Recent logs - Brothers in Arms® D-Day

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Game title Version Latest Report Message
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2020-03-31 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2020-03-31 Error in shader program link: info: (unknown reason) fs: 00002a82:00000002 Tex ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2020-03-31 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2020-03-31 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Brothers in Arms® D-Day v1.9.4 2020-03-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Brothers in Arms® D-Day v1.9.4 2020-02-13 80630006=sceAtracSetDataAndGetID(08de4904, 00001824): invalid RIFF header
Brothers in Arms® D-Day v1.9.4 2020-03-20 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Brothers in Arms® D-Day v1.9.4 2019-11-21 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Brothers in Arms® D-Day v1.9.3-77-gaca18a188 2019-10-14 __KernelStopThread: thread 495 does not exist
Brothers in Arms® D-Day v1.9.3-77-gaca18a188 2019-10-14 __KernelStopThread: thread 494 does not exist
Brothers in Arms® D-Day v1.9.3-77-gaca18a188 2019-10-14 __KernelStopThread: thread 493 does not exist
Brothers in Arms® D-Day v1.9.3-77-gaca18a188 2019-10-14 __KernelStopThread: thread 492 does not exist
Brothers in Arms® D-Day v1.9.4 2020-02-01 Unknown GetPointer 00000000 PC 0891b6d4 LR 08000020
Brothers in Arms® D-Day v1.8.0 2019-08-29 Unknown GetPointer 00000000 PC 088040b0 LR 08000030
Brothers in Arms® D-Day v1.9.4 2019-12-11 Unknown GetPointer 00000000 PC 0881cb0c LR 0881cb0c
Brothers in Arms® D-Day v1.8.0 2019-07-12 80630006=sceAtracSetDataAndGetID(08de4904, 00001244): invalid RIFF header
Brothers in Arms® D-Day v1.9.4 2020-02-20 Unknown GetPointer 00000000 PC 089403cc LR 08000020
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-07-07 Jump to invalid address: 02861fc0
Brothers in Arms® D-Day v1.8.0 2019-12-20 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04110000
Brothers in Arms® D-Day v1.9.4 2020-02-28 Unknown GetPointer 00000000 PC 0881cb7c LR 0881cb7c
Brothers in Arms® D-Day v1.9.3 2020-04-01 fbo_blit_color failed in blit (04000000 -> 04044000)
Brothers in Arms® D-Day v1.8.0 2019-04-10 Unknown GetPointer 00000000 PC 0881a51c LR 0881a51c
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-10-11 WriteToHardware: Invalid address 00000000 near PC 088769a0 LR 088769a0
Brothers in Arms® D-Day v1.9.4 2020-04-02 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
Brothers in Arms® D-Day v1.7.4 2019-09-17 Unknown GetPointer 00000000 PC 08cb7e00 LR 08cb7e08
Brothers in Arms® D-Day v1.6.3 2018-07-27 Unknown GetPointer 00000001 PC 08ca028c LR 08ca0278
Brothers in Arms® D-Day v1.8.0 2019-09-17 GL ran out of GPU memory; switching to low memory mode
Brothers in Arms® D-Day v1.7.4 2019-12-03 fbo_blit_color failed in blit (00000000 -> 00044000)
Brothers in Arms® D-Day v1.7.5 2020-03-31 Unknown GetPointer 00000000 PC 08cb5a94 LR 08cb7e08
Brothers in Arms® D-Day v1.8.0 2019-04-14 80630006=sceAtracSetDataAndGetID(08e0e084, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.7.4 2019-01-12 Render to texture with incompatible formats 6 != 3 at 04000000
Brothers in Arms® D-Day v1.9.3 2019-12-06 Render to texture with different strides 128 != 256
Brothers in Arms® D-Day v1.9.4 2020-02-08 80630006=sceAtracSetDataAndGetID(08de4904, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.4 2017-06-19 80630006=sceAtracSetDataAndGetID(08deea04, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.9.4 2020-03-30 sceKernelRegisterSubIntrHandler(30, 0, 089403cc, 00000000): duplicate handler
Brothers in Arms® D-Day v1.7.4 2019-05-04 Render to texture with different formats 0 != 3
Brothers in Arms® D-Day v1.9.4 2020-04-02 00000000=sceDisplaySetHoldMode(00000001): unsupported
Brothers in Arms® D-Day v1.9.4 2019-11-17 Intra-buffer memcpy (not supported) 04000000 -> 04044000
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2020-01-06 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Brothers in Arms® D-Day v1.7.5 2019-02-05 Failed decrypting the PRX (ret = -1, size = 7874276, psp_size = 7874624)!
Brothers in Arms® D-Day v1.9.4 2020-03-31 0 depal unsupported: shift=11 mask=ff offset=0
Brothers in Arms® D-Day v1.9.4 2020-03-07 sceKernelRegisterSubIntrHandler(30, 0, 0891b6d4, 00000000): duplicate handler
Brothers in Arms® D-Day v1.7.1 2018-11-06 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00110000
Brothers in Arms® D-Day v1.9.4 2020-03-30 Inter-buffer memcpy 04044000 -> 04000000
Brothers in Arms® D-Day v1.9.4 2020-04-02 Render to texture with incompatible formats 6 != 3 at 040aa000
Brothers in Arms® D-Day v1.9.4 2020-04-02 Render to texture using CLUT with different strides 256 != 128
Brothers in Arms® D-Day v1.9.4 2020-04-02 Render to texture with different strides 256 != 512
Brothers in Arms® D-Day v1.9.4 2020-04-02 Inter-buffer memcpy 04000000 -> 04044000
Brothers in Arms® D-Day v1.7.5 2020-04-02 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
Brothers in Arms® D-Day v1.9.4 2020-04-02 Render to texture with different formats 3 != 0