Recent logs - Tom Clancy's Rainbow Six Vegas

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Tom Clancy's Rainbow Six Vegas v1.12.2 2021-10-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Tom Clancy's Rainbow Six Vegas v1.9.0 2021-08-10 Unknown GetPointer 00000000 PC 0897b56c LR 0897b56c
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-08-01 WriteToHardware: Invalid address 0000056c near PC 08c4b788 LR 08c4b60c
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-06-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-06-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-05-25 800201b7=sceKernelCreateFpl(): invalid blockSize/count
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.2 2021-01-10 RET: Stack empty!
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-12-26 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Tom Clancy's Rainbow Six Vegas v1.12.3 2021-10-21 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04110000/040cc000
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-11-04 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.12.3-39-g16bf5197e 2021-10-21 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (128x128 stride 512, 565)
Tom Clancy's Rainbow Six Vegas v1.12.3-39-g16bf5197e 2021-10-21 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000
Tom Clancy's Rainbow Six Vegas v1.12.2 2021-10-20 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565)
Tom Clancy's Rainbow Six Vegas v1.12.3-39-g16bf5197e 2021-10-21 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
Tom Clancy's Rainbow Six Vegas v1.10.3-634-g9814f0ed6 2020-09-18 AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565)
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-08-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Tom Clancy's Rainbow Six Vegas v1.10.3 2021-02-14 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Tom Clancy's Rainbow Six Vegas v1.10.3 2020-08-24 Bad vertex address 0a18ffe9!
Tom Clancy's Rainbow Six Vegas v1.12.1 2021-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 3
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 1
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 0
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 7
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 6
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 5
Tom Clancy's Rainbow Six Vegas v1.10.2 2020-07-21 GE Interrupt: newState might be 4
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-09-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tom Clancy's Rainbow Six Vegas v1.6.3-312-g31646d6c8 2021-06-22 DL PC = 00000000 WTF!!!!
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.9.3-80-g73bf6098e 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-08-07 Unknown GetPointer 00000000 PC 0896e6f0 LR 0896e6f0
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-04-13 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-10-21 Rendering to framebuffer offset: 040cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.5.3 2018-01-04 Unknown GE command : fa502c0c
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-29 Bad bounding box data: 014700
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-29 Vertices without position found: (00000c00) P: s8 W: u16 (1x) I: u8 (size: 6)
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-29 Unknown GE command : fa324672
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Immediate draw: Unexpected primitive 7 at count 3
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Bad vertex address 03c3405b!
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 FBO using existing buffer as depthbuffer, 00b5d858/000cc000 and 000cc000/000cc000
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Vertices without position found: (01d91c01) P: s8 T: u8 W: u16 (5x) I: ? Morph: 7 (through) (size: 112)
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 VTYPE with morph used: THRU=1 TC=1 COL=0 POS=0 NRM=0 WT=2 NW=5 IDX=3 MC=7
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-29 Render to texture with different formats 3 != 0
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Render to texture using CLUT with different strides 512 != 80
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-29 Render to texture with incompatible formats 7 != 0 at 04000000
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Render to texture with different strides 512 != 80
Tom Clancy's Rainbow Six Vegas v1.5.3 2018-01-05 Unknown GE command : 5a0c40d1
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-28 Bad bounding box data: d10107
Tom Clancy's Rainbow Six Vegas v1.5.3 2018-01-04 BJUMP to illegal address 0321dc88 - ignoring! data=21dc88
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-27 Unknown GE command : fb162332
Tom Clancy's Rainbow Six Vegas v1.5.3 2017-12-26 Unknown GE command : fa213647
Tom Clancy's Rainbow Six Vegas v1.7.5 2021-07-15 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7)
Tom Clancy's Rainbow Six Vegas v1.8.0 2020-07-23 Unexpected mpeg first timestamp: 0 / 0
Tom Clancy's Rainbow Six Vegas v1.9.3 2021-10-19 Unexpected mpeg first timestamp: 8d555841 / 2371180609
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-10-18 Render to area containing texture at 040cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.2.2 2016-05-27 CALL to illegal address 0020c658 - ignoring! data=20c659
Tom Clancy's Rainbow Six Vegas v1.2.2 2016-05-27 Unknown GE command : 5a475a26
Tom Clancy's Rainbow Six Vegas v1.2.2 2016-05-27 CALL: Stack full!
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-07-28 Unimplemented HLE function sceNetResolverCreate
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-09-24 Unimplemented HLE function sceNetResolverTerm
Tom Clancy's Rainbow Six Vegas v1.7.5 2021-10-05 Render to area containing texture at 000cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.7.5 2021-10-05 Rendering to framebuffer offset: 000cc000 +256x0