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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 000cd19f |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 7fd00003 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 46f70000 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
Jump to invalid address: 03440000 PC 0811e240 LR 08000020 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
MIPSCompileOp: Invalid instruction 0000009f |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
Trying to compile instruction 40000000 that can't be interpreted |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
ReadFromHardware: Invalid address 0a000004 near PC 08a02a34 LR 08828800 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-03-11 |
WriteToHardware: Invalid address 00000004 near PC 088287f0 LR 08828800 |
Pro Evolution Soccer 2012 |
v1.17.1 |
2024-02-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2012 |
v1.17.1 |
2024-02-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-02-17 |
__KernelStopThread: thread 366 does not exist (ApctlThread deleted) |
Pro Evolution Soccer 2012 |
v1.17.1 |
2024-02-11 |
sceDmacMemcpy(dest=040cc000, src=086cea80, size=1250688): overlapping read |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-01-20 |
Unknown GetPointerWrite 53aaf346 PC 0888f0c8 LR 0888f0d8 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-01-19 |
Unexpected mpeg first timestamp: 8f00909d8c3 / 9827036813507 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-01-12 |
MIPSCompileOp: Invalid instruction 0000001e |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-10 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_setting;
uniform float u_video;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
in vec4 v_texcoord4;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
vec3 processNATURALC(inout vec3 color)
{
vec3 c0 = texture(sampler0, v_texcoord1.xy).xyz;
c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord2.xy).xyz;
c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord3.xy).xyz;
c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125);
c0 += texture(sampler0, v_texcoord4.xy).xyz;
c0 += (texture(sampler0, v_texcoord4.zy).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord4.xw).xyz * 0.25);
c0 += (texture(sampler0, v_texcoord4.zw).xyz * 0.125);
c0 *= 0.15384615957736968994140625;
vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
float ncpowerNATURALC = u_setting.y;
color = mix(color, mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1, vec3(ncpowerNATURALC));
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
bool _221 = u_setting.x == 2.0;
bool _233;
if (!_221)
{
_233 = (u_setting.x == 0.0) && (u_video == 0.0);
}
else
{
_233 = _221;
}
bool _243;
if (!_233)
{
_243 = (u_setting.x == 1.0) && (u_video == 1.0);
}
else
{
_243 = _233;
}
if (_243)
{
vec3 param = color;
vec3 _248 = processNATURALC(param);
color = _248;
}
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-05 |
MIPSCompileOp: Invalid instruction 01010101 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-04 |
ReadFromHardware: Invalid address deadbeff near PC 08000028 LR 08000020 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-04 |
Unknown GetPointerWrite 5288b440 PC 0884cc24 LR 08820dcc |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-04 |
Unknown GetPointer 00000000 PC 0881c36c LR 0881c37c |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-12-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a3b970 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-11-15 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-11-05 |
Normal projection mapping without normal? |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-10-31 |
sceMpegRingbufferPut(): invalid mpeg data |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-10-27 |
Jump to invalid address: 0302a23c |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-10-27 |
MIPSCompileOp: Invalid instruction 46bb1781 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-10-25 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Pro Evolution Soccer 2012 |
v1.16.6 |
2023-10-25 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Pro Evolution Soccer 2012 |
v1.16.5 |
2023-10-09 |
800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-10-01 |
Unknown GetPointer 00000000 PC 08c1b4fc LR 088dc060 |
Pro Evolution Soccer 2012 |
v1.16.3 |
2023-09-28 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Pro Evolution Soccer 2012 |
v1.16.6 |
2024-01-30 |
Can't draw: No current render step. Step count: 0 |
Pro Evolution Soccer 2012 |
v1.16.1 |
2023-09-24 |
80630007=sceAtracSetData(2, 08be95c0, 00002e20): atracID uses different codec type than data |
Pro Evolution Soccer 2012 |
v1.13.2 |
2023-07-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000f |
Pro Evolution Soccer 2012 |
v1.15.3 |
2023-07-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
Pro Evolution Soccer 2012 |
v1.15.4 |
2023-06-21 |
Could not setup streams, unexpected stream count: 46230 |
Pro Evolution Soccer 2012 |
v1.15.4 |
2023-06-21 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Pro Evolution Soccer 2012 |
v1.15.4 |
2023-06-18 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0001 |
Pro Evolution Soccer 2012 |
v1.15.4 |
2023-06-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c |
Pro Evolution Soccer 2012 |
v1.15.3 |
2023-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2012 |
v1.15.3 |
2023-05-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2012 |
v1.15.3 |
2023-05-10 |
Unknown GetPointer 00000000 PC 08979780 LR 0897cc38 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-05-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-05-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-05-02 |
Texture with unexpected bufw (full=37954) |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-05-02 |
Unknown GE command : fb040000 |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-05-02 |
BlockTransfer: Bad source transfer address 00000000! |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-05-02 |
Decoding texture from VRAM mirror at 0422d040 swizzle=1 |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-05-02 |
Unknown texture format 13 |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-08-17 |
Unknown GetPointer fff6f6f6 PC 08808404 LR 0880841c |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-04-30 |
Unknown texture format 15 |
Pro Evolution Soccer 2012 |
v1.10.3 |
2023-04-30 |
Unknown GetPointer 00000000 PC 0881c21c LR 0881c22c |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-04-24 |
Unknown GetPointerWrite 00000000 PC 08815f04 LR 08815f18 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-04-22 |
Unknown GetPointerWrite 2b6d7d80 PC 0884ca6c LR 08820dcc |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=1024, but w=4000 (level=0) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-04-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-29 |
Replacement rowPitch=512, but w=2000 (level=0) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-26 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-24 |
sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid) |
Pro Evolution Soccer 2012 |
v1.16.1 |
2023-09-24 |
80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-22 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-22 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-22 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-18 |
sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-06-04 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1491,269-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1491,178-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1491,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1615,269-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1575,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-24 |
UI scissor out of bounds in SavedataScreen: 1578,178-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-02-22 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-18 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-02-21 |
Branch in branch delay slot at 08fab7b8 with different target |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-02-21 |
Jump to invalid address: 02d89010 |
Pro Evolution Soccer 2012 |
v1.11.3 |
2023-02-19 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in SavedataScreen: 1556,178-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in SavedataScreen: 1556,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1615,178-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-17 |
UI scissor out of bounds in SavedataScreen: 1562,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-23 |
UI scissor out of bounds in GameSettingsScreen: 244,0-1183,720 / 1351,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-16 |
UI scissor out of bounds in SavedataScreen: 1578,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-15 |
UI scissor out of bounds in SavedataScreen: 1563,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-28 |
UI scissor out of bounds in SavedataScreen: 1615,87-0,87 / 1440,720 |
Pro Evolution Soccer 2012 |
v1.14.2 |
2023-02-15 |
Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy |
Pro Evolution Soccer 2012 |
v1.14.4 |
2023-02-22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-14 |
UI scissor out of bounds in GamePauseScreen: 448,25-253,1576 / 1600,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-14 |
UI scissor out of bounds in GamePauseScreen: 46,25-390,1576 / 1600,720 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-14 |
UI scissor out of bounds in GamePauseScreen: 1202,71-379,649 / 720,1600 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-14 |
UI scissor out of bounds in GamePauseScreen: 0,71-1190,649 / 720,1600 |
Pro Evolution Soccer 2012 |
v1.14.1 |
2023-02-14 |
UI scissor out of bounds in MainScreen: 71,0-1167,721 / 1600,720 |
Pro Evolution Soccer 2012 |
v1.14.3 |
2023-02-14 |
UI scissor out of bounds in GameSettingsScreen: 65,0-412,306 / 480,281 |
Pro Evolution Soccer 2012 |
v1.14.3 |
2023-02-14 |
UI scissor out of bounds in SavedataScreen: 1112,310-0,50 / 1024,600 |
Pro Evolution Soccer 2012 |
v1.14.3 |
2023-02-14 |
UI scissor out of bounds in SavedataScreen: 1112,258-0,50 / 1024,600 |
Pro Evolution Soccer 2012 |
v1.14.3 |
2023-02-14 |
UI scissor out of bounds in SavedataScreen: 1112,206-0,50 / 1024,600 |
Pro Evolution Soccer 2012 |
v1.14.3 |
2023-02-14 |
UI scissor out of bounds in SavedataScreen: 1112,154-0,50 / 1024,600 |