Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 42fd5828
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b019e825
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 4380908b
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b0139e8c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 4380cb93
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b01057cb
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 4380d9b1
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 42fe2dfb
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b01230db
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 4380e0a1
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 42fe15ef
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 4380dfa1
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 42fdbb6a
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 2 MIPSCompileOp: Invalid instruction 42fcab96
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b685fa0c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b52fad33
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 MIPSCompileOp: Invalid instruction b4afad66
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 2 MIPSCompileOp: Invalid instruction b605fa0b
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 3 MIPSCompileOp: Invalid instruction 4380b0a8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 3 MIPSCompileOp: Invalid instruction 42fe7f89
Dragon Ball Z: Tenkaichi Tag Team v1.14 2023-06-02 1 UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 888,480
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 WriteToHardware: Invalid address 40100800 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-02 1 Jump to invalid address: 03cded10
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-02 1 Jump to invalid address: 03f8add8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 70faafa0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 70f9c8f0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-02 1 MIPSCompileOp: Invalid instruction 70f98190
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-02 1 Jump to invalid address: 038c6860
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-01 1 Jump to invalid address: 053abd00
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-01 1 Replacement rowPitch=128, but w=384 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 ReadFromHardware: Invalid address 16e449c4 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-04-23 8 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-06-01 1 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-03-02 6 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #defi
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2023-06-01 1 ReadFromHardware: Invalid address aa78eb73 near PC aa78eb73 LR 08000018
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Unknown GetPointer 001a086c PC 00000000 LR 00000000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Garbage libstub address 001a0884 or end 001a0aa0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Suspicious address 00380000, skipping reloc, type = 0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Suspicious address ba01686f, skipping reloc, type = 0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Suspicious address cbbf8808, skipping reloc, type = 6
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Bad segment number 104
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Bad segment number 156
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Bad segment number 134
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Suspicious address c33f4808, skipping reloc, type = 0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-06-01 1 Suspicious address f0301f70, skipping reloc, type = 0
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2023-06-01 1 ReadFromHardware: Invalid address 6f1f18a0 near PC 6f1f18a0 LR 6f1f18a0
Dragon Ball Z: Tenkaichi Tag Team v1.14.3 2023-05-31 1 UI scissor out of bounds in MainScreen: 0,76-2550,272 / 1704,816
Dragon Ball Z: Tenkaichi Tag Team v1.14.3 2023-05-31 1 UI scissor out of bounds in MainScreen: 0,29-2550,319 / 1704,816
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-05-31 1 MIPSCompileOp: Invalid instruction 9eeb5a70
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2023-05-31 1 MIPSCompileOp: Invalid instruction b45ef384
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2023-05-31 1 MIPSCompileOp: Invalid instruction 4374d012
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-05-31 1 WriteToHardware: Invalid address 0a0020a8 near PC 088048b4 LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-31 1 Jump to invalid address: 07930b80
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-31 1 Unaligned icache invalidation of deadeac6 (deadbeef + 11223) at PC=00010224
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-31 1 MIPSCompileOp: Invalid instruction 4181c8f8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-31 1 MIPSCompileOp: Invalid instruction 4230770d
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-30 1 ReadFromHardware: Invalid address d24e21de near PC d24e21de LR d24e21de
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-05-30 1 WriteToHardware: Invalid address 71af9d38 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-30 1 ReadFromHardware: Invalid address 2ee7fe8c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-30 1 ReadFromHardware: Invalid address 2ee7bfc0 near PC 2ee7bfc0 LR 2ee7bfc0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-07-19 5 ReadFromHardware: Invalid address 2ed84f8c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-30 1 MIPSCompileOp: Invalid instruction b4ae2568
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-30 1 MIPSCompileOp: Invalid instruction 70ae2568
Dragon Ball Z: Tenkaichi Tag Team v1.5.3 2023-05-30 1 ReadFromHardware: Invalid address bf69c9ec near PC 0880dad0 LR 08f19420
Dragon Ball Z: Tenkaichi Tag Team v1.13.1 2023-05-29 1 MIPSCompileOp: Invalid instruction 7ca0acf0
Dragon Ball Z: Tenkaichi Tag Team v1.13.1 2023-05-29 1 MIPSCompileOp: Invalid instruction 773dc050
Dragon Ball Z: Tenkaichi Tag Team v1.13.1 2023-05-29 1 MIPSCompileOp: Invalid instruction 633dbf50
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 WriteToHardware: Invalid address 201411a4 near PC 0880def8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-05-29 1 Truncating vertex count from 25264 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 ReadFromHardware: Invalid address 1868fb6c near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-09 2 ReadFromHardware: Invalid address 2f00713c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 Unaligned icache invalidation of dead5d6e (deadbeef + -24961) at PC=00010120
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f4f271
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f4e77b
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction b0f51548
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f4a528
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f4af89
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction b700794e
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f461d1
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f45484
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction b6a6eb29
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 2 MIPSCompileOp: Invalid instruction 43f440cd
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction b62f5cba
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 1 MIPSCompileOp: Invalid instruction 43f4b39a
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-05-29 2 MIPSCompileOp: Invalid instruction b5af5cc4
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 80420014=__sceSasCoreWithMix(08b65a00, 2ef5b240, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 418618f8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 412d2011
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 40f51725
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction b1a94ac0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction b1a99b3f
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 40f3aa45
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction b1e77f76
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 41029ba0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction b04a0fe2
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 41323f9e
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 412f65c1
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 412a6aa8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 1 MIPSCompileOp: Invalid instruction 4126422a
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-05-29 2 MIPSCompileOp: Invalid instruction 412497c5

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