Recent logs - NBA 2K11

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Game title Version Latest Report Message
NBA 2K11 v1.17.1 2024-10-10 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
NBA 2K11 v1.17.1 2024-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
NBA 2K11 v1.17.1-1143-g0f909051ee 2024-10-03 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
NBA 2K11 v1.17.1 2024-02-18 Can't draw: No current render step. Step count: 0
NBA 2K11 v1.15.4 2023-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
NBA 2K11 v1.15.4 2023-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=bab9b8b7, pos=0, access=1, data=1, text=1
NBA 2K11 v1.14.4 2023-08-15 GE Interrupt: newState might be 0
NBA 2K11 v1.15.4 2023-07-12 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
NBA 2K11 v1.15.4 2023-08-15 GE Interrupt: newState might be 1
NBA 2K11 v1.15.4 2023-06-03 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
NBA 2K11 v1.17.1 2024-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NBA 2K11 v1.17.1 2024-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NBA 2K11 v1.15.4 2023-06-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NBA 2K11 v1.15.4 2023-06-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NBA 2K11 v1.13.2 2023-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
NBA 2K11 v1.17 2024-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NBA 2K11 v1.13.2 2023-02-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
NBA 2K11 v1.13.2 2023-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
NBA 2K11 v1.14.4 2023-02-14 ReadFromHardware: Invalid address bbbc6b67 near PC bbbc6b67 LR 08b863e4
NBA 2K11 v1.14.4 2023-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
NBA 2K11 v1.13.1 2022-09-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
NBA 2K11 v1.13.1 2022-09-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
NBA 2K11 v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NBA 2K11 v1.12.3 2022-05-02 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NBA 2K11 v1.12.3 2022-04-05 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
NBA 2K11 v1.12.3 2022-04-05 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1
NBA 2K11 v1.12.3 2022-04-05 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
NBA 2K11 v1.14.4 2023-01-27 00000000=sceDisplaySetHoldMode(00000001): unsupported
NBA 2K11 v1.12.3 2022-04-05 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
NBA 2K11 v1.11.3 2021-12-10 Unknown GetPointer 00000000 PC 08b42e50 LR 08b42e50
NBA 2K11 v1.11.3 2021-12-07 Unknown GetPointer 00000000 PC 0882f3a4 LR 08a7b450
NBA 2K11 v1.11.3 2021-08-04 UNTESTED sceNetAdhocPollSocket(09fff4dc, 1, 1000, 1) at 08ba1718
NBA 2K11 v1.11.3 2021-05-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
NBA 2K11 v1.11.3 2021-05-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
NBA 2K11 v1.11.3 2021-04-25 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
NBA 2K11 v1.11.3 2021-04-24 ReadFromHardware: Invalid address d50098ff near PC d50098ff LR 08b863e4
NBA 2K11 v1.11.3 2021-03-21 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
NBA 2K11 v1.11.3 2021-03-21 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
NBA 2K11 v1.15.4 2023-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
NBA 2K11 v1.14.4 2023-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NBA 2K11 v1.10.3 2021-02-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NBA 2K11 v1.10.3 2021-02-07 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
NBA 2K11 v1.10.3 2021-02-07 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145930836
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
NBA 2K11 v1.11.3 2021-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NBA 2K11 v1.10.3 2021-02-07 Unimplemented HLE function Kprintf
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
NBA 2K11 v1.11.3 2021-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NBA 2K11 v1.10.3 2021-02-07 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
NBA 2K11 v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
NBA 2K11 v1.10.3 2021-01-31 Unknown syscall in known module 'sceNpService': 0x58251346
NBA 2K11 v1.10.3 2021-01-31 Unknown syscall in known module 'sceNpService': 0x506c318d
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/beb47224, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/92c05851, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/8406f469, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
NBA 2K11 v1.10.3 2021-01-30 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
NBA 2K11 v1.10.3 2020-12-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
NBA 2K11 v1.10.3 2020-10-06 Render to texture with incompatible formats 3 != 0 at 04000000
NBA 2K11 v1.9.4 2023-08-26 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NBA 2K11 v1.9.4 2024-09-09 Unknown GetPointer 00000000 PC 08804124 LR 08000030
NBA 2K11 v1.9.4 2022-05-03 ReadFromHardware: Invalid address 9f9f9f9f near PC 9f9f9f9f LR 08b863e4
NBA 2K11 v1.9.4 2024-05-07 Unknown GetPointer 00000000 PC 08b72cd0 LR 08000020
NBA 2K11 v1.6.3-432-gfd6c3145d 2019-02-20 GL ran out of GPU memory; switching to low memory mode
NBA 2K11 v1.9.4 2024-10-25 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first