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Game title |
Version |
Latest Report |
Message |
X-Men Legends 2: Rise of Apocalypse |
v1.18.1-1032-g57a91e1f74 |
2025-02-18 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring |
X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-08-16 |
Unknown GetPointerWrite 00000000 PC 08c1bb50 LR 08ad2d4c |
X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-04-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos. |
X-Men Legends 2: Rise of Apocalypse |
v1.12.3-1071-g830420f0c |
2024-01-02 |
Failed to read valid video stream data from header |
X-Men Legends 2: Rise of Apocalypse |
v1.12.3 |
2023-09-20 |
FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.12.3 |
2023-09-20 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-08-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-08-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-07-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-07-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-05-30 |
80420014=__sceSasCore(08af2040, 00001000): invalid address |
X-Men Legends 2: Rise of Apocalypse |
v1.15.4 |
2023-05-30 |
80420014=__sceSasCore(08af2040, 00001400): invalid address |
X-Men Legends 2: Rise of Apocalypse |
v1.14.4 |
2023-04-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f05550:00000321 HWX N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05550:00000321 HWX N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal |
X-Men Legends 2: Rise of Apocalypse |
v1.14.1 |
2022-12-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.14.1 |
2022-12-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.14.1 |
2022-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=5f746e6f, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 72616843 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
Jump to invalid address: 049d8600 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 00000075 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 6e656d2f |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 7370616d |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp 69616d2f failed |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 756e656d |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
MIPSCompileOp: Invalid instruction 42f00000 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2022-12-27 |
Jump to invalid address: 03648a90 |
X-Men Legends 2: Rise of Apocalypse |
v1.13.2 |
2022-12-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089472 |
X-Men Legends 2: Rise of Apocalypse |
v1.13.2 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128 |
X-Men Legends 2: Rise of Apocalypse |
v1.13.2 |
2022-10-24 |
Failed decrypting the PRX (ret = -1, size = 7195416, psp_size = 7195760)! |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2021-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2021-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2021-03-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2021-01-20 |
Savedata version requested: 3 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2020-11-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2020-11-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2024-10-07 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2024-10-07 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
X-Men Legends 2: Rise of Apocalypse |
v1.11.3 |
2024-10-07 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
X-Men Legends 2: Rise of Apocalypse |
v1.10.3 |
2024-10-07 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
X-Men Legends 2: Rise of Apocalypse |
v1.6.3 |
2020-05-16 |
GL ran out of GPU memory; switching to low memory mode |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2021-10-04 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-04-18 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2024-12-12 |
Unimplemented HLE function sceUtilityGetNetParam |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNetResolver_Library with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNetInet_Library with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNetApctl_Library with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module scePsmf_library with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-04-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceSAScore with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.5 |
2025-02-08 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-04-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/68d42328, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/4e624a34, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/0c120e1d, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/5f457515, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/a83f7113, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
X-Men Legends 2: Rise of Apocalypse |
v1.9.4 |
2025-02-08 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |