Recent logs - Pro Evolution Soccer 2014

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Pro Evolution Soccer 2014 v1.8.0 2019-05-19 Unknown GetPointer 00000000 PC 0882a314 LR 0882a2e8
Pro Evolution Soccer 2014 v1.4 2019-05-19 ReadFromHardware: Invalid address 13966a58 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4 2019-05-19 ReadFromHardware: Invalid address 139697d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-05-18 Garbage libstub address or end
Pro Evolution Soccer 2014 v1.8.0 2019-05-18 ReadFromHardware: Invalid address 3c0208b9 near PC 00000000 LR 00000000
Pro Evolution Soccer 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 743792a8
Pro Evolution Soccer 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 743680a8
Pro Evolution Soccer 2014 v1.4-56-gb1a530b 2019-05-17 sceDmacMemcpy(dest=040cc000, src=09516f40, size=557056): overlapping read
Pro Evolution Soccer 2014 v1.4 2019-05-16 ReadFromHardware: Invalid address 13968d58 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-05-15 Jump to invalid address: 07522d80
Pro Evolution Soccer 2014 v1.7.4 2019-05-15 sceDmacMemcpy(dest=04154000, src=091f6f70, size=557056): overlapping read
Pro Evolution Soccer 2014 v1.4-56-gb1a530b 2019-05-13 ReadFromHardware: Invalid address 166722f1 near PC 088d2d14 LR 088d2d14
Pro Evolution Soccer 2014 v1.8.0 2019-05-17 Unexpected mpeg first timestamp: 8e03b060753 / 9759155947347
Pro Evolution Soccer 2014 v1.8.0 2019-05-12 Unknown GetPointer 00000040 PC 08824ce4 LR 088113c4
Pro Evolution Soccer 2014 v1.7.4 2019-05-11 ReadFromHardware: Invalid address 13964118 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4 2019-05-11 ReadFromHardware: Invalid address 13964e58 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-05-11 ReadFromHardware: Invalid address 13965998 near PC 08863d80 LR 08849a48
Pro Evolution Soccer 2014 v1.5.4 2019-05-10 ReadFromHardware: Invalid address 13a0c578 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.5.4 2019-05-10 ReadFromHardware: Invalid address 1396c8d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4 2019-05-08 ReadFromHardware: Invalid address 13962b58 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-05-08 ReadFromHardware: Invalid address 3f098a03 near PC 088258d0 LR 088258dc
Pro Evolution Soccer 2014 v1.8.0 2019-05-08 WriteToHardware: Invalid address 3f0988fb near PC 088258e4 LR 088258f0
Pro Evolution Soccer 2014 v1.8.0 2019-05-08 WriteToHardware: Invalid address 3f0989fe near PC 088258d0 LR 088258dc
Pro Evolution Soccer 2014 v1.8.0 2019-05-08 ReadFromHardware: Invalid address 3f0989fe near PC 0880cc40 LR 0880cc40
Pro Evolution Soccer 2014 v1.4 2019-05-09 ReadFromHardware: Invalid address 139666d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4-2-g648bc5d 2019-05-08 MFIC instruction hit (70020024) at 08901204
Pro Evolution Soccer 2014 v1.4 2019-05-07 ReadFromHardware: Invalid address 139658d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-05-04 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, Tex
Pro Evolution Soccer 2014 v1.8.0 2019-05-04 Error in shader program link: info: (unknown reason) fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2
Pro Evolution Soccer 2014 v1.7.1 2019-05-04 MIPSCompileOp: Invalid instruction 65cd450c
Pro Evolution Soccer 2014 v1.7.1 2019-05-04 Jump to invalid address: 073c5b00
Pro Evolution Soccer 2014 v1.7.1 2019-05-04 Jump to invalid address: 0743cd00
Pro Evolution Soccer 2014 v1.7.1 2019-05-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb2c
Pro Evolution Soccer 2014 v1.4 2019-05-03 ReadFromHardware: Invalid address 13966dd8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.5 2019-05-03 Jump to invalid address: 07306800
Pro Evolution Soccer 2014 v1.4 2019-05-03 ReadFromHardware: Invalid address 13965fd8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-05-02 ReadFromHardware: Invalid address 13a0a9f8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4 2019-05-02 ReadFromHardware: Invalid address 13963958 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.4 2019-05-01 ReadFromHardware: Invalid address 139cb498 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.4 2019-04-30 Bad vertex address 04a0beb0!
Pro Evolution Soccer 2014 v1.4 2019-05-16 ReadFromHardware: Invalid address 139682d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4 2019-05-03 ReadFromHardware: Invalid address 139651d8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.5.4 2019-04-29 ReadFromHardware: Invalid address 139b8ad8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-04-28 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
Pro Evolution Soccer 2014 v1.4 2019-05-16 ReadFromHardware: Invalid address 13963cd8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4-56-gb1a530b 2019-04-28 ReadFromHardware: Invalid address 134f13b6 near PC 088d2d14 LR 088d2d14
Pro Evolution Soccer 2014 v1.7.5 2019-04-27 Unexpected mpeg first timestamp: b0ed / 45293
Pro Evolution Soccer 2014 v1.8.0 2019-04-26 MIPSCompileOp: Invalid instruction 422f26ff
Pro Evolution Soccer 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction edb64910
Pro Evolution Soccer 2014 v1.8.0 2019-04-26 MIPSCompileOp: Invalid instruction 743790a8
Pro Evolution Soccer 2014 v1.8.0 2019-05-17 ReadFromHardware: Invalid address dead8c0b near PC 08e85e04 LR 08e85d44
Pro Evolution Soccer 2014 v1.8.0 2019-04-26 ReadFromHardware: Invalid address 13a3b148 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-04-26 ReadFromHardware: Invalid address 13961ae8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.8.0 2019-04-25 Jump to invalid address: 07309b80
Pro Evolution Soccer 2014 v1.8.0 2019-04-24 MIPSCompileOp: Invalid instruction 743780a8
Pro Evolution Soccer 2014 v1.4.2 2019-04-22 ReadFromHardware: Invalid address 13971858 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-22 ReadFromHardware: Invalid address 1396aa18 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-22 Unexpected mpeg first timestamp: 3f8521c1123 / 4365064343843
Pro Evolution Soccer 2014 v1.8.0 2019-04-22 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.01 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.001 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.2 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.32 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.45 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.56 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.89 //Default: 1.0 #define contrast 1.19 //Default: 1.0 //negative will be... well negative;p #define red 1.02 //Default: 1.0 #define green 1.03 //Default: 1.0 #define blue 1.01 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 0.96 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = da
Pro Evolution Soccer 2014 v1.6.3 2019-05-07 WriteToHardware: Invalid address 0b3f0a1d near PC 088258e4 LR 088258f0
Pro Evolution Soccer 2014 v1.6.3 2019-05-07 ReadFromHardware: Invalid address 0b3f0b20 near PC 0880cc40 LR 0880cc40
Pro Evolution Soccer 2014 v1.6.3 2019-05-07 WriteToHardware: Invalid address 0b3f0b20 near PC 088258d0 LR 088258dc
Pro Evolution Soccer 2014 v1.6.3 2019-05-07 ReadFromHardware: Invalid address 0b3f0b25 near PC 088258d0 LR 088258dc
Pro Evolution Soccer 2014 v1.5.4 2019-04-19 ReadFromHardware: Invalid address 13968a28 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.5.4 2019-04-19 ReadFromHardware: Invalid address 13968a98 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.5.4 2019-04-19 ReadFromHardware: Invalid address 13961bd8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-19 sceDmacMemcpy(dest=09054040, src=086ceb00, size=1250560): overlapping read
Pro Evolution Soccer 2014 v1.6.3 2019-04-19 ReadFromHardware: Invalid address 13946998 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-19 ReadFromHardware: Invalid address 1394e5c8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-19 ReadFromHardware: Invalid address 13960b88 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-19 ReadFromHardware: Invalid address 13960918 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.4.2 2019-04-18 ReadFromHardware: Invalid address 13977dd8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.5 2019-04-17 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08000018
Pro Evolution Soccer 2014 v1.8.0 2019-04-15 MIPSCompileOp: Invalid instruction 0009effd
Pro Evolution Soccer 2014 v1.8.0 2019-04-15 MIPSCompileOp: Invalid instruction 77b7ff4b
Pro Evolution Soccer 2014 v1.8.0 2019-04-15 ReadFromHardware: Invalid address 2121ff11 near PC 2121ff11 LR 08815f24
Pro Evolution Soccer 2014 v1.8.0 2019-04-15 MIPSCompileOp: Invalid instruction 75c20000
Pro Evolution Soccer 2014 v1.8.0 2019-04-14 ReadFromHardware: Invalid address 10000004 near PC 10000004 LR 08a30320
Pro Evolution Soccer 2014 v1.6.2 2019-04-12 Jump to invalid address: 0a900010 PC 090a7ee0 LR 090a7cd4
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 Branch in RSZeroComp delay slot at 08a20db3 in block starting at 08a20d7f
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 MIPSCompileOp: Invalid instruction b000008f
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 MIPSCompileOp: Invalid instruction b100048f
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 Jump to invalid address: 00020140
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 MIPSCompileOp: Invalid instruction b10004af
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 MIPSCompileOp: Invalid instruction 65e20540
Pro Evolution Soccer 2014 v1.8.0 2019-04-12 ReadFromHardware: Invalid address 00000e38 near PC 00000e38 LR 08a3ecf8
Pro Evolution Soccer 2014 v1.6.3 2019-04-11 ReadFromHardware: Invalid address 139508c8 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.5 2019-04-09 Unable to read from install file: ModCameraPESPPSSPP
Pro Evolution Soccer 2014 v1.7.5 2019-04-09 Unable to read from install file: JOGRESS V3
Pro Evolution Soccer 2014 v1.7.5 2019-04-09 Unable to read from install file: CHELITO V4
Pro Evolution Soccer 2014 v1.7.5 2019-04-09 Unable to read from install file: Kamera PES PSP
Pro Evolution Soccer 2014 v1.6.3 2019-04-09 ReadFromHardware: Invalid address 13962f98 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 1394ed48 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 1394f448 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 1394f798 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 13961e18 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 1394f428 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 13962958 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.6.3 2019-04-07 ReadFromHardware: Invalid address 13963058 near PC 08849a3c LR 08849a48
Pro Evolution Soccer 2014 v1.7.5 2019-04-06 Branch in RSZeroComp delay slot at 04047798 in block starting at 040473a0