Recent logs - Pro Evolution Soccer 2014

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Game title Version Latest Report Message
Pro Evolution Soccer 2014 v1.14.4 2023-03-21 Unknown GetPointer 0084503e PC 0884a908 LR 0884a928
Pro Evolution Soccer 2014 v1.14.4 2023-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 __KernelStopThread: thread 359 does not exist (helper deleted)
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 65880001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 00e951e9
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 43e94300
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 0100e93c
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 00e935e9
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 000100e9
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 WriteToHardware: Invalid address deadbfef near PC 08016cf4 LR 08000020
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 01006cfc
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6cfc0001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6cee6cee
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6ce00001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6cd26cd2
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6cc40001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6cb66cb6
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 01006ca8
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6ca80001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6c9a6c9a
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 6c8c0001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 776c7700
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp 69000100 failed
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 4d000100
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 Branch in Jump delay slot at 08020400 in block starting at 08016c60
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 01000054
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 00540001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 010c0038
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 MIPSCompileOp: Invalid instruction 00380001
Pro Evolution Soccer 2014 v1.14.4 2023-03-19 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,0)->(0,0)
Pro Evolution Soccer 2014 v1.14.4 2023-03-15 Replacement rowPitch=128, but w=800 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-03-14 80630006=sceAtracSetDataAndGetID(09079a00, 00001800): invalid RIFF header
Pro Evolution Soccer 2014 v1.14.4 2023-03-13 Replacement rowPitch=1024, but w=4000 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-03-13 Vulkan error in shader compilation: info: ERROR: 0:76: 'length' : no matching overloaded function found ERROR: 0:76: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader vec3 u_lightpos0; vec3 u_lightpos1; vec3 u_lightpos2; vec3 u_lightpos3; vec3 u_lightdir0; vec3 u_lightdir1; vec3 u_lightdir2; vec3 u_lightdir3; vec3 u_lightatt0; vec3 u_lightatt1; vec3 u_lightatt2; vec3 u_lightatt3; vec4 u_lightangle_spotCoef0; vec4 u_lightangle_spotCoef1; vec4 u_lightangle_spotCoef2; vec4 u_lightangle_spotCoef3; vec3 u_lightambient0; vec3 u_lightambient1; vec3 u_lightambient2; vec3 u_lightambient3; vec3 u_lightdiffuse0; vec3 u_lightdiffuse1; vec3 u_lightdiffuse2; vec3 u_lightdiffuse3; vec3 u_lightspecular0; vec3 u_lightspecular1; vec3 u_lightspecular2; vec3 u_lightspecular3; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0
Pro Evolution Soccer 2014 v1.6.3 2023-03-12 Error in shader compilation: info: Compile failed. ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float' 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #d
Pro Evolution Soccer 2014 v1.6.3 2023-03-12 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = dar
Pro Evolution Soccer 2014 v1.10.3 2023-03-13 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003
Pro Evolution Soccer 2014 v1.10.3 2023-03-13 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 000f
Pro Evolution Soccer 2014 v1.14.4 2023-03-12 Replacement rowPitch=512, but w=2000 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Ignoring possible texturing from framebuffer at 041ac2b0 +992x263 / 512x504
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Imm vertex used fog
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Imm vertex used clip value, flags=6aa800
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Bad vertex address 04bdfc4d!
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Immediate draw: Unexpected primitive 7 at count 1
Pro Evolution Soccer 2014 v1.14.4 2023-03-11 Bad bounding box data: 000802
Pro Evolution Soccer 2014 v1.9.4 2023-03-08 Unexpected mpeg first timestamp: 7b583aaf81e / 8476179494942
Pro Evolution Soccer 2014 v1.13.2 2023-03-07 Unknown GetPointer 008a432a PC 0884a908 LR 0884a928
Pro Evolution Soccer 2014 v1.14.4 2023-03-05 Unknown GetPointer 01010101 PC 0884a920 LR 0884a928
Pro Evolution Soccer 2014 v1.13.2 2023-03-03 Unknown GetPointer 00130000 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2014 v1.14.4 2023-03-01 Replacement rowPitch=256, but w=3864 (level=0)
Pro Evolution Soccer 2014 v1.14.2 2023-03-03 UI scissor out of bounds in MainScreen: 55,0-1204,721 / 1600,720
Pro Evolution Soccer 2014 v1.12.3 2023-02-24 WriteToHardware: Invalid address 0480003c near PC 088145ec LR 088136bc
Pro Evolution Soccer 2014 v1.12.3 2023-02-24 ReadFromHardware: Invalid address 024b05fb near PC 088133f8 LR 088136bc
Pro Evolution Soccer 2014 v1.12.3 2023-02-24 ReadFromHardware: Invalid address 05c9060f near PC 0881004c LR 088133ac
Pro Evolution Soccer 2014 v1.14.4 2023-02-21 Replacement rowPitch=512, but w=800 (level=0)
Pro Evolution Soccer 2014 v1.14.2 2023-02-18 UI scissor out of bounds in GameSettingsScreen: 279,0-1311,721 / 1600,720
Pro Evolution Soccer 2014 v1.14.4 2023-02-17 sceDmacMemcpy(dest=04154000, src=09518100, size=557056): overlapping read
Pro Evolution Soccer 2014 v1.14.4 2023-03-01 Replacement rowPitch=256, but w=512 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-02-17 Unknown GetPointer 00015ae8 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 An uneaten prefix at end of block: 080dc58c
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction ef945540
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 00020001
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction ee200000
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 000006fc
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 000009f8
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 019ffffa
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 9fffffff
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction ef400000
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 0007ffff
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 6ccccccc
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction cccccccc
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction b00001df
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Branch in branch delay slot at 080eb110 with different target
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 05f90000
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 000029fb
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 0fbbbbb8
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction eeeeeee1
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction eeeeee82
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction eeeeeeeb
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 0000007e
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction eeeeeeee
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 00058554
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 002834bc
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 02010000
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Branch in Jump delay slot at 083fdf68 in block starting at 083fdf14
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 02b9e800
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 0286ed60
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 0286ddf0
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 MIPSCompileOp: Invalid instruction 00000294
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 02a18840
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Jump to invalid address: 02a187e0
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Unknown GetPointer 8fbe0058 PC 0884a908 LR 0884a928
Pro Evolution Soccer 2014 v1.14.4 2023-02-16 Unknown GetPointer 0000ab00 PC 0884d7a4 LR 0884d7c4
Pro Evolution Soccer 2014 v1.14.4 2023-02-17 Unknown GetPointer 0000a300 PC 0884d7a4 LR 0884d7c4
Pro Evolution Soccer 2014 v1.14.4 2023-02-13 Jump to invalid address: 03d40000
Pro Evolution Soccer 2014 v1.14.4 2023-02-13 Jump to invalid address: 07440000
Pro Evolution Soccer 2014 v1.14.4 2023-02-13 MIPSCompileOp: Invalid instruction 04fa0000
Pro Evolution Soccer 2014 v1.14.4 2023-02-13 MIPSCompileOp: Invalid instruction 7fffddef