Recent logs - The Sims™ 2 Pets

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Game title Version Latest Report Message
The Sims™ 2 Pets v1.9.4 2020-03-29 Unknown GetPointer 00000000 PC 08b02974 LR 08000020
The Sims™ 2 Pets v1.9.4 2020-03-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03f54444:40c00b10 HWX T N Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:5 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y ||
The Sims™ 2 Pets v1.9.4 2020-03-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03f54444:41c00b10 HWX T N Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:5 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if
The Sims™ 2 Pets v1.9.4 2020-02-27 ReadFromHardware: Invalid address 8ea40000 near PC 8ea40000 LR 089891ec
The Sims™ 2 Pets v1.9.4 2020-01-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03f54444:41c00b10 HWX T N Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:5 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { i
The Sims™ 2 Pets v1.8.0 2019-12-28 Unknown GetPointer 00000000 PC 089d1630 LR 089d1638
The Sims™ 2 Pets v1.9.3 2019-10-23 Unknown GetPointer 00000000 PC 08b04e58 LR 08b04e6c
The Sims™ 2 Pets v1.8.0 2019-10-11 ReadFromHardware: Invalid address 40c90fdb near PC 40c90fdb LR 08a64384
The Sims™ 2 Pets v1.9.4 2020-03-16 Unknown GetPointer 00000000 PC 08000000 LR 08000000
The Sims™ 2 Pets v1.7.4 2019-08-05 WriteToHardware: Invalid address 00000000 near PC 08a524bc LR 08a524c4
The Sims™ 2 Pets v1.7.4 2019-08-05 ReadFromHardware: Invalid address 00000000 near PC 089d0fa0 LR 089d0f84
The Sims™ 2 Pets v1.7.4 2019-08-05 ReadFromHardware: Invalid address 00000009 near PC 08a524bc LR 08a524c4
The Sims™ 2 Pets v1.7.4 2019-08-05 Unknown GetPointer 00000000 PC 089d0f68 LR 089d0f70
The Sims™ 2 Pets v1.9.4 2020-03-19 Unknown GetPointer 00000000 PC 08a56ec8 LR 08000020
The Sims™ 2 Pets v1.8.0 2019-08-25 Unknown GetPointer 00000000 PC 089d0ea8 LR 089d0f70
The Sims™ 2 Pets v1.9.4 2019-12-10 Unknown GetPointer 00000000 PC 089d2908 LR 08000030
The Sims™ 2 Pets v1.9.4 2020-02-08 Unknown GetPointer 00000000 PC 089d0f4c LR 089d0f70
The Sims™ 2 Pets v1.7.5 2018-12-08 Unknown GE command : 5a0dde78
The Sims™ 2 Pets v1.6.3 2018-10-08 Failed decrypting the PRX (ret = -1, size = 5148317, psp_size = 5148656)!
The Sims™ 2 Pets v1.6.3 2018-07-11 GL ran out of GPU memory; switching to low memory mode
The Sims™ 2 Pets v1.9.4 2019-12-13 Unknown GetPointer 00000000 PC 089d1624 LR 089d1638
The Sims™ 2 Pets v1.6.3 2018-06-22 RET: Stack empty!
The Sims™ 2 Pets v1.4.2 2018-05-18 ReadFromHardware: Invalid address 3f800004 near PC 0898e9c0 LR 0898ea50
The Sims™ 2 Pets v1.5.4 2018-05-07 ReadFromHardware: Invalid address 0000001c near PC 089661a0 LR 089661a0
The Sims™ 2 Pets v1.5.4 2018-08-25 Unknown GetPointer 00000000 PC 00000000 LR 0888ce10
The Sims™ 2 Pets v1.5.4 2018-01-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac1048
The Sims™ 2 Pets v1.5.4 2018-01-19 Unknown GetPointer 00000000 PC 08acfccc LR 08acfce0
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000000 near PC 08affe2c LR 08affe68
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000004 near PC 08affe2c LR 08affe68
The Sims™ 2 Pets v1.5.4 2018-01-18 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 000000c8 near PC 08a378c8 LR 08a37970
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000014 near PC 08a7157c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000010 near PC 08a7157c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 0000001c near PC 08a7157c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000010 near PC 08a7157c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-01-18 Unknown GE command : 0350858b
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000004 near PC 08affd84 LR 08affdb4
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000000 near PC 08b03040 LR 08b03040
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000c30 near PC 08b03054 LR 08a51c34
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000000 near PC 08b03040 LR 08b03040
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000000 near PC 08a51308 LR 08aa1a6c
The Sims™ 2 Pets v1.4.2-391-g393b3697c 2017-10-27 Unknown GetPointer 00000000 PC 08b04e64 LR 08b04e6c
The Sims™ 2 Pets v1.4.2 2017-07-21 Unknown GetPointer 6e755f7a PC 08b04e58 LR 08b04e6c
The Sims™ 2 Pets v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000000 near PC 08b030a8 LR 08b030a8
The Sims™ 2 Pets v1.5.4 2018-05-19 WriteToHardware: Invalid address 00000014 near PC 08a7153c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-05-19 WriteToHardware: Invalid address 00000010 near PC 08a7153c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-05-19 ReadFromHardware: Invalid address 00000010 near PC 08a7153c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2018-05-19 ReadFromHardware: Invalid address 00000014 near PC 08a7153c LR 08a7153c
The Sims™ 2 Pets v1.5.4 2019-12-15 Render to texture with different formats 3 != 0
The Sims™ 2 Pets v1.5.4 2019-12-15 Render to texture with different strides 512 != 128
The Sims™ 2 Pets v1.4-2-g648bc5d 2017-05-05 Render to texture with different strides 2047 != 128
The Sims™ 2 Pets v1.9.4 2020-04-06 Render to texture with incompatible formats 3 != 0 at 04000000
The Sims™ 2 Pets v1.9.4 2020-03-21 Unknown GetPointer 00000000 PC 08af0c04 LR 08af0c38
The Sims™ 2 Pets v1.9.4 2019-11-03 Unknown GetPointer 00000000 PC 08af0c30 LR 08af0c38
The Sims™ 2 Pets v1.9.4 2020-04-03 BREAK instruction hit
The Sims™ 2 Pets v1.7.5 2020-04-04 Render to texture with incompatible formats 3 != 0 at 00000000
The Sims™ 2 Pets v1.9.4 2020-04-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146882120