Recent logs - X-Men Legends 2: Rise of Apocalypse

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-12 Unknown GetPointer 00000000 PC 08ad36bc LR 08ad2d4c
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f31550:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-01 Unexpected mpeg first timestamp: 2000000000 / 137438953472
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-01 Unimplemented HLE function sceKernelStopUnloadSelfModule
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-06-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f31550:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-05-15 Unknown GetPointer 0000000c PC 08889fc4 LR 08889fec
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-04-29 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-04-09 Unknown GetPointer 00000000 PC 08ba3f2c LR 08ba3f2c
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-01 Rendering to framebuffer offset: 04162000 +256x0
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.11 2021-02-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-02-06 Render to texture with incompatible formats 3 != 1 at 040cc000
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-02-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-08 Unknown syscall in known module 'sceAudio': 0x46ebb729
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-08 Unknown syscall in known module 'sceAudio': 0x20628e6f
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-08 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-08 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-31 Unknown GE command : fee38e00
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpService': 0x78802d5f
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpService': 0x268c009d
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpService': 0x1da3e950
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpService': 0x168b8de5
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNp': 0xbb069a87
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 Unknown syscall in known module 'sceNp': 0x4b5c71c8
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-13 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-12-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.3 2021-01-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-11-18 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-11-18 Crazy varData address 01011006, skipping rest of module
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-10-14 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-10-14 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-10-14 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-01 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-08-20 Render to texture with incompatible formats 3 != 0 at 04000000
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-08-06 Video out requested, not supported: mode=0 size=0,0
X-Men Legends 2: Rise of Apocalypse v1.10.3 2020-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
X-Men Legends 2: Rise of Apocalypse v1.10.1 2020-07-05 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
X-Men Legends 2: Rise of Apocalypse v1.9.3-998-gc739d4e16 2021-07-26 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-05-18 Branch in RSZeroComp delay slot at 00010014 in block starting at 00010000
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-05-18 Branch in Jump delay slot at 00010028 in block starting at 00010024
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-05-18 Branch in Jump delay slot at 0001001c in block starting at 0001001c
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-05-18 Jump to invalid address: 072be5e0
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
X-Men Legends 2: Rise of Apocalypse v1.9.4 2020-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=10688)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13488)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13936)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11920)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=12480)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=14048)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=10016)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11248)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13376)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=13712)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11360)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=9552)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=9376)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=12592)
X-Men Legends 2: Rise of Apocalypse v1.6.3-492-g9fddfff66 2020-01-26 Texture with unexpected bufw (full=11808)