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Game title |
Version |
Latest Report |
Message |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f8ed50): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebf890): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09308070): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
MotoGP |
v1.13.1 |
2022-08-06 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
MotoGP |
v1.13.1 |
2022-08-07 |
sceNetAdhocMatchingInit(32768) at 0882f684 |
MotoGP |
v1.13.1 |
2022-07-31 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_SQ(inout vec3 color)
{
float GAUSS_KERNEL_SIZE = 5.0;
vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE);
vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0;
vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0;
vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0;
vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0;
vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0;
vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0;
vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0;
vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0;
vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0;
vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0;
vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0;
vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0;
vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0;
vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0;
vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0;
vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0;
vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0;
vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0;
vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0;
vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0;
vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0;
vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0;
vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0;
vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0;
vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0;
color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24;
color /= vec3(273.0);
return color;
}
vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu)
{
vec4 sum = vec4(0.0);
mediump int diffx = 2;
mediump int diffy = 3;
mediump int _408 = -diffy;
for (mediump int ib = _408; ib < diffy; ib++)
{
mediump int _419 = -diffx;
for (mediump int jb = _419; jb < diffx; jb++)
{
sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875);
}
}
bool _453 = color.x < 0.300000011920928955078125;
bool _460;
if (_453)
{
_460 = color.y < 0.300000011920928955078125;
}
else
{
_460 = |
MotoGP |
v1.13.1 |
2022-07-31 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
in vec2 omega;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.2000000476837158203125;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.2999999523162841796875;
float AvgLumG = 1.2999999523162841796875;
float AvgLumB = 1.39999997615814208984375;
if (false)
{
sat = 0.10999999940395355224609375;
brt = 0.87000000476837158203125;
con = 1.2000000476837158203125;
AvgLumR = 1.1993000507354736328125;
AvgLumG = 0.959999978542327880859375;
AvgLumB = 0.6754000186920166015625;
}
if (false)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
if (false)
{
color = color.xzy;
}
if (false)
{
color = color.zyx;
}
if (true)
{
color = color.zxy;
}
if (false)
{
color = color.yxz;
}
if (true)
{
color = color.yzx;
}
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _132 = processSHADEBOOST(param);
color = _132;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}
|
MotoGP |
v1.13.1 |
2022-07-30 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
float sat = 1.10000002384185791015625;
float brt = 1.2999999523162841796875;
float con = 1.10000002384185791015625;
float AvgLumR = 1.10000002384185791015625;
float AvgLumG = 1.2000000476837158203125;
float AvgLumB = 1.2000000476837158203125;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
MotoGP |
v1.12.3 |
2022-07-25 |
ReadFromHardware: Invalid address b7b7b7b7 near PC b7b7b7b7 LR b7b7b7b7 |
MotoGP |
v1.11.3 |
2022-06-10 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
MotoGP |
v1.12.3 |
2022-05-17 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
MotoGP |
v1.10.3 |
2022-05-07 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
MotoGP |
v1.10.3-1192-g575ae376a |
2022-04-01 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2 |
MotoGP |
v1.10.3-1192-g575ae376a |
2022-04-01 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdf0 |
MotoGP |
v1.10.3-1192-g575ae376a |
2022-04-01 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdb0 |
MotoGP |
v1.10.3-1192-g575ae376a |
2022-04-01 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
MotoGP |
v1.10.3-1192-g575ae376a |
2022-04-01 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd00 |
MotoGP |
v1.12.3 |
2022-03-19 |
sceDmacMemcpy(dest=089b6700, src=04000000, size=278528): overlapping read |
MotoGP |
v1.10.3 |
2022-04-03 |
sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800) |
MotoGP |
v1.10.3 |
2022-04-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144 |
MotoGP |
v1.12.3 |
2021-12-20 |
Unexpected mpeg first timestamp: d7d75d75d75 / 14832499121525 |
MotoGP |
v1.12.2 |
2021-10-15 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
MotoGP |
v1.10-6-g8ac4efd3c |
2021-09-17 |
Texture with unexpected bufw (full=46208) |
MotoGP |
v1.10.3 |
2021-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
MotoGP |
v1.10.3 |
2021-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.11.3 |
2021-08-28 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
highp vec4 param = A;
highp vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
highp vec4 param = a;
highp vec4 param_1 = b;
highp vec4 param_2 = a;
highp vec4 param_3 = c;
highp vec4 param_4 = d;
highp vec4 param_5 = e;
highp vec4 param_6 = d;
highp vec4 param_7 = f;
highp vec4 param_8 = g;
highp vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, |
MotoGP |
v1.11.3 |
2021-08-27 |
Jump to invalid address: 0016e0a8 |
MotoGP |
v1.11.3 |
2021-08-27 |
Jump to invalid address: 0016e090 |
MotoGP |
v1.9.3-601-g31f4caeb2 |
2021-08-19 |
__KernelStopThread: thread 366 does not exist |
MotoGP |
v1.9.4 |
2021-08-27 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
MotoGP |
v1.9.4 |
2021-08-11 |
ReadFromHardware: Invalid address 27bd0060 near PC 00000000 LR 00000000 |
MotoGP |
v1.9.4 |
2021-08-23 |
Garbage libstub address or end |
MotoGP |
v1.11.3 |
2021-08-02 |
80020001=sceKernelCreateMutex(): invalid name |
MotoGP |
v1.11.3 |
2021-07-05 |
Branch in RSRTComp delay slot at 0880f37c in block starting at 0880f36c |
MotoGP |
v1.10.3 |
2021-06-12 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
MotoGP |
v1.10.3 |
2021-06-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.11.3 |
2021-05-22 |
Unexpected mpeg first timestamp: 4522112eecd / 4750788718285 |
MotoGP |
v1.11.3 |
2021-04-21 |
Unknown GetPointer 29864b6c PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-10-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816 |
MotoGP |
v1.11.3 |
2021-04-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
MotoGP |
v1.11.3 |
2021-04-14 |
Unknown GetPointer 29859aac PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-04-08 |
Unknown GetPointer 2986516c PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-04-08 |
Unknown GetPointer 2985efec PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-03-31 |
MIPSCompileOp: Invalid instruction 000000ff |
MotoGP |
v1.11.3 |
2021-03-31 |
MIPSCompileOp: Invalid instruction 00000ffb |
MotoGP |
v1.11.3 |
2021-03-31 |
MIPSCompileOp: Invalid instruction 000001ba |
MotoGP |
v1.11.3 |
2021-03-31 |
MIPSCompileOp: Invalid instruction 00000001 |
MotoGP |
v1.11.3 |
2021-03-29 |
Unknown GetPointer 2985c0ec PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-03-29 |
Unknown GetPointer 2986362c PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-03-29 |
Unknown GetPointer 29859d6c PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-04-19 |
Unknown GetPointer 00000000 PC 08816150 LR 08816164 |
MotoGP |
v1.11.3 |
2021-03-28 |
Unknown GetPointer 2986416c PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-03-28 |
Unknown GetPointer 29863aec PC 0881c430 LR 0881c440 |
MotoGP |
v1.11.3 |
2021-03-28 |
Unknown GetPointer 298624ac PC 0881c430 LR 0881c440 |
MotoGP |
v1.10.3 |
2021-07-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
MotoGP |
v1.11.3 |
2021-03-09 |
Game install with no files / data |
MotoGP |
v1.10.3 |
2021-02-15 |
Render to texture with different formats 0 != 3 |
MotoGP |
v1.10.3 |
2021-02-15 |
Render to texture with different strides 1024 != 512 |
MotoGP |
v1.11.3 |
2021-04-15 |
Rendering to framebuffer offset: 04162000 +256x0 |
MotoGP |
v1.9.4 |
2021-02-12 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090447a0): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935aeb0): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f8f470): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0920ef10): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09380b40): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093a5a50): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09015240): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090aedc0): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09005900): duplicate handler |
MotoGP |
v1.13.1 |
2022-08-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa7e40): duplicate handler |
MotoGP |
v1.10.3 |
2021-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.10.3 |
2021-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
MotoGP |
v1.10.3 |
2021-06-12 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
MotoGP |
v1.9.4 |
2022-08-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.10.2 |
2021-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
MotoGP |
v1.10.2 |
2021-01-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 6 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 5 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 4 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 3 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 1 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 0 |
MotoGP |
v1.10.3 |
2021-01-05 |
GE Interrupt: newState might be 7 |
MotoGP |
v1.10.3 |
2021-09-24 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
MotoGP |
v1.10.3 |
2020-12-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
MotoGP |
v1.10.3 |
2020-12-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
MotoGP |
v1.11.3 |
2021-10-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
MotoGP |
v1.10.3 |
2020-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
MotoGP |
v1.10.3 |
2020-12-17 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
|
MotoGP |
v1.10.3 |
2020-12-11 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
MotoGP |
v1.10.3 |
2020-12-11 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/0c120e1d, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/68d42328, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/5f457515, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/4e624a34, already implemented in HLE. |
MotoGP |
v1.10.3 |
2020-12-11 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |