Recent logs - Marvel™ Ultimate Alliance

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Game title Version Latest Report Message
Marvel™ Ultimate Alliance v1.12.2 2022-12-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa8098
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 Rendering to framebuffer offset: 04110000 +256x0
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Marvel™ Ultimate Alliance v1.13.2 2022-11-30 00000000=sceDisplaySetHoldMode(00000001): unsupported
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00d3ffba
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00b2ffbf
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00ed000e
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 004d00ff
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 003400f7
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00d1fec5
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 012fffb5
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 027cfd55
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00a9fcb8
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 035a009f
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00660214
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00b1fff7
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 00f4feba
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 023001d5
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 01de017a
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 0004ffff
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 0001fffc
Marvel™ Ultimate Alliance v1.13.2 2022-11-29 MIPSCompileOp: Invalid instruction 0000ffff
Marvel™ Ultimate Alliance v1.13.2 2022-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f04444:00000321 HWX N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } }
Marvel™ Ultimate Alliance v1.13.2 2022-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 03f04444:40c00b31 HWX T N LM Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord =
Marvel™ Ultimate Alliance v1.13.2 2022-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.13.2 2022-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.13.2 2022-10-14 __KernelStopThread: thread 410 does not exist
Marvel™ Ultimate Alliance v1.13.2 2022-10-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
Marvel™ Ultimate Alliance v1.13.2 2022-10-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
Marvel™ Ultimate Alliance v1.13.2 2022-09-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f04444:00000321 HWX N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } }
Marvel™ Ultimate Alliance v1.13.1 2022-09-10 Jump to invalid address: 03707ba0
Marvel™ Ultimate Alliance v1.12.3 2022-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Marvel™ Ultimate Alliance v1.12.3 2022-07-30 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Marvel™ Ultimate Alliance v1.12.3 2022-07-17 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Marvel™ Ultimate Alliance v1.12.3 2022-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2022-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2022-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149850512
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149849624
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951248
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207088
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089204
Marvel™ Ultimate Alliance v1.12.3 2022-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
Marvel™ Ultimate Alliance v1.12.3 2022-04-03 Unimplemented HLE function sceNetInetInetAddr
Marvel™ Ultimate Alliance v1.12.3 2022-03-18 ReadFromHardware: Invalid address 04800000 near PC 047ff7fc LR 80000000
Marvel™ Ultimate Alliance v1.12.3 2022-03-18 Branch in RSRTComp delay slot at 047f0078 in block starting at 047ee4a0
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145832420
Marvel™ Ultimate Alliance v1.12.3 2022-02-02 Normal projection mapping without normal?
Marvel™ Ultimate Alliance v1.12.3 2022-01-02 __KernelStopThread: thread 316 does not exist
Marvel™ Ultimate Alliance v1.12.3 2022-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2022-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.13.2 2022-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.13.2 2022-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.12.3 2021-12-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.12.3 2021-12-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.12.3 2021-12-19 GE Interrupt: newState might be 6
Marvel™ Ultimate Alliance v1.12.3 2021-12-19 GE Interrupt: newState might be 5
Marvel™ Ultimate Alliance v1.12.3 2021-12-19 GE Interrupt: newState might be 4
Marvel™ Ultimate Alliance v1.12.3 2021-12-19 GE Interrupt: newState might be 3
Marvel™ Ultimate Alliance v1.11.3 2021-10-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Marvel™ Ultimate Alliance v1.11.3 2021-10-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.11.3 2021-10-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.11.3 2021-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Marvel™ Ultimate Alliance v1.11.3 2021-09-28 ReadFromHardware: Invalid address 330cd9ca near PC 088b1788 LR 088b1794
Marvel™ Ultimate Alliance v1.11.3 2021-10-08 ReadFromHardware: Invalid address 330cd9ca near PC 08c72cf0 LR 088b1794
Marvel™ Ultimate Alliance v1.11.3 2021-10-08 WriteToHardware: Invalid address 0a0445a4 near PC 088b17a4 LR 088b17a4
Marvel™ Ultimate Alliance v1.11.3 2021-10-08 ReadFromHardware: Invalid address 0a0445a4 near PC 088b17a4 LR 088b17a4
Marvel™ Ultimate Alliance v1.11.3 2021-09-20 Jump to invalid address: 0359d774
Marvel™ Ultimate Alliance v1.11.3 2021-09-20 Jump to invalid address: 036e9800
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 057444c0
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 05745d40
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 056afc60
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 0573b1e0
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 0571b3c0
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 0574b300
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 036ab2e0
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 05750b20
Marvel™ Ultimate Alliance v1.11.3 2021-09-19 Jump to invalid address: 036aaf80
Marvel™ Ultimate Alliance v1.11.3 2021-09-14 Unknown GetPointer 00000000 PC 08ad2758 LR 08ad2758
Marvel™ Ultimate Alliance v1.11.3 2021-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.11.3 2021-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Marvel™ Ultimate Alliance v1.11.3 2021-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.11.3 2021-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1