Recent logs - FINAL FANTASY II

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Game title Version Latest Report Message
FINAL FANTASY II v1.9.0 2024-07-03 Unknown GetPointer 00000000 PC 0883bf08 LR 0883bf08
FINAL FANTASY II v1.9.3 2023-11-13 sceDmacMemcpy(dest=08dda600, src=09badc80, size=8192): overlapping read
FINAL FANTASY II v1.13.2-2494-g6a6ec80f6 2023-10-01 UI scissor out of bounds in GamePauseScreen: 2245,20-300,1329 / 960,544
FINAL FANTASY II v1.13.2-2494-g6a6ec80f6 2023-10-01 UI scissor out of bounds in GamePauseScreen: 0,20-2235,1329 / 960,544
FINAL FANTASY II v1.9.3-80-g73bf6098e 2023-09-12 __KernelStopThread: thread 338 does not exist
FINAL FANTASY II v1.9.3-80-g73bf6098e 2023-09-09 __KernelStopThread: thread 1263 does not exist
FINAL FANTASY II v1.11.3-1233-g9de942087 2023-08-30 Failed to read valid video stream data from header
FINAL FANTASY II v1.5.4-998-g08f26439c 2023-05-12 80630006=sceAtracSetDataAndGetID(09abcb80, 00041cd4): invalid RIFF header
FINAL FANTASY II v1.15.4 2023-10-16 Branch in branch delay slot at 08892b6c with different target
FINAL FANTASY II v1.11.3 2022-02-09 Error in shader program link: info: Vertex shader(s) failed to link, fragment shader(s) failed to link. Vertex link error: INVALID_OPERATION. unexpected error. fragment link error: INVALID_OPERATION. unexpected error. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 460 #extension GL_EXT_gpu_shader4 : enable // Radeon RX 580 Series - GLSL 460 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 460 #extension GL_EXT_gpu_shader4 : enable // Radeon RX 580 Series - GLSL 460 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
FINAL FANTASY II v1.11.3 2022-02-09 Error in shader compilation: info: Fragment shader failed to compile with the following errors: 00000000:00000000 #version 460 #extension GL_EXT_gpu_shader4 : enable // Radeon RX 580 Series - GLSL 460 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
FINAL FANTASY II v1.11.3 2022-02-09 Error in shader compilation: info: Fragment shader failed to compile with the following errors: draw2d #version 460 #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
FINAL FANTASY II v1.11.3 2022-02-09 Texture cache ran out of GPU memory; switching to low memory mode
FINAL FANTASY II v1.12.3 2021-12-16 sceDmacMemcpy(dest=08e20600, src=09c01080, size=8192): overlapping read
FINAL FANTASY II v1.11.3 2021-09-12 sceDmacMemcpy(dest=08ea8680, src=08e68640, size=8192): overlapping read
FINAL FANTASY II v1.11.3 2021-09-02 sceDmacMemcpy(dest=08df4600, src=09bb7640, size=8192): overlapping read
FINAL FANTASY II v1.11.3 2021-08-24 sceDmacMemcpy(dest=0418f600, src=08f5a870, size=16384): overlapping read
FINAL FANTASY II v1.11.3 2021-08-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
FINAL FANTASY II v1.11.3 2021-08-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
FINAL FANTASY II v1.11.3 2021-08-12 Unknown GetPointer 00000000 PC 0882c8cc LR 08856cdc
FINAL FANTASY II v1.5.4-987-g30c3fd63e 2021-06-28 scePsmfPlayerCreate(08ed69c0, 08ed69c4): buffer too small 00003000
FINAL FANTASY II v1.9.0 2021-05-27 Unknown GetPointer 00000000 PC 0883f8c0 LR 0883f8c0
FINAL FANTASY II v1.11.2 2021-03-11 sceDmacMemcpy(dest=08e1a600, src=09bfb080, size=8192): overlapping read
FINAL FANTASY II v1.10.3 2021-02-21 sceDmacMemcpy(dest=04181000, src=0920bf90, size=4096): overlapping read
FINAL FANTASY II v1.10.3 2020-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
FINAL FANTASY II v1.10.3 2020-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
FINAL FANTASY II v1.9.4 2021-08-24 sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read
FINAL FANTASY II v1.9.4 2022-01-09 sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read
FINAL FANTASY II v1.9.4 2019-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
FINAL FANTASY II v1.9.4 2024-08-03 Unknown GetPointer 00000000 PC 0880e4bc LR 0880e4bc
FINAL FANTASY II v1.6.3-492-g9fddfff66 2019-09-01 GL ran out of GPU memory; switching to low memory mode
FINAL FANTASY II v1.9.3 2022-11-01 sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read
FINAL FANTASY II v1.9.4 2024-10-29 sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read
FINAL FANTASY II v1.9.4 2024-11-01 sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read
FINAL FANTASY II v1.4.2 2021-08-12 Unknown GetPointer 00000000 PC 08856cc4 LR 08856cdc
FINAL FANTASY II v1.4.2 2017-08-28 80630006=sceAtracSetDataAndGetID(09a62300, 00093494): invalid RIFF header
FINAL FANTASY II v1.3 2017-10-28 sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read
FINAL FANTASY II v1.4.2-425-g7a7ccee5e 2022-05-11 sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read
FINAL FANTASY II v1.9.4 2024-05-30 Branch in RSRTComp delay slot at 08892b6c in block starting at 08892b64
FINAL FANTASY II v1.1.0 2017-05-06 sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read
FINAL FANTASY II v1.0.1-432-g42bcea7 2015-06-14 sceDmacMemcpy(dest=04197e00, src=08f0cfc0, size=8192): overlapping read
FINAL FANTASY II v1.7.5 2024-06-22 Render to texture with incompatible formats 5 != 3 at 00088000
FINAL FANTASY II v1.7.5 2024-06-20 Render to texture with incompatible formats 5 != 3 at 00000000
FINAL FANTASY II v1.9.4 2024-10-12 Render to texture with incompatible formats 5 != 3 at 04000000
FINAL FANTASY II v1.9.4 2024-10-08 Render to texture with incompatible formats 5 != 3 at 04088000
FINAL FANTASY II v1.9.4 2024-10-12 4 and 8-bit CLUT format not supported for framebuffers
FINAL FANTASY II v1.6.3-21-g5f57ecb 2024-04-15 Loading module scePsmf_library with version 0101, devkit 03000310
FINAL FANTASY II v1.6.3-21-g5f57ecb 2024-04-15 Loading module scePsmfP_library with version 0101, devkit 03000310
FINAL FANTASY II v1.4.2-425-g7a7ccee5e 2023-04-27 sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read
FINAL FANTASY II v1.4.2-425-g7a7ccee5e 2023-06-22 sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read