Recent logs - v1.17.1-74-g39fdba4f6

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Medal of Honor Heroes™ 2 v1.17.1-74-g39fdba4f6 2024-04-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Yu-Gi-Oh! GX Tag Force v1.17.1-74-g39fdba4f6 2024-04-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b518d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b518d4, 4, 00000000, 0)
NARUTO: Ultimate Ninja Heroes v1.17.1-74-g39fdba4f6 2024-04-09 Branch in Jump delay slot at 088095cc in block starting at 088095a4
NARUTO: Ultimate Ninja Heroes v1.17.1-74-g39fdba4f6 2024-04-09 Jump to invalid address: 02025730
NARUTO: Ultimate Ninja Heroes v1.17.1-74-g39fdba4f6 2024-04-09 Jump to invalid address: 07ecc900
Tomb Raider: Anniversary™ v1.17.1-74-g39fdba4f6 2024-04-06 sceDmacMemcpy(dest=041d4400, src=08e31200, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.17.1-74-g39fdba4f6 2024-04-04 sceDmacMemcpy(dest=041d4800, src=09617e00, size=5120): overlapping read
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09623380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09624640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09ae09c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09a10e80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(08fb0180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(095b8d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(08f988c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(08f98880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(090c6940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0952c340, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09b11000, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09b14980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0901b540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0977c3c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(095b9640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0969f600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(097166c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0967ad40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(08fc6e40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0992a980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09519ac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0967a880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(0908bbc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(097abb40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09a7a840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(097e0600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09a53280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09996dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09a57ac0, 00000800): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-28 Game install with no files / data
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-29 Savedata version requested: 3
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(098dee80, 00000800): invalid RIFF header
eFootball Chelito 19 v1.17.1-74-g39fdba4f6 2024-04-29 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2024-04-29 Savedata version requested: 3
Disney•Pixar Cars 2 v1.17.1-74-g39fdba4f6 2024-04-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, d
MotorStorm®: Arctic Edge v1.17.1-74-g39fdba4f6 2024-04-29 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864
eFootball Play-C v1.9.4 2024-04-29 Game install with no files / data
eFootball Play-C v1.9.4 2024-04-29 Savedata version requested: 3
eFottball Hend Asean v1.9.4 2024-04-29 Savedata version requested: 3
GTA: Sindacco Chronicles v1.9.4 2024-04-29 Unexpected mpeg first timestamp: 0 / 0
GTA: Sindacco Chronicles v1.9.4 2024-04-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2024-04-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Sindacco Chronicles v1.9.4 2024-04-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2024-04-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.17.1-74-g39fdba4f6 2024-04-27 Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=088454a0
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(09b2c940, 00000800): invalid RIFF header
MTX Mototrax v1.17.1-74-g39fdba4f6 2024-04-29 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Prince of Persia - Revelations v1.17.1-74-g39fdba4f6 2024-04-01 80630006=sceAtracSetDataAndGetID(08f5e280, 00000800): invalid RIFF header
Los Simpson™ El Videojuego v1.17.1-74-g39fdba4f6 2024-04-26 DEPTH16 depal unsupported: shift=7 mask=fe offset=0
ARTHUR v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00001000)
遊戯王デュエルモンスターズGX タッグフォース v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.17.1-74-g39fdba4f6 2024-04-28 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War®:降誕の刻印 v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®:降誕の刻印 v1.17.1-74-g39fdba4f6 2024-04-24 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
SEGA Rally v1.8.0-10902-g4f6e5e73a 2024-03-29 00000400=sceGeEdramSetAddrTranslation(00000400)
戦国無双3 Z Special v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
Crazy Taxi: Fare Wars v1.17.1-74-g39fdba4f6 2024-04-28 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-74-g39fdba4f6 2024-04-29 565 depal unsupported: shift=5 mask=ff offset=0
MONSTER HUNTER FREEDOM 2 v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE'12 v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
Disney•Pixar Cars 2 v1.17.1-74-g39fdba4f6 2024-04-29 00000800=sceGeEdramSetAddrTranslation(00000800)
Disney•Pixar Cars 2 v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE SmackDown vs. RAW 2010 v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War: Chains of Olympus v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00001000)
MONSTER HUNTER PORTABLE 3rd v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War™: Ghost of Sparta v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Call of Duty : Roads to Victory™ v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
X-Men Origins: Wolverine v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER PORTABLE 2nd G v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.17.1-8-g834739600 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
LittleBigPlanet™ v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1-8-g834739600 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Daxter v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-8-g834739600 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Silent Hill®: Origins v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00001000)
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
Ghost Rider v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War™: Ghost of Sparta v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000400)
Silent Hill® Origins v1.17.1-76-g33dca6b24 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00001000)
Yu-Gi-Oh! GX Tag Force v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1-74-g39fdba4f6 2024-04-29 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War: Chains of Olympus v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Silent Hill®: Origins v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
Silent Hill® Origins v1.17.1-76-g33dca6b24 2024-04-29 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
God of War: Chains of Olympus v1.17.1-74-g39fdba4f6 2024-04-29 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.17.1-8-g834739600 2024-04-29 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)