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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction 01ee2001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction ef4fe2f1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction 4ee10000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
WriteToHardware: Invalid address bf91c652 near PC 089c8294 LR 089c8294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-08-01 |
1 |
WriteToHardware: Invalid address b215c2f4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
WriteToHardware: Invalid address 0000009c near PC 089a6fbc LR 089a6fbc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
8 |
MIPSCompileOp: Invalid instruction 4b1c1e1c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction ef92f940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction 78eceac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
WriteToHardware: Invalid address 027f5ebc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-01 |
1 |
Unknown GE command : 11e107d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-31 |
1 |
WriteToHardware: Invalid address 12934e00 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-06-25 |
3 |
MIPSCompileOp: Invalid instruction 003edf37 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
1 |
WriteToHardware: Invalid address 00001a34 near PC 08a552b4 LR 08a558b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-31 |
1 |
WriteToHardware: Invalid address 001674c2 near PC 088048c8 LR 0880dee4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
4 |
MIPSCompileOp: Invalid instruction 425f3035 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
7 |
MIPSCompileOp: Invalid instruction 43aa0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 0964accc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 717b3e7b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 715b2e43 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
5 |
Branch in branch delay slot at 08817314 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 74b17268 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction eeffffff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 001113fd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 080524e8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 080524c0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 01fb01f5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 01ef01e9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 01870181 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 0145013f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 00ce00bb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 00a80095 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 00850075 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 004c003e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
WriteToHardware: Invalid address 397f2680 near PC 088048b4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
sceNetAdhocMatchingInit(32768) at 0896053c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
sceNetAdhocMatchingInit(3000) at 088c68f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
WriteToHardware: Invalid address 10f1cd6c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction b616b4a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 71719ecc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 717a403c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
2 |
MIPSCompileOp: Invalid instruction 717a3478 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 717a2714 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 717992e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 716b0b50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
WriteToHardware: Invalid address b8b64f28 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction ee9c6290 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
Jump in likely branch delay slot with link at 08a61e38 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-29 |
1 |
MIPSCompileOp: Invalid instruction 40230668 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
WriteToHardware: Invalid address e90cbe5c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction d2df3d20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 9c2f2620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction b56b7020 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 315579a8 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 31557988 near PC 0880ddfc LR 0880e07c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 31557668 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 31557648 near PC 0880ddfc LR 0880e07c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed53ec7a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed59f288 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed65fcaa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed60f898 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed69c999 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-11-02 |
2 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-11-02 |
2 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-28 |
1 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.000000, -20.000000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-28 |
1 |
Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.000000, -20.000000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-11-02 |
2 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.5.4 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 4136aecb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction f3424160 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction b6f8e3e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
Branch in branch delay slot at 08a4e3b8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
Branch in branch delay slot at 0883c040 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 45f96940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 069c4d40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 6253bf40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-04 |
2 |
WriteToHardware: Invalid address fa267a24 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
2 |
Error in shader program link: info: L0008 The fragment floating-point variable v_texcoord0 does not match the vertex variable v_texcoord0.
The vector size does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec4 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
void main()
{
vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz;
vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
vec3 _68 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(_68.x, _68.y, _68.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
in mediump vec4 a_position;
out mediump vec2 v_texcoord0;
in mediump vec2 a_texcoord0;
void main()
{
gl_Position = a_position;
v_texcoord0 = a_texcoord0;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-07-27 |
1 |
WriteToHardware: Invalid address d990f9c0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address d6ae5620 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
1 |
Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000030;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.087266;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
1 |
Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000030;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.087266;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
2 |
Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000030;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.087266;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
2 |
Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000030;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.087266;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
1 |
Error in shader compilation: info: ERROR: 0:54: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.069212;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-27 |
1 |
Error in shader compilation: info: ERROR: 0:55: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Adreno (TM) 506 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.069212;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.807331;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address be1eb36c near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address 02981000 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 05460850 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction 9faf3310 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction eef22fd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction 62d658d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction b7f2e0d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-26 |
1 |
WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
1 |
WriteToHardware: Invalid address df72cba0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-26 |
1 |
WriteToHardware: Invalid address 11e2a760 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction 4b080e40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
1 |
MIPSCompileOp: Invalid instruction 4260f540 |