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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
2 |
Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-6526.916016, -6959.035156, -3880.199707)*viewPos.w;
float rotAngle = -2.016553;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-6526.916016, -6959.035156, -3880.199707)*viewPos.w;
float rotAngle = -2.016553;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
2 |
Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000920 HWX T Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000407;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 3.805974;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
2 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:00000002 THR
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-18 |
7 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000325;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.534843;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000920 HWX T Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000325;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.534843;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000325;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.534843;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2023-12-17 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000325;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(4565.040039, 3951.917969, 5464.330078)*viewPos.w;
float rotAngle = 1.988177;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.534843;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.1 |
2023-12-17 |
1 |
WriteToHardware: Invalid address 0036d800 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-17 |
1 |
Jump to invalid address: 07883260 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-17 |
1 |
Branch in Jump delay slot at 09e1f1a0 in block starting at 09e10000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-17 |
2 |
Jump to invalid address: 078a8460 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-17 |
1 |
ReadFromHardware: Invalid address bea1c080 near PC bea1c080 LR 0883ad18 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-12-17 |
1 |
ReadFromHardware: Invalid address 1189b67c near PC 1189b67c LR 1189b67c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2edd6340, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2023-12-16 |
1 |
WriteToHardware: Invalid address 00ff2a00 near PC 088048a4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2023-12-16 |
1 |
ReadFromHardware: Invalid address 00b30019 near PC 088048a4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.3 |
2023-12-16 |
1 |
MIPSCompileOp: Invalid instruction 42dcd014 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
1 |
Jump to invalid address: 074ec780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
2 |
Jump to invalid address: 074e6880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
1 |
Jump to invalid address: 03c87920 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
1 |
Jump to invalid address: 03c85760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-16 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:17849 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:17852 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-16 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:5641 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:5644 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-12-16 |
1 |
Branch in Jump delay slot at 099192d0 in block starting at 0990e488 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.1 |
2023-12-16 |
1 |
WriteToHardware: Invalid address 769a366c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-16 |
1 |
WriteToHardware: Invalid address 4e000000 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.2 |
2023-12-15 |
77 |
UI scissor out of bounds in GameSettingsScreen: 279,0-1234,721 / 1523,720 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.2 |
2023-12-17 |
362 |
UI scissor out of bounds in GameSettingsScreen: 279,0-1311,721 / 1600,720 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-15 |
1 |
WriteToHardware: Invalid address 120b7540 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-08-11 |
10 |
ReadFromHardware: Invalid address 0000002c near PC 0881c550 LR 0881c86c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-08-11 |
16 |
ReadFromHardware: Invalid address 0000001c near PC 0881b668 LR 0881b610 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2023-12-15 |
1 |
WriteToHardware: Invalid address 03410008 near PC 08a552d0 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-12-15 |
1 |
MIPSCompileOp: Invalid instruction 7216d638 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2023-12-15 |
1 |
ReadFromHardware: Invalid address 00000001 near PC 0889b014 LR 088a19d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:16611 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:16614 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:88378 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:88381 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:46869 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:46872 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:31822 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:31825 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:66110 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:66113 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:42517 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:42520 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
Decoding texture from VRAM mirror at 047b1870 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:46287 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:46290 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:43092 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:43095 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:52114 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:52117 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-12-15 |
1 |
ReadFromHardware: Invalid address 79464650 near PC 79464650 LR 0883d358 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2023-12-15 |
1 |
WriteToHardware: Invalid address 91e21b18 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
1 |
WriteToHardware: Invalid address 120cea00 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-08-24 |
2 |
ReadFromHardware: Invalid address 00000040 near PC 089623c8 LR 0898dc88 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-14 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:738007 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:738010 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
1 |
Branch in Jump delay slot at 08b456c4 in block starting at 08b453c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
2 |
MIPSCompileOp: Invalid instruction 42440040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
1 |
Jump to invalid address: 031ad240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction 407f407f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
3 |
MIPSCompileOp: Invalid instruction 0000081e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2023-12-14 |
4 |
MIPSCompileOp: Invalid instruction 00000be8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-14 |
1 |
Decoding texture from VRAM mirror at 047a5ff0 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2023-12-14 |
1 |
Decoding texture from VRAM mirror at 047f1ef0 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction 41fa8ba1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction 41fa3993 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b640436b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction 439f8aad |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b64043bb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
2 |
MIPSCompileOp: Invalid instruction b69e008a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction 41fa62a1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b15602f7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
2 |
MIPSCompileOp: Invalid instruction b6de32dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b5c0214c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b1caa800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
1 |
MIPSCompileOp: Invalid instruction b5bfdeae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2023-12-14 |
3 |
MIPSCompileOp: Invalid instruction 43facb8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address 4a5d6804 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address 4a5d67e4 near PC 0880de04 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
ReadFromHardware: Invalid address 4a5d67e4 near PC 0880dde4 LR 0880e07c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address a6e65760 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address a6e65740 near PC 0880de04 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
ReadFromHardware: Invalid address a6e65740 near PC 0880dde4 LR 0880e07c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 02d9c900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05d796c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05d56680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05d57080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05d40008 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 029c8a00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
2 |
MIPSCompileOp: Invalid instruction 40c00001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05ef5280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Branch in Jump delay slot at 09ffe980 in block starting at 09ffe854 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05ef5ec0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
1 |
Jump to invalid address: 05d35640 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-20 |
3 |
Jump to invalid address: 05d35808 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-17 |
2 |
Jump to invalid address: 05d36300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-17 |
2 |
Jump to invalid address: 05d36740 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-12-14 |
2 |
MIPSCompileOp: Invalid instruction 41ff3a01 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-17 |
2 |
Jump to invalid address: 05d36fc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-17 |
2 |
Jump to invalid address: 05d37400 |