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| Game title |
Version |
Latest Report |
Hits |
Message |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281f8c with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89282004 with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 00001bce |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281fec with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 00001a7c |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 07440300 |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281f2c with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 04740700 |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 06162300 |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281ee4 with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281fa4 with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
MIPSCompileOp: Invalid instruction 05640300 |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281f14 with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281f5c with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
3 |
MIPSCompileOp: Invalid instruction 000012fc |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281efc with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281ecc with different target |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
2 |
MIPSCompileOp: Invalid instruction 00001194 |
| X-Men Legends 2: Rise of Apocalypse |
v1.18.1 |
2025-03-31 |
1 |
Branch in branch delay slot at 89281fbc with different target |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2025-06-09 |
37 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000e |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2025-06-09 |
37 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000e |
| eFootball |
v1.18.1 |
2025-03-31 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-31 |
11 |
00000000=sceUtilityScreenshotInitStart(09a8f0d8) |
| Tony Hawk's Project Mod |
v1.18.1 |
2025-03-31 |
1 |
WriteToHardware: Invalid address 0000000c near PC 0882f834 LR 0882f86c |
| SBK-07 |
v1.18.1 |
2025-03-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed7ee0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096191a0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b34e0): duplicate handler |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-05-31 |
2 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-31 |
2 |
80630006=sceAtracSetDataAndGetID(0966f0c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-31 |
5 |
80630006=sceAtracSetDataAndGetID(0965b040, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-30 |
2 |
80630006=sceAtracSetDataAndGetID(09646fc0, 00014000): invalid RIFF header |
| EA FC 2024 BY RA-PATCH |
v1.20.4 |
2026-10-06 |
96 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| グランナイツヒストリー |
v1.18.1 |
2025-03-30 |
2 |
00000000=sceUtilityScreenshotInitStart(08de16c0) |
| グランナイツヒストリー |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(08de1540) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(09cad1c8) |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2026-06-04 |
4 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-30 |
1 |
Unknown GetPointerWrite 13045bb8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-30 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08be0b18 LR 08958998 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-03-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f34015:41c00b09 HWX C T N LM Bones:8 Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34015:41c00b09 HWX C T N LM Bones:8 Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specular |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-03-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f34444:41800b09 HWX C T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34444:41800b09 HWX C T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = le |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 4a4a3645 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 7036379e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 7070369e |
| ザ・シムズ 2: ペット |
v1.18.1 |
2025-03-30 |
3 |
BREAK instruction hit |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(08fa0200, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096e2980, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096e1880, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(099465c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09946640, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096983c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09942d80, 00000800): invalid RIFF header |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2026-04-30 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 0000e1f4): atracID uses different codec type than data |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-04-30 |
3 |
MIPSCompileOp: Invalid instruction 02286301 |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-04-30 |
3 |
MIPSCompileOp: Invalid instruction 043c0308 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(08f67700, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09919100, 00000800): invalid RIFF header |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2025-05-30 |
4 |
MIPSCompileOp: Invalid instruction 0000007f |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09111d00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(097bd000, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096cba40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09611900, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096cb240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(096aa940, 00000800): invalid RIFF header |
| PATCH SPARTAN11 |
v1.18.1 |
2025-03-30 |
1 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09871c40, 00000800): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-30 |
1 |
80630006=sceAtracSetDataAndGetID(09cb2c40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-03-30 |
2 |
80630006=sceAtracSetDataAndGetID(09c96b80, 00014000): invalid RIFF header |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(0958cc80) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(095dbcf0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
4 |
00000000=sceUtilityScreenshotInitStart(093cd990) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(093cd1c0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
1 |
00000000=sceUtilityScreenshotInitStart(093c24d0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-30 |
6 |
00000000=sceUtilityScreenshotInitStart(093cbf60) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction cd6026f3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 44e2c0bb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction b3e8b548 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction 753d5beb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 7809197b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction 4eaafed6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction 45aa481d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction d1bc1997 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction 67e9bf1a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
2 |
MIPSCompileOp: Invalid instruction ee738b06 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 9e2c0d46 |
| eFootball SM - V. |
v1.18.1 |
2025-06-11 |
3 |
Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0a970 |
| eFootball SM - V. |
v1.18.1 |
2025-03-30 |
2 |
MIPSCompileOp: Invalid instruction 46505c51 |
| eFootball SM - V. |
v1.18.1 |
2025-03-30 |
4 |
MIPSCompileOp: Invalid instruction 46474347 |
| eFootball SM - V. |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 007e003b |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 00534741 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 4d8cad87 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 44a8f498 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 00050001 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 4a787fe4 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
WriteFCR: Unexpected reg 25 (value deadbeef) |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
WriteFCR: Unexpected reg 17 (value 00000000) |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 000024f8 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 788c4200 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
WriteFCR: Unexpected reg 18 (value deadbfef) |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction b4444211 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-30 |
1 |
MIPSCompileOp: Invalid instruction 4e88c434 |