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Game title |
Version |
Latest Report |
Message |
Diabolik: The Original Sin |
v1.11.3 |
2024-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Diabolik: The Original Sin |
v1.11.3 |
2024-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Diabolik: The Original Sin |
v1.11.3 |
2024-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Diabolik: The Original Sin |
v1.11.3 |
2024-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
Diabolik: The Original Sin |
v1.17.1 |
2024-06-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Diabolik: The Original Sin |
v1.17.1 |
2024-06-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Diabolik: The Original Sin |
v1.17.1 |
2024-06-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Diabolik: The Original Sin |
v1.17.1 |
2024-06-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Diabolik: The Original Sin |
v1.18.1 |
2025-03-27 |
ELF relocation HI16/4 pair (instead of LO16) at 08916310 / 08916320 |
Diabolik: The Original Sin |
v1.18.1 |
2025-03-27 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088c8e28 / 088c8e2c |
Diabolik: The Original Sin |
v1.15.4 |
2023-07-24 |
Unexpected mpeg first timestamp: 81000e88e28 / 8864827739688 |
Diabolik: The Original Sin |
v1.15.4 |
2023-07-24 |
Unexpected mpeg first timestamp: dd6b16bff22 / 15215750807330 |
Diabolik: The Original Sin |
v1.14.4 |
2023-07-22 |
Error in shader compilation: info: Compile failed.
WARNING: 0:59: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:89: 'function_call_constructor@float_float@119' : used without being initialised
WARNING: 0:94: 'function_call_constructor@vec3_vec3@123' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
de |
Diabolik: The Original Sin |
v1.14.1 |
2023-07-17 |
Unexpected mpeg first timestamp: 1101010101 / 73031287041 |
Diabolik: The Original Sin |
v1.14.1 |
2023-07-17 |
Unexpected mpeg first timestamp: 23451e11326 / 2423735259942 |
Diabolik: The Original Sin |
v1.14.1 |
2023-07-15 |
UI scissor out of bounds in CwCheatScreen: 464,0-976,721 / 1440,720 |
Diabolik: The Original Sin |
v1.14.1 |
2023-07-14 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
Diabolik: The Original Sin |
v1.14.1 |
2023-07-17 |
Unexpected mpeg first timestamp: bbbbb544433 / 12900929651763 |
Diabolik: The Original Sin |
v1.15.3 |
2023-05-11 |
Unexpected mpeg first timestamp: e7be / 59326 |
Diabolik: The Original Sin |
v1.12.3 |
2022-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Diabolik: The Original Sin |
v1.9.0 |
2022-02-01 |
Unknown GetPointer 00000000 PC 089acf30 LR 08000030 |
Diabolik: The Original Sin |
v1.15.3 |
2023-05-11 |
Unexpected mpeg first timestamp: f0000 / 983040 |
Diabolik: The Original Sin |
v1.8.0 |
2019-06-01 |
Unexpected mpeg first timestamp: 455080000 / 18606456832 |
Diabolik: The Original Sin |
v1.8.0 |
2019-06-01 |
Unexpected mpeg first timestamp: ffffffff023 / 17592186040355 |
Diabolik: The Original Sin |
v1.8.0 |
2023-07-24 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Diabolik: The Original Sin |
v1.9.4 |
2025-02-24 |
80630006=sceAtracSetDataAndGetID(08c049c0, 00020000): invalid RIFF header |
Diabolik: The Original Sin |
v1.9.4 |
2025-02-24 |
80630006=sceAtracSetDataAndGetID(08bdc600, 00020000): invalid RIFF header |
Diabolik: The Original Sin |
v1.9.4 |
2025-02-24 |
Unexpected mpeg first timestamp: 0 / 0 |