Recent logs - スーパーロボット大戦A PORTABLE

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Game title Version Latest Report Message
スーパーロボット大戦A PORTABLE v1.9.0 2021-08-05 WriteToHardware: Invalid address 00024e94 near PC 089db780 LR 089db780
スーパーロボット大戦A PORTABLE v1.9.0 2021-08-05 WriteToHardware: Invalid address 00003a18 near PC 089db780 LR 089db780
スーパーロボット大戦A PORTABLE v1.9.0 2021-09-12 Unknown GetPointer 00000000 PC 08867468 LR 08000024
スーパーロボット大戦A PORTABLE v1.11.3 2021-05-24 Unknown GE command : fc040004
スーパーロボット大戦A PORTABLE v1.9.3-80-g73bf6098e 2021-04-27 __KernelStopThread: thread 411 does not exist
スーパーロボット大戦A PORTABLE v1.9.3-80-g73bf6098e 2021-04-27 __KernelStopThread: thread 415 does not exist
スーパーロボット大戦A PORTABLE v1.10.3 2020-09-21 GL ran out of GPU memory; switching to low memory mode
スーパーロボット大戦A PORTABLE v1.10.3-352-gd90630c26 2020-08-25 Texturing from framebuffer with incompatible format 8888 != 565 at 04000000
スーパーロボット大戦A PORTABLE v1.4.2-425-g7a7ccee5e 2020-11-30 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
スーパーロボット大戦A PORTABLE v1.9.4 2020-06-11 80630006=sceAtracSetData(2, 09ac0020, 000f0390): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.9.3-271-gb34ce3990 2020-03-03 Rendering to framebuffer offset: 04161800 +64x0
スーパーロボット大戦A PORTABLE v1.8.0 2019-04-20 Jump to invalid address: 0bd497a4
スーパーロボット大戦A PORTABLE v1.8.0 2019-04-20 An uneaten prefix at end of block: 089d9fd4
スーパーロボット大戦A PORTABLE v1.8.0 2019-04-20 Jump to invalid address: 0f68f7e0
スーパーロボット大戦A PORTABLE v1.8.0 2019-04-20 Jump to invalid address: 0e384700
スーパーロボット大戦A PORTABLE v1.8.0 2019-04-20 Garbage libstub address or end
スーパーロボット大戦A PORTABLE v1.9.4 2021-09-17 Unknown GetPointer 00000000 PC 08867468 LR 08000020
スーパーロボット大戦A PORTABLE v1.4.2-425-g7a7ccee5e 2019-12-05 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
スーパーロボット大戦A PORTABLE v1.5.4 2018-01-06 80630006=sceAtracSetData(2, 09c19040, 001029d0): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.5.4 2018-01-06 80630006=sceAtracSetData(2, 09ac0020, 000c47d0): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.5.4 2018-01-06 80630006=sceAtracSetData(2, 09ac0020, 000c5d90): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.9.4 2020-03-20 80630006=sceAtracSetData(2, 09ac0020, 0001f54c): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.3-26-gff66fe7 2017-04-23 80630006=sceAtracSetData(0, 09e88000, 00004000): invalid RIFF header
スーパーロボット大戦A PORTABLE v1.9.4 2021-09-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-11 FBO created from existing depthbuffer as color, 00000000/00000000 and 00110000/00000000
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-12 FBO using existing buffer as depthbuffer, 00110000/00000000 and 00000000/00000000
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-12 FBO using existing buffer as depthbuffer, 00156000/00000000 and 00000000/00000000
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-12 FBO created from existing depthbuffer as color, 00000000/00000000 and 00088000/00000000
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-12 FBO using existing buffer as depthbuffer, 00088000/00000000 and 00000000/00000000
スーパーロボット大戦A PORTABLE v0.9.8-834-gceb1fc6 2015-12-12 FBO created from existing depthbuffer as color, 00000000/00000000 and 00000000/00000000
スーパーロボット大戦A PORTABLE v1.0.1-780-g9137894 2017-07-17 sceAtracSetData(0, 09e88000, 00004000): atracID uses different codec type than data