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Game title |
Version |
Latest Report |
Message |
Tom Clancy's Rainbow Six Vegas |
v1.13.2 |
2024-12-03 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fc9a |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-07 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2024-08-18 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2024-08-10 |
Savedata version requested: 3 |
Tom Clancy's Rainbow Six Vegas |
v1.17.1 |
2024-10-10 |
Can't draw: No current render step. Step count: 0 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2024-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.10.3 |
2024-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c73564, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2024-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f14444:00000b34 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projP |
Tom Clancy's Rainbow Six Vegas |
v1.9.4 |
2024-01-21 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
postshader
|
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2023-07-09 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2023-07-09 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
Tom Clancy's Rainbow Six Vegas |
v1.12.3 |
2023-07-09 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Jump to invalid address: 02cd3610 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Branch in Jump delay slot at 08cdf7c8 in block starting at 08cdf7c8 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Jump to invalid address: 02cd3360 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
WriteToHardware: Invalid address 0000056c near PC 08c4b7b8 LR 08c4b60c |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Branch in RSZeroComp delay slot at 09a01ec0 in block starting at 09a01ea8 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
MIPSCompileOp: Invalid instruction 00008fff |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Jump to invalid address: 06874d40 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2023-06-18 |
Branch in Jump delay slot at 09a01eb0 in block starting at 09a01ea8 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2024-03-01 |
Jump to invalid address: 068571f0 |
Tom Clancy's Rainbow Six Vegas |
v1.15.4 |
2024-03-01 |
Jump to invalid address: 03361860 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-05-18 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.4.2-425-g7a7ccee5e |
2023-04-01 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.9.3-80-g73bf6098e |
2023-03-26 |
__KernelStopThread: thread 312 does not exist |
Tom Clancy's Rainbow Six Vegas |
v1.14.2 |
2023-03-25 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-19 |
sceUtilityMsgDialogInitStart: invalid status |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-19 |
__KernelStopThread: thread 376 does not exist (helper deleted) |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02d03950 PC 09ffa7e0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e08760 PC 09ffa7d0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 04a64ec0 PC 09ffa7c0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02cff560 PC 09ffa7b0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02d3f460 PC 09ffa528 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa524 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 07feb880 PC 09ffa524 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa520 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02d3f7e0 PC 09ffa520 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa51c in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e09250 PC 09ffa51c LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0534ae00 PC 09ffa514 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa510 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e0ccf0 PC 09ffa510 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0534ae00 PC 09ffa504 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa500 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 07fea680 PC 09ffa500 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03d00000 PC 09ffa4e8 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4e4 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e0ccf0 PC 09ffa4e4 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4e0 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02d13180 PC 09ffa4e0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 07fe94c0 PC 09ffa4d8 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4d4 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0534ae00 PC 09ffa4d4 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4d0 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e09c60 PC 09ffa4d0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4cc in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e0d1c0 PC 09ffa4cc LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4c8 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 020100c0 PC 09ffa4c8 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4c4 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0534ae00 PC 09ffa4c4 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4c0 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0534c3b0 PC 09ffa4c0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03d00000 PC 09ffa4b8 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4b4 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02e0a280 PC 09ffa4b4 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4b0 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03255fd0 PC 09ffa4b0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4ac in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02034be0 PC 09ffa4ac LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4a8 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03d00000 PC 09ffa4a8 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4a4 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 07feb880 PC 09ffa4a4 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa4a0 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03ce7340 PC 09ffa4a0 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 07fe94c0 PC 09ffa498 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03c36bf0 PC 09ffa490 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa48c in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02034a40 PC 09ffa48c LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
MIPSCompileOp: Invalid instruction 00000001 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 02048e40 PC 09ffa47c LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa478 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 033c0000 PC 09ffa478 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 09ffa474 in block starting at 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 033c0000 PC 09ffa474 LR 09ffa474 |
Tom Clancy's Rainbow Six Vegas |
v1.11.3 |
2023-03-05 |
WriteToHardware: Invalid address 0000056c near PC 08c4b910 LR 08c4b5ac |