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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2021-10-30 |
3 |
Jump to invalid address: 0388a000 PC 08e2274c LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2021-10-30 |
3 |
Jump to invalid address: 0388a120 PC 08e22748 LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2021-10-30 |
3 |
Jump to invalid address: 0388a120 PC 08e22744 LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2021-10-30 |
3 |
Jump to invalid address: 0388a100 PC 08e22740 LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2021-10-30 |
3 |
Jump to invalid address: 05684360 PC 08e22724 LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-17 |
1 |
WriteToHardware: Invalid address 43ee0977 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2021-08-17 |
1 |
CALL to illegal address 00af6600 - ignoring! data=c04400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2021-08-17 |
1 |
Render to texture with different strides 512 != 1580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2021-11-25 |
2 |
Unknown GE command : 11ff0ff1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-17 |
1 |
WriteToHardware: Invalid address 000a6c78 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-17 |
4 |
WriteToHardware: Invalid address e9ed9c74 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2 |
2021-08-17 |
1 |
WriteToHardware: Invalid address 12f69200 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-17 |
1 |
WriteToHardware: Invalid address 9e117fec near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-17 |
1 |
WriteToHardware: Invalid address 2f4c2f68 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
WriteToHardware: Invalid address c1d02fec near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
WriteToHardware: Invalid address 301f6ce4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
WriteToHardware: Invalid address 9c08facd near PC 040270d8 LR 00002300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
Branch in RSRTComp delay slot at 04027078 in block starting at 0402701c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-16 |
1 |
Unknown GE command : fe3223ef |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
Bad index address 0d7d38cb! |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-26 |
5 |
Unknown GE command : fbd22eac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-16 |
1 |
WriteToHardware: Invalid address 474d6c2c near PC 089c8294 LR 089c8294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-16 |
1 |
WriteToHardware: Invalid address 00000400 near PC 0894db10 LR 0894db10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-16 |
1 |
00000000=sceAtracLowLevelDecode(0, 0a37e3f6, 09fce4b0[00000130], 09fcaa40, 09fce4b4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
WriteToHardware: Invalid address 00001a34 near PC 08820968 LR 0882095c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
WriteToHardware: Invalid address 00001b44 near PC 08a5ab0c LR 08a5ab24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-17 |
9 |
MIPSCompileOp: Invalid instruction b5c00008 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
Branch in RSRTComp delay slot at 09643648 in block starting at 09643648 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
Branch in RSRTComp delay slot at 09643638 in block starting at 09643638 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
Branch in RSRTComp delay slot at 09643630 in block starting at 096435d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-22 |
2 |
WriteToHardware: Invalid address c73645a4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2022-11-14 |
4 |
Branch in RSRTComp delay slot at 0883e498 in block starting at 0883e498 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-15 |
1 |
CALL to illegal address 0a022740 - ignoring! data=9acb60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-15 |
1 |
WriteToHardware: Invalid address 29f161ec near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2021-08-15 |
1 |
Unknown GE command : fa64ff68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-10-11 |
2 |
WriteToHardware: Invalid address 70842a90 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-15 |
1 |
WriteToHardware: Invalid address 9abb5a90 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-08-24 |
4 |
MIPSCompileOp: Invalid instruction 4268b2f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-14 |
1 |
WriteToHardware: Invalid address 65131424 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-14 |
1 |
WriteToHardware: Invalid address d2c10a00 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-14 |
1 |
WriteToHardware: Invalid address d2c13200 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-10 |
4 |
Unknown GE command : fd110011 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-14 |
1 |
JUMP to illegal address 0a14d614 - ignoring! data=a68690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-14 |
1 |
Render to texture with different strides 512 != 788 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-14 |
1 |
Branch in RSRTComp delay slot at 0883e968 in block starting at 0883e968 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-14 |
1 |
WriteToHardware: Invalid address f7e7612c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-14 |
1 |
WriteToHardware: Invalid address ffffe3c0 near PC 0883e340 LR 0883e31c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-09-13 |
2 |
WriteToHardware: Invalid address 8c840618 near PC 088ff908 LR 088ff908 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2023-07-19 |
2 |
WriteToHardware: Invalid address ae7f02bc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-06-18 |
105 |
MIPSCompileOp: Invalid instruction 43680000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-05-29 |
51 |
MIPSCompileOp: Invalid instruction 43710000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-07-15 |
24 |
MIPSCompileOp: Invalid instruction 43760000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-07-15 |
114 |
MIPSCompileOp: Invalid instruction 436d0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 8f1f8660 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
54 |
80420014=__sceSasCoreWithMix(08b65a00, 1380f7c0, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 1380f7c0 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 82548560 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 825d42a0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 302dda34 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address ca177e38 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-13 |
1 |
WriteToHardware: Invalid address 007db800 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
WriteToHardware: Invalid address 000a6a82 near PC 0880bf58 LR 0880cae8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2022-03-05 |
2 |
Jump to invalid address: 0003800c PC 08a66404 LR 0883adb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2022-03-05 |
2 |
Jump to invalid address: 0035f000 PC 08a66400 LR 0883adb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2022-03-05 |
2 |
Jump to invalid address: 0003800c PC 08a663f4 LR 0883adb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
WriteToHardware: Invalid address 6fb34f84 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-23 |
24 |
MIPSCompileOp: Invalid instruction 42eea26a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
WriteToHardware: Invalid address 1f7143e8 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
00000000=sceAtracLowLevelDecode(2, 00006da8, 00006ed8[invalid], 08b5f100, 00006edc[invalid]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2 |
2021-08-12 |
1 |
WriteToHardware: Invalid address b8115954 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
WriteToHardware: Invalid address 17013684 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-12 |
1 |
WriteToHardware: Invalid address 1a9e8ed4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address 11e28b00 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-12 |
2 |
CALL to illegal address 01fb4230 - ignoring! data=dd0031 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address a523a7c0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address deada06f near PC 0883b61c LR 0883b5d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address 0d581d88 near PC 088048b4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address ae768a7c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address 8e3b37ec near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.2 |
2024-07-21 |
7 |
WriteToHardware: Invalid address c721c964 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2022-12-17 |
3 |
WriteToHardware: Invalid address 0d1aa8c8 near PC 088048b4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2021-08-11 |
1 |
JUMP to illegal address 0a14bf8c - ignoring! data=a684c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2021-08-11 |
1 |
WriteToHardware: Invalid address 5af2b860 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-03-25 |
7 |
Unknown GE command : edd00005 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2021-08-10 |
1 |
WriteToHardware: Invalid address deae00ff near PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2021-08-24 |
3 |
Unknown GE command : 34000032 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0), 0);
t = mix(t, t1, fraction.x);
t2 = mix(t2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0), 0);
t = mix(t, t1, fraction.x);
t2 = mix(t2, |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000040 Depal
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000050 Tex TexProjPos
#version 300 es
precision highp float;
in vec4 position;
in vec3 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = texcoord;
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 !=
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|