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Game title |
Version |
Latest Report |
Message |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-03-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ead090, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.11.3 |
2025-03-16 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088a3730 |
Shinobido: Tales of the Ninja |
v1.13.2 |
2025-03-03 |
__KernelStopThread: thread 334 does not exist |
Shinobido: Tales of the Ninja |
v1.12.3 |
2025-03-02 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(XGJLOSWI, a8:16:72:a2:44:20, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-03-02 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(XGJLOSWI, 1, 3, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.12.3 |
2025-03-02 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(YRMMAXRX, 1, 2, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-03-02 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(YRMMAXRX, 58:32:33:92:82:f6, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-01-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08eb13a0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-01-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87fe0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-01-22 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(SDHECILG, 1, 2, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-01-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08fc9360, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.18.1 |
2025-01-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08fc9360, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.18.1 |
2024-12-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f14410, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.18.1 |
2024-12-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f14410, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.11.3 |
2024-11-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Shinobido: Tales of the Ninja |
v1.10-6-g8ac4efd3c |
2024-10-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b010, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.10-6-g8ac4efd3c |
2024-10-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b010, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.9.4 |
2024-10-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Shinobido: Tales of the Ninja |
v1.11.3 |
2024-10-17 |
__KernelStopThread: thread 299 does not exist |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b170, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-04 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(CNUPNWXB, 1, 2, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-10-03 |
sceUtilityOskInitStart: invalid status |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-20 |
__KernelStopThread: thread 322 does not exist (ApctlThread deleted) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-16 |
GE Interrupt: newState might be 0 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-15 |
Video out requested, not supported: mode=0 size=0,0 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-09-05 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(UGRNQDWK, 70:71:62:9f:15:73, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.18.1 |
2024-12-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08eaf1d0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.11.3 |
2024-07-05 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f13150, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-08-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f13150, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Could not setup streams, unexpected stream count: 10454 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Unexpected mpeg first timestamp: 62000006300 / 6734508745472 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
ChDir failed to map device for "host0:Data/PSP/Levels/", failing |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Could not setup streams, unexpected stream count: 55311 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c2f3d0, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c1eee0, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Shinobido: Tales of the Ninja |
v1.17.1-491-g9cdd97c13b |
2024-05-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e91c90, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1-491-g9cdd97c13b |
2024-05-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e91c90, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.11.3 |
2024-05-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ea1bd0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.11.3 |
2024-05-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ea1bd0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-04-23 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f131e0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f131e0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f1b460, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f1b460, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.17 |
2024-02-08 |
Normal projection mapping without normal? |
Shinobido: Tales of the Ninja |
v1.17 |
2024-02-03 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(STDOUGUU, 1, 2, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.16.6 |
2024-01-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b180, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2024-01-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b180, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-12-24 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
Shinobido: Tales of the Ninja |
v1.11.3 |
2023-12-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e06ad0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f147a0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f86710, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f86710, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f175d0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-11-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3a150, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.6 |
2023-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=088ffef1, pos=0, access=1, data=0, text=0 |
Shinobido: Tales of the Ninja |
v1.13.2 |
2023-10-08 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(XDTSYKAJ, c4:95:85:b9:0f:8f, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.12.3 |
2023-09-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.11.3 |
2023-09-08 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(YULJLUIB, f8:82:a4:23:fa:d4, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.11.3 |
2023-09-08 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(YULJLUIB, 1, 2, 09fa1740, 10000000, 0) at 08975018 |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-08-23 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=1, access=1, data=0, text=2 |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08809af0, pos=0, access=1, data=0, text=2 |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-08-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=0, text=1 |
Shinobido: Tales of the Ninja |
v1.17.1 |
2024-06-21 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-08-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.9.3 |
2024-07-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e08690, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e08690, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.14.1 |
2023-07-13 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
Shinobido: Tales of the Ninja |
v1.15.4 |
2023-05-26 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(CPJIKJIX, 3c:e3:f1:ec:8f:45, 10000000, 0) at 089750b8 |
Shinobido: Tales of the Ninja |
v1.15.2 |
2023-05-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.15.2 |
2023-05-17 |
sceIoAssign(fatms0:, msstor0p1:, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.12 |
2023-04-24 |
__KernelStopThread: thread 308 does not exist |
Shinobido: Tales of the Ninja |
v1.12 |
2023-04-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
Shinobido: Tales of the Ninja |
v1.10.3 |
2023-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0a8f0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.10.3 |
2023-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0a8f0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.16.3 |
2025-03-23 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e97a70, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e97a70, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.15 |
2024-07-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e87bd0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87bd0, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.9.0 |
2023-02-12 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Shinobido: Tales of the Ninja |
v1.15 |
2024-07-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e95bf0, 4, 00000000, 0) |