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Game title |
Version |
Latest Report |
Message |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-05 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:66: 'function_call_constructor@uint_uint@39' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecula |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-05 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
dif |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-03 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:67: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
|
SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-03 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffu |
SWAT®: Target Liberty™ |
v1.17.1-491-g9cdd97c13b |
2024-09-04 |
sceDmacMemcpy(dest=04154000, src=0908d490, size=557056): overlapping read |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-04-19 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-04-19 |
sceIoChstat: change attr to 0000 requested |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-03-10 |
sceDmacMemcpy(dest=040cc000, src=093f4950, size=557056): overlapping read |
SWAT®: Target Liberty™ |
v1.13.2 |
2024-02-24 |
sceDmacMemcpy(dest=040cc000, src=0958c980, size=557056): overlapping read |
SWAT®: Target Liberty™ |
v1.15.4 |
2024-02-17 |
__KernelStopThread: thread 318 does not exist (ApctlThread deleted) |
SWAT®: Target Liberty™ |
v1.16.6 |
2023-10-24 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
SWAT®: Target Liberty™ |
v1.16.3 |
2023-10-09 |
sceUtilityOskInitStart: invalid status |
SWAT®: Target Liberty™ |
v1.16.2 |
2023-09-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
SWAT®: Target Liberty™ |
v1.16.1 |
2023-09-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-02-19 |
sceDmacMemcpy(dest=04154000, src=0919d4b0, size=557056): overlapping read |
SWAT®: Target Liberty™ |
v1.14.1 |
2022-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
SWAT®: Target Liberty™ |
v1.14.1 |
2022-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1 |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
SWAT®: Target Liberty™ |
v1.17.1 |
2024-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
SWAT®: Target Liberty™ |
v1.12.3 |
2022-09-04 |
sceKernelVolatileMemUnlock(0) FAILED - not locked |
SWAT®: Target Liberty™ |
v1.11.3 |
2021-07-19 |
sceDmacMemcpy(dest=040cc000, src=0919d4b0, size=557056): overlapping read |
SWAT®: Target Liberty™ |
v1.10.1 |
2021-04-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
SWAT®: Target Liberty™ |
v1.10.1 |
2021-04-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
SWAT®: Target Liberty™ |
v1.10.1 |
2021-04-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Crazy varData address 01011006, skipping rest of module |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
SWAT®: Target Liberty™ |
v1.10.3 |
2020-10-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7efb4950 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 00000028 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec2f750 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ed69880 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ee27670 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ee4e600 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ee28c90 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ee8a550 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e8381f0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ef62a20 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7f014840 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7efb7940 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec5c6d0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea27c10 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea5d530 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec5e660 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e8b4fb0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ef6ba00 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e76de40 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea28d40 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec31060 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea3a600 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea26a60 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 00000040 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ea3bc70 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 2d595241 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e839200 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7edd2750 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ed7e840 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e7e0400 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e8441c0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e7e92c0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e7b1c30 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e7b1a30 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7e7eab00 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eb07f30 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec63d30 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eb874f0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ecb1740 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ec60b20 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ed20e60 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eaf4f60 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eb06150 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eb97880 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ebe83e0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eb964c0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7eae63d0 |
SWAT®: Target Liberty™ |
v1.4.2 |
2020-08-09 |
Wrong magic number 7ebe73d0 |