Recent logs - X-Men Legends 2: Rise of Apocalypse

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Game title Version Latest Report Message
X-Men Legends 2: Rise of Apocalypse v1.16.6 2026-08-14 Unknown GE command : 11ffffff
X-Men Legends 2: Rise of Apocalypse v1.16.6 2026-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.16.4 2026-05-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04440:00090321 HWX N LM TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04440:00090321 HWX N LM TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <
X-Men Legends 2: Rise of Apocalypse v1.11.3 2025-08-24 GE Interrupt: newState might be 5
X-Men Legends 2: Rise of Apocalypse v1.20.4 2026-08-12 sceUtilityGetNetParam called before initializing netApctl!
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/c7db3a5b changed
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/c22c8327 changed
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/0ba514e5 changed
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/eaed89cd changed
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/a83f7113 changed
X-Men Legends 2: Rise of Apocalypse v1.19.3 2025-12-12 Reimporting: func import scePsmf/4bc9bde0 changed
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNetResolver_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNetApctl_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNetInet_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNetAdhocctl_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNetAdhoc_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceNet_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.19.2 2025-09-14 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
X-Men Legends 2: Rise of Apocalypse v1.17.3 2025-04-03 00000000=sceDisplaySetHoldMode(00000001): unsupported
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f74 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281fd4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 05dc0300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f44 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f8c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89282004 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 00001bce
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Jump to invalid address: 80740c00
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281fec with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 00001a7c
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 07440300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f2c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 04740700
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 06162300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281ee4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281fa4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 05640300
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f14 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281f5c with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 000012fc
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281efc with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281ecc with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 00001194
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-31 Branch in branch delay slot at 89281fbc with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 Branch in branch delay slot at 885265d0 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 MIPSCompileOp: Invalid instruction 02ff3edf
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 MIPSCompileOp: Invalid instruction b03010d4
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 MIPSCompileOp: Invalid instruction 0200ff1f
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 MIPSCompileOp: Invalid instruction ef00211e
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 Branch in RSRTComp delay slot at 885265cc in block starting at 885265cc
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 MIPSCompileOp: Invalid instruction 4d42ae1e
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 Jump to invalid address: 82f058bc
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-24 Branch in branch delay slot at 885265c4 with different target
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 021d45f0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020adc10
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 0359bfac
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020a9760
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ab030
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 03174b70
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d2840
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Branch in Jump delay slot at 08d66fbc in block starting at 08d66f94
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d2700
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030cfe40
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 033e1950
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020a9350
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d0580
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 022d4140
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020af000
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020adaf0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020a81b0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ab110
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 03177540
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d26e0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d07d0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d2610
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 0359e680
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020a9d20
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ab870
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 022d41b0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ab840
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ada20
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d03c0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030cfbb0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d0610
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030cffc0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ad750
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d0400
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ad450
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d00d0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 021d5040
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 034baaa0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d2570
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 03177510
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ad5d0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Branch in Jump delay slot at 08d66fc8 in block starting at 08d66f94
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030cff50
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 022d4cf0
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 022d5330
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 020ad870
X-Men Legends 2: Rise of Apocalypse v1.18.1 2025-03-14 Jump to invalid address: 030d0440