To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
FINAL FANTASY II |
v1.9.0 |
2024-07-03 |
Unknown GetPointer 00000000 PC 0883bf08 LR 0883bf08 |
FINAL FANTASY II |
v1.9.3 |
2023-11-13 |
sceDmacMemcpy(dest=08dda600, src=09badc80, size=8192): overlapping read |
FINAL FANTASY II |
v1.13.2-2494-g6a6ec80f6 |
2023-10-01 |
UI scissor out of bounds in GamePauseScreen: 2245,20-300,1329 / 960,544 |
FINAL FANTASY II |
v1.13.2-2494-g6a6ec80f6 |
2023-10-01 |
UI scissor out of bounds in GamePauseScreen: 0,20-2235,1329 / 960,544 |
FINAL FANTASY II |
v1.9.3-80-g73bf6098e |
2023-09-12 |
__KernelStopThread: thread 338 does not exist |
FINAL FANTASY II |
v1.9.3-80-g73bf6098e |
2023-09-09 |
__KernelStopThread: thread 1263 does not exist |
FINAL FANTASY II |
v1.11.3-1233-g9de942087 |
2023-08-30 |
Failed to read valid video stream data from header |
FINAL FANTASY II |
v1.5.4-998-g08f26439c |
2023-05-12 |
80630006=sceAtracSetDataAndGetID(09abcb80, 00041cd4): invalid RIFF header |
FINAL FANTASY II |
v1.15.4 |
2023-10-16 |
Branch in branch delay slot at 08892b6c with different target |
FINAL FANTASY II |
v1.11.3 |
2022-02-09 |
Error in shader program link: info: Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
unexpected error.
fragment link error: INVALID_OPERATION.
unexpected error.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
FINAL FANTASY II |
v1.11.3 |
2022-02-09 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
00000000:00000000
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Radeon RX 580 Series - GLSL 460
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
|
FINAL FANTASY II |
v1.11.3 |
2022-02-09 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
draw2d
#version 460
#ifdef GL_ES
precision mediump float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
gl_FragColor = texture2D(sampler0, v_texcoord0);
}
|
FINAL FANTASY II |
v1.11.3 |
2022-02-09 |
Texture cache ran out of GPU memory; switching to low memory mode |
FINAL FANTASY II |
v1.12.3 |
2021-12-16 |
sceDmacMemcpy(dest=08e20600, src=09c01080, size=8192): overlapping read |
FINAL FANTASY II |
v1.11.3 |
2021-09-12 |
sceDmacMemcpy(dest=08ea8680, src=08e68640, size=8192): overlapping read |
FINAL FANTASY II |
v1.11.3 |
2021-09-02 |
sceDmacMemcpy(dest=08df4600, src=09bb7640, size=8192): overlapping read |
FINAL FANTASY II |
v1.11.3 |
2021-08-24 |
sceDmacMemcpy(dest=0418f600, src=08f5a870, size=16384): overlapping read |
FINAL FANTASY II |
v1.11.3 |
2021-08-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
FINAL FANTASY II |
v1.11.3 |
2021-08-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
FINAL FANTASY II |
v1.11.3 |
2021-08-12 |
Unknown GetPointer 00000000 PC 0882c8cc LR 08856cdc |
FINAL FANTASY II |
v1.5.4-987-g30c3fd63e |
2021-06-28 |
scePsmfPlayerCreate(08ed69c0, 08ed69c4): buffer too small 00003000 |
FINAL FANTASY II |
v1.9.0 |
2021-05-27 |
Unknown GetPointer 00000000 PC 0883f8c0 LR 0883f8c0 |
FINAL FANTASY II |
v1.11.2 |
2021-03-11 |
sceDmacMemcpy(dest=08e1a600, src=09bfb080, size=8192): overlapping read |
FINAL FANTASY II |
v1.10.3 |
2021-02-21 |
sceDmacMemcpy(dest=04181000, src=0920bf90, size=4096): overlapping read |
FINAL FANTASY II |
v1.10.3 |
2020-08-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
FINAL FANTASY II |
v1.10.3 |
2020-08-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1 |
FINAL FANTASY II |
v1.9.4 |
2021-08-24 |
sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read |
FINAL FANTASY II |
v1.9.4 |
2022-01-09 |
sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read |
FINAL FANTASY II |
v1.9.4 |
2019-11-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
FINAL FANTASY II |
v1.9.4 |
2024-08-03 |
Unknown GetPointer 00000000 PC 0880e4bc LR 0880e4bc |
FINAL FANTASY II |
v1.6.3-492-g9fddfff66 |
2019-09-01 |
GL ran out of GPU memory; switching to low memory mode |
FINAL FANTASY II |
v1.9.3 |
2022-11-01 |
sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read |
FINAL FANTASY II |
v1.9.4 |
2024-10-29 |
sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read |
FINAL FANTASY II |
v1.9.4 |
2024-11-01 |
sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read |
FINAL FANTASY II |
v1.4.2 |
2021-08-12 |
Unknown GetPointer 00000000 PC 08856cc4 LR 08856cdc |
FINAL FANTASY II |
v1.4.2 |
2017-08-28 |
80630006=sceAtracSetDataAndGetID(09a62300, 00093494): invalid RIFF header |
FINAL FANTASY II |
v1.3 |
2017-10-28 |
sceDmacMemcpy(dest=08de0600, src=09bb3c80, size=8192): overlapping read |
FINAL FANTASY II |
v1.4.2-425-g7a7ccee5e |
2022-05-11 |
sceDmacMemcpy(dest=08e96680, src=08e56640, size=8192): overlapping read |
FINAL FANTASY II |
v1.9.4 |
2024-05-30 |
Branch in RSRTComp delay slot at 08892b6c in block starting at 08892b64 |
FINAL FANTASY II |
v1.1.0 |
2017-05-06 |
sceDmacMemcpy(dest=08dde600, src=09bb1c00, size=8192): overlapping read |
FINAL FANTASY II |
v1.0.1-432-g42bcea7 |
2015-06-14 |
sceDmacMemcpy(dest=04197e00, src=08f0cfc0, size=8192): overlapping read |
FINAL FANTASY II |
v1.7.5 |
2024-06-22 |
Render to texture with incompatible formats 5 != 3 at 00088000 |
FINAL FANTASY II |
v1.7.5 |
2024-06-20 |
Render to texture with incompatible formats 5 != 3 at 00000000 |
FINAL FANTASY II |
v1.9.4 |
2024-10-12 |
Render to texture with incompatible formats 5 != 3 at 04000000 |
FINAL FANTASY II |
v1.9.4 |
2024-10-08 |
Render to texture with incompatible formats 5 != 3 at 04088000 |
FINAL FANTASY II |
v1.9.4 |
2024-10-12 |
4 and 8-bit CLUT format not supported for framebuffers |
FINAL FANTASY II |
v1.6.3-21-g5f57ecb |
2024-04-15 |
Loading module scePsmf_library with version 0101, devkit 03000310 |
FINAL FANTASY II |
v1.6.3-21-g5f57ecb |
2024-04-15 |
Loading module scePsmfP_library with version 0101, devkit 03000310 |
FINAL FANTASY II |
v1.4.2-425-g7a7ccee5e |
2023-04-27 |
sceDmacMemcpy(dest=08dca080, src=08d8f300, size=8192): overlapping read |
FINAL FANTASY II |
v1.4.2-425-g7a7ccee5e |
2023-06-22 |
sceDmacMemcpy(dest=08ea0680, src=08e60640, size=8192): overlapping read |