Recent logs - MotoGP

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f8ed50): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebf890): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09308070): duplicate handler
MotoGP v1.13.1 2022-08-06 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
MotoGP v1.13.1 2022-08-06 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
MotoGP v1.13.1 2022-08-07 sceNetAdhocMatchingInit(32768) at 0882f684
MotoGP v1.13.1 2022-07-31 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; mediump int _408 = -diffy; for (mediump int ib = _408; ib < diffy; ib++) { mediump int _419 = -diffx; for (mediump int jb = _419; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } bool _453 = color.x < 0.300000011920928955078125; bool _460; if (_453) { _460 = color.y < 0.300000011920928955078125; } else { _460 =
MotoGP v1.13.1 2022-07-31 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.2999999523162841796875; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 1.39999997615814208984375; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _132 = processSHADEBOOST(param); color = _132; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
MotoGP v1.13.1 2022-07-30 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.10000002384185791015625; float brt = 1.2999999523162841796875; float con = 1.10000002384185791015625; float AvgLumR = 1.10000002384185791015625; float AvgLumG = 1.2000000476837158203125; float AvgLumB = 1.2000000476837158203125; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
MotoGP v1.12.3 2022-07-25 ReadFromHardware: Invalid address b7b7b7b7 near PC b7b7b7b7 LR b7b7b7b7
MotoGP v1.11.3 2022-06-10 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
MotoGP v1.12.3 2022-05-17 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
MotoGP v1.10.3 2022-05-07 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdf0
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdb0
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd00
MotoGP v1.12.3 2022-03-19 sceDmacMemcpy(dest=089b6700, src=04000000, size=278528): overlapping read
MotoGP v1.10.3 2022-04-03 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
MotoGP v1.10.3 2022-04-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
MotoGP v1.12.3 2021-12-20 Unexpected mpeg first timestamp: d7d75d75d75 / 14832499121525
MotoGP v1.12.2 2021-10-15 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
MotoGP v1.10-6-g8ac4efd3c 2021-09-17 Texture with unexpected bufw (full=46208)
MotoGP v1.10.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
MotoGP v1.10.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
MotoGP v1.11.3 2021-08-28 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { highp vec4 param = A; highp vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { highp vec4 param = a; highp vec4 param_1 = b; highp vec4 param_2 = a; highp vec4 param_3 = c; highp vec4 param_4 = d; highp vec4 param_5 = e; highp vec4 param_6 = d; highp vec4 param_7 = f; highp vec4 param_8 = g; highp vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375,
MotoGP v1.11.3 2021-08-27 Jump to invalid address: 0016e0a8
MotoGP v1.11.3 2021-08-27 Jump to invalid address: 0016e090
MotoGP v1.9.3-601-g31f4caeb2 2021-08-19 __KernelStopThread: thread 366 does not exist
MotoGP v1.9.4 2021-08-27 Unknown GetPointer 00000000 PC 00000000 LR 00000000
MotoGP v1.9.4 2021-08-11 ReadFromHardware: Invalid address 27bd0060 near PC 00000000 LR 00000000
MotoGP v1.9.4 2021-08-23 Garbage libstub address or end
MotoGP v1.11.3 2021-08-02 80020001=sceKernelCreateMutex(): invalid name
MotoGP v1.11.3 2021-07-05 Branch in RSRTComp delay slot at 0880f37c in block starting at 0880f36c
MotoGP v1.10.3 2021-06-12 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
MotoGP v1.10.3 2021-06-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
MotoGP v1.11.3 2021-05-22 Unexpected mpeg first timestamp: 4522112eecd / 4750788718285
MotoGP v1.11.3 2021-04-21 Unknown GetPointer 29864b6c PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-10-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
MotoGP v1.11.3 2021-04-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
MotoGP v1.11.3 2021-04-14 Unknown GetPointer 29859aac PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-04-08 Unknown GetPointer 2986516c PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-04-08 Unknown GetPointer 2985efec PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-03-31 MIPSCompileOp: Invalid instruction 000000ff
MotoGP v1.11.3 2021-03-31 MIPSCompileOp: Invalid instruction 00000ffb
MotoGP v1.11.3 2021-03-31 MIPSCompileOp: Invalid instruction 000001ba
MotoGP v1.11.3 2021-03-31 MIPSCompileOp: Invalid instruction 00000001
MotoGP v1.11.3 2021-03-29 Unknown GetPointer 2985c0ec PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-03-29 Unknown GetPointer 2986362c PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-03-29 Unknown GetPointer 29859d6c PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-04-19 Unknown GetPointer 00000000 PC 08816150 LR 08816164
MotoGP v1.11.3 2021-03-28 Unknown GetPointer 2986416c PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-03-28 Unknown GetPointer 29863aec PC 0881c430 LR 0881c440
MotoGP v1.11.3 2021-03-28 Unknown GetPointer 298624ac PC 0881c430 LR 0881c440
MotoGP v1.10.3 2021-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
MotoGP v1.11.3 2021-03-09 Game install with no files / data
MotoGP v1.10.3 2021-02-15 Render to texture with different formats 0 != 3
MotoGP v1.10.3 2021-02-15 Render to texture with different strides 1024 != 512
MotoGP v1.11.3 2021-04-15 Rendering to framebuffer offset: 04162000 +256x0
MotoGP v1.9.4 2021-02-12 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090447a0): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935aeb0): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f8f470): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0920ef10): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09380b40): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093a5a50): duplicate handler
MotoGP v1.10.3 2021-01-23 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09015240): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090aedc0): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09005900): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa7e40): duplicate handler
MotoGP v1.10.3 2021-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
MotoGP v1.10.3 2021-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
MotoGP v1.10.3 2021-06-12 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
MotoGP v1.9.4 2022-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
MotoGP v1.10.2 2021-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
MotoGP v1.10.2 2021-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 6
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 5
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 4
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 3
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 1
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 0
MotoGP v1.10.3 2021-01-05 GE Interrupt: newState might be 7
MotoGP v1.10.3 2021-09-24 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
MotoGP v1.10.3 2020-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
MotoGP v1.10.3 2020-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
MotoGP v1.11.3 2021-10-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
MotoGP v1.10.3 2020-12-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
MotoGP v1.10.3 2020-12-17 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
MotoGP v1.10.3 2020-12-11 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
MotoGP v1.10.3 2020-12-11 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/68d42328, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/5f457515, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
MotoGP v1.10.3 2020-12-11 Ignoring func export scePsmf/971a3a90, already implemented in HLE.