: Rise of Apocalypse v1.9.4 2023-11-06 Unimplemented HLE function sceUtilityGetNetParam
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNet_Library with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNetResolver_Library with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNetInet_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNetApctl_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module scePsmf_library with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceSAScore with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceMpeg_library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5 2021-10-16 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/68d42328, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/28240568, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/5f457515, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/7491c438, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.4 2024-02-24 Ignoring func export scePsmf/971a3a90, already implemented in HLE.