Recent logs - Medal of Honor Heroes™ 2

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Game title Version Latest Report Message
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 Attempted set for logic op: f
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Medal of Honor Heroes™ 2 v1.11.3-780-g8ac06eed1 2021-06-13 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Medal of Honor Heroes™ 2 v1.11.3-780-g8ac06eed1 2021-06-13 WriteToHardware: Invalid address 00002168 near PC 08a2674c LR 08a2674c
Medal of Honor Heroes™ 2 v1.11.3 2021-06-05 __KernelStopThread: thread 1679 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-06-04 __KernelStopThread: thread 872 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00010000:0020d002 Tex Fog TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:0020d002 Tex Fog TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:00a0d002 Tex Fog 2x TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Error in shader program link: info: Fragment varying v_texcoord does not match any vertex varying fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 300 es // Adreno (TM) 540 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b3c HWX C T N Fog Tex Cull #version 300 es // Adreno (TM) 540 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Medal of Honor Heroes™ 2 v1.11.3 2021-05-29 __KernelStopThread: thread 1340 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-29 __KernelStopThread: thread 558 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-23 __KernelStopThread: thread 864 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-22 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-05-22 __KernelStopThread: thread 446 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Medal of Honor Heroes™ 2 v1.11.3 2021-05-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-05-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-05-15 __KernelStopThread: thread 464 does not exist
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957d6c LR 0893b484
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e54 LR 0894f440
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e54 LR 0894f424
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e4c LR 0894f424
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e54 LR 0894f408
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e4c LR 0894f408
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e44 LR 0894f408
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e54 LR 08952d7c
Medal of Honor Heroes™ 2 v1.10.2 2021-05-14 Jump to invalid address: 00000000 PC 08957e4c LR 08952d7c
Medal of Honor Heroes™ 2 v1.11.3 2021-05-08 __KernelStopThread: thread 459 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-06 __KernelStopThread: thread 1778 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-06 __KernelStopThread: thread 483 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-23 __KernelStopThread: thread 448 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-04-29 __KernelStopThread: thread 1725 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Medal of Honor Heroes™ 2 v1.10.3 2021-04-19 Unknown syscall in known module 'sceNp': 0x4b5c71c8
Medal of Honor Heroes™ 2 v1.11.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-04-09 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 Crazy varData address 01011006, skipping rest of module
Medal of Honor Heroes™ 2 v1.11.3 2021-04-07 __KernelStopThread: thread 1227 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-04-04 WriteToHardware: Invalid address 000004c4 near PC 0888d798 LR 08899108
Medal of Honor Heroes™ 2 v1.11.3 2021-06-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Medal of Honor Heroes™ 2 v1.11.3 2021-03-26 __KernelStopThread: thread 1052 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-05-11 __KernelStopThread: thread 443 does not exist
Medal of Honor Heroes™ 2 v1.11.3 2021-03-17 Unknown GetPointer 2986112c PC 0881c430 LR 0881c440
Medal of Honor Heroes™ 2 v1.11.3 2021-05-31 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Medal of Honor Heroes™ 2 v1.11.3 2021-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-03-11 Unknown GetPointer 00000000 PC 0883bd74 LR 08000020
Medal of Honor Heroes™ 2 v1.11.3 2021-03-04 Unknown GetPointer 7c3be018 PC 08c996b0 LR 08c9a040
Medal of Honor Heroes™ 2 v1.11.3 2021-03-04 Unknown GetPointer 7c2fe018 PC 08c996b0 LR 08c9a040
Medal of Honor Heroes™ 2 v1.11.3 2021-06-12 80630006=sceAtracSetDataAndGetID(08de4bc0, 00001800): invalid RIFF header
Medal of Honor Heroes™ 2 v1.11.2 2021-02-23 Unknown GetPointer 90c10018 PC 08c996b0 LR 08c9a040
Medal of Honor Heroes™ 2 v1.11.2 2021-02-21 WriteToHardware: Invalid address 000004c4 near PC 08000000 LR 08000000
Medal of Honor Heroes™ 2 v1.11.3 2021-04-30 WriteToHardware: Invalid address 000004c4 near PC 08a2674c LR 08a2674c
Medal of Honor Heroes™ 2 v1.11.2 2021-02-21 00000000=sceDisplaySetHoldMode(00000001): unsupported
Medal of Honor Heroes™ 2 v1.11.3 2021-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.10.3 2021-02-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.10.3 2021-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=00038800, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.2 2021-03-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Medal of Honor Heroes™ 2 v1.11.3 2021-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0xa01443aa
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x75dacb57
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x66c64821
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x58251346
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x506c318d
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x4e851b10
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNpService': 0x174d0d24
Medal of Honor Heroes™ 2 v1.10.3 2021-04-19 Unknown syscall in known module 'sceNp': 0xbb069a87
Medal of Honor Heroes™ 2 v1.10.3 2021-01-27 Unknown syscall in known module 'sceNp': 0xa0be3c4b
Medal of Honor Heroes™ 2 v1.10.3 2021-01-26 Render to area containing texture at 040cc000 +0x64
Medal of Honor Heroes™ 2 v1.10.3 2021-01-26 Could not setup streams, unexpected stream count: 46230
Medal of Honor Heroes™ 2 v1.10.3 2021-01-26 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Medal of Honor Heroes™ 2 v1.10.3 2021-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.10.3 2021-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Medal of Honor Heroes™ 2 v1.10.3 2021-01-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
Medal of Honor Heroes™ 2 v1.10.3 2021-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.10.3 2021-01-15 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Medal of Honor Heroes™ 2 v1.10.3 2021-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.10.3 2021-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-05-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2