Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281f8c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89282004 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 00001bce
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281fec with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 00001a7c
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 07440300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281f2c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 04740700
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 06162300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281ee4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281fa4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 MIPSCompileOp: Invalid instruction 05640300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281f14 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281f5c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 3 MIPSCompileOp: Invalid instruction 000012fc
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281efc with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281ecc with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 2 MIPSCompileOp: Invalid instruction 00001194
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 1 Branch in branch delay slot at 89281fbc with different target
Pro Evolution Soccer 2014 v1.18.1 2025-06-09 37 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000e
Pro Evolution Soccer 2014 v1.18.1 2025-06-09 37 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000e
eFootball v1.18.1 2025-03-31 1 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-31 11 00000000=sceUtilityScreenshotInitStart(09a8f0d8)
Tony Hawk's Project Mod v1.18.1 2025-03-31 1 WriteToHardware: Invalid address 0000000c near PC 0882f834 LR 0882f86c
SBK-07 v1.18.1 2025-03-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed7ee0): duplicate handler
SBK-07 v1.18.1 2025-03-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096191a0): duplicate handler
SBK-07 v1.18.1 2025-03-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b34e0): duplicate handler
EA FC 2024 BY RA-PATCH v1.18.1 2025-05-31 2 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
Crash™ Tag Team Racing v1.18.1 2025-03-31 2 80630006=sceAtracSetDataAndGetID(0966f0c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-31 5 80630006=sceAtracSetDataAndGetID(0965b040, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-30 2 80630006=sceAtracSetDataAndGetID(09646fc0, 00014000): invalid RIFF header
EA FC 2024 BY RA-PATCH v1.20.4 2026-10-06 96 sceNetAdhocMatchingInit(32768) at 08a719b8
グランナイツヒストリー v1.18.1 2025-03-30 2 00000000=sceUtilityScreenshotInitStart(08de16c0)
グランナイツヒストリー v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(08de1540)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(09cad1c8)
EFOOTBALL NEW PATCH SEASON v1.18.1 2026-06-04 4 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
Resistance: Retribution™ v1.18.1 2025-03-30 1 Unknown GetPointerWrite 13045bb8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2025-03-30 1 WriteToHardware: Invalid address 00000010 near PC 08be0b18 LR 08958998
God of War®: Ghost of Sparta v1.18.1 2025-03-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f34015:41c00b09 HWX C T N LM Bones:8 Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34015:41c00b09 HWX C T N LM Bones:8 Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specular
God of War®: Ghost of Sparta v1.18.1 2025-03-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 07f34444:41800b09 HWX C T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34444:41800b09 HWX C T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 WScale 3 attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = le
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 4a4a3645
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 7036379e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 7070369e
ザ・シムズ 2: ペット v1.18.1 2025-03-30 3 BREAK instruction hit
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(08fa0200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096e2980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096e1880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(099465c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09946640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096983c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09942d80, 00000800): invalid RIFF header
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2026-04-30 12 80630007=sceAtracSetData(2, 08d4b180, 0000e1f4): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-04-30 3 MIPSCompileOp: Invalid instruction 02286301
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-04-30 3 MIPSCompileOp: Invalid instruction 043c0308
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(08f67700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09919100, 00000800): invalid RIFF header
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2025-05-30 4 MIPSCompileOp: Invalid instruction 0000007f
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09111d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(097bd000, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096cba40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09611900, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096cb240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(096aa940, 00000800): invalid RIFF header
PATCH SPARTAN11 v1.18.1 2025-03-30 1 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
Prince of Persia - Revelations v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09871c40, 00000800): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-30 1 80630006=sceAtracSetDataAndGetID(09cb2c40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-03-30 2 80630006=sceAtracSetDataAndGetID(09c96b80, 00014000): invalid RIFF header
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(0958cc80)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(095dbcf0)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 4 00000000=sceUtilityScreenshotInitStart(093cd990)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(093cd1c0)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 1 00000000=sceUtilityScreenshotInitStart(093c24d0)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-30 6 00000000=sceUtilityScreenshotInitStart(093cbf60)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction cd6026f3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 44e2c0bb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction b3e8b548
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction 753d5beb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 7809197b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction 4eaafed6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction 45aa481d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction d1bc1997
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction 67e9bf1a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 2 MIPSCompileOp: Invalid instruction ee738b06
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 9e2c0d46
eFootball SM - V. v1.18.1 2025-06-11 3 Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0a970
eFootball SM - V. v1.18.1 2025-03-30 2 MIPSCompileOp: Invalid instruction 46505c51
eFootball SM - V. v1.18.1 2025-03-30 4 MIPSCompileOp: Invalid instruction 46474347
eFootball SM - V. v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 007e003b
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 00534741
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 4d8cad87
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 44a8f498
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 00050001
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 4a787fe4
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 WriteFCR: Unexpected reg 25 (value deadbeef)
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 WriteFCR: Unexpected reg 17 (value 00000000)
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 000024f8
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 788c4200
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 WriteFCR: Unexpected reg 18 (value deadbfef)
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction b4444211
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1 2025-03-30 1 MIPSCompileOp: Invalid instruction 4e88c434

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