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Game title |
Version |
Latest Report |
Message |
Tomb Raider : Legend |
v1.17.1-74-g39fdba4f6 |
2024-07-22 |
sceDmacMemcpy(dest=041f2000, src=097c33e0, size=9216): overlapping read |
Kenka Bancho: Badass Rumble |
v1.17.1-74-g39fdba4f6 |
2024-07-01 |
00000000=sceUtilityScreenshotInitStart(092b93c0) |
BLEACH~ソウル・カーニバル2~ |
v1.17.1-74-g39fdba4f6 |
2024-06-26 |
Failed to read valid video stream data from header |
eFootball PES 2024 "SN3" |
v1.9.4 |
2024-10-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2024 "SN3" |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
Medal of Honor Heroes™ 2 |
v1.17.1-74-g39fdba4f6 |
2024-04-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
Yu-Gi-Oh! GX Tag Force |
v1.17.1-74-g39fdba4f6 |
2024-04-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Assassin's Creed: Bloodlines™ |
v1.17.1-74-g39fdba4f6 |
2024-04-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b518d4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-74-g39fdba4f6 |
2024-04-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b518d4, 4, 00000000, 0) |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-74-g39fdba4f6 |
2024-04-09 |
Branch in Jump delay slot at 088095cc in block starting at 088095a4 |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-74-g39fdba4f6 |
2024-04-09 |
Jump to invalid address: 02025730 |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-74-g39fdba4f6 |
2024-04-09 |
Jump to invalid address: 07ecc900 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.4-1 |
2024-10-08 |
sceKernelCreateThread(name=nipvp): unsupported attributes 00001007 |
Tomb Raider: Anniversary™ |
v1.17.1-74-g39fdba4f6 |
2024-04-06 |
sceDmacMemcpy(dest=041d4400, src=08e31200, size=5120): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-74-g39fdba4f6 |
2024-04-04 |
sceDmacMemcpy(dest=041d4800, src=09617e00, size=5120): overlapping read |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09623380, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09624640, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09ae09c0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09a10e80, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(08fb0180, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(095b8d00, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(08f988c0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(08f98880, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(090c6940, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0952c340, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09b11000, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09b14980, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0901b540, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0977c3c0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(095b9640, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0969f600, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(097166c0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0967ad40, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(08fc6e40, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0992a980, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09519ac0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0967a880, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(0908bbc0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(097abb40, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09a7a840, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(097e0600, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09a53280, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09996dc0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09a57ac0, 00000800): invalid RIFF header |
BREATH OF FIRE Ⅲ |
v1.17.3 |
2024-10-08 |
Detected FBO at Y offset 240 of 04088000: 040c4000 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-10-03 |
Game install with no files / data |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
eFootball Play-C |
v1.9.4 |
2024-10-08 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(098dee80, 00000800): invalid RIFF header |
eFootball By TM ARTS |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2024-10-08 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
PES2017 BLACK EDITION |
v1.17.1-74-g39fdba4f6 |
2024-07-05 |
Game install with no files / data |
eFootball Play-C |
v1.9.4 |
2024-10-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Disney•Pixar Cars 2 |
v1.17.1-74-g39fdba4f6 |
2024-05-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, d |
MotorStorm®: Arctic Edge |
v1.17.4-1 |
2024-10-08 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864 |
eFootball Play-C |
v1.9.4 |
2024-10-08 |
Game install with no files / data |
eFootball Play-C |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
PES2017 BLACK EDITION |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-980-gabaea0197b |
2024-10-08 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
eFottball Hend Asean |
v1.9.4 |
2024-10-08 |
Savedata version requested: 3 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-10-08 |
Unexpected mpeg first timestamp: 0 / 0 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-10-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Lego Star Wars II: The Original Trilogy |
v1.17.1-980-gabaea0197b |
2024-10-07 |
Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=088454a0 |
Tony Hawk's Project 8™ |
v1.17.1-980-gabaea0197b |
2024-10-08 |
Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(09b2c940, 00000800): invalid RIFF header |
MTX Mototrax |
v1.17.1-980-gabaea0197b |
2024-10-08 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
Prince of Persia - Revelations |
v1.17.1-74-g39fdba4f6 |
2024-04-01 |
80630006=sceAtracSetDataAndGetID(08f5e280, 00000800): invalid RIFF header |
Tom Clancy's Ghost Recon® Predator |
v1.17.1-74-g39fdba4f6 |
2024-10-08 |
__KernelStopThread: thread 372 does not exist (helper deleted) |
Tony Hawk's Underground 2 Remix |
v1.17.1-980-gabaea0197b |
2024-10-08 |
Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc |
Los Simpson™ El Videojuego |
v1.17.1-74-g39fdba4f6 |
2024-09-29 |
DEPTH16 depal unsupported: shift=7 mask=fe offset=0 |
ARTHUR |
v1.17.1-823-g0b76d443e2 |
2024-09-29 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
遊戯王デュエルモンスターズGX タッグフォース |
v1.17.3 |
2024-10-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Jackass™: The Game |
v1.17.4-1 |
2024-10-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-975-g80e581a093 |
2024-10-08 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WORMS: OPEN WARFARE |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE SmackDown vs. RAW 2008 |
v1.17.4-1 |
2024-10-08 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
God of War®:降誕の刻印 |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®:降誕の刻印 |
v1.17.1-957-g52cf10274c |
2024-10-05 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
SEGA Rally |
v1.8.0-10902-g4f6e5e73a |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
戦国無双3 Z Special |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Crazy Taxi: Fare Wars |
v1.17.4-1 |
2024-10-06 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-980-gabaea0197b |
2024-10-08 |
565 depal unsupported: shift=5 mask=ff offset=0 |
MONSTER HUNTER FREEDOM 2 |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE'12 |
v1.17.4-1 |
2024-10-08 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
AngryBirds |
v1.17.3 |
2024-10-07 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Assassin's Creed: Bloodlines™ |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Worms Open Warfare 2 |
v1.17.4-1 |
2024-10-07 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Mega Man Maverick Hunter X |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Disney•Pixar Cars 2 |
v1.17.4-1 |
2024-10-08 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
Disney•Pixar Cars 2 |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Sega Genesis Collection™ |
v1.17.4-1 |
2024-10-08 |
00000200=sceGeEdramSetAddrTranslation(00000200) |
WWE SmackDown vs. RAW 2010 |
v1.17.4-1 |
2024-10-08 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
God of War: Chains of Olympus |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Def Jam® Fight For NY™: The Takeover |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00001000) |