Recent logs - Brothers in Arms® D-Day

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Game title Version Latest Report Message
Brothers in Arms® D-Day v1.8.0 2019-07-12 80630006=sceAtracSetDataAndGetID(08de4904, 00001244): invalid RIFF header
Brothers in Arms® D-Day v1.8.0 2019-07-12 Unknown GetPointer 00000000 PC 089403cc LR 08000020
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-07-07 Jump to invalid address: 02861fc0
Brothers in Arms® D-Day v1.8.0 2019-06-14 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04110000
Brothers in Arms® D-Day v1.8.0 2019-07-12 Unknown GetPointer 00000000 PC 0881cb7c LR 0881cb7c
Brothers in Arms® D-Day v1.8.0 2019-04-20 fbo_blit_color failed in blit (04000000 -> 04044000)
Brothers in Arms® D-Day v1.8.0 2019-04-10 Unknown GetPointer 00000000 PC 0881a51c LR 0881a51c
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-06-18 WriteToHardware: Invalid address 00000000 near PC 088769a0 LR 088769a0
Brothers in Arms® D-Day v1.8.0-180-g5fe02a4ea 2019-07-17 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
Brothers in Arms® D-Day v1.7.4 2019-03-05 Unknown GetPointer 00000000 PC 08cb7e00 LR 08cb7e08
Brothers in Arms® D-Day v1.6.3 2018-07-27 Unknown GetPointer 00000001 PC 08ca028c LR 08ca0278
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-07-05 GL ran out of GPU memory; switching to low memory mode
Brothers in Arms® D-Day v1.7.4 2019-04-27 fbo_blit_color failed in blit (00000000 -> 00044000)
Brothers in Arms® D-Day v1.7.5 2019-07-05 Unknown GetPointer 00000000 PC 08cb5a94 LR 08cb7e08
Brothers in Arms® D-Day v1.8.0 2019-04-14 80630006=sceAtracSetDataAndGetID(08e0e084, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.7.4 2019-01-12 Render to texture with incompatible formats 6 != 3 at 04000000
Brothers in Arms® D-Day v1.4.2 2017-10-27 Render to texture with different strides 128 != 256
Brothers in Arms® D-Day v1.4 2017-06-19 80630006=sceAtracSetDataAndGetID(08de4904, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.4 2017-06-19 80630006=sceAtracSetDataAndGetID(08deea04, 00002000): invalid RIFF header
Brothers in Arms® D-Day v1.8.0 2019-07-17 sceKernelRegisterSubIntrHandler(30, 0, 089403cc, 00000000): duplicate handler
Brothers in Arms® D-Day v1.7.4 2019-05-04 Render to texture with different formats 0 != 3
Brothers in Arms® D-Day v1.8.0-180-g5fe02a4ea 2019-07-17 00000000=sceDisplaySetHoldMode(00000001): unsupported
Brothers in Arms® D-Day v1.7.5 2019-03-28 Intra-buffer memcpy (not supported) 04000000 -> 04044000
Brothers in Arms® D-Day v1.6.3-492-g9fddfff66 2019-06-18 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Brothers in Arms® D-Day v1.7.5 2019-02-05 Failed decrypting the PRX (ret = -1, size = 7874276, psp_size = 7874624)!
Brothers in Arms® D-Day v1.8.0 2019-07-17 0 depal unsupported: shift=11 mask=ff offset=0
Brothers in Arms® D-Day v1.8.0-17-g737be61f9 2019-07-17 sceKernelRegisterSubIntrHandler(30, 0, 0891b6d4, 00000000): duplicate handler
Brothers in Arms® D-Day v1.7.1 2018-11-06 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00110000
Brothers in Arms® D-Day v1.8.0 2019-07-12 Inter-buffer memcpy 04044000 -> 04000000
Brothers in Arms® D-Day v1.8.0-17-g737be61f9 2019-07-17 Render to texture with incompatible formats 6 != 3 at 040aa000
Brothers in Arms® D-Day v1.8.0-17-g737be61f9 2019-07-17 Render to texture using CLUT with different strides 256 != 128
Brothers in Arms® D-Day v1.8.0-17-g737be61f9 2019-07-17 Render to texture with different strides 256 != 512
Brothers in Arms® D-Day v1.8.0-180-g5fe02a4ea 2019-07-17 Inter-buffer memcpy 04000000 -> 04044000
Brothers in Arms® D-Day v1.7.5 2019-07-05 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
Brothers in Arms® D-Day v1.8.0-17-g737be61f9 2019-07-17 Render to texture with different formats 3 != 0