Recent logs - タクティクスオウガ 運命の輪

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Game title Version Latest Report Message
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-02-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-02-27 Error in shader program link: info: (unknown reason) fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
タクティクスオウガ 運命の輪 v1.9.3-247-gb931cbb54 2020-01-26 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-21 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-21 Error in shader program link: info: (unknown reason) fs: stencil (failed) #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; } vs: stencil (failed) #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-21 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
タクティクスオウガ 運命の輪 v1.9.3-82-g90e91e24b 2019-10-17 __KernelStopThread: thread 369 does not exist
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-26 GL ran out of GPU memory; switching to low memory mode
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-14 WriteToHardware: Invalid address 003401a0 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-14 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR deadbeef
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-10 WriteToHardware: Invalid address 002c1260 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-09 WriteToHardware: Invalid address 00194860 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-09 WriteToHardware: Invalid address 0014b9a0 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.9.4 2019-12-13 Unknown GetPointer 00000000 PC 08a2da08 LR 08000020
タクティクスオウガ 運命の輪 v1.8.0 2019-07-16 Unable to download render target data from 04000000
タクティクスオウガ 運命の輪 v1.8.0 2019-07-16 Unable to download render target data from 04044000
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-07-12 ReadFromHardware: Invalid address 0000ffff near PC 0000ffff LR 089f3038
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Texture Coordinate Q : f500008f
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f61ee200
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Alpha and Primitive : f72317fe
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f6008fa0
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unknown GE command : fe5004fd
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Error in shader compilation: info: ERROR: 0:18: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Texture Coordinate Q : f50005fe
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f6001cf8
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Alpha and Primitive : f7004fe3
タクティクスオウガ 運命の輪 v1.8.0 2019-04-03 Unknown GetPointer 00000000 PC 0880410c LR 08000030
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-03-24 WriteToHardware: Invalid address 002d4108 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-02-25 WriteToHardware: Invalid address 00000ff0 near PC 08a56c94 LR 08a56c94
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-02-12 WriteToHardware: Invalid address 002bd848 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-02-08 WriteToHardware: Invalid address 0029e088 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-02-05 WriteToHardware: Invalid address 00174748 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-12-29 WriteToHardware: Invalid address 00000000 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2018-12-07 WriteToHardware: Invalid address 000d9038 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.7.1-239-g95ffa15a8 2018-12-03 Attempting to texture from target (src=04088000 / target=04088000 / flags=7)
タクティクスオウガ 運命の輪 v1.9.4 2020-02-28 FBO created from existing depthbuffer as color, 04044000/04088000 and 04088000/04044000
タクティクスオウガ 運命の輪 v1.9.4 2020-02-28 FBO created from existing depthbuffer as color, 04000000/04088000 and 04088000/04000000
タクティクスオウガ 運命の輪 v1.9.4 2020-02-28 FBO using existing buffer as depthbuffer, 04044000/04000000 and 04000000/04000000
タクティクスオウガ 運命の輪 v1.6.3 2018-12-21 Unexpected mpeg first timestamp: 0 / 0
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Bad vertex address 0e931f2d!
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Bad vertex address 0e9c30a1!
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Alpha and Primitive : f7d6faba
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unknown GE command : eddedede
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 VTYPE with morph used: THRU=1 TC=0 COL=4 POS=3 NRM=3 WT=3 NW=1 IDX=3 MC=2
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Secondary Color Value : f92c0851
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Bad index address 0dae5e2d!
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Bad vertex address 0a09fff5!
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Screen Coordinate X : f0e0dede
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Screen Coordinate Y : f1e7e6e6
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported RGB mask: r=de g=de b=de
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Fog Coefficient : f8a7b99f
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Texture Coordinate T : f471301c
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Screen Coordinate Z : f2f2eb9a
タクティクスオウガ 運命の輪 v1.4.2 2018-07-22 Unsupported Vertex Texture Coordinate S : f38380a0
タクティクスオウガ 運命の輪 v1.8.0 2019-12-11 ReadFromHardware: Invalid address 00000000 near PC 0898a398 LR 08989d4c
タクティクスオウガ 運命の輪 v1.7.4 2019-09-09 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
タクティクスオウガ 運命の輪 v1.5.4 2018-03-09 Unknown GetPointer 1242e244 PC 08874014 LR 0887404c
タクティクスオウガ 運命の輪 v1.7.5 2020-02-24 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
タクティクスオウガ 運命の輪 v1.5.4 2018-01-07 Unknown GetPointer 8679b44c PC 08828670 LR 08828688
タクティクスオウガ 運命の輪 v1.7.4 2020-01-09 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
タクティクスオウガ 運命の輪 v1.4.2 2017-11-10 Unknown GE command : 4f444440
タクティクスオウガ 運命の輪 v1.4.2 2017-11-10 Unsupported Vertex Texture Coordinate T : f4444440
タクティクスオウガ 運命の輪 v1.4.2 2017-11-05 ReadFromHardware: Invalid address ffcffb74 near PC 08a05fec LR 08a05f60
タクティクスオウガ 運命の輪 v1.8.0 2019-07-19 WriteToHardware: Invalid address 00004d48 near PC 08000000 LR 08000000
タクティクスオウガ 運命の輪 v1.8.0 2019-07-19 ReadFromHardware: Invalid address ffcffb74 near PC 08000000 LR 08000000
タクティクスオウガ 運命の輪 v1.4.2-438-g799c85ebe 2017-09-23 Unknown GE command : 4f4f5656
タクティクスオウガ 運命の輪 v1.4.2 2017-09-17 Unknown GE command : fea00fb8
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 BJUMP to illegal address 02bfbc4c - ignoring! data=080706
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported alpha/stencil mask: f1
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported RGB mask: r=f3 g=fc b=eb
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unknown GE command : 39455466
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Alpha and Primitive : f7e6dede
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 VTYPE with morph used: THRU=0 TC=0 COL=3 POS=2 NRM=1 WT=0 NW=5 IDX=0 MC=7
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Screen Coordinate Y : f1f1f1f0
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Render to texture with different strides 512 != 1728
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Texture Coordinate T : f41e909e
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Texture Coordinate Q : f503fc77
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Secondary Color Value : f9777772
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Color Value : f6001cfb
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Texture Coordinate S : f300005f
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Screen Coordinate Z : f219fbbe
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unknown GE command : 592cbf81
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Bad index address 000cf400!
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Fog Coefficient : f8888820
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 VTYPE with morph used: THRU=0 TC=3 COL=1 POS=1 NRM=0 WT=1 NW=5 IDX=3 MC=4
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Screen Coordinate X : f0c10000
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unknown GE command : 03bb5bb8
タクティクスオウガ 運命の輪 v1.4.2 2017-09-10 Unsupported Vertex Alpha and Primitive : f7700000
タクティクスオウガ 運命の輪 v1.4.2 2017-09-07 No DL ID available to enqueue
タクティクスオウガ 運命の輪 v1.3.0.1 2017-08-19 UNKNOWN Signal UNIMPLEMENTED 13 ! signal/end: 0d0d 0c0d
タクティクスオウガ 運命の輪 v1.3.0.1 2017-08-19 CALL to illegal address 0b718c40 - ignoring! data=ed09cf
タクティクスオウガ 運命の輪 v1.3.0.1 2017-08-19 CALL to illegal address 0e5c4a60 - ignoring! data=d7cdef
タクティクスオウガ 運命の輪 v1.3.0.1 2017-08-19 CALL to illegal address 039f9f7c - ignoring! data=4d9f7f
タクティクスオウガ 運命の輪 v1.3.0.1 2017-08-19 CALL to illegal address 0ac9a63c - ignoring! data=4529cb