Recent logs - Shinobido: Tales of the Ninja

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Game title Version Latest Report Message
Shinobido: Tales of the Ninja v1.18.1 2025-03-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ead090, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.11.3 2025-03-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088a3730
Shinobido: Tales of the Ninja v1.13.2 2025-03-03 __KernelStopThread: thread 334 does not exist
Shinobido: Tales of the Ninja v1.12.3 2025-03-02 UNTESTED sceNetAdhocctlJoinEnterGameMode(XGJLOSWI, a8:16:72:a2:44:20, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.18.1 2025-03-02 UNTESTED sceNetAdhocctlCreateEnterGameMode(XGJLOSWI, 1, 3, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.12.3 2025-03-02 UNTESTED sceNetAdhocctlCreateEnterGameMode(YRMMAXRX, 1, 2, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.18.1 2025-03-02 UNTESTED sceNetAdhocctlJoinEnterGameMode(YRMMAXRX, 58:32:33:92:82:f6, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.18.1 2025-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08eb13a0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.18.1 2025-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87fe0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.18.1 2025-01-22 UNTESTED sceNetAdhocctlCreateEnterGameMode(SDHECILG, 1, 2, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.18.1 2025-01-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08fc9360, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.18.1 2025-01-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08fc9360, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.18.1 2024-12-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f14410, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.18.1 2024-12-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f14410, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.11.3 2024-11-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Shinobido: Tales of the Ninja v1.10-6-g8ac4efd3c 2024-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b010, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.10-6-g8ac4efd3c 2024-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b010, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.9.4 2024-10-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Shinobido: Tales of the Ninja v1.11.3 2024-10-17 __KernelStopThread: thread 299 does not exist
Shinobido: Tales of the Ninja v1.17.1 2024-10-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b170, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-10-04 UNTESTED sceNetAdhocctlCreateEnterGameMode(CNUPNWXB, 1, 2, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.17.1 2024-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.17.1 2024-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-10-03 sceUtilityOskInitStart: invalid status
Shinobido: Tales of the Ninja v1.17.1 2024-08-20 __KernelStopThread: thread 322 does not exist (ApctlThread deleted)
Shinobido: Tales of the Ninja v1.17.1 2024-08-16 GE Interrupt: newState might be 0
Shinobido: Tales of the Ninja v1.17.1 2024-08-15 Video out requested, not supported: mode=0 size=0,0
Shinobido: Tales of the Ninja v1.17.1 2024-09-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(UGRNQDWK, 70:71:62:9f:15:73, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.17.1 2024-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.17.1 2024-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.17.1 2024-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.18.1 2024-12-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08eaf1d0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.11.3 2024-07-05 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
Shinobido: Tales of the Ninja v1.17.1 2024-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f13150, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f13150, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Could not setup streams, unexpected stream count: 10454
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Unexpected mpeg first timestamp: 62000006300 / 6734508745472
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 ChDir failed to map device for "host0:Data/PSP/Levels/", failing
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Could not setup streams, unexpected stream count: 55311
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c2f3d0, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c1eee0, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Shinobido: Tales of the Ninja v1.17.1-491-g9cdd97c13b 2024-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e91c90, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1-491-g9cdd97c13b 2024-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e91c90, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.11.3 2024-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08ea1bd0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.11.3 2024-05-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ea1bd0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-04-23 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Shinobido: Tales of the Ninja v1.17.1 2024-02-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f131e0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-02-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f131e0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-02-29 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f1b460, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-02-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f1b460, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.17 2024-02-08 Normal projection mapping without normal?
Shinobido: Tales of the Ninja v1.17 2024-02-03 UNTESTED sceNetAdhocctlCreateEnterGameMode(STDOUGUU, 1, 2, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.16.6 2024-01-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b180, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2024-01-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b180, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-12-24 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Shinobido: Tales of the Ninja v1.11.3 2023-12-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e06ad0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f147a0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f86710, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f86710, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f175d0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-11-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3a150, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.6 2023-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=088ffef1, pos=0, access=1, data=0, text=0
Shinobido: Tales of the Ninja v1.13.2 2023-10-08 UNTESTED sceNetAdhocctlJoinEnterGameMode(XDTSYKAJ, c4:95:85:b9:0f:8f, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.12.3 2023-09-17 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.11.3 2023-09-08 UNTESTED sceNetAdhocctlJoinEnterGameMode(YULJLUIB, f8:82:a4:23:fa:d4, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.11.3 2023-09-08 UNTESTED sceNetAdhocctlCreateEnterGameMode(YULJLUIB, 1, 2, 09fa1740, 10000000, 0) at 08975018
Shinobido: Tales of the Ninja v1.15.4 2023-08-23 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
Shinobido: Tales of the Ninja v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=1, access=1, data=0, text=2
Shinobido: Tales of the Ninja v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=08809af0, pos=0, access=1, data=0, text=2
Shinobido: Tales of the Ninja v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=0, text=1
Shinobido: Tales of the Ninja v1.17.1 2024-06-21 00000400=sceGeEdramSetAddrTranslation(00000400)
Shinobido: Tales of the Ninja v1.15.4 2023-08-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.9.3 2024-07-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Shinobido: Tales of the Ninja v1.15.4 2023-07-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e08690, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.15.4 2023-07-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e08690, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.14.1 2023-07-13 UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720
Shinobido: Tales of the Ninja v1.15.4 2023-05-26 UNTESTED sceNetAdhocctlJoinEnterGameMode(CPJIKJIX, 3c:e3:f1:ec:8f:45, 10000000, 0) at 089750b8
Shinobido: Tales of the Ninja v1.15.2 2023-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.15.2 2023-05-17 sceIoAssign(fatms0:, msstor0p1:, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Shinobido: Tales of the Ninja v1.12 2023-04-24 __KernelStopThread: thread 308 does not exist
Shinobido: Tales of the Ninja v1.12 2023-04-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
Shinobido: Tales of the Ninja v1.10.3 2023-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0a8f0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.10.3 2023-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0a8f0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.16.3 2025-03-23 00000400=sceGeEdramSetAddrTranslation(00001000)
Shinobido: Tales of the Ninja v1.14.4 2023-02-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e97a70, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.14.4 2023-02-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e97a70, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.15 2024-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Shinobido: Tales of the Ninja v1.14.4 2023-02-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e87bd0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.14.4 2023-02-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87bd0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.9.0 2023-02-12 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Shinobido: Tales of the Ninja v1.15 2024-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Shinobido: Tales of the Ninja v1.14.4 2023-02-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e95bf0, 4, 00000000, 0)