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Game title Version Latest Report Message
DiRT™ 2™ v1.12.3 2022-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=2
DiRT™ 2™ v1.12.3 2022-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=1
DiRT™ 2™ v1.12.3 2022-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
DiRT™ 2™ v1.12.3 2022-03-09 Error in shader program link: info: Fragment info ------------- 0(18) : error C7011: implicit cast from "int" to "uint" fs: reinterpret_fs #version 420 // GeForce GT 610/PCIe/SSE2 - GLSL 420 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in highp vec2 v_texcoord; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 val = texture(tex, v_texcoord.xy); uint color = uint(val.r * 31.99) | (uint(val.g * 63.99) << 5u) | (uint(val.b * 31.99) << 11u); vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); fragColor0 = outColor; } vs: reinterpret_vs #version 420 // GeForce GT 610/PCIe/SSE2 - GLSL 420 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) out highp vec2 v_texcoord; // TEXCOORD0 (0) void main() { float x = -1.0 + float((gl_VertexIndex & 1) << 2); float y = -1.0 + float((gl_VertexIndex & 2) << 1); v_texcoord = (vec2(x, y) + vec2(1.0, 1.0)) * 0.5; y *= 1.0; gl_Position = vec4(x, y, 0.0, 1.0); }
DiRT™ 2™ v1.12.3 2021-12-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
DiRT™ 2™ v1.12.3 2021-12-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DiRT™ 2™ v1.12.3 2021-11-06 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(16.163, 23.351, 8.4772); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); vec4 df(vec4 A, vec4 B) { return abs(A-B); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); } void main(){ bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up; bvec4 nc; // new_color bvec4 fx, fx_left, fx_up; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz; vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz; vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz; vec3 E = texture2D(sampler0, TexCoord_0 ).xyz; vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz; vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz; vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz; vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz; vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz; vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz; vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz; vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz; vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz; vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz; vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz; vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz; vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz; vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz; vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz; vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz; vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw)); vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw)); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E,rgbw)); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec
DiRT™ 2™ v1.12.3 2021-12-15 800200d2=scePsmfPlayerSetPsmf(089c1344, disc0:/PSP_GAME/USRDIR/MOVIES/SUMO.PMF): too many streams in PSMF video, bogus data
DiRT™ 2™ v1.12.3 2021-12-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ba010000), bad data
DiRT™ 2™ v1.12.3 2022-01-19 Error in shader compilation: info: ERROR: 0:31: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:32: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:34: 'unpackUnorm4x8' : can't redefine/overload built-in functions! ERROR: 3 compilation errors. No code generated. 00040000:00000002 Tex WriteMask TFuncMod #version 300 es // Adreno (TM) 308 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8(v32); }
DiRT™ 2™ v1.12.3 2022-01-19 Error in shader compilation: info: ERROR: 0:32: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:33: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:35: 'unpackUnorm4x8' : can't redefine/overload built-in functions! ERROR: 3 compilation errors. No code generated. 00040000:80000002 Tex WriteMask TFuncMod #version 300 es // Adreno (TM) 308 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; fragColor0.rgb = splat3(1.0) - fragColor0.rgb; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8(v32); }
DiRT™ 2™ v1.12.3 2022-01-19 Error in shader compilation: info: ERROR: 0:32: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:33: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:35: 'unpackUnorm4x8' : can't redefine/overload built-in functions! ERROR: 3 compilation errors. No code generated. 00040000:00800002 Tex 2x WriteMask TFuncMod #version 300 es // Adreno (TM) 308 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8(v32); }
DiRT™ 2™ v1.11.3-1203-g2735b09eb 2021-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b08, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.11.3 2021-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
DiRT™ 2™ v1.11.3 2021-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
DiRT™ 2™ v1.11.3 2021-05-13 Error in shader compilation: info: ERROR: 0:14: 'packUnorm4x8' : built-in redefinition is not allowed ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:18: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:14: 'unpackUnorm4x8' : built-in redefinition is not allowed ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) 00040000:00800002 Tex 2x WriteMask TFuncMod #version 300 es // Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_
DiRT™ 2™ v1.12.3 2021-12-29 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/68d42328, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/5f457515, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/7491c438, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/28240568, already implemented in HLE.
DiRT™ 2™ v1.10.3 2021-03-14 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
DiRT™ 2™ v1.11.1 2021-02-26 Video out requested, not supported: mode=0 size=0,0
DiRT™ 2™ v1.11.1 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.11.1 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.12.3 2022-06-28 UNTESTED sceNetAdhocPollSocket(09ff7574, 1, 0, 1) at 088d1b10
DiRT™ 2™ v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.10.3 2021-01-23 Rendering to framebuffer offset: 04000000 +256x0
DiRT™ 2™ v1.10.3 2021-01-23 Render to texture with different formats 3 != 0
DiRT™ 2™ v1.10.3 2021-01-23 Render to texture with different strides 512 != 1024
DiRT™ 2™ v1.10.3 2020-12-26 80630006=sceAtracSetDataAndGetID(08bc2000, 00020000): invalid RIFF header
DiRT™ 2™ v1.9.4 2021-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.10.3 2020-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
DiRT™ 2™ v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.10.3 2021-01-29 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
DiRT™ 2™ v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
DiRT™ 2™ v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.10.3 2020-10-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.10.3 2020-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
DiRT™ 2™ v1.10.3 2020-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.10.3 2020-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1
DiRT™ 2™ v1.10.3 2020-08-29 A save request is already running, not starting a new one
DiRT™ 2™ v1.9.4 2020-05-14 scePsmfPlayerStart(089c1344, 08a4507c, 0): unable to change video stream to 0
DiRT™ 2™ v1.9.4 2020-05-14 scePsmfPlayerSetPsmf*: unexpected streamID 0
DiRT™ 2™ v1.9.4 2021-02-15 Unknown GetPointer 00000000 PC 0885a104 LR 08000030
DiRT™ 2™ v1.8.0 2022-04-13 Unknown GetPointer 00000000 PC 08916d60 LR 08916d60
DiRT™ 2™ v1.8.0 2019-04-08 Savedata version requested: 3
DiRT™ 2™ v1.9.4 2022-06-28 UNIMPL sceUtilityGameSharingInitStart(08bba238)
DiRT™ 2™ v1.8.0 2019-08-07 Texture cache ran out of GPU memory; switching to low memory mode
DiRT™ 2™ v1.9.4 2022-04-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
DiRT™ 2™ v1.9.4 2020-10-14 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
DiRT™ 2™ v1.9.4 2022-06-28 Unsupported AND logic op: 2
DiRT™ 2™ v1.9.4 2022-06-28 Attempted invert for logic op: 8
DiRT™ 2™ v1.9.4 2022-04-08 Render to texture with different strides 128 != 64
DiRT™ 2™ v1.9.4 2021-11-26 Render to texture with different strides 64 != 128
DiRT™ 2™ v1.9.3-603-ge8d6a605e 2022-02-03 Unsupported RGB mask: r=ff g=ff b=0f
DiRT™ 2™ v1.5.1 2021-02-08 Loading module scePsmfP_library with version 0101, devkit 05000010
DiRT™ 2™ v1.4.2 2021-02-08 Loading module scePsmf_library with version 0101, devkit 05000010
DiRT™ 2™ v1.9.4 2022-07-02 Render to texture with different formats 2 != 0
DiRT™ 2™ v1.9.4 2022-04-08 Render to texture with different formats 1 != 2
DiRT™ 2™ v1.9.4 2022-07-02 RET: Stack empty!