Recent logs - MotoGP

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Game title Version Latest Report Message
MotoGP v1.10 2020-07-01 Texture with unexpected bufw (full=48512)
MotoGP v1.9.4 2020-06-21 Unexpected mpeg first timestamp: fffffff4140 / 17592185995584
MotoGP v1.9.3-64-g0b17dd04e 2020-06-20 __KernelStopThread: thread 479 does not exist
MotoGP v1.9.4 2020-06-17 Unknown GetPointer 1990b520 PC 0880afe8 LR 0880cdb0
MotoGP v1.9.4 2020-06-16 Unknown GetPointer 0ae0af61 PC 0880afe8 LR 0880cdb0
MotoGP v1.9.3-770-gd4b695cb7 2020-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
MotoGP v1.9.3-770-gd4b695cb7 2020-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
MotoGP v1.9.4 2020-04-23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090b0c30): duplicate handler
MotoGP v1.9.4 2020-04-22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b37c0): duplicate handler
MotoGP v1.9.4 2020-04-22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901c440): duplicate handler
MotoGP v1.9.4 2020-04-22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f91a40): duplicate handler
MotoGP v1.9.4 2020-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0902a960): duplicate handler
MotoGP v1.9.4 2020-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb21b0): duplicate handler
MotoGP v1.9.4 2020-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f8fc80): duplicate handler
MotoGP v1.9.4 2020-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f8f850): duplicate handler
MotoGP v1.9.4 2020-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f919d0): duplicate handler
MotoGP v1.9.4 2020-05-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096399d0): duplicate handler
MotoGP v1.9.4 2020-05-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09060eb0): duplicate handler
MotoGP v1.9.4 2020-05-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb21c0): duplicate handler
MotoGP v1.9.4 2020-05-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2130): duplicate handler
MotoGP v1.9.4 2020-05-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3600): duplicate handler
MotoGP v1.9.4 2020-04-14 Unknown GetPointer 00000000 PC 088062f0 LR 088062f0
MotoGP v1.9.4 2020-04-13 Unknown GetPointer 00000000 PC 0891c880 LR 08000020
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpService': 0x78802d5f
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpService': 0x168b8de5
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpService': 0x1da3e950
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpService': 0x268c009d
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNp': 0x4b5c71c8
MotoGP v1.9.4 2020-03-19 Unknown syscall in known module 'sceNp': 0xbb069a87
MotoGP v1.9.4 2020-02-27 Unknown GetPointer 00000000 PC 0891e0b4 LR 0891e0b4
MotoGP v1.6.3 2020-02-14 Unknown GetPointer 00000000 PC 08816130 LR 08816144
MotoGP v1.5.4 2020-01-19 Texture cache ran out of GPU memory; switching to low memory mode
MotoGP v1.9.4 2020-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MotoGP v1.9.4 2020-01-23 Unimplemented HLE function sceKernelDcacheWritebackAll
MotoGP v1.9.4 2020-01-23 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
MotoGP v1.9.4 2020-01-22 Unimplemented HLE function sceKernelFindModuleByUID
MotoGP v1.9.4 2020-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
MotoGP v1.9.4 2020-01-23 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
MotoGP v1.9.4 2020-03-30 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
MotoGP v1.9.4 2020-06-06 Savedata version requested on save: 3
MotoGP v1.9.4 2019-11-15 Unknown GetPointer 2b062948 PC 0880cda0 LR 0880cdb0
MotoGP v1.8.0 2019-11-09 Error in shader compilation: info: Vertex shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
MotoGP v1.8.0 2019-11-09 Error in shader compilation: info: Fragment shader compilation failed. WARNING: 0 Empty shader. No code generated. postshader
MotoGP v1.9.4 2020-04-14 Unknown GetPointer 00000000 PC 08804128 LR 08000030
MotoGP v1.9.3 2020-03-30 Unexpected mpeg first timestamp: 1000004752 / 68719494994
MotoGP v1.8.0 2019-08-17 Unknown GetPointer 00000000 PC 08923238 LR 08923238
MotoGP v1.9.4 2020-05-13 Unexpected mpeg first timestamp: fffffff6640 / 17592186005056
MotoGP v1.9.4 2020-07-08 Savedata version requested: 3
MotoGP v1.8.0 2019-08-08 ReadFromHardware: Invalid address d7d7d7d7 near PC d7d7d7d7 LR d7d7d7d7
MotoGP v1.8.0 2019-06-26 __KernelStopThread: thread 286 does not exist
MotoGP v1.8.0 2019-06-26 __KernelStopThread: thread 321 does not exist
MotoGP v1.9.4 2019-12-15 Unexpected mpeg first timestamp: 0 / 0
MotoGP v1.8.0 2019-05-24 80020001=sceKernelCreateSema(): invalid name
MotoGP v1.8.0 2019-05-24 Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14
MotoGP v1.8.0 2019-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
MotoGP v1.8.0 2019-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
MotoGP v1.8.0 2019-05-24 scePowerSetBusClockFrequency(111)
MotoGP v1.9.4 2020-06-07 Unknown GetPointer 00000000 PC 08000000 LR 08000000
MotoGP v1.9.4 2020-07-08 Unknown GetPointer 00000000 PC 08809ca0 LR 08809ca0
MotoGP v1.7.4 2019-02-13 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
MotoGP v1.9.4 2020-07-08 Inter-buffer memcpy 04000000 -> 089ca400
MotoGP v1.6.3 2018-06-26 sceUtilityMsgDialogInitStart: invalid status
MotoGP v1.6.3-492-g9fddfff66 2020-05-26 WriteToHardware: Invalid address 00000000 near PC 0884cd5c LR 0884cd5c
MotoGP v1.9.4 2020-06-24 GL ran out of GPU memory; switching to low memory mode
MotoGP v1.9.4 2020-06-14 Failed decrypting the PRX (ret = -1, size = 2404960, psp_size = 2405296)!
MotoGP v1.5.4-653-g0ed3deabe 2018-03-11 80420023=__sceSasRevEVOL(08a82c00, 00007fff, 00007fff): invalid volume
MotoGP v1.9.4 2020-07-08 sceDmacMemcpy(dest=089ca400, src=04000000, size=278528): overlapping read
MotoGP v1.9.4 2020-06-16 BREAK instruction hit
MotoGP v1.3.0.1 2017-04-25 CALL: Stack full!
MotoGP v1.3.0.1 2017-04-25 RET: Stack empty!
MotoGP v1.3.0.1 2017-04-25 Unknown GE command : 112c0470
MotoGP v1.9.4 2020-07-04 Render to texture with incompatible formats 4 != 3 at 04088000
MotoGP v1.2.2 2017-03-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MotoGP v1.7.5 2019-09-26 Render to texture with incompatible formats 4 != 3 at 00088000
MotoGP v1.9.4 2020-07-04 4 and 8-bit CLUT format not supported for framebuffers
MotoGP v1.9.4 2020-07-04 Using texture with rendered CLUT: texfmt=4, clutfmt=3
MotoGP v1.6.3-492-g9fddfff66 2020-06-06 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
MotoGP v1.1.1-66-g5ebd7bf 2017-11-15 sceSasRevEVOL(08a82c00, 32767, 32767): invalid volume
MotoGP v1.4.2 2020-05-20 sceDmacMemcpy(dest=089ca400, src=04000000, size=278528): overlapping read
MotoGP v1.9.4 2020-01-01 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed