Recent logs - Tom Clancy's Rainbow Six Vegas

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Game title Version Latest Report Message
Tom Clancy's Rainbow Six Vegas v1.12.3 2024-02-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f14444:00000b34 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projP
Tom Clancy's Rainbow Six Vegas v1.9.4 2024-01-21 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
Tom Clancy's Rainbow Six Vegas v1.12.3 2023-07-09 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Tom Clancy's Rainbow Six Vegas v1.12.3 2023-07-09 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Tom Clancy's Rainbow Six Vegas v1.12.3 2023-07-09 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Jump to invalid address: 02cd3610
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Branch in Jump delay slot at 08cdf7c8 in block starting at 08cdf7c8
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Jump to invalid address: 02cd3360
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 WriteToHardware: Invalid address 0000056c near PC 08c4b7b8 LR 08c4b60c
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Branch in RSZeroComp delay slot at 09a01ec0 in block starting at 09a01ea8
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 MIPSCompileOp: Invalid instruction 00008fff
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Jump to invalid address: 06874d40
Tom Clancy's Rainbow Six Vegas v1.15.4 2023-06-18 Branch in Jump delay slot at 09a01eb0 in block starting at 09a01ea8
Tom Clancy's Rainbow Six Vegas v1.15.4 2024-03-01 Jump to invalid address: 068571f0
Tom Clancy's Rainbow Six Vegas v1.15.4 2024-03-01 Jump to invalid address: 03361860
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-05-18 00000000=sceGeEdramSetAddrTranslation(00000000)
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.4.2-425-g7a7ccee5e 2023-04-01 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2023-03-26 __KernelStopThread: thread 312 does not exist
Tom Clancy's Rainbow Six Vegas v1.14.2 2023-03-25 UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-19 sceUtilityMsgDialogInitStart: invalid status
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-19 __KernelStopThread: thread 376 does not exist (helper deleted)
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02d03950 PC 09ffa7e0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e08760 PC 09ffa7d0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 04a64ec0 PC 09ffa7c0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02cff560 PC 09ffa7b0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02d3f460 PC 09ffa528 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa524 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 07feb880 PC 09ffa524 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa520 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02d3f7e0 PC 09ffa520 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa51c in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e09250 PC 09ffa51c LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 0534ae00 PC 09ffa514 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa510 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e0ccf0 PC 09ffa510 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 0534ae00 PC 09ffa504 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa500 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 07fea680 PC 09ffa500 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03d00000 PC 09ffa4e8 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4e4 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e0ccf0 PC 09ffa4e4 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4e0 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02d13180 PC 09ffa4e0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 07fe94c0 PC 09ffa4d8 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4d4 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 0534ae00 PC 09ffa4d4 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4d0 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e09c60 PC 09ffa4d0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4cc in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e0d1c0 PC 09ffa4cc LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4c8 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 020100c0 PC 09ffa4c8 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4c4 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 0534ae00 PC 09ffa4c4 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4c0 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 0534c3b0 PC 09ffa4c0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03d00000 PC 09ffa4b8 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4b4 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02e0a280 PC 09ffa4b4 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4b0 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03255fd0 PC 09ffa4b0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4ac in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02034be0 PC 09ffa4ac LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4a8 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03d00000 PC 09ffa4a8 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4a4 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 07feb880 PC 09ffa4a4 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa4a0 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03ce7340 PC 09ffa4a0 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 07fe94c0 PC 09ffa498 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 03c36bf0 PC 09ffa490 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa48c in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02034a40 PC 09ffa48c LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 MIPSCompileOp: Invalid instruction 00000001
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 02048e40 PC 09ffa47c LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa478 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 033c0000 PC 09ffa478 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Branch in Jump delay slot at 09ffa474 in block starting at 09ffa474
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-03-06 Jump to invalid address: 033c0000 PC 09ffa474 LR 09ffa474
Tom Clancy's Rainbow Six Vegas v1.11.3 2023-03-05 WriteToHardware: Invalid address 0000056c near PC 08c4b910 LR 08c4b5ac
Tom Clancy's Rainbow Six Vegas v1.13.2 2023-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.13.2 2023-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.2 2023-01-31 Render to area containing texture at 04088000 +128x32
Tom Clancy's Rainbow Six Vegas v1.10.2 2023-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.13.2 2022-12-15 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Tom Clancy's Rainbow Six Vegas v1.13.2 2022-12-15 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Tom Clancy's Rainbow Six Vegas v1.12.3 2022-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.13.2 2022-12-04 Unknown GetPointer 00000000 PC 00000000 LR 08b34b04
Tom Clancy's Rainbow Six Vegas v1.13.2 2022-12-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b34b04
Tom Clancy's Rainbow Six Vegas v1.13.1-291-g8d0c84bf0 2022-10-20 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565): [C:040cc200/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:040cc000/512 Z:00000000/0 X:256 Y:0 reint: false]
Tom Clancy's Rainbow Six Vegas v1.14.4-455-gc9e386f78 2024-02-05 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
Tom Clancy's Rainbow Six Vegas v1.13.2-1236-g2097a9c39 2022-09-26 Rendering from framebuf with offset 04088000 -> 04088000+0x0
Tom Clancy's Rainbow Six Vegas v1.12.3-357-gcfe2716d4 2022-09-13 ReadFromHardware: Invalid address 00000000 near PC 0897b56c LR 0897b56c