To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Indiana Jones™ and the Staff of Kings |
v1.17.1 |
2024-09-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08c15898 |
Indiana Jones™ and the Staff of Kings |
v1.17.1 |
2024-08-24 |
Unknown GE command : 293e7114 |
Indiana Jones™ and the Staff of Kings |
v1.17 |
2024-04-21 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
Indiana Jones™ and the Staff of Kings |
v1.16.6 |
2023-12-07 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=7 IDX=2 MC=7 |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-08-08 |
sceUtilityMsgDialogInitStart: invalid status |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-07-28 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Indiana Jones™ and the Staff of Kings |
v1.15.4 |
2023-07-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / |
Indiana Jones™ and the Staff of Kings |
v1.14 |
2023-04-14 |
Error in shader compilation: info: ERROR: 0:38: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:39: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:41: 'unpackUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 3 compilation errors. No code generated.
001c2286:0100038e Tex WriteMask TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl
#version 300 es
// Driver: Adreno (TM) 308 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c2286:0100038e Tex WriteMask TClampST ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform vec3 u_blendFixA;
uniform vec4 u_texclamp;
uniform uint u_colorWriteMask;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);
}
vec4 unpackUnorm4x8(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask);
fragColor0 = unpackUnorm4x8(v32);
}
|
Indiana Jones™ and the Staff of Kings |
v1.14 |
2023-04-14 |
Error in shader compilation: info: ERROR: 0:36: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:37: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:39: 'unpackUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 3 compilation errors. No code generated.
001c2286:0100000e Tex WriteMask ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl
#version 300 es
// Driver: Adreno (TM) 308 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c2286:0100000e Tex WriteMask ReplaceBlend_6A:10_B:8_Eq:0 StenToAlpha StenUniform TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform vec3 u_blendFixA;
uniform uint u_colorWriteMask;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);
}
vec4 unpackUnorm4x8(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
v.rgb = v.rgb * u_blendFixA + destColor.rgb * destColor.aaa * 2.0;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask);
fragColor0 = unpackUnorm4x8(v32);
}
|
Indiana Jones™ and the Staff of Kings |
v1.14.2 |
2023-03-16 |
UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2023-02-25 |
Savedata version with missing key on save: 2 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2023-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08826398, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.14.2 |
2023-02-04 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
Indiana Jones™ and the Staff of Kings |
v1.14.2 |
2023-02-04 |
80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data |
Indiana Jones™ and the Staff of Kings |
v1.17.4-1 |
2024-10-08 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Indiana Jones™ and the Staff of Kings |
v1.11.2 |
2022-11-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-09-15 |
Attempted set for logic op: f |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-09-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-06-24 |
An uneaten prefix at end of block: 08ab5b60 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Render to texture with incompatible formats 3 != 1 at 04088000 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/f5478233, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/d8f54a51, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/d0a56296, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/d021c0fb, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/a703fe0f, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/8f450998, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/87c263d1, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/87677e40, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/7f696782, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/44e07129, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/3cef484f, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/3c2fa058, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/35750070, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/354d27ea, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2022-04-13 |
Ignoring func export sceMp3/2a368661, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2024-05-10 |
BREAK instruction hit |
Indiana Jones™ and the Staff of Kings |
v1.11.3-24-g331834781 |
2021-09-30 |
WriteToHardware: Invalid address 000000e4 near PC 08000000 LR 08000000 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
Indiana Jones™ and the Staff of Kings |
v1.14.4 |
2023-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.16.6 |
2024-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(SEEDMUTEX) unsupported options parameter, size = 148078936 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162440 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464 |
Indiana Jones™ and the Staff of Kings |
v1.17.1 |
2024-06-03 |
GE Interrupt: newState might be 1 |
Indiana Jones™ and the Staff of Kings |
v1.17.1 |
2024-06-03 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477060 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464880 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2021-07-14 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
Indiana Jones™ and the Staff of Kings |
v1.12.3 |
2022-07-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.16.6 |
2024-01-22 |
Video out requested, not supported: mode=0 size=0,0 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-07-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-05-11 |
scePsmfPlayerChangePlayMode(08c5a4fc, 0, 0): play speed not changed |
Indiana Jones™ and the Staff of Kings |
v1.9.4 |
2021-04-17 |
Savedata version requested: 3 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-03-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-08-31 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-07-30 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-03-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-03-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-03-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Indiana Jones™ and the Staff of Kings |
v1.11.3 |
2021-03-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2020-12-17 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2020-12-17 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2020-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2020-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
Indiana Jones™ and the Staff of Kings |
v1.10.3 |
2020-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |