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				| Game title | Version | Latest Report | Message | 
			
				| FINAL FANTASY II | v1.11.3 | 2025-09-20 | avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-03-05 | Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
 / fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
} | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-03-05 | Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
 / fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
} | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-03-06 | Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
 / fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(p.rgb + t.rgb, p.a);
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
} | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-03-06 | Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
 / fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(p.rgb + t.rgb, p.a);
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj * vec4(position.xyz, 1.0);
} | 
				| FINAL FANTASY II | v1.17.1 | 2024-11-26 | Can't draw: No current render step. Step count: 0 | 
				| FINAL FANTASY II | v1.9.0 | 2024-07-03 | Unknown GetPointer 00000000 PC 0883bf08 LR 0883bf08 | 
				| FINAL FANTASY II | v1.9.3 | 2023-11-13 | sceDmacMemcpy(dest=08dda600, src=09badc80, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.13.2-2494-g6a6ec80f6 | 2023-10-01 | UI scissor out of bounds in GamePauseScreen: 2245,20-300,1329 / 960,544 | 
				| FINAL FANTASY II | v1.13.2-2494-g6a6ec80f6 | 2023-10-01 | UI scissor out of bounds in GamePauseScreen: 0,20-2235,1329 / 960,544 | 
				| FINAL FANTASY II | v1.9.3-80-g73bf6098e | 2023-09-12 | __KernelStopThread: thread 338 does not exist | 
				| FINAL FANTASY II | v1.9.3-80-g73bf6098e | 2023-09-09 | __KernelStopThread: thread 1263 does not exist | 
				| FINAL FANTASY II | v1.11.3-1233-g9de942087 | 2023-08-30 | Failed to read valid video stream data from header | 
				| FINAL FANTASY II | v1.5.4-998-g08f26439c | 2023-05-12 | 80630006=sceAtracSetDataAndGetID(09abcb80, 00041cd4): invalid RIFF header | 
				| FINAL FANTASY II | v1.15.4 | 2023-10-16 | Branch in branch delay slot at 08892b6c with different target | 
				| FINAL FANTASY II | v1.11.3 | 2022-02-09 | Error in shader program link: info: Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
unexpected error.
fragment link error: INVALID_OPERATION.
unexpected error.
fs: 00000000:00000022 Tex TexAlpha TFuncMod 
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
 in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}
vs: 00000000:00000012 THR Tex 
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
} | 
				| FINAL FANTASY II | v1.11.3 | 2022-02-09 | Error in shader compilation: info: Fragment shader failed to compile with the following errors:
00000000:00000000 
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
 in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
} | 
				| FINAL FANTASY II | v1.11.3 | 2022-02-09 | Error in shader compilation: info: Fragment shader failed to compile with the following errors:
draw2d
#version 460
#ifdef GL_ES
precision mediump float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
	gl_FragColor = texture2D(sampler0, v_texcoord0);
} | 
				| FINAL FANTASY II | v1.11.3 | 2022-02-09 | Texture cache ran out of GPU memory; switching to low memory mode | 
				| FINAL FANTASY II | v1.12.3 | 2021-12-16 | sceDmacMemcpy(dest=08e20600, src=09c01080, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.11.3 | 2021-09-12 | sceDmacMemcpy(dest=08ea8680, src=08e68640, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.11.3 | 2021-09-02 | sceDmacMemcpy(dest=08df4600, src=09bb7640, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.11.3 | 2021-08-24 | sceDmacMemcpy(dest=0418f600, src=08f5a870, size=16384): overlapping read | 
				| FINAL FANTASY II | v1.11.3 | 2021-08-12 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 | 
				| FINAL FANTASY II | v1.11.3 | 2021-08-12 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 | 
				| FINAL FANTASY II | v1.11.3 | 2021-08-12 | Unknown GetPointer 00000000 PC 0882c8cc LR 08856cdc | 
				| FINAL FANTASY II | v1.5.4-987-g30c3fd63e | 2021-06-28 | scePsmfPlayerCreate(08ed69c0, 08ed69c4): buffer too small 00003000 | 
				| FINAL FANTASY II | v1.9.0 | 2021-05-27 | Unknown GetPointer 00000000 PC 0883f8c0 LR 0883f8c0 | 
				| FINAL FANTASY II | v1.11.2 | 2021-03-11 | sceDmacMemcpy(dest=08e1a600, src=09bfb080, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.10.3 | 2021-02-21 | sceDmacMemcpy(dest=04181000, src=0920bf90, size=4096): overlapping read | 
				| FINAL FANTASY II | v1.10.3 | 2020-08-24 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 | 
				| FINAL FANTASY II | v1.10.3 | 2020-08-24 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1 | 
				| FINAL FANTASY II | v1.9.4 | 2025-02-16 | sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.9.4 | 2022-01-09 | sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.9.4 | 2019-11-22 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 | 
				| FINAL FANTASY II | v1.9.4 | 2025-05-09 | Unknown GetPointer 00000000 PC 0880e4bc LR 0880e4bc | 
				| FINAL FANTASY II | v1.6.3-492-g9fddfff66 | 2019-09-01 | GL ran out of GPU memory; switching to low memory mode | 
				| FINAL FANTASY II | v1.9.3 | 2022-11-01 | sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.9.4 | 2025-09-24 | sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.9.4 | 2025-09-25 | sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.4.2 | 2021-08-12 | Unknown GetPointer 00000000 PC 08856cc4 LR 08856cdc | 
				| FINAL FANTASY II | v1.4.2 | 2017-08-28 | 80630006=sceAtracSetDataAndGetID(09a62300, 00093494): invalid RIFF header | 
				| FINAL FANTASY II | v1.3 | 2017-10-28 | sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2022-05-11 | sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.9.4 | 2024-05-30 | Branch in RSRTComp delay slot at 08892b6c in block starting at 08892b64 | 
				| FINAL FANTASY II | v1.1.0 | 2017-05-06 | sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.0.1-432-g42bcea7 | 2015-06-14 | sceDmacMemcpy(dest=04197e00, src=08f0cfc0, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.7.5 | 2025-02-21 | Render to texture with incompatible formats 5 != 3 at 00088000 | 
				| FINAL FANTASY II | v1.7.5 | 2025-10-09 | Render to texture with incompatible formats 5 != 3 at 00000000 | 
				| FINAL FANTASY II | v1.9.4 | 2025-09-25 | Render to texture with incompatible formats 5 != 3 at 04000000 | 
				| FINAL FANTASY II | v1.9.4 | 2025-05-02 | Render to texture with incompatible formats 5 != 3 at 04088000 | 
				| FINAL FANTASY II | v1.9.4 | 2025-10-09 | 4 and 8-bit CLUT format not supported for framebuffers | 
				| FINAL FANTASY II | v1.6.3-21-g5f57ecb | 2025-10-15 | Loading module scePsmf_library with version 0101, devkit 03000310 | 
				| FINAL FANTASY II | v1.6.3-21-g5f57ecb | 2025-10-15 | Loading module scePsmfP_library with version 0101, devkit 03000310 | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-01-23 | sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read | 
				| FINAL FANTASY II | v1.4.2-425-g7a7ccee5e | 2025-01-25 | sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read |