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Game title |
Version |
Latest Report |
Message |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-05-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f14444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-05-20 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-04-24 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-04-11 |
ReadFromHardware: Invalid address 8ec63dd0 near PC 8ec63dd0 LR 8ec63dd0 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-03-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-03-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-03-09 |
__KernelStopThread: thread 376 does not exist |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-03-09 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-02-23 |
Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:41: 'col' : undeclared identifier
ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float'
ERROR: 0:42: 'index0' : undeclared identifier
ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0
ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float'
ERROR: 0:45: 'index1' : undeclared identifier
ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2022-02-19 |
WriteToHardware: Invalid address 0000056c near PC 08c4b778 LR 08c4b60c |
Tom Clancy's Rainbow Six Vegas |
v1.12.2 |
2021-12-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Tom Clancy's Rainbow Six Vegas |
v1.9.0 |
2021-08-10 |
Unknown GetPointer 00000000 PC 0897b56c LR 0897b56c |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2021-08-01 |
WriteToHardware: Invalid address 0000056c near PC 08c4b788 LR 08c4b60c |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2021-06-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
Tom Clancy's Rainbow Six Vegas |
v1.12.2 |
2021-12-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2021-06-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2022-01-26 |
800201b7=sceKernelCreateFpl(): invalid blockSize/count |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2021-01-10 |
RET: Stack empty! |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-12-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-05-26 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04110000/040cc000 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-11-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-11-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2021-06-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-11-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-11-04 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-11-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3-501-g1f5680e61 |
2022-05-26 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (128x128 stride 512, 565) |
Tom Clancy's Rainbow Six Vegas |
v1.12.3-501-g1f5680e61 |
2022-05-26 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-05-22 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565) |
Tom Clancy's Rainbow Six Vegas |
v1.12.3-501-g1f5680e61 |
2022-05-26 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3-634-g9814f0ed6 |
2020-09-18 |
AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565) |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-08-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2021-02-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2020-08-24 |
Bad vertex address 0a18ffe9! |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2022-01-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 3 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 1 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 0 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 7 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 6 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 5 |
Tom Clancy's Rainbow Six Vegas |
v1.10.2 |
2020-07-21 |
GE Interrupt: newState might be 4 |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2021-09-04 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Tom Clancy's Rainbow Six Vegas |
v1.6.3-312-g31646d6c8 |
2021-06-22 |
DL PC = 00000000 WTF!!!! |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2022-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2022-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2020-04-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2020-04-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2021-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2021-08-07 |
Unknown GetPointer 00000000 PC 0896e6f0 LR 0896e6f0 |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2021-11-22 |
Unknown GetPointer 00000000 PC 08804128 LR 08000030 |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2022-05-26 |
Rendering to framebuffer offset: 040cc000 +256x0 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2018-01-04 |
Unknown GE command : fa502c0c |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-29 |
Bad bounding box data: 014700 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-29 |
Vertices without position found: (00000c00) P: s8 W: u16 (1x) I: u8 (size: 6) |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-29 |
Unknown GE command : fa324672 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Immediate draw: Unexpected primitive 7 at count 3 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Bad vertex address 03c3405b! |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
FBO using existing buffer as depthbuffer, 00b5d858/000cc000 and 000cc000/000cc000 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Vertices without position found: (01d91c01) P: s8 T: u8 W: u16 (5x) I: ? Morph: 7 (through) (size: 112) |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
VTYPE with morph used: THRU=1 TC=1 COL=0 POS=0 NRM=0 WT=2 NW=5 IDX=3 MC=7 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-29 |
Render to texture with different formats 3 != 0 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Render to texture using CLUT with different strides 512 != 80 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-29 |
Render to texture with incompatible formats 7 != 0 at 04000000 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Render to texture with different strides 512 != 80 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2018-01-05 |
Unknown GE command : 5a0c40d1 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-28 |
Bad bounding box data: d10107 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2018-01-04 |
BJUMP to illegal address 0321dc88 - ignoring! data=21dc88 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-27 |
Unknown GE command : fb162332 |
Tom Clancy's Rainbow Six Vegas |
v1.5.3 |
2017-12-26 |
Unknown GE command : fa213647 |
Tom Clancy's Rainbow Six Vegas |
v1.7.5 |
2021-07-15 |
Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7) |
Tom Clancy's Rainbow Six Vegas |
v1.8.0 |
2020-07-23 |
Unexpected mpeg first timestamp: 0 / 0 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3 |
2022-03-17 |
Unexpected mpeg first timestamp: 8d555841 / 2371180609 |