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| Game title |
Version |
Latest Report |
Message |
| Transformers |
v1.20.4 |
2026-08-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f74440:00000b28 HWX C T N Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74440:00000b28 HWX C T N Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distSq = dot(toLight, toLight);
invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distSq)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRa |
| Transformers |
v1.20.4 |
2026-06-30 |
__KernelStopThread: thread 437 does not exist (helper deleted) |
| Transformers |
v1.20.4 |
2026-06-30 |
__KernelStopThread: thread 423 does not exist (helper deleted) |
| Transformers |
v1.17.1 |
2024-10-11 |
__KernelStopThread: thread 783 does not exist (helper deleted) |
| Transformers |
v1.17.1 |
2024-10-09 |
__KernelStopThread: thread 745 does not exist (helper deleted) |
| Transformers |
v1.15.4 |
2023-08-17 |
__KernelStopThread: thread 363 does not exist (helper deleted) |
| Transformers |
v1.15.4 |
2023-08-17 |
__KernelStopThread: thread 341 does not exist (helper deleted) |
| Transformers |
v1.17.1 |
2026-03-02 |
__KernelStopThread: thread 345 does not exist (helper deleted) |
| Transformers |
v1.9.2 |
2025-07-28 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Transformers |
v1.18.1 |
2025-04-30 |
sceNetAdhocMatchingInit(32768) at 08a36344 |
| Transformers |
v1.16.6 |
2024-01-15 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| Transformers |
v1.14.1 |
2022-12-28 |
__KernelStopThread: thread 347 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 1017 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
No DL ID available to enqueue |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 695 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 631 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 479 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-27 |
__KernelStopThread: thread 327 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-26 |
sceDmacMemcpy(dest=04000000, src=0951bfd0, size=557056): overlapping read |
| Transformers |
v1.14.1 |
2022-12-26 |
__KernelStopThread: thread 365 does not exist (helper deleted) |
| Transformers |
v1.14.1 |
2022-12-26 |
__KernelStopThread: thread 329 does not exist (helper deleted) |
| Transformers |
v1.10.3 |
2020-11-26 |
Jump to invalid address: 072582c0 |
| Transformers |
v1.9.4 |
2023-05-05 |
sceDmacMemcpy(dest=04088000, src=0951c090, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2020-04-28 |
sceDmacMemcpy(dest=04088000, src=0951c190, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2019-11-29 |
sceDmacMemcpy(dest=04088000, src=096b3cd0, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2019-11-22 |
sceDmacMemcpy(dest=04000000, src=0951c150, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2019-11-18 |
sceDmacMemcpy(dest=04000000, src=0962c050, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2019-11-17 |
sceDmacMemcpy(dest=04000000, src=0962bd10, size=557056): overlapping read |
| Transformers |
v1.9.3 |
2019-10-18 |
sceDmacMemcpy(dest=04000000, src=095a4190, size=557056): overlapping read |
| Transformers |
v1.9.4 |
2026-02-18 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| Transformers |
v1.8.0 |
2019-08-02 |
sceDmacMemcpy(dest=04088000, src=095a41d0, size=557056): overlapping read |
| Transformers |
v1.8.0 |
2019-08-01 |
sceDmacMemcpy(dest=04000000, src=095a4050, size=557056): overlapping read |
| Transformers |
v1.8.0 |
2019-08-01 |
sceDmacMemcpy(dest=04088000, src=096b4190, size=557056): overlapping read |
| Transformers |
v1.7.4 |
2019-06-09 |
sceDmacMemcpy(dest=04088000, src=09627590, size=557056): overlapping read |