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Game title |
Version |
Latest Report |
Message |
Colin McRae™ DiRT® 2™ |
v1.17.1 |
2024-09-13 |
WriteToHardware: Invalid address 00000008 near PC 088dee90 LR 088df264 |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2024-08-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
Colin McRae™ DiRT® 2™ |
v1.13.1 |
2024-02-13 |
Failed to read valid video stream data from header |
Colin McRae™ DiRT® 2™ |
v1.16.6 |
2024-01-05 |
WriteToHardware: Invalid address 00000008 near PC 0892a9a0 LR 0892a22c |
Colin McRae™ DiRT® 2™ |
v1.16.6 |
2024-01-03 |
Can't draw: No current render step. Step count: 0 |
Colin McRae™ DiRT® 2™ |
v1.16.6 |
2023-11-12 |
WriteToHardware: Invalid address 00000008 near PC 08908ca8 LR 08908ca8 |
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:39: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:39: 'assign' : l-value required (can't modify a const)
00000000:00000028 C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000028 C Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00010128 HWX C TexProjPos UVMtx Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00010128 HWX C TexProjPos UVMtx Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000b20 HWX T N Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:252: 'assign' : l-value required (can't modify a const)
01000000:80260b20 HWX T N UVEnv Light: LightUberShader 1: c:0 t:0 2: c:0 t:0 Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80260b20 HWX T N UVEnv Light: LightUberShader 1: c:0 t:0 2: c:0 t:0 Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00050920 HWX T TexProjUV UVMtx Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00050920 HWX T TexProjUV UVMtx Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:252: 'assign' : l-value required (can't modify a const)
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:49: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:49: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:49: 'assign' : l-value required (can't modify a const)
00000000:00010928 HWX C T TexProjPos UVMtx Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00010928 HWX C T TexProjPos UVMtx Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00010920 HWX T TexProjPos UVMtx Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00010920 HWX T TexProjPos UVMtx Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
00000000:00000920 HWX T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000920 HWX T Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.15.4 |
2023-05-27 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
00000000:00000128 HWX C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Colin McRae™ DiRT® 2™ |
v1.14.4 |
2023-03-30 |
UNTESTED sceNetAdhocPollSocket(09ff75a4, 1, 0, 1) at 088d1b28 |
Colin McRae™ DiRT® 2™ |
v1.14.1 |
2023-01-09 |
Failed to truncate file. |
Colin McRae™ DiRT® 2™ |
v1.13.2 |
2022-12-25 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Colin McRae™ DiRT® 2™ |
v1.13.1 |
2022-09-09 |
WriteToHardware: Invalid address 00000008 near PC 08908ffc LR 0890a0e0 |
Colin McRae™ DiRT® 2™ |
v1.17.1-60-g7cddd09e3 |
2024-09-26 |
sceNetAdhocMatchingInit(131072) at 088d0d00 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-19 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd82 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd86 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd88 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd8c |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd8e |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd92 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd94 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd98 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-11 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fd9a |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-04-30 |
Unknown GetPointer 00000001 PC 0894c264 LR 0894c274 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2 |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1 |
Colin McRae™ DiRT® 2™ |
v1.16.6 |
2023-12-08 |
WriteToHardware: Invalid address 000000ac near PC 08000000 LR 08000000 |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2021-08-15 |
80630006=sceAtracSetData(1, 089e5042, 00020000): invalid RIFF header |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-06-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-06-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-06-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-06-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-06-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
Colin McRae™ DiRT® 2™ |
v1.13.2 |
2022-12-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Colin McRae™ DiRT® 2™ |
v1.13.2 |
2022-12-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2021-05-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2021-04-28 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2022-11-21 |
A save request is already running, not starting a new one |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2021-04-13 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Colin McRae™ DiRT® 2™ |
v1.12.3 |
2022-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Colin McRae™ DiRT® 2™ |
v1.10.2 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Colin McRae™ DiRT® 2™ |
v1.17.1 |
2024-08-06 |
UNTESTED sceNetAdhocPollSocket(09ff7574, 1, 0, 1) at 088d1b28 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
Rendering to framebuffer offset: 04000000 +256x0 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
Render to texture with different strides 512 != 1024 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
Decoding texture from VRAM mirror at 042cc000 swizzle=0 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
Render to texture with incompatible formats 5 != 1 at 0416c000 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
4 and 8-bit CLUT format not supported for framebuffers |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-03-02 |
Render to texture using CLUT with different strides 256 != 32 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0xa670d3a3 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0xa01443aa |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x5494274b |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x506c318d |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-02-08 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-11-30 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Colin McRae™ DiRT® 2™ |
v1.11.3 |
2021-08-01 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-11-27 |
BREAK instruction hit |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-11-27 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-08-24 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-08-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-08-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2020-08-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Colin McRae™ DiRT® 2™ |
v1.10.3 |
2021-04-10 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Colin McRae™ DiRT® 2™ |
v1.4.2 |
2018-05-19 |
Unable to reset D3D device |
Colin McRae™ DiRT® 2™ |
v1.4.2 |
2017-08-15 |
scePsmfPlayerStart(089c13f4, 08a4513c, 0): unable to change video stream to 0 |
Colin McRae™ DiRT® 2™ |
v1.4.2 |
2017-08-15 |
scePsmfPlayerSetPsmf*: unexpected streamID 0 |
Colin McRae™ DiRT® 2™ |
v1.4-126-gdbe714a |
2017-04-24 |
Unsupported texture lod slope: 0.119755 + -1.000000 |
Colin McRae™ DiRT® 2™ |
v1.9.3 |
2023-12-07 |
UNIMPL sceUtilityGameSharingInitStart(08bba2f8) |
Colin McRae™ DiRT® 2™ |
v1.8.0 |
2019-08-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |