To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
3 |
Branch in branch delay slot at 0953b180 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
3 |
Branch in branch delay slot at 0953b108 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
3 |
Branch in branch delay slot at 0953b110 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
3 |
Branch in branch delay slot at 0953b128 with different target |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-03 |
5 |
00000000=sceUtilityScreenshotInitStart(09a86018) |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffffff9), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c001ccf), bad data |
| WWE'12 |
v1.18.1 |
2025-03-02 |
1 |
Unknown GetPointerWrite 03e0aaf2 PC 08bfbde0 LR 08bfbe04 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d9ddc4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d9ddc4, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 71e3d3d0 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-03-02 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c02ce2e2), bad data |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa2810): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa1d60): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091a99e0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091d5960): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09097540): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091c4de0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a30b0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 4a5a593b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 6362614c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
2 |
MIPSCompileOp: Invalid instruction 4b22423a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-02 |
1 |
MIPSCompileOp: Invalid instruction 625c5d26 |
| Gran Turismo® |
v1.18.1 |
2025-03-11 |
96 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCES01245-GAMEINST/CONTENTS.DAT, 09a903d0, 00000002) |
| WWE'12 |
v1.18.1 |
2025-03-02 |
1 |
Unknown GetPointerWrite 0a7cabdf PC 08bfbde0 LR 08bfbe04 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5ca74, 4, 00000000, 0) |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcf4f, 84:55:45:79:cf:4f, 20000000, 0) at 08829190 |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI9693, 20:cb:71:06:96:93, 20000000, 0) at 08829190 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-04-01 |
10 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-02 |
1 |
80630006=sceAtracSetDataAndGetID(09ded040, 00014000): invalid RIFF header |
| WWE 2K14 |
v1.18.1 |
2025-03-02 |
1 |
Unknown GetPointerWrite 0d64e394 PC 08bfbde0 LR 08bfbe04 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(67f144a, a4:2b:99:74:77:0d, 20000000, 0) at 0897ed90 |
| VALHALLAKNIGHTS2BS |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08825098 LR 08825054 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-02 |
1 |
WriteToHardware: Invalid address 12d0cedc near PC 089427cc LR 0894285c |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(47e1dce, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1e0183e, a4:2b:99:74:77:0d, 20000000, 0) at 0897ed90 |
| Shinobido: Tales of the Ninja |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(XGJLOSWI, 1, 3, 09fa1740, 10000000, 0) at 08975018 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
6 |
sceMp3Init: invalid data: not layer 3 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-03-02 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| Shinobido: Tales of the Ninja |
v1.18.1 |
2025-03-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(YRMMAXRX, 58:32:33:92:82:f6, 10000000, 0) at 089750b8 |
| God of War: Chains of Olympus |
v1.18.1 |
2025-03-02 |
5 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || proj |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (04840003) [04840003] P: ? T: f Morph: 2 (through) (24b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (12420053) [12420053] P: ? N: s16 C: 565 T: f (20b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Unusual bezier/spline vtype: 1260032e, morph: 0, bones: 1 |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (04be002c) [04be002c] P: ? N: s8 C: ? Morph: 8 (through) (48b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04050017) [04050017] P: ? C: 5551 T: f Morph: 2 (32b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04650044) [04650044] P: ? N: s16 C: ? Morph: 2 (20b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04000006) [04000006] P: ? C: ? T: u16 (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Unusual bezier/spline vtype: 1245fff9, morph: 1, bones: 8 |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0460000a) [0460000a] P: ? C: ? T: u16 (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04e4000d) [04e4000d] P: ? C: ? T: u8 Morph: 2 (through) (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (0460001a) [0460001a] P: ? C: 4444 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0400004c) [0400004c] P: ? N: s16 C: ? (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04c00029) [04c00029] P: ? N: s8 C: ? T: u8 (through) (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04000008) [04000008] P: ? C: ? (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04e40005) [04e40005] P: ? C: ? T: u8 Morph: 2 (through) (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (04800006) [04800006] P: ? C: ? T: u16 (through) (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0420000b) [0420000b] P: ? C: ? T: f (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04400009) [04400009] P: ? C: ? T: u8 (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04400033) [04400033] P: ? N: s8 C: 565 T: f (16b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (12200005) [12200005] P: ? C: ? T: u8 (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04660005) [04660005] P: ? C: ? T: u8 Morph: 2 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0440002a) [0440002a] P: ? N: s8 C: ? T: u16 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (12600014) [12600014] P: ? C: 5551 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (0420000c) [0420000c] P: ? C: ? (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (22,256)->(0,0) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0420003e) [0420003e] P: ? N: s8 C: 8888 T: u16 (16b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (1220003e) [1220003e] P: ? N: s8 C: 8888 T: u16 (16b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
2 |
Vertices without position found: (04c00030) [04c00030] P: ? N: s8 C: 565 (through) (8b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12600047) [12600047] P: ? N: s16 C: ? T: f (12b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04600047) [04600047] P: ? N: s16 C: ? T: f (12b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (1260001a) [1260001a] P: ? C: 4444 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (0440001a) [0440001a] P: ? C: 4444 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12200046) [12200046] P: ? N: s16 C: ? T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04440014) [04440014] P: ? C: 5551 Morph: 2 (12b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (1260000a) [1260000a] P: ? C: ? T: u16 (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04440005) [04440005] P: ? C: ? T: u8 Morph: 2 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04200046) [04200046] P: ? N: s16 C: ? T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12400010) [12400010] P: ? C: 565 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (1220000c) [1220000c] P: ? C: ? (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (0405000c) [0405000c] P: ? C: ? Morph: 2 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (1200004c) [1200004c] P: ? N: s16 C: ? (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12000012) [12000012] P: ? C: 565 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04b40005) [04b40005] P: ? C: ? T: u8 Morph: 6 (through) (18b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04c00005) [04c00005] P: ? C: ? T: u8 (through) (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (0424000b) [0424000b] P: ? C: ? T: f Morph: 2 (8b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (1240002a) [1240002a] P: ? N: s8 C: ? T: u16 (6b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04050003) [04050003] P: ? T: f Morph: 2 (24b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04250010) [04250010] P: ? C: 565 Morph: 2 (12b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (04a00007) [04a00007] P: ? C: ? T: f (through) (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12400009) [12400009] P: ? C: ? T: u8 (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (1240001a) [1240001a] P: ? C: 4444 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (12000005) [12000005] P: ? C: ? T: u8 (3b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
1 |
Vertices without position found: (04400007) [04400007] P: ? C: ? T: f (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12400022) [12400022] P: ? N: s8 T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04000007) [04000007] P: ? C: ? T: f (4b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
3 |
Vertices without position found: (1260004e) [1260004e] P: ? N: s16 C: ? T: u16 (10b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04760004) [04760004] P: ? C: ? Morph: 6 (18b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (04960016) [04960016] P: ? C: 5551 T: u16 Morph: 6 (through) (60b) |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-03-02 |
4 |
Vertices without position found: (12000008) [12000008] P: ? C: ? (3b) |