Recent logs - タクティクスオウガ 運命の輪

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Game title Version Latest Report Message
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 631 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 627 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 653 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 662 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 585 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-22 __KernelStopThread: thread 593 does not exist
タクティクスオウガ 運命の輪 v1.9.3-80-g73bf6098e 2020-11-21 An uneaten prefix at end of block for 08a7c124
タクティクスオウガ 運命の輪 v1.9.0 2020-11-21 WriteToHardware: Invalid address 00300031 near PC 08000000 LR 08000000
タクティクスオウガ 運命の輪 v1.10.3-916-g8367b10d9 2020-10-14 FBO created from existing depthbuffer as color, 04000000/00000000 and 04088000/04000000
タクティクスオウガ 運命の輪 v1.10.3-916-g8367b10d9 2020-10-14 FBO created from existing depthbuffer as color, 04000000/00000000 and 04044000/04000000
タクティクスオウガ 運命の輪 v1.10.3-916-g8367b10d9 2020-11-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
タクティクスオウガ 運命の輪 v1.10.3-916-g8367b10d9 2020-10-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
タクティクスオウガ 運命の輪 v1.10.3-810-gef08c0237 2020-10-01 __KernelStopThread: thread 320 does not exist
タクティクスオウガ 運命の輪 v1.10.3-983-g0f647684a 2020-11-23 FBO using existing buffer as depthbuffer, 04044000/04000000 and 04000000/00000000
タクティクスオウガ 運命の輪 v1.10.3 2020-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08990000, pos=0, access=1, data=2, text=2
タクティクスオウガ 運命の輪 v1.10.3 2020-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08990000, pos=0, access=1, data=1, text=1
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/5f457515, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/7491c438, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/28240568, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a4, pos=0, access=1, data=1, text=1
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.10.3 2020-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
タクティクスオウガ 運命の輪 v1.10.3-332-gf23a367c2 2020-08-07 Texturing from framebuffer with different strides 256 != 128
タクティクスオウガ 運命の輪 v1.10.3-332-gf23a367c2 2020-08-07 Texturing from framebuffer with different formats 1 != 3
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-11 WriteToHardware: Invalid address 001de830 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 WriteToHardware: Invalid address 00000ff0 near PC 08000000 LR 08000000
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad bounding box data: 040705
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 0a03dbdb!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Unknown GE command : 34343433
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 0a330000!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 02b398c7!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 JUMP to illegal address 02f49948 - ignoring! data=440301
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 02b39853!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 02e39648!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 02e6c748!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 0a050401!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 0a040307!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-03 Bad vertex address 0a251418!
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-06-01 WriteToHardware: Invalid address 00125498 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.9.0 2020-11-21 ReadFromHardware: Invalid address ffcfffff near PC 08000000 LR 08000000
タクティクスオウガ 運命の輪 v1.4 2020-09-24 Unknown GE command : 34430508
タクティクスオウガ 運命の輪 v1.4 2020-04-26 ReadFromHardware: Invalid address 0dbca776 near PC 08a2f2e0 LR 08874368
タクティクスオウガ 運命の輪 v1.4 2020-04-26 WriteToHardware: Invalid address 2a61e798 near PC 08a2f2e0 LR 08874368
タクティクスオウガ 運命の輪 v1.4 2020-04-26 ReadFromHardware: Invalid address 0ab1dfec near PC 088703cc LR 088703cc
タクティクスオウガ 運命の輪 v1.9.3 2020-04-10 Vertices without position found: (00800001) P: s8 T: u8 (through) (size: 5)
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 WriteToHardware: Invalid address 0373ae3a near PC 0895d4b4 LR 0895d4bc
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 WriteToHardware: Invalid address 0373add1 near PC 089fa060 LR 089fa060
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 WriteToHardware: Invalid address 0373adc4 near PC 089fa060 LR 089fa060
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 ReadFromHardware: Invalid address 00000033 near PC 089f4b30 LR 089f4b30
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 Unknown GetPointer 00000000 PC 00000000 LR 089f4b4c
タクティクスオウガ 運命の輪 v1.9.3 2020-04-06 ReadFromHardware: Invalid address 0000001e near PC 089f4b4c LR 089f4b4c
タクティクスオウガ 運命の輪 v1.9.3 2020-04-05 ReadFromHardware: Invalid address 005c6f15 near PC 08a20968 LR 08a20994
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-28 WriteToHardware: Invalid address 0012d700 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-28 WriteToHardware: Invalid address 0012fbf8 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-26 WriteToHardware: Invalid address 000c91e8 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-26 WriteToHardware: Invalid address 00146cd8 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-26 WriteToHardware: Invalid address 000be4d8 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-03-20 WriteToHardware: Invalid address 00405ff0 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.9.3-247-gb931cbb54 2020-01-26 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.9.3-230-g97c81ac5a 2020-01-22 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-21 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-01-21 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
タクティクスオウガ 運命の輪 v1.9.3-82-g90e91e24b 2019-10-17 __KernelStopThread: thread 369 does not exist
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2020-05-07 GL ran out of GPU memory; switching to low memory mode
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-14 WriteToHardware: Invalid address 003401a0 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-14 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR deadbeef
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-10 WriteToHardware: Invalid address 002c1260 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-09 WriteToHardware: Invalid address 00194860 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-08-09 WriteToHardware: Invalid address 0014b9a0 near PC 08a2a724 LR 08a2a724
タクティクスオウガ 運命の輪 v1.9.4 2020-11-11 Unknown GetPointer 00000000 PC 08a2da08 LR 08000020
タクティクスオウガ 運命の輪 v1.8.0 2019-07-16 Unable to download render target data from 04000000
タクティクスオウガ 運命の輪 v1.8.0 2019-07-16 Unable to download render target data from 04044000
タクティクスオウガ 運命の輪 v1.6.3-492-g9fddfff66 2019-07-12 ReadFromHardware: Invalid address 0000ffff near PC 0000ffff LR 089f3038
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Texture Coordinate Q : f500008f
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f61ee200
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Alpha and Primitive : f72317fe
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f6008fa0
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unknown GE command : fe5004fd
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Error in shader compilation: info: ERROR: 0:18: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Texture Coordinate Q : f50005fe
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Color Value : f6001cf8
タクティクスオウガ 運命の輪 v1.4.2-199-g3249d81 2019-05-30 Unsupported Vertex Alpha and Primitive : f7004fe3
タクティクスオウガ 運命の輪 v1.9.4 2020-05-05 Unknown GetPointer 00000000 PC 0880410c LR 08000030