Recent logs - SWAT®: Target Liberty™

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Game title Version Latest Report Message
SWAT®: Target Liberty™ v1.17.1 2024-09-05 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:66: 'function_call_constructor@uint_uint@39' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecula
SWAT®: Target Liberty™ v1.17.1 2024-09-05 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
SWAT®: Target Liberty™ v1.17.1 2024-09-03 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:67: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) {
SWAT®: Target Liberty™ v1.17.1 2024-09-03 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffu
SWAT®: Target Liberty™ v1.17.1-491-g9cdd97c13b 2024-09-04 sceDmacMemcpy(dest=04154000, src=0908d490, size=557056): overlapping read
SWAT®: Target Liberty™ v1.17.1 2024-04-19 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
SWAT®: Target Liberty™ v1.17.1 2024-04-19 sceIoChstat: change attr to 0000 requested
SWAT®: Target Liberty™ v1.17.1 2024-03-10 sceDmacMemcpy(dest=040cc000, src=093f4950, size=557056): overlapping read
SWAT®: Target Liberty™ v1.13.2 2024-02-24 sceDmacMemcpy(dest=040cc000, src=0958c980, size=557056): overlapping read
SWAT®: Target Liberty™ v1.15.4 2024-02-17 __KernelStopThread: thread 318 does not exist (ApctlThread deleted)
SWAT®: Target Liberty™ v1.16.6 2023-10-24 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
SWAT®: Target Liberty™ v1.16.3 2023-10-09 sceUtilityOskInitStart: invalid status
SWAT®: Target Liberty™ v1.16.2 2023-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
SWAT®: Target Liberty™ v1.16.1 2023-09-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SWAT®: Target Liberty™ v1.17.1 2024-02-19 sceDmacMemcpy(dest=04154000, src=0919d4b0, size=557056): overlapping read
SWAT®: Target Liberty™ v1.14.1 2022-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
SWAT®: Target Liberty™ v1.14.1 2022-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
SWAT®: Target Liberty™ v1.17.1 2024-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
SWAT®: Target Liberty™ v1.17.1 2024-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SWAT®: Target Liberty™ v1.12.3 2022-09-04 sceKernelVolatileMemUnlock(0) FAILED - not locked
SWAT®: Target Liberty™ v1.11.3 2021-07-19 sceDmacMemcpy(dest=040cc000, src=0919d4b0, size=557056): overlapping read
SWAT®: Target Liberty™ v1.10.1 2021-04-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
SWAT®: Target Liberty™ v1.10.1 2021-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
SWAT®: Target Liberty™ v1.10.1 2021-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Crazy varData address 01011006, skipping rest of module
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
SWAT®: Target Liberty™ v1.10.3 2020-10-04 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
SWAT®: Target Liberty™ v1.10.3 2020-10-04 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7efb4950
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 00000028
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec2f750
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ed69880
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ee27670
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ee4e600
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ee28c90
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ee8a550
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e8381f0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ef62a20
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7f014840
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7efb7940
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec5c6d0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea27c10
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea5d530
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec5e660
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e8b4fb0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ef6ba00
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e76de40
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea28d40
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec31060
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea3a600
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea26a60
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 00000040
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ea3bc70
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 2d595241
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e839200
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7edd2750
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ed7e840
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e7e0400
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e8441c0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e7e92c0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e7b1c30
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e7b1a30
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7e7eab00
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eb07f30
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec63d30
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eb874f0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ecb1740
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ec60b20
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ed20e60
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eaf4f60
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eb06150
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eb97880
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ebe83e0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eb964c0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7eae63d0
SWAT®: Target Liberty™ v1.4.2 2020-08-09 Wrong magic number 7ebe73d0