Recent logs - 遊☆戯☆王 5D's タッグフォース4

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Game title Version Latest Report Message
遊☆戯☆王 5D's タッグフォース4 v1.9.0 2024-09-15 ReadFromHardware: Invalid address 0005535c near PC 088285a8 LR 09873c04
遊☆戯☆王 5D's タッグフォース4 v1.9.0 2024-08-31 ReadFromHardware: Invalid address 0005535c near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース4 v1.4.2-425-g7a7ccee5e 2024-10-01 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース4 v1.4.2-425-g7a7ccee5e 2024-07-10 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2024-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2024-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2024-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-07-17 __KernelStopThread: thread 323 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=0881d51c, pos=0, access=1, data=1, text=1
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-02-23 sceNetAdhocMatchingInit(32768) at 0886a138
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-02-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
遊☆戯☆王 5D's タッグフォース4 v1.11.3-111-g047f84d5e 2024-02-21 MIPSCompileOp: Invalid instruction 00000435
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2024-02-03 __KernelStopThread: thread 1295 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2024-02-03 __KernelStopThread: thread 1247 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17 2024-02-03 80630011=sceAtracSetDataAndGetID(e5afbd3d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.17 2024-02-03 80630006=sceAtracSetDataAndGetID(08bbcb44, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2024-01-26 __KernelStopThread: thread 326 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2023-11-01 __KernelStopThread: thread 2387 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2023-11-01 __KernelStopThread: thread 1768 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2023-11-01 __KernelStopThread: thread 718 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.16.1 2023-09-16 __KernelStopThread: thread 327 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.4 2023-08-11 __KernelStopThread: thread 3982 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.4 2023-08-10 __KernelStopThread: thread 486 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-09-12 __KernelStopThread: thread 294 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-06-27 WriteToHardware: Invalid address ffff68c8 near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース4 v1.11.3-111-g047f84d5e 2023-07-27 __KernelStopThread: thread 3218 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-09-12 __KernelStopThread: thread 282 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.4 2023-06-11 __KernelStopThread: thread 2289 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 447 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 3449 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 2457 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 481 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 732 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 522 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 430 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-09 __KernelStopThread: thread 467 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.15.2 2023-05-08 __KernelStopThread: thread 1414 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-04-22 __KernelStopThread: thread 316 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-07-19 __KernelStopThread: thread 301 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-09-12 __KernelStopThread: thread 303 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(5f2642ca, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(6964b3eb, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(c8b8f387, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(5830ca6c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(9c5bf7bf, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(90d7f920, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(10db7027, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(2680b73a, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(5c04c8af, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(17bd949d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(06d4f020, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(8209be33, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(8209be33, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(bc893bad, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(06d4f021, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(a8723c42, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(9a5e35c1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(c5557a3d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(be6ccc31, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(efd4f411, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(91dd9b30, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(bc893bad, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(bf1132f9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(a164c688, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(d126a846, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(756fc8b9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(5caac3d4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 80630011=sceAtracSetDataAndGetID(0fc031b1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 80630011=sceAtracSetDataAndGetID(a164c688, 00000001): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.17.4-1 2024-10-05 00000400=sceGeEdramSetAddrTranslation(00000800)
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-05-29 sceNetAdhocMatchingInit(32768) at 0884a414
遊☆戯☆王 5D's タッグフォース4 v1.12.3 2022-05-24 sceDmacMemcpy(dest=04110000, src=097ae000, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.9.4 2022-02-22 sceDmacMemcpy(dest=04088000, src=092db700, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.17.1 2024-08-01 sceDmacMemcpy(dest=04088000, src=092e6800, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2021-12-20 WriteToHardware: Invalid address ffff4bd8 near PC 0886f944 LR 0886f908
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-08-24 sceDmacMemcpy(dest=04088000, src=092d9a00, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-08-01 WriteToHardware: Invalid address 0e38b445 near PC 0886a700 LR 0886a700
遊☆戯☆王 5D's タッグフォース4 v1.11 2021-07-18 sceDmacMemcpy(dest=04088000, src=091b9300, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2021-07-17 sceUtilityMsgDialogInitStart: invalid status
遊☆戯☆王 5D's タッグフォース4 v1.11.2 2021-05-27 WriteToHardware: Invalid address ffff4e2c near PC 08829d04 LR 08829d04
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-08-19 WriteToHardware: Invalid address ffff4bd8 near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-04-03 Unknown GetPointer 00000000 PC 08860ccc LR 08000030
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-04-04 ReadFromHardware: Invalid address 00000000 near PC 0884c410 LR 0884c410
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2021-03-18 Render to area containing texture at 04000000 +0x3
遊☆戯☆王 5D's タッグフォース4 v1.11.3 2021-03-05 WriteToHardware: Invalid address ffff4e2c near PC 0886f97c LR 0886f908
遊☆戯☆王 5D's タッグフォース4 v1.12.2 2021-12-18 WriteToHardware: Invalid address 0e38b445 near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース4 v1.16.6 2024-01-19 ReadFromHardware: Invalid address 00000000 near PC 08e3aa34 LR 08e3aa34
遊☆戯☆王 5D's タッグフォース4 v1.10.3 2021-02-14 Render to area containing texture at 04000000 +0x1
遊☆戯☆王 5D's タッグフォース4 v1.9.3 2024-09-15 Unknown GetPointer 00000000 PC 0882241c LR 0882241c
遊☆戯☆王 5D's タッグフォース4 v1.6.3-492-g9fddfff66 2019-10-02 GL ran out of GPU memory; switching to low memory mode
遊☆戯☆王 5D's タッグフォース4 v1.9.4 2024-09-03 Unimplemented HLE function sceUtilityHtmlViewerInitStart
遊☆戯☆王 5D's タッグフォース4 v1.9.4 2024-09-03 Unimplemented HLE function sceNetResolverTerm
遊☆戯☆王 5D's タッグフォース4 v1.9.4 2024-09-15 Render to area containing texture at 04088000 +64x0
遊☆戯☆王 5D's タッグフォース4 v1.9.4 2024-10-03 sceDmacMemcpy(dest=04088000, src=09726000, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.6.3 2018-08-04 Savedata version requested: 3
遊☆戯☆王 5D's タッグフォース4 v1.9.3 2024-08-09 sceDmacMemcpy(dest=04088000, src=09727100, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.2.1 2017-09-30 Unknown GE command : 52494452
遊☆戯☆王 5D's タッグフォース4 v1.0 2016-05-21 sceDmacMemcpy(dest=04110000, src=092d2b00, size=557056): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.2.2 2016-06-13 sceDmacMemcpy(dest=04088000, src=09726000, size=557056): overlapping read