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Game title Version Latest Report Message
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // Adreno (TM) 505 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // Adreno (TM) 505 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
MotoGP v1.11.2-917-g89e70c319 2025-05-27 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
MotoGP v1.10-6-g8ac4efd3c 2024-10-31 Render to texture with incompatible formats 4 != 1 at 04000000
MotoGP v1.10-6-g8ac4efd3c 2024-10-31 Render to texture using CLUT with different strides 1152 != 512
MotoGP v1.17.1 2024-05-05 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: unexpected operator 101c1a86:00000000 FragUber WriteMask ReplaceBlend_6A:10_B:6_Eq:0 #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 101c1a86:00000000 FragUber WriteMask ReplaceBlend_6A:10_B:6_Eq:0 precision highp int; uniform sampler2D fbotex; uniform vec3 u_blendFixA; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; uint packUnorm4x8R(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u); } vec4 unpackUnorm4x8R(highp uint x) { highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 v = v_color0; v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0; fragColor0 = v; highp uint v32 = packUnorm4x8R(fragColor0); highp uint d32 = packUnorm4x8R(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8R(v32); }
MotoGP v1.10.2 2024-04-26 Unimplemented HLE function sceNetApctlGetState
MotoGP v1.10-6-g8ac4efd3c 2023-11-15 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
MotoGP v1.10-6-g8ac4efd3c 2023-11-15 Video out requested, not supported: mode=0 size=0,0
MotoGP v1.10-6-g8ac4efd3c 2023-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
MotoGP v1.10-6-g8ac4efd3c 2023-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
MotoGP v1.10-6-g8ac4efd3c 2023-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
MotoGP v1.10-6-g8ac4efd3c 2023-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
MotoGP v1.16.1 2023-09-14 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000000:12180000)
MotoGP v1.16.1 2023-09-14 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0021d000:12180000)
MotoGP v1.16.1 2023-09-14 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000002:12182982)
MotoGP v1.14.2 2023-09-04 UI scissor out of bounds in GameSettingsScreen: 245,0-1205,721 / 1520,694
MotoGP v1.14.2 2023-09-03 UI scissor out of bounds in MainScreen: 0,0-347,712 / 720,711
MotoGP v1.14.2 2023-09-04 UI scissor out of bounds in GameSettingsScreen: 245,0-464,712 / 720,711
MotoGP v1.14.1-52-g350b59c22 2023-08-21 Error in shader compilation: info: ERROR: 0:31: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:32: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:34: 'unpackUnorm4x8' : can't redefine/overload built-in functions! ERROR: 3 compilation errors. No code generated. 001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0 #version 300 es // Driver: Adreno (TM) 308 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c1a86:00000000 WriteMask ReplaceBlend_6A:10_B:6_Eq:0 precision highp int; uniform sampler2D fbotex; uniform vec3 u_blendFixA; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 v = v_color0 ; v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
MotoGP v1.15.4 2023-08-17 __KernelStopThread: thread 287 does not exist (helper deleted)
MotoGP v1.14.4 2023-08-14 Replacement rowPitch=256, but w=2560 (level=0)
MotoGP v1.9.3 2023-08-05 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
MotoGP v1.14.2 2023-07-19 UI scissor out of bounds in GameSettingsScreen: 342,0-1471,817 / 1826,816
MotoGP v1.11.3 2023-06-13 Unknown GetPointer 9e2d3fa4 PC 0880cda0 LR 0880cdb0
MotoGP v1.14.4 2023-07-09 Replacement rowPitch=512, but w=1024 (level=0)
MotoGP v1.14.4 2023-05-17 Replacement rowPitch=1024, but w=2880 (level=0)
MotoGP v1.14.4 2023-05-17 Replacement rowPitch=512, but w=5972 (level=0)
MotoGP v1.14.4 2023-05-17 Replacement rowPitch=256, but w=1536 (level=0)
MotoGP v1.14.4 2023-05-16 Replacement rowPitch=1024, but w=2048 (level=0)
MotoGP v1.14.4 2023-05-06 Replacement rowPitch=2048, but w=4096 (level=0)
MotoGP v1.14.4 2023-04-27 Replacement rowPitch=64, but w=1920 (level=0)
MotoGP v1.14.4 2023-04-25 Replacement rowPitch=64, but w=2000 (level=0)
MotoGP v1.14.4 2023-05-17 Replacement rowPitch=512, but w=2560 (level=0)
MotoGP v1.14.4 2023-05-02 Replacement rowPitch=256, but w=3072 (level=0)
MotoGP v1.14.4 2023-04-19 Replacement rowPitch=128, but w=1392 (level=0)
MotoGP v1.14.4 2023-04-10 Replacement rowPitch=512, but w=1600 (level=0)
MotoGP v1.14.4 2023-10-27 Replacement rowPitch=256, but w=1024 (level=0)
MotoGP v1.14.4 2023-07-13 Replacement rowPitch=256, but w=2048 (level=0)
MotoGP v1.14.4 2023-09-03 Replacement rowPitch=512, but w=3072 (level=0)
MotoGP v1.14.4 2023-04-27 Replacement rowPitch=512, but w=2000 (level=0)
MotoGP v1.14.4 2023-03-17 Replacement rowPitch=128, but w=256 (level=0)
MotoGP v1.14.4 2023-04-05 Replacement rowPitch=256, but w=1920 (level=0)
MotoGP v1.14.4 2023-03-06 Replacement rowPitch=512, but w=2880 (level=0)
MotoGP v1.14.4 2023-04-09 Replacement rowPitch=256, but w=4000 (level=0)
MotoGP v1.14.4 2023-04-28 Replacement rowPitch=1024, but w=2000 (level=0)
MotoGP v1.13.2 2023-02-21 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
MotoGP v1.14.4 2023-03-31 Replacement rowPitch=2048, but w=5120 (level=0)
MotoGP v1.14.4 2023-03-20 Replacement rowPitch=512, but w=4096 (level=0)
MotoGP v1.14.4 2023-02-21 Replacement rowPitch=32, but w=5120 (level=0)
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 0,306-1147,0 / 967,544
MotoGP v1.14.1 2023-02-07 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
MotoGP v1.14.4 2023-04-29 Replacement rowPitch=256, but w=5120 (level=0)
MotoGP v1.14.4 2023-05-23 Replacement rowPitch=512, but w=2048 (level=0)
MotoGP v1.14.4 2023-01-30 Replacement rowPitch=256, but w=1000 (level=0)
MotoGP v1.14.4 2023-09-12 Replacement rowPitch=256, but w=2000 (level=0)
MotoGP v1.14.4 2023-02-14 Replacement rowPitch=1024, but w=4000 (level=0)
MotoGP v1.14.4 2023-04-29 Replacement rowPitch=1024, but w=5120 (level=0)
MotoGP v1.14.1 2023-01-08 UI scissor out of bounds in GameSettingsScreen: 280,0-1227,720 / 1424,720
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090840f0): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a9d40): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093c53d0): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a83f0): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80c0): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8030): duplicate handler
MotoGP v1.13.2 2022-11-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9500): duplicate handler
MotoGP v1.10.3 2022-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
MotoGP v1.10.3 2022-09-12 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
MotoGP v1.11.3 2022-09-10 Failed to truncate file.
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f8ed50): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebf890): duplicate handler
MotoGP v1.13.1 2022-08-06 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09308070): duplicate handler
MotoGP v1.19.2 2025-06-17 sceNetAdhocMatchingInit(32768) at 0882f684
MotoGP v1.12.3 2023-06-14 ReadFromHardware: Invalid address b7b7b7b7 near PC b7b7b7b7 LR b7b7b7b7
MotoGP v1.12.3 2022-05-17 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
MotoGP v1.10.3 2022-05-07 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdf0
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdb0
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
MotoGP v1.10.3-1192-g575ae376a 2022-04-01 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd00
MotoGP v1.12.3 2022-03-19 sceDmacMemcpy(dest=089b6700, src=04000000, size=278528): overlapping read
MotoGP v1.10.3 2022-04-03 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
MotoGP v1.10.3 2022-04-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
MotoGP v1.12.3 2021-12-20 Unexpected mpeg first timestamp: d7d75d75d75 / 14832499121525
MotoGP v1.10.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
MotoGP v1.10.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
MotoGP v1.11.3 2021-08-27 Jump to invalid address: 0016e0a8
MotoGP v1.11.3 2021-08-27 Jump to invalid address: 0016e090
MotoGP v1.9.4 2021-08-27 Unknown GetPointer 00000000 PC 00000000 LR 00000000
MotoGP v1.9.4 2021-08-11 ReadFromHardware: Invalid address 27bd0060 near PC 00000000 LR 00000000
MotoGP v1.9.4 2021-08-23 Garbage libstub address or end