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Game title |
Version |
Latest Report |
Message |
Medal of Honor Heroes™ 2 |
v1.9.0 |
2024-09-05 |
GE Interrupt: newState might be 0 |
Medal of Honor Heroes™ 2 |
v1.9.0 |
2024-09-05 |
GE Interrupt: newState might be 1 |
Medal of Honor Heroes™ 2 |
v1.17.1 |
2024-08-29 |
__KernelStopThread: thread 718 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ 2 |
v1.17.1 |
2024-06-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
Medal of Honor Heroes™ 2 |
v1.17.1 |
2024-06-19 |
Can't draw: No current render step. Step count: 0 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Branch in Jump delay slot at 08c10034 in block starting at 08c10000 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Jump to invalid address: 0314b9a0 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Jump to invalid address: 03040090 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Branch in Jump delay slot at 08c1002c in block starting at 08c10000 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Jump to invalid address: 02ecab20 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Jump to invalid address: 0314b900 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2024-04-21 |
Branch in Jump delay slot at 08c10024 in block starting at 08c10000 |
Medal of Honor Heroes™ 2 |
v1.17.1-74-g39fdba4f6 |
2024-04-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
Medal of Honor Heroes™ 2 |
v1.13.2-1944-g3e481634a |
2024-07-15 |
Failed to read valid video stream data from header |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2024-01-19 |
__KernelStopThread: thread 1023 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2024-01-19 |
__KernelStopThread: thread 1023 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2024-01-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08993120 |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2023-12-21 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d0908 |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2023-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.16.6 |
2023-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.13.1-547-g9f4a84945 |
2023-11-20 |
GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 040cc000 offset: 0 (64x64 stride 64, 565):
[DEPTH seq:0 C:04000000/512(565) Z:040cc000/512 X:0 Y:0 reint: false]
[DEPTH seq:5662 C:04044000/512(8888) Z:040cc000/512 X:0 Y:0 reint: false]
[COLOR seq:5698 C:040cc000/64(565) Z:00000000/0 X:0 Y:0 reint: false]
[DEPTH seq:5701 C:040ce000/64(565) Z:040cc000/512 X:0 Y:0 reint: false]
|
Medal of Honor Heroes™ 2 |
v1.10.3 |
2023-10-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2023-10-23 |
sceUtilityMsgDialogInitStart: invalid status |
Medal of Honor Heroes™ 2 |
v1.16.5 |
2023-10-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
o |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 0039395f |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
Branch in Jump delay slot at 08e14e78 in block starting at 08e064f4 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
Jump to invalid address: 06d85ac0 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 00000078 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 40c00000 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 41866666 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 41033333 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
Branch in branch delay slot at 08e05194 with different target |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 036703f5 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 040504ad |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 03c50439 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 037903d4 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-02 |
MIPSCompileOp: Invalid instruction 02750339 |
Medal of Honor Heroes™ 2 |
v1.12.3 |
2023-07-31 |
__KernelStopThread: thread 505 does not exist |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-07-28 |
Block transfer invalid: 5e4dedd0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
Medal of Honor Heroes™ 2 |
v1.12.2 |
2023-06-26 |
FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000 |
Medal of Honor Heroes™ 2 |
v1.12.2 |
2023-06-26 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000 |
Medal of Honor Heroes™ 2 |
v1.14.2 |
2023-06-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f30444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2023-02-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2023-02-27 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2023-02-13 |
80630006=sceAtracSetDataAndGetID(08de4d00, 00001800): invalid RIFF header |
Medal of Honor Heroes™ 2 |
v1.14.2 |
2023-01-17 |
UI scissor out of bounds in GamePauseScreen: 685,36-367,2364 / 2400,1080 |
Medal of Honor Heroes™ 2 |
v1.14.2 |
2023-01-17 |
UI scissor out of bounds in GamePauseScreen: 93,36-575,2364 / 2400,1080 |
Medal of Honor Heroes™ 2 |
v1.14.2 |
2023-01-17 |
UI scissor out of bounds in GamePauseScreen: 1822,129-551,951 / 1080,2400 |
Medal of Honor Heroes™ 2 |
v1.14.2 |
2023-01-17 |
UI scissor out of bounds in GamePauseScreen: 0,129-1805,951 / 1080,2400 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2022-12-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2022-12-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2022-12-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2022-12-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.13.2 |
2022-12-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Crazy varData address 01011006, skipping rest of module |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
Medal of Honor Heroes™ 2 |
v1.10.2 |
2022-11-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-09-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-09-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.13.1-547-g9f4a84945 |
2022-08-27 |
GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 040cc000 offset: 0 (64x64 stride 64, 565):
[DEPTH seq:0 C:04000000/512(565) Z:040cc000/512 X:0 Y:0 reint: false]
[DEPTH seq:3559 C:04044000/512(8888) Z:040cc000/512 X:0 Y:0 reint: false]
[COLOR seq:3615 C:040cc000/64(565) Z:00000000/0 X:0 Y:0 reint: false]
[DEPTH seq:3618 C:040ce000/64(565) Z:040cc000/512 X:0 Y:0 reint: false]
|
Medal of Honor Heroes™ 2 |
v1.13.1-259-gade8b8876 |
2022-08-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
Medal of Honor Heroes™ 2 |
v1.13.1-259-gade8b8876 |
2022-08-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Medal of Honor Heroes™ 2 |
v1.15.4 |
2023-08-26 |
80630006=sceAtracSetDataAndGetID(08de4a00, 00001800): invalid RIFF header |
Medal of Honor Heroes™ 2 |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/92c05851, already implemented in HLE. |
Medal of Honor Heroes™ 2 |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/90521ac5, already implemented in HLE. |
Medal of Honor Heroes™ 2 |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/8406f469, already implemented in HLE. |
Medal of Honor Heroes™ 2 |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/76e33e9c, already implemented in HLE. |
Medal of Honor Heroes™ 2 |
v1.13.1 |
2022-08-04 |
Normal projection mapping without normal? |
Medal of Honor Heroes™ 2 |
v1.9.4 |
2022-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.9.4 |
2022-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.12.3 |
2022-03-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Medal of Honor Heroes™ 2 |
v1.12.3 |
2022-03-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.12.3 |
2022-03-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-07-20 |
WriteToHardware: Invalid address 00192754 near PC 08a24f4c LR 08a24478 |
Medal of Honor Heroes™ 2 |
v1.12.2 |
2023-06-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-06-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2021-06-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
Medal of Honor Heroes™ 2 |
v1.11.3 |
2022-11-29 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |