Recent logs - Pro Evolution Soccer 2012

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Game title Version Latest Report Message
Pro Evolution Soccer 2012 v1.17.1 2024-02-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.17.1 2024-02-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2012 v1.16.6 2024-02-17 __KernelStopThread: thread 366 does not exist (ApctlThread deleted)
Pro Evolution Soccer 2012 v1.17.1 2024-02-11 sceDmacMemcpy(dest=040cc000, src=086cea80, size=1250688): overlapping read
Pro Evolution Soccer 2012 v1.16.6 2024-01-20 Unknown GetPointerWrite 53aaf346 PC 0888f0c8 LR 0888f0d8
Pro Evolution Soccer 2012 v1.16.6 2024-01-19 Unexpected mpeg first timestamp: 8f00909d8c3 / 9827036813507
Pro Evolution Soccer 2012 v1.16.6 2024-01-12 MIPSCompileOp: Invalid instruction 0000001e
Pro Evolution Soccer 2012 v1.16.6 2023-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.16.6 2023-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2012 v1.16.6 2023-12-10 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_setting; uniform float u_video; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; vec3 processNATURALC(inout vec3 color) { vec3 c0 = texture(sampler0, v_texcoord1.xy).xyz; c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord2.xy).xyz; c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord3.xy).xyz; c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord4.xy).xyz; c0 += (texture(sampler0, v_texcoord4.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord4.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord4.zw).xyz * 0.125); c0 *= 0.15384615957736968994140625; vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0; c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125)); float ncpowerNATURALC = u_setting.y; color = mix(color, mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1, vec3(ncpowerNATURALC)); return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; bool _221 = u_setting.x == 2.0; bool _233; if (!_221) { _233 = (u_setting.x == 0.0) && (u_video == 0.0); } else { _233 = _221; } bool _243; if (!_233) { _243 = (u_setting.x == 1.0) && (u_video == 1.0); } else { _243 = _233; } if (_243) { vec3 param = color; vec3 _248 = processNATURALC(param); color = _248; } _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
Pro Evolution Soccer 2012 v1.16.6 2023-12-05 MIPSCompileOp: Invalid instruction 01010101
Pro Evolution Soccer 2012 v1.16.6 2023-12-04 ReadFromHardware: Invalid address deadbeff near PC 08000028 LR 08000020
Pro Evolution Soccer 2012 v1.16.6 2023-12-04 Unknown GetPointerWrite 5288b440 PC 0884cc24 LR 08820dcc
Pro Evolution Soccer 2012 v1.16.6 2023-12-04 Unknown GetPointer 00000000 PC 0881c36c LR 0881c37c
Pro Evolution Soccer 2012 v1.16.6 2023-12-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a3b970
Pro Evolution Soccer 2012 v1.16.6 2023-11-15 __KernelStopThread: thread 338 does not exist (helper deleted)
Pro Evolution Soccer 2012 v1.16.6 2023-11-05 Normal projection mapping without normal?
Pro Evolution Soccer 2012 v1.16.6 2023-10-31 sceMpegRingbufferPut(): invalid mpeg data
Pro Evolution Soccer 2012 v1.16.6 2023-10-27 Jump to invalid address: 0302a23c
Pro Evolution Soccer 2012 v1.16.6 2023-10-27 MIPSCompileOp: Invalid instruction 46bb1781
Pro Evolution Soccer 2012 v1.16.6 2023-10-25 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Pro Evolution Soccer 2012 v1.16.6 2023-10-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Pro Evolution Soccer 2012 v1.16.5 2023-10-09 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data
Pro Evolution Soccer 2012 v1.14.4 2023-10-01 Unknown GetPointer 00000000 PC 08c1b4fc LR 088dc060
Pro Evolution Soccer 2012 v1.16.3 2023-09-28 __KernelStopThread: thread 308 does not exist (helper deleted)
Pro Evolution Soccer 2012 v1.16.6 2024-01-30 Can't draw: No current render step. Step count: 0
Pro Evolution Soccer 2012 v1.16.1 2023-09-24 80630007=sceAtracSetData(2, 08be95c0, 00002e20): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.13.2 2023-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000f
Pro Evolution Soccer 2012 v1.15.3 2023-07-15 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Pro Evolution Soccer 2012 v1.15.4 2023-06-21 Could not setup streams, unexpected stream count: 46230
Pro Evolution Soccer 2012 v1.15.4 2023-06-21 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Pro Evolution Soccer 2012 v1.15.4 2023-06-18 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0001
Pro Evolution Soccer 2012 v1.15.4 2023-06-06 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c
Pro Evolution Soccer 2012 v1.15.3 2023-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2012 v1.15.3 2023-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.15.3 2023-05-10 Unknown GetPointer 00000000 PC 08979780 LR 0897cc38
Pro Evolution Soccer 2012 v1.14.4 2023-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.14.4 2023-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2012 v1.10.3 2023-05-02 Texture with unexpected bufw (full=37954)
Pro Evolution Soccer 2012 v1.10.3 2023-05-02 Unknown GE command : fb040000
Pro Evolution Soccer 2012 v1.10.3 2023-05-02 BlockTransfer: Bad source transfer address 00000000!
Pro Evolution Soccer 2012 v1.10.3 2023-05-02 Decoding texture from VRAM mirror at 0422d040 swizzle=1
Pro Evolution Soccer 2012 v1.10.3 2023-05-02 Unknown texture format 13
Pro Evolution Soccer 2012 v1.10.3 2023-08-17 Unknown GetPointer fff6f6f6 PC 08808404 LR 0880841c
Pro Evolution Soccer 2012 v1.10.3 2023-04-30 Unknown texture format 15
Pro Evolution Soccer 2012 v1.10.3 2023-04-30 Unknown GetPointer 00000000 PC 0881c21c LR 0881c22c
Pro Evolution Soccer 2012 v1.14.4 2023-04-24 Unknown GetPointerWrite 00000000 PC 08815f04 LR 08815f18
Pro Evolution Soccer 2012 v1.14.4 2023-04-22 Unknown GetPointerWrite 2b6d7d80 PC 0884ca6c LR 08820dcc
Pro Evolution Soccer 2012 v1.14.4 2023-04-16 Replacement rowPitch=1024, but w=4000 (level=0)
Pro Evolution Soccer 2012 v1.14.4 2023-04-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.14.4 2023-03-29 Replacement rowPitch=512, but w=2000 (level=0)
Pro Evolution Soccer 2012 v1.14.4 2023-03-26 00000400=sceGeEdramSetAddrTranslation(00000400)
Pro Evolution Soccer 2012 v1.14.4 2023-03-24 sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid)
Pro Evolution Soccer 2012 v1.16.1 2023-09-24 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.14.4 2023-03-18 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
Pro Evolution Soccer 2012 v1.14.4 2023-06-04 __KernelStopThread: thread 337 does not exist (helper deleted)
Pro Evolution Soccer 2012 v1.14.4 2023-03-02 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
Pro Evolution Soccer 2012 v1.14.4 2023-03-02 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1491,269-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1491,178-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1491,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1615,269-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1575,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-24 UI scissor out of bounds in SavedataScreen: 1578,178-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.4 2023-02-22 __KernelStopThread: thread 335 does not exist (helper deleted)
Pro Evolution Soccer 2012 v1.14.4 2023-03-18 00000400=sceGeEdramSetAddrTranslation(00000800)
Pro Evolution Soccer 2012 v1.14.4 2023-02-21 Branch in branch delay slot at 08fab7b8 with different target
Pro Evolution Soccer 2012 v1.14.4 2023-02-21 Jump to invalid address: 02d89010
Pro Evolution Soccer 2012 v1.11.3 2023-02-19 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Pro Evolution Soccer 2012 v1.14.1 2023-02-18 UI scissor out of bounds in SavedataScreen: 1556,178-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-18 UI scissor out of bounds in SavedataScreen: 1556,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1615,178-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-17 UI scissor out of bounds in SavedataScreen: 1562,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-23 UI scissor out of bounds in GameSettingsScreen: 244,0-1183,720 / 1351,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-16 UI scissor out of bounds in SavedataScreen: 1578,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-15 UI scissor out of bounds in SavedataScreen: 1563,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-28 UI scissor out of bounds in SavedataScreen: 1615,87-0,87 / 1440,720
Pro Evolution Soccer 2012 v1.14.2 2023-02-15 Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy
Pro Evolution Soccer 2012 v1.14.4 2023-02-22 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Pro Evolution Soccer 2012 v1.14.1 2023-02-14 UI scissor out of bounds in GamePauseScreen: 448,25-253,1576 / 1600,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-14 UI scissor out of bounds in GamePauseScreen: 46,25-390,1576 / 1600,720
Pro Evolution Soccer 2012 v1.14.1 2023-02-14 UI scissor out of bounds in GamePauseScreen: 1202,71-379,649 / 720,1600
Pro Evolution Soccer 2012 v1.14.1 2023-02-14 UI scissor out of bounds in GamePauseScreen: 0,71-1190,649 / 720,1600
Pro Evolution Soccer 2012 v1.14.1 2023-02-14 UI scissor out of bounds in MainScreen: 71,0-1167,721 / 1600,720
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in GameSettingsScreen: 65,0-412,306 / 480,281
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,310-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,258-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,206-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,154-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,102-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1112,50-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1031,310-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1031,258-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1031,206-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1124,310-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1124,258-0,50 / 1024,600
Pro Evolution Soccer 2012 v1.14.3 2023-02-14 UI scissor out of bounds in SavedataScreen: 1124,206-0,50 / 1024,600