Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 MIPSCompileOp: Invalid instruction 01ee2001
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 MIPSCompileOp: Invalid instruction ef4fe2f1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 MIPSCompileOp: Invalid instruction 4ee10000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 WriteToHardware: Invalid address bf91c652 near PC 089c8294 LR 089c8294
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-08-01 1 WriteToHardware: Invalid address b215c2f4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 WriteToHardware: Invalid address 0000009c near PC 089a6fbc LR 089a6fbc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-06-28 8 MIPSCompileOp: Invalid instruction 4b1c1e1c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-08-01 1 MIPSCompileOp: Invalid instruction ef92f940
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-08-01 1 MIPSCompileOp: Invalid instruction 78eceac0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 WriteToHardware: Invalid address 027f5ebc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-01 1 Unknown GE command : 11e107d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-31 1 WriteToHardware: Invalid address 12934e00 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-06-25 3 MIPSCompileOp: Invalid instruction 003edf37
Dragon Ball Z: Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 1 WriteToHardware: Invalid address 00001a34 near PC 08a552b4 LR 08a558b0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-31 1 WriteToHardware: Invalid address 001674c2 near PC 088048c8 LR 0880dee4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 4 MIPSCompileOp: Invalid instruction 425f3035
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 7 MIPSCompileOp: Invalid instruction 43aa0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 0964accc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 717b3e7b
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 715b2e43
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-29 5 Branch in branch delay slot at 08817314 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 74b17268
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-17 2 MIPSCompileOp: Invalid instruction eeffffff
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 001113fd
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 080524e8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 080524c0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 01fb01f5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 01ef01e9
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 01870181
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 0145013f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 00ce00bb
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 00a80095
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 00850075
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 004c003e
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 WriteToHardware: Invalid address 397f2680 near PC 088048b4 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 sceNetAdhocMatchingInit(32768) at 0896053c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 sceNetAdhocMatchingInit(3000) at 088c68f0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 WriteToHardware: Invalid address 10f1cd6c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-29 1 MIPSCompileOp: Invalid instruction b616b4a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 71719ecc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 717a403c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 2 MIPSCompileOp: Invalid instruction 717a3478
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 717a2714
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 717992e8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 716b0b50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 WriteToHardware: Invalid address b8b64f28 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction ee9c6290
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 Jump in likely branch delay slot with link at 08a61e38
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-29 1 MIPSCompileOp: Invalid instruction 40230668
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 WriteToHardware: Invalid address e90cbe5c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction d2df3d20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 9c2f2620
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction b56b7020
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-28 1 WriteToHardware: Invalid address 315579a8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-28 1 WriteToHardware: Invalid address 31557988 near PC 0880ddfc LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-28 1 WriteToHardware: Invalid address 31557668 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-28 1 WriteToHardware: Invalid address 31557648 near PC 0880ddfc LR 0880e07c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed53ec7a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed59f288
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed65fcaa
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed60f898
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed69c999
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-11-02 2 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-11-02 2 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-28 1 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -20.000000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-28 1 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -20.000000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-11-02 2 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2024-07-27 1 MIPSCompileOp: Invalid instruction 4136aecb
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-27 1 MIPSCompileOp: Invalid instruction f3424160
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-27 1 MIPSCompileOp: Invalid instruction b6f8e3e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 Branch in branch delay slot at 08a4e3b8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 Branch in branch delay slot at 0883c040 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 45f96940
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 069c4d40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 6253bf40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-04 2 WriteToHardware: Invalid address fa267a24 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 2 Error in shader program link: info: L0008 The fragment floating-point variable v_texcoord0 does not match the vertex variable v_texcoord0. The vector size does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; in vec4 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; void main() { vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz; vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0; c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125)); vec3 _68 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(_68.x, _68.y, _68.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es in mediump vec4 a_position; out mediump vec2 v_texcoord0; in mediump vec2 a_texcoord0; void main() { gl_Position = a_position; v_texcoord0 = a_texcoord0; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-07-27 1 WriteToHardware: Invalid address d990f9c0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 WriteToHardware: Invalid address d6ae5620 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 1 Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000030; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.087266; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 1 Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000030; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.087266; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 2 Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000030; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.087266; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 2 Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000030; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.087266; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 1 Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000010; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.069212; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-27 1 Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Adreno (TM) 506 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000010; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.069212; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.807331; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 WriteToHardware: Invalid address be1eb36c near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 WriteToHardware: Invalid address 02981000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 05460850
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 1 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 1 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 1 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 1 MIPSCompileOp: Invalid instruction 9faf3310
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 1 MIPSCompileOp: Invalid instruction eef22fd0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 1 MIPSCompileOp: Invalid instruction 62d658d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 1 MIPSCompileOp: Invalid instruction b7f2e0d0
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-26 1 WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 1 WriteToHardware: Invalid address df72cba0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-26 1 WriteToHardware: Invalid address 11e2a760 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction 4b080e40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 1 MIPSCompileOp: Invalid instruction 4260f540

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