Recent logs - Transformers

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Game title Version Latest Report Message
Transformers v1.20.4 2026-08-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f74440:00000b28 HWX C T N Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74440:00000b28 HWX C T N Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distSq = dot(toLight, toLight); invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distSq)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRa
Transformers v1.20.4 2026-06-30 __KernelStopThread: thread 437 does not exist (helper deleted)
Transformers v1.20.4 2026-06-30 __KernelStopThread: thread 423 does not exist (helper deleted)
Transformers v1.17.1 2024-10-11 __KernelStopThread: thread 783 does not exist (helper deleted)
Transformers v1.17.1 2024-10-09 __KernelStopThread: thread 745 does not exist (helper deleted)
Transformers v1.15.4 2023-08-17 __KernelStopThread: thread 363 does not exist (helper deleted)
Transformers v1.15.4 2023-08-17 __KernelStopThread: thread 341 does not exist (helper deleted)
Transformers v1.17.1 2026-03-02 __KernelStopThread: thread 345 does not exist (helper deleted)
Transformers v1.9.2 2025-07-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Transformers v1.18.1 2025-04-30 sceNetAdhocMatchingInit(32768) at 08a36344
Transformers v1.16.6 2024-01-15 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Transformers v1.14.1 2022-12-28 __KernelStopThread: thread 347 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 1017 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 335 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 No DL ID available to enqueue
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 695 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 631 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 479 does not exist (helper deleted)
Transformers v1.14.1 2022-12-27 __KernelStopThread: thread 327 does not exist (helper deleted)
Transformers v1.14.1 2022-12-26 sceDmacMemcpy(dest=04000000, src=0951bfd0, size=557056): overlapping read
Transformers v1.14.1 2022-12-26 __KernelStopThread: thread 365 does not exist (helper deleted)
Transformers v1.14.1 2022-12-26 __KernelStopThread: thread 329 does not exist (helper deleted)
Transformers v1.10.3 2020-11-26 Jump to invalid address: 072582c0
Transformers v1.9.4 2023-05-05 sceDmacMemcpy(dest=04088000, src=0951c090, size=557056): overlapping read
Transformers v1.9.4 2020-04-28 sceDmacMemcpy(dest=04088000, src=0951c190, size=557056): overlapping read
Transformers v1.9.4 2019-11-29 sceDmacMemcpy(dest=04088000, src=096b3cd0, size=557056): overlapping read
Transformers v1.9.4 2019-11-22 sceDmacMemcpy(dest=04000000, src=0951c150, size=557056): overlapping read
Transformers v1.9.4 2019-11-18 sceDmacMemcpy(dest=04000000, src=0962c050, size=557056): overlapping read
Transformers v1.9.4 2019-11-17 sceDmacMemcpy(dest=04000000, src=0962bd10, size=557056): overlapping read
Transformers v1.9.3 2019-10-18 sceDmacMemcpy(dest=04000000, src=095a4190, size=557056): overlapping read
Transformers v1.9.4 2026-02-18 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Transformers v1.8.0 2019-08-02 sceDmacMemcpy(dest=04088000, src=095a41d0, size=557056): overlapping read
Transformers v1.8.0 2019-08-01 sceDmacMemcpy(dest=04000000, src=095a4050, size=557056): overlapping read
Transformers v1.8.0 2019-08-01 sceDmacMemcpy(dest=04088000, src=096b4190, size=557056): overlapping read
Transformers v1.7.4 2019-06-09 sceDmacMemcpy(dest=04088000, src=09627590, size=557056): overlapping read