Recent logs - LEGO® Indiana Jones™ 2

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Game title Version Latest Report Message
LEGO® Indiana Jones™ 2 v1.10.3 2020-11-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
LEGO® Indiana Jones™ 2 v1.10.3 2020-10-13 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
LEGO® Indiana Jones™ 2 v1.10.3 2020-10-13 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
LEGO® Indiana Jones™ 2 v1.10.3-765-g99054b59b 2020-09-25 __KernelStopThread: thread 291 does not exist
LEGO® Indiana Jones™ 2 v1.10.3-751-ge95570972 2020-09-23 __KernelStopThread: thread 2541 does not exist
LEGO® Indiana Jones™ 2 v1.7.5 2020-09-22 Failed decrypting the PRX (ret = -1, size = 3282201, psp_size = 3282544)!
LEGO® Indiana Jones™ 2 v1.10.3-686-g68735b4e5 2020-09-15 __KernelStopThread: thread 294 does not exist
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Crazy varData address 01011006, skipping rest of module
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0xbe22eea3
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0xa670d3a3
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0xa01443aa
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x90e4db6a
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x78802d5f
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x66c64821
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x58251346
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x5494274b
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x506c318d
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x4e851b10
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x1da3e950
LEGO® Indiana Jones™ 2 v1.9.0 2020-09-05 Unknown syscall in known module 'sceNpService': 0x168b8de5
LEGO® Indiana Jones™ 2 v1.9.4 2020-08-24 Rendering to framebuffer offset: 04162000 +256x0
LEGO® Indiana Jones™ 2 v1.9.4 2020-08-24 Render to area containing texture at 04162000 +256x0
LEGO® Indiana Jones™ 2 v1.10.3 2020-08-20 80630011=sceAtracSetData(0, 08bd1dbc, 00000000): buffer too small
LEGO® Indiana Jones™ 2 v1.10.3 2020-08-06 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
LEGO® Indiana Jones™ 2 v1.10.3 2020-08-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
LEGO® Indiana Jones™ 2 v1.10.2 2020-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
LEGO® Indiana Jones™ 2 v1.10.2 2020-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
LEGO® Indiana Jones™ 2 v1.10.2 2020-07-28 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
LEGO® Indiana Jones™ 2 v1.10.2 2020-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
LEGO® Indiana Jones™ 2 v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
LEGO® Indiana Jones™ 2 v1.9.4 2020-07-24 80630006=sceAtracSetData(0, 09607f80, 00030000): invalid RIFF header
LEGO® Indiana Jones™ 2 v1.9.4 2020-03-15 Unknown GetPointer 00000000 PC 08000000 LR 08000000
LEGO® Indiana Jones™ 2 v1.9.3-80-g73bf6098e 2020-02-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
LEGO® Indiana Jones™ 2 v1.9.4 2019-11-22 BlockTransfer: Bad destination transfer address 0d3b4280!
LEGO® Indiana Jones™ 2 v1.9.4 2019-11-22 BlockTransfer: Bad destination transfer address 0d3b2e80!
LEGO® Indiana Jones™ 2 v1.9.4 2019-11-22 BlockTransfer: Bad destination transfer address 0d3b3e80!
LEGO® Indiana Jones™ 2 v1.9.3-80-g73bf6098e 2019-11-12 __KernelStopThread: thread 4166 does not exist
LEGO® Indiana Jones™ 2 v1.9.4 2020-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
LEGO® Indiana Jones™ 2 v1.9.4 2020-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
LEGO® Indiana Jones™ 2 v1.8.0 2019-08-20 Error in shader compilation: info: (0) : error C3001: no program defined 36 lines, 1 errors. 01010000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Indiana Jones™ 2 v1.8.0 2019-08-20 Error in shader compilation: info: (30) : fatal error C9999: InitSymbolTable -- Current scope dirty 30 lines, 2 errors. 00000000:00020b10 HWX T N Tex UVEnv 0: c:0 t:0 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Indiana Jones™ 2 v1.8.0 2019-08-20 Error in shader compilation: info: (0) : error C3001: no program defined 30 lines, 1 errors. 00000000:00020b10 HWX T N Tex UVEnv 0: c:0 t:0 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Indiana Jones™ 2 v1.8.0 2019-08-20 Error in shader compilation: info: (36) : fatal error C9999: InitSymbolTable -- Current scope dirty 36 lines, 2 errors. 01010000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Indiana Jones™ 2 v1.8.0 2019-07-27 80630006=sceAtracSetData(0, 099a1f00, 00030000): invalid RIFF header
LEGO® Indiana Jones™ 2 v1.9.4 2020-09-22 Unknown GetPointer 00000000 PC 08804108 LR 08000030
LEGO® Indiana Jones™ 2 v1.9.4 2020-10-11 Unknown GetPointer 00000000 PC 08923ed0 LR 08000020
LEGO® Indiana Jones™ 2 v1.9.2 2020-10-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
LEGO® Indiana Jones™ 2 v1.7.2 2018-11-24 80630006=sceAtracSetData(0, 095f71c0, 00030000): invalid RIFF header
LEGO® Indiana Jones™ 2 v1.6.3 2018-11-13 Savedata version requested: 3
LEGO® Indiana Jones™ 2 v1.6.3 2018-06-16 GL ran out of GPU memory; switching to low memory mode
LEGO® Indiana Jones™ 2 v1.9.4 2020-10-24 80630006=sceAtracSetData(0, 093f9e00, 00030000): invalid RIFF header
LEGO® Indiana Jones™ 2 v1.4.2 2017-06-10 Somehow calculated too many writable bytes: 0 + 753672 > 196608
LEGO® Indiana Jones™ 2 v1.9.4 2020-11-25 Video out requested, not supported: mode=0 size=0,0
LEGO® Indiana Jones™ 2 v1.10.3-858-gf0ea81410 2020-10-08 __KernelStopThread: thread 333 does not exist
LEGO® Indiana Jones™ 2 v1.6.3-492-g9fddfff66 2020-11-24 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000