Recent logs - v1.17.1-1143-g0f909051ee

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Game title Version Latest Report Message
eFootball 2025 v1.17.1-1143-g0f909051ee 2024-11-02 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Assassin's Creed: Bloodlines™ v1.17.1-1143-g0f909051ee 2024-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c290f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-1143-g0f909051ee 2024-10-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c290f4, 4, 00000000, 0)
eFootball 2025 v1.17.1-1143-g0f909051ee 2024-11-02 sceMp3Init: invalid data: not layer 3
eFootball 2025 v1.9.4 2024-11-23 Savedata version requested: 3
とある魔術の禁書目録 v1.17.1-1143-g0f909051ee 2024-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.17.1-1143-g0f909051ee 2024-10-13 AT3 header map lacks entry for bpf: 0 channels: 0
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2024-11-21 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1-1143-g0f909051ee 2024-10-11 Jump to invalid address: 07468a00
PATCH SPARTAN11 v1.18.1-116-g2402eea4b1 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PATCH SPARTAN11 v1.9.4 2024-11-23 Savedata version requested: 3
SplinterCell v1.17.1-1143-g0f909051ee 2024-10-09 sceDmacMemcpy(dest=086fd7a0, src=087057a0, size=32768): overlapping read
SplinterCell v1.17.1-1143-g0f909051ee 2024-10-08 Unknown GetPointerWrite 0a004284 PC 0881c21c LR 0881c6e4
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Branch in JumpReg delay slot at 09e90478 in block starting at 09e903e8
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Jump to invalid address: 032411e0 PC 09e90478 LR 089b6b00
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Jump to invalid address: 079e6780 PC 09e90470 LR 089b6b00
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 MIPSCompileOp: Invalid instruction 0000003f
Secret Agent Clank™ v1.17.1-1143-g0f909051ee 2024-10-03 WriteToHardware: Invalid address 00000967 near PC 08000000 LR 08000000
eFootball Euro y Copa America By T. Bendezu v1.17.1-1143-g0f909051ee 2024-10-03 Can't draw: No current render step. Step count: 0
The Lord Of The Rings: Aragon's Quest v1.17.1-1143-g0f909051ee 2024-10-02 Can't draw: No current render step. Step count: 0
eFootball Chelito 19 v1.17.1-1143-g0f909051ee 2024-10-02 WriteToHardware: Invalid address 00000004 near PC 08856c28 LR 08856c34
eFootball Chelito 19 v1.17.1-1143-g0f909051ee 2024-10-02 ReadFromHardware: Invalid address 00000004 near PC 08856c28 LR 08856c34
eFootball Ardi Css v1.9.4 2024-11-23 Savedata version requested: 3
eFootball Chelito 19 v1.17.1-1250-g049dd8bb79 2024-11-12 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball Chelito 19 v1.17.1-1250-g049dd8bb79 2024-11-15 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball PC - V. v1.17.1-1143-g0f909051ee 2024-10-01 WriteToHardware: Invalid address 00000004 near PC 08856c28 LR 08856c34
eFootball PC - V. v1.17.1-1143-g0f909051ee 2024-10-01 ReadFromHardware: Invalid address 00000004 near PC 08856c28 LR 08856c34
eFootball PC - V. v1.17.1-1143-g0f909051ee 2024-11-01 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball PC - V. v1.17.1-1143-g0f909051ee 2024-11-23 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
eFootball PC - V. v1.9.4 2024-11-23 Savedata version requested: 3
Dragon Ball TAG VS v1.18.1 2024-11-09 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball TAG VS v1.18.1 2024-11-09 00000400=sceGeEdramSetAddrTranslation(00000800)
Resistance: Retribution™ v1.17.1-1143-g0f909051ee 2024-09-26 Unknown GetPointerWrite 20171f58 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1-1143-g0f909051ee 2024-09-26 Unknown GE command : 5202060f
Resistance: Retribution™ v1.17.1-1143-g0f909051ee 2024-09-26 Unexpected mpeg first timestamp: 6671a090000 / 7039888195584
eFootball Chelito 19 v1.18.1 2024-11-18 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
NBA 2K11 v1.17.1-1143-g0f909051ee 2024-10-03 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
eFootball Chelito 19 v1.18.1-138-g129c64c6b8 2024-11-23 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
TACTICS OGRE™: Let Us Cling Together™ v1.17.1-1143-g0f909051ee 2024-09-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.18.1 2024-11-22 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.18.1 2024-11-23 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.9.4 2024-11-23 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2024-11-23 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2024-11-21 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
EA FC 2024 BY MR-PATCH v1.18.1 2024-11-23 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
EA FC 2024 BY MR-PATCH v1.18.1 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA FC 2024 BY MR-PATCH v1.9.4 2024-11-23 Savedata version requested: 3
eFottball Hend Asean v1.18.1 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
MYFC 25 MYUNO4U v1.9.4 2024-11-23 Savedata version requested: 3
eFootball PES 2024 "SNE" v1.9.4 2024-11-23 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2024-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1-1143-g0f909051ee 2024-10-23 MIPSCompileOp: Invalid instruction 00010101
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1-1143-g0f909051ee 2024-10-23 Jump to invalid address: 02a00c40
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-22 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By Komo Valeri v1.18.1 2024-11-17 Can't draw: No current render step. Step count: 0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.9.4 2024-11-23 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.18.1-92-gfe6db07f0d 2024-11-23 Texture cache ran out of GPU memory; switching to low memory mode
eFootball Euro y Copa America By T. Bendezu v1.9.4 2024-11-23 Savedata version requested: 3
eFootball 2024 By Komo Valeri v1.17.1-817-g13506d3d02 2024-11-01 Game install with no files / data
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2024-11-23 Unimplemented HLE function sceKernelDcacheWritebackAll
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.18.1 2024-11-23 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball 2024 By Komo Valeri v1.18.1 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 By Komo Valeri v1.9.4 2024-11-23 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2024-11-23 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-141-g21ffc37ebd 2024-11-23 AT3 header map lacks entry for bpf: 0 channels: 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.18.1 2024-11-23 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2024-11-23 AT3 header map lacks entry for bpf: 0 channels: 0
The Sims™ 2 Pets v1.17.1-1143-g0f909051ee 2024-10-01 Unknown GetPointer 00000001 PC 08b255cc LR 08ae61a0
The Sims™ 2 Pets v1.17.1-1143-g0f909051ee 2024-10-18 Unknown GetPointerWrite 00000000 PC 08b255cc LR 08af0c38
EA-Sports FC PC-V v1.9.4 2024-11-23 Savedata version requested: 3
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2024-11-22 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2024-11-22 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2024-11-23 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-40-gc9c5435a86 2024-11-22 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
eFootball PC - V. v1.9.4 2024-11-23 Game install with no files / data
eFootball PC - V. v1.9.4 2024-11-23 Savedata version requested: 3
eFootball PC - V. v1.18.1-40-gc9c5435a86 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2024-11-21 00000400=sceGeEdramSetAddrTranslation(00000800)
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1-1143-g0f909051ee 2024-10-23 Branch in Jump delay slot at 08e1b5c0 in block starting at 08e1b580
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1-1143-g0f909051ee 2024-10-23 Jump to invalid address: 029d6b60
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2024-11-09 MIPSCompileOp: Invalid instruction 00000001
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1-1143-g0f909051ee 2024-10-23 MIPSCompileOp: Invalid instruction 00000101
BREATH OF FIRE Ⅲ v1.18.1 2024-11-23 Detected FBO at Y offset 240 of 04088000: 040c4000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-422-gb4755e98f 2024-10-27 Truncating vertex count from 34017 to 21845
Yu-Gi-Oh! 5D's Tag Force5 v1.17.3 2024-09-27 __KernelStopThread: thread 304 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-19 Unaligned icache invalidation of 086215f8 (086215f8 + 0) at PC=089741fc
Toy Story 3 v1.18.1 2024-11-23 Can't draw: No current render step. Step count: 0
eFottball Hend Asean v1.9.4 2024-11-23 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-11-23 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2024-11-21 MIPSCompileOp: Invalid instruction 02010101
God of War: Chains of Olympus v1.18.1 2024-11-21 Can't draw: No current render step. Step count: 0
eFootball Chelito 19 v1.18.1 2024-11-23 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.9.4 2024-11-23 Savedata version requested: 3
とある魔術の禁書目録 v1.18.1 2024-11-23 ELF relocation HI16/4 pair (instead of LO16) at 08806ccc / 08807278
とある魔術の禁書目録 v1.18.1 2024-11-23 ELF relocation HI16/0 pair (instead of LO16) at 08806ccc / 08807244
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-11-23 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-40-gc9c5435a86 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Tom Clancy's Ghost Recon® Predator v1.18.1 2024-11-10 __KernelStopThread: thread 376 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.17.1-60-g7cddd09e3 2024-11-21 Unaligned icache invalidation of 086cce38 (086cce38 + 0) at PC=089741fc