Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2021-10-30 3 Jump to invalid address: 0388a000 PC 08e2274c LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2021-10-30 3 Jump to invalid address: 0388a120 PC 08e22748 LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2021-10-30 3 Jump to invalid address: 0388a120 PC 08e22744 LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2021-10-30 3 Jump to invalid address: 0388a100 PC 08e22740 LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2021-10-30 3 Jump to invalid address: 05684360 PC 08e22724 LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-17 1 WriteToHardware: Invalid address 43ee0977 near PC 088a48e0 LR 088a48e0
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2021-08-17 1 CALL to illegal address 00af6600 - ignoring! data=c04400
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2021-08-17 1 Render to texture with different strides 512 != 1580
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2021-11-25 2 Unknown GE command : 11ff0ff1
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-17 1 WriteToHardware: Invalid address 000a6c78 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-17 4 WriteToHardware: Invalid address e9ed9c74 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-08-17 1 WriteToHardware: Invalid address 12f69200 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-17 1 WriteToHardware: Invalid address 9e117fec near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-17 1 WriteToHardware: Invalid address 2f4c2f68 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 WriteToHardware: Invalid address c1d02fec near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 WriteToHardware: Invalid address 301f6ce4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 WriteToHardware: Invalid address 9c08facd near PC 040270d8 LR 00002300
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 Branch in RSRTComp delay slot at 04027078 in block starting at 0402701c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-16 1 Unknown GE command : fe3223ef
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 Bad index address 0d7d38cb!
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-26 5 Unknown GE command : fbd22eac
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-16 1 WriteToHardware: Invalid address 474d6c2c near PC 089c8294 LR 089c8294
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-16 1 WriteToHardware: Invalid address 00000400 near PC 0894db10 LR 0894db10
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-16 1 00000000=sceAtracLowLevelDecode(0, 0a37e3f6, 09fce4b0[00000130], 09fcaa40, 09fce4b4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 WriteToHardware: Invalid address 00001a34 near PC 08820968 LR 0882095c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 WriteToHardware: Invalid address 00001b44 near PC 08a5ab0c LR 08a5ab24
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-17 9 MIPSCompileOp: Invalid instruction b5c00008
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 Branch in RSRTComp delay slot at 09643648 in block starting at 09643648
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 Branch in RSRTComp delay slot at 09643638 in block starting at 09643638
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 Branch in RSRTComp delay slot at 09643630 in block starting at 096435d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-22 2 WriteToHardware: Invalid address c73645a4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2022-11-14 4 Branch in RSRTComp delay slot at 0883e498 in block starting at 0883e498
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-15 1 CALL to illegal address 0a022740 - ignoring! data=9acb60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-15 1 WriteToHardware: Invalid address 29f161ec near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2021-08-15 1 Unknown GE command : fa64ff68
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-10-11 2 WriteToHardware: Invalid address 70842a90 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-15 1 WriteToHardware: Invalid address 9abb5a90 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-08-24 4 MIPSCompileOp: Invalid instruction 4268b2f0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-14 1 WriteToHardware: Invalid address 65131424 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-14 1 WriteToHardware: Invalid address d2c10a00 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-14 1 WriteToHardware: Invalid address d2c13200 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-10 4 Unknown GE command : fd110011
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-14 1 JUMP to illegal address 0a14d614 - ignoring! data=a68690
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-14 1 Render to texture with different strides 512 != 788
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-14 1 Branch in RSRTComp delay slot at 0883e968 in block starting at 0883e968
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-14 1 WriteToHardware: Invalid address f7e7612c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-14 1 WriteToHardware: Invalid address ffffe3c0 near PC 0883e340 LR 0883e31c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-09-13 2 WriteToHardware: Invalid address 8c840618 near PC 088ff908 LR 088ff908
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-07-19 2 WriteToHardware: Invalid address ae7f02bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-06-18 105 MIPSCompileOp: Invalid instruction 43680000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-05-29 51 MIPSCompileOp: Invalid instruction 43710000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-07-15 24 MIPSCompileOp: Invalid instruction 43760000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-07-15 114 MIPSCompileOp: Invalid instruction 436d0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 8f1f8660 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 54 80420014=__sceSasCoreWithMix(08b65a00, 1380f7c0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 1380f7c0 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 82548560 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 825d42a0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 302dda34 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address ca177e38 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-13 1 WriteToHardware: Invalid address 007db800 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 WriteToHardware: Invalid address 000a6a82 near PC 0880bf58 LR 0880cae8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-03-05 2 Jump to invalid address: 0003800c PC 08a66404 LR 0883adb8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-03-05 2 Jump to invalid address: 0035f000 PC 08a66400 LR 0883adb8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-03-05 2 Jump to invalid address: 0003800c PC 08a663f4 LR 0883adb8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 WriteToHardware: Invalid address 6fb34f84 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-23 24 MIPSCompileOp: Invalid instruction 42eea26a
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 WriteToHardware: Invalid address 1f7143e8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 00000000=sceAtracLowLevelDecode(2, 00006da8, 00006ed8[invalid], 08b5f100, 00006edc[invalid]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-08-12 1 WriteToHardware: Invalid address b8115954 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 WriteToHardware: Invalid address 17013684 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-12 1 WriteToHardware: Invalid address 1a9e8ed4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address 11e28b00 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-12 2 CALL to illegal address 01fb4230 - ignoring! data=dd0031
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address a523a7c0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address deada06f near PC 0883b61c LR 0883b5d8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address 0d581d88 near PC 088048b4 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address ae768a7c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address 8e3b37ec near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.2 2024-07-21 7 WriteToHardware: Invalid address c721c964 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2022-12-17 3 WriteToHardware: Invalid address 0d1aa8c8 near PC 088048b4 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2021-08-11 1 JUMP to illegal address 0a14bf8c - ignoring! data=a684c8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-08-11 1 WriteToHardware: Invalid address 5af2b860 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-03-25 7 Unknown GE command : edd00005
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-08-10 1 WriteToHardware: Invalid address deae00ff near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2021-08-24 3 Unknown GE command : 34000032
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x); t2 = mix(t2
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x); t2 = mix(t2,
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000040 Depal #version 300 es precision lowp float; precision highp int; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000050 Tex TexProjPos #version 300 es precision highp float; in vec4 position; in vec3 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 != #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }

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