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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 42fd5828 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b019e825 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 4380908b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b0139e8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 4380cb93 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b01057cb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 4380d9b1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 42fe2dfb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b01230db |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 4380e0a1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 42fe15ef |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 4380dfa1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 42fdbb6a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
2 |
MIPSCompileOp: Invalid instruction 42fcab96 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b685fa0c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b52fad33 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction b4afad66 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
2 |
MIPSCompileOp: Invalid instruction b605fa0b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
3 |
MIPSCompileOp: Invalid instruction 4380b0a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
3 |
MIPSCompileOp: Invalid instruction 42fe7f89 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14 |
2023-06-02 |
1 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 888,480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
WriteToHardware: Invalid address 40100800 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
Jump to invalid address: 03cded10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
Jump to invalid address: 03f8add8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70faafa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70f9c8f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70f98190 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-02 |
1 |
Jump to invalid address: 038c6860 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-01 |
1 |
Jump to invalid address: 053abd00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-01 |
1 |
Replacement rowPitch=128, but w=384 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
ReadFromHardware: Invalid address 16e449c4 near PC 0889bbe0 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-04-23 |
8 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 / |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-06-01 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong op
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-03-02 |
6 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines
#defi |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2023-06-01 |
1 |
ReadFromHardware: Invalid address aa78eb73 near PC aa78eb73 LR 08000018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Unknown GetPointer 001a086c PC 00000000 LR 00000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Garbage libstub address 001a0884 or end 001a0aa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Suspicious address 00380000, skipping reloc, type = 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Suspicious address ba01686f, skipping reloc, type = 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Suspicious address cbbf8808, skipping reloc, type = 6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Bad segment number 104 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Bad segment number 156 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Bad segment number 134 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Suspicious address c33f4808, skipping reloc, type = 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-01 |
1 |
Suspicious address f0301f70, skipping reloc, type = 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2023-06-01 |
1 |
ReadFromHardware: Invalid address 6f1f18a0 near PC 6f1f18a0 LR 6f1f18a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.3 |
2023-05-31 |
1 |
UI scissor out of bounds in MainScreen: 0,76-2550,272 / 1704,816 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.3 |
2023-05-31 |
1 |
UI scissor out of bounds in MainScreen: 0,29-2550,319 / 1704,816 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-05-31 |
1 |
MIPSCompileOp: Invalid instruction 9eeb5a70 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2 |
2023-05-31 |
1 |
MIPSCompileOp: Invalid instruction b45ef384 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2 |
2023-05-31 |
1 |
MIPSCompileOp: Invalid instruction 4374d012 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-05-31 |
1 |
WriteToHardware: Invalid address 0a0020a8 near PC 088048b4 LR 08902b9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-31 |
1 |
Jump to invalid address: 07930b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-31 |
1 |
Unaligned icache invalidation of deadeac6 (deadbeef + 11223) at PC=00010224 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-31 |
1 |
MIPSCompileOp: Invalid instruction 4181c8f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-31 |
1 |
MIPSCompileOp: Invalid instruction 4230770d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-30 |
1 |
ReadFromHardware: Invalid address d24e21de near PC d24e21de LR d24e21de |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-05-30 |
1 |
WriteToHardware: Invalid address 71af9d38 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-30 |
1 |
ReadFromHardware: Invalid address 2ee7fe8c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-30 |
1 |
ReadFromHardware: Invalid address 2ee7bfc0 near PC 2ee7bfc0 LR 2ee7bfc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-07-19 |
5 |
ReadFromHardware: Invalid address 2ed84f8c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-30 |
1 |
MIPSCompileOp: Invalid instruction b4ae2568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-30 |
1 |
MIPSCompileOp: Invalid instruction 70ae2568 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-30 |
1 |
ReadFromHardware: Invalid address bf69c9ec near PC 0880dad0 LR 08f19420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 7ca0acf0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 773dc050 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 633dbf50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
WriteToHardware: Invalid address 201411a4 near PC 0880def8 LR 0880df50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-05-29 |
1 |
Truncating vertex count from 25264 to 21845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
ReadFromHardware: Invalid address 1868fb6c near PC 0881a994 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-09 |
2 |
ReadFromHardware: Invalid address 2f00713c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
Unaligned icache invalidation of dead5d6e (deadbeef + -24961) at PC=00010120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f4f271 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f4e77b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b0f51548 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f4a528 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f4af89 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b700794e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f461d1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f45484 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b6a6eb29 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
2 |
MIPSCompileOp: Invalid instruction 43f440cd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b62f5cba |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 43f4b39a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-05-29 |
2 |
MIPSCompileOp: Invalid instruction b5af5cc4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2ef5b240, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 418618f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 412d2011 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 40f51725 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b1a94ac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b1a99b3f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 40f3aa45 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b1e77f76 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 41029ba0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction b04a0fe2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 41323f9e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 412f65c1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 412a6aa8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
1 |
MIPSCompileOp: Invalid instruction 4126422a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-05-29 |
2 |
MIPSCompileOp: Invalid instruction 412497c5 |