Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 2 Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-6526.916016, -6959.035156, -3880.199707)*viewPos.w; float rotAngle = -2.016553; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-6526.916016, -6959.035156, -3880.199707)*viewPos.w; float rotAngle = -2.016553; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 2 Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000920 HWX T Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000407; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 3.805974; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 2 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:00000002 THR #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-18 7 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000325; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.534843; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000920 HWX T Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000325; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.534843; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000325; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.534843; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2023-12-17 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000325; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w; float rotAngle = 1.988177; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.534843; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2023-12-17 1 WriteToHardware: Invalid address 0036d800 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-17 1 Jump to invalid address: 07883260
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-17 1 Branch in Jump delay slot at 09e1f1a0 in block starting at 09e10000
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-17 2 Jump to invalid address: 078a8460
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-17 1 ReadFromHardware: Invalid address bea1c080 near PC bea1c080 LR 0883ad18
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-12-17 1 ReadFromHardware: Invalid address 1189b67c near PC 1189b67c LR 1189b67c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 1 80420014=__sceSasCoreWithMix(08b65a00, 2edd6340, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2023-12-16 1 WriteToHardware: Invalid address 00ff2a00 near PC 088048a4 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2023-12-16 1 ReadFromHardware: Invalid address 00b30019 near PC 088048a4 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.15.3 2023-12-16 1 MIPSCompileOp: Invalid instruction 42dcd014
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 1 Jump to invalid address: 074ec780
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 2 Jump to invalid address: 074e6880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 1 Jump to invalid address: 03c87920
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 1 Jump to invalid address: 03c85760
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-16 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:17849 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:17852 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-16 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:5641 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:5644 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-12-16 1 Branch in Jump delay slot at 099192d0 in block starting at 0990e488
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2023-12-16 1 WriteToHardware: Invalid address 769a366c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-16 1 WriteToHardware: Invalid address 4e000000 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.14.2 2023-12-15 77 UI scissor out of bounds in GameSettingsScreen: 279,0-1234,721 / 1523,720
Dragon Ball Z: Tenkaichi Tag Team v1.14.2 2023-12-17 362 UI scissor out of bounds in GameSettingsScreen: 279,0-1311,721 / 1600,720
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-15 1 WriteToHardware: Invalid address 120b7540 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-08-11 10 ReadFromHardware: Invalid address 0000002c near PC 0881c550 LR 0881c86c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-08-11 16 ReadFromHardware: Invalid address 0000001c near PC 0881b668 LR 0881b610
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2023-12-15 1 WriteToHardware: Invalid address 03410008 near PC 08a552d0 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-12-15 1 MIPSCompileOp: Invalid instruction 7216d638
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2023-12-15 1 ReadFromHardware: Invalid address 00000001 near PC 0889b014 LR 088a19d8
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:16611 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:16614 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:88378 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:88381 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:46869 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:46872 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:31822 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:31825 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:66110 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:66113 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:42517 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:42520 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 Decoding texture from VRAM mirror at 047b1870 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:46287 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:46290 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:43092 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:43095 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-15 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:52114 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:52117 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-12-15 1 ReadFromHardware: Invalid address 79464650 near PC 79464650 LR 0883d358
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2023-12-15 1 WriteToHardware: Invalid address 91e21b18 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 1 WriteToHardware: Invalid address 120cea00 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-08-24 2 ReadFromHardware: Invalid address 00000040 near PC 089623c8 LR 0898dc88
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-14 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:738007 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:738010 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 1 Branch in Jump delay slot at 08b456c4 in block starting at 08b453c4
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 2 MIPSCompileOp: Invalid instruction 42440040
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 1 Jump to invalid address: 031ad240
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 1 MIPSCompileOp: Invalid instruction 407f407f
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 3 MIPSCompileOp: Invalid instruction 0000081e
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2023-12-14 4 MIPSCompileOp: Invalid instruction 00000be8
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-14 1 Decoding texture from VRAM mirror at 047a5ff0 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2023-12-14 1 Decoding texture from VRAM mirror at 047f1ef0 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction 41fa8ba1
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction 41fa3993
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b640436b
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction 439f8aad
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b64043bb
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 2 MIPSCompileOp: Invalid instruction b69e008a
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction 41fa62a1
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b15602f7
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 2 MIPSCompileOp: Invalid instruction b6de32dc
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b5c0214c
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b1caa800
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 1 MIPSCompileOp: Invalid instruction b5bfdeae
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2023-12-14 3 MIPSCompileOp: Invalid instruction 43facb8c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address 4a5d6804 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address 4a5d67e4 near PC 0880de04 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 ReadFromHardware: Invalid address 4a5d67e4 near PC 0880dde4 LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address a6e65760 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address a6e65740 near PC 0880de04 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 ReadFromHardware: Invalid address a6e65740 near PC 0880dde4 LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 02d9c900
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05d796c0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05d56680
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05d57080
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05d40008
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 029c8a00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 2 MIPSCompileOp: Invalid instruction 40c00001
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05ef5280
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Branch in Jump delay slot at 09ffe980 in block starting at 09ffe854
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05ef5ec0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 1 Jump to invalid address: 05d35640
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-20 3 Jump to invalid address: 05d35808
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-17 2 Jump to invalid address: 05d36300
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-17 2 Jump to invalid address: 05d36740
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-12-14 2 MIPSCompileOp: Invalid instruction 41ff3a01
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-17 2 Jump to invalid address: 05d36fc0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-17 2 Jump to invalid address: 05d37400

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