Recent logs - X-Men Legends 2: Rise of Apocalypse

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Game title Version Latest Report Message
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=10688)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13488)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13936)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11920)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=12480)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=14048)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=10016)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11248)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13376)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13712)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11360)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=9552)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=9376)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=12592)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11808)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=12928)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Decoding texture from VRAM mirror at 04300000 swizzle=0
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13040)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=9680)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 WriteToHardware: Invalid address 00000000 near PC 08c6cf64 LR 08c6cf64
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-02-09 Texture with unexpected bufw (full=28560)
X-Men Legends 2: Rise of Apocalypse v1.9.2 2019-11-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00090351 HWX N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-08 sceMpegRingbufferPut(): invalid mpeg data
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-28 Unknown GetPointer 00000000 PC 08ad5c18 LR 08000030
X-Men Legends 2: Rise of Apocalypse v1.8.0 2019-06-10 Unknown GetPointer 00000000 PC 08b855dc LR 08b851d8
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-29 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
X-Men Legends 2: Rise of Apocalypse v1.9.4 2019-12-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01730155:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-01-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-02-18 Unknown GetPointer 00000000 PC 08bac63c LR 08000020
X-Men Legends 2: Rise of Apocalypse v1.8.0 2019-04-03 Branch in RSZeroComp delay slot at 00010010 in block starting at 00001000
X-Men Legends 2: Rise of Apocalypse v1.8.0 2019-04-03 ReadFromHardware: Invalid address 00001000 near PC 00001000 LR 08b09e50
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 010affff: pc = 0109ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0109ffff: pc = 0108ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0108ffff: pc = 0107ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0107ffff: pc = 0106ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0106ffff: pc = 0105ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0105ffff: pc = 0104ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0104ffff: pc = 0103ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0103ffff: pc = 0102ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0102ffff: pc = 0101ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0101ffff: pc = 0100ffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 Trying to write block exit to illegal destination 0100ffff: pc = 00ffffff
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 ReadFromHardware: Invalid address 00ffffff near PC 00ffffff LR 08ac367c
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-03-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac367c
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-02-09 WriteToHardware: Invalid address 00000000 near PC 08c6c9d4 LR 08c6c9d4
X-Men Legends 2: Rise of Apocalypse v1.7.5 2019-02-17 MIPSCompileOp: Invalid instruction 00018594
X-Men Legends 2: Rise of Apocalypse v1.6.2 2019-01-31 Unknown GetPointer 00000000 PC 08ad2d44 LR 08ad2d4c
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/7c0e7ac3, already impleOUNDARY-00f368c6421ff278-27 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/5f457515, already impleOUNDARY-4bc52a461a3c3e89-29 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/5f457515, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/4bc9bde0, already impleOUNDARY-26ff0100137024de-20 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/c7db3a5b, already impleOUNDARY-2636164a09ab3b54-11 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/0ba514e5, already impleOUNDARY-4ce8d2344dea64ff-18 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/7491c438, already impleOUNDARY-7dcad37f2744bc33-17 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/7491c438, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/9553cc91, already impleOUNDARY-29e112877922ab07-25 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/9553cc91, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/28240568, already impleOUNDARY-70584174079964b2-30 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/28240568, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/0c120e1d, already impleOUNDARY-33d6788f6dbe8f78-12 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/eaed89cd, already impleOUNDARY-64d9242021ff94eb-16 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, p --NATIVE-DATA-BOUNDARY-732e6d0814ef12de-6 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 Ignoring func export scePsmf/a83f7113, already impleOUNDARY-5261ce8f60746f09-22 Content-Disposition: form-data; name="verify" Content-Length: 123 Content-Transfer-Encoding: binary Ignoring func export %s/%08x, already implemented in HLE.Ignoring func export scePsmf/a83f7113, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.7.4 2018-12-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, p --NATIVE-DATA-BOUNDARY-5872d4d00788b05a-5 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.8.0 2019-08-10 GL ran out of GPU memory; switching to low memory mode
X-Men Legends 2: Rise of Apocalypse v1.4.2 2017-11-18 ReadFromHardware: Invalid address 0031558c near PC 0031558c LR 08b09e50
X-Men Legends 2: Rise of Apocalypse v1.4.2 2017-11-18 ReadFromHardware: Invalid address 00315310 near PC 00315310 LR 08b09e50
X-Men Legends 2: Rise of Apocalypse v1.3 2017-04-25 Unable to download render target data from 04000000
X-Men Legends 2: Rise of Apocalypse v1.3 2017-04-25 Unable to download render target data from 04044000
X-Men Legends 2: Rise of Apocalypse v1.3.0.1 2017-06-19 Unknown GE command : 03800001
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-06-26 80020001=sceKernelCreateMutex(): invalid name
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-05-31 Jump to invalid address: 0757bea0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-05-31 Jump to invalid address: 03625be0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-06-04 Unexpected mpeg first timestamp: 0 / 0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-05-08 Jump to invalid address: 035edcc0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-05-08 Jump to invalid address: 03669d00
X-Men Legends 2: Rise of Apocalypse v1.2.2 2016-05-08 Jump to invalid address: 035eea80
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 03632c20
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 05198160
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 035f2300
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00e00681
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 03664080
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00e00285
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 036668a0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 0367d5a0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00e00781
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 0362f700
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b09e50
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00e00281
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00746c75
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 03678680
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 00000001
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 035d0410
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Jump to invalid address: 0367dbe0
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 MIPSCompileOp: Invalid instruction 03800001
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-25 Jump to invalid address: 00000000
X-Men Legends 2: Rise of Apocalypse v1.2.2 2017-03-13 Branch in RSZeroComp delay slot at 00010010 in block starting at 00010000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-03-25 Branch in RSZeroComp delay slot at 00010018 in block starting at 00010018
X-Men Legends 2: Rise of Apocalypse v1.8.0 2019-04-03 Branch in Jump delay slot at 00010024 in block starting at 00010020
X-Men Legends 2: Rise of Apocalypse v1.0.1-811-g14fd313 2016-04-26 Unsupported depth range test without clipping - depth range: 1.000053-0.000053, test: 0.000000-1.000000
X-Men Legends 2: Rise of Apocalypse v1.5.2 2020-03-26 Loading module sceNetResolver_Library with version 0101, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5.2 2020-03-26 Loading module sceNetApctl_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5.2 2020-03-26 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
X-Men Legends 2: Rise of Apocalypse v1.5.2 2020-03-26 Loading module sceNetInet_Library with version 0102, devkit 00000000