Recent logs - Pro Evolution Soccer 2014

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Pro Evolution Soccer 2014 v1.6.3 2020-11-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00004000:00200000 Fog Flat #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000104 HWX Fog Flat #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pro Evolution Soccer 2014 v1.6.3 2020-11-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000918 HWX C T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 An uneaten prefix at end of block: 0893bd34
Pro Evolution Soccer 2014 v1.10.3 2020-11-21 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //neg
Pro Evolution Soccer 2014 v1.10.3 2020-11-19 Unknown syscall in known module 'sceNpService': 0x78802d5f
Pro Evolution Soccer 2014 v1.6.3 2020-11-18 Error in shader program link: info: --From Vertex Shader: Error: Variable v_color0 has mismatched Flat/Smooth qualifiers in vertex and fragment shader. Error: Variable v_color0 has mismatched Centroid qualifiers in vertex and fragment shader. Warning: varying v_fogdepth is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoord is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. --From Fragment Shader: Error: Variable v_color0 has mismatched Flat/Smooth qualifiers in vertex and fragment shader. Error: Variable v_color0 has mismatched Centroid qualifiers in vertex and fragment shader. Warning: varying v_fogdepth is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoord is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2014 v1.6.3 2020-11-18 Error in shader program link: info: --From Vertex Shader: Error: Variable v_color0 has mismatched Flat/Smooth qualifiers in vertex and fragment shader. Error: Variable v_color0 has mismatched Centroid qualifiers in vertex and fragment shader. Warning: varying v_fogdepth is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoord is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. --From Fragment Shader: Error: Variable v_color0 has mismatched Flat/Smooth qualifiers in vertex and fragment shader. Error: Variable v_color0 has mismatched Centroid qualifiers in vertex and fragment shader. Warning: varying v_fogdepth is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoord is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. fs: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 WriteToHardware: Invalid address 1eadbefb near PC 08e84528 LR 08e83eb8
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 ReadFromHardware: Invalid address 00cd002d near PC 08ee13c4 LR 08ee13d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 ReadFromHardware: Invalid address 0d002d00 near PC 08ee13c4 LR 08ee13d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 ReadFromHardware: Invalid address 002d002d near PC 08ee13c4 LR 08ee13d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2014 v1.10.3 2020-11-13 Unknown GetPointer bc92235c PC 0888d3ec LR 0888d3fc
Pro Evolution Soccer 2014 v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Pro Evolution Soccer 2014 v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Pro Evolution Soccer 2014 v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Pro Evolution Soccer 2014 v1.10.3 2020-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e
Pro Evolution Soccer 2014 v1.10.3 2020-11-16 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Unknown GetPointer 00000000 PC 00000000 LR 089534ec
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 MIPSCompileOp: Invalid instruction 00004438
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03a08000 PC 08e82008 LR 089534ec
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03b7e000 PC 08edf808 LR 08823378
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf81c LR 0882335c
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf818 LR 0882335c
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03b7e000 PC 08edf808 LR 0882335c
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf81c LR 089485d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf818 LR 089485d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03b7e000 PC 08edf808 LR 089485d4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf81c LR 089485b4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf818 LR 089485b4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03b7e000 PC 08edf808 LR 089485b4
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf81c LR 089485a8
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03ddc600 PC 08edf818 LR 089485a8
Pro Evolution Soccer 2014 v1.10.3 2020-11-07 Jump to invalid address: 03b7e000 PC 08edf808 LR 089485a8
Pro Evolution Soccer 2014 v1.10.3 2020-11-22 Normal projection mapping without normal?
Pro Evolution Soccer 2014 v1.7.4 2020-11-03 Jump to invalid address: 074f93c0
Pro Evolution Soccer 2014 v1.10.3 2020-11-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2014 v1.10.3 2020-10-31 MIPSCompileOp: Invalid instruction 0495003a
Pro Evolution Soccer 2014 v1.10.3 2020-10-31 MIPSCompileOp: Invalid instruction b203bab9
Pro Evolution Soccer 2014 v1.10.3 2020-10-31 MIPSCompileOp: Invalid instruction 7983bb82
Pro Evolution Soccer 2014 v1.10.3 2020-10-31 MIPSCompileOp: Invalid instruction b0501dc4
Pro Evolution Soccer 2014 v1.10.3 2020-10-31 MIPSCompileOp: Invalid instruction 05dc0ec0
Pro Evolution Soccer 2014 v1.7.4 2020-10-30 Jump to invalid address: 07306b80
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Unknown syscall in known module 'sceMpeg': 0xfffaccd1
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Unknown syscall in known module 'sceUtility': 0x58545459
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Unknown syscall in known module 'sceUtility': 0x54faeba9
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Render to texture with incompatible formats 3 != 1 at 04000000
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Unknown syscall in known module 'sceMpeg': 0x00003fff
Pro Evolution Soccer 2014 v1.10.3 2020-10-30 Unknown syscall in known module 'sceUtility': 0x4b85c867
Pro Evolution Soccer 2014 v1.10.3 2020-10-28 Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c
Pro Evolution Soccer 2014 v1.7.4 2020-10-27 Jump to invalid address: 0751bf80
Pro Evolution Soccer 2014 v1.10.2 2020-10-27 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Pro Evolution Soccer 2014 v1.7.4 2020-10-26 Jump to invalid address: 0751cb80
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Jump to invalid address: 0749a1c0
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction 4ed4dbd7
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 000106e4 in block starting at 000106e4
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSZeroComp delay slot at 000106c0 in block starting at 000106c0
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction 7aafdbdb
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction 4343e23e
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 000106dc in block starting at 000106d0
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 00010700 in block starting at 000106fc
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction 7ad77093
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 00010708 in block starting at 00010708
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 00010710 in block starting at 00010710
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction 0000001e
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction b64e4eb6
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSRTComp delay slot at 000106ec in block starting at 000106ec
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Branch in RSZeroComp delay slot at 000106c8 in block starting at 000106c8
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 MIPSCompileOp: Invalid instruction cd3e3ea2
Pro Evolution Soccer 2014 v1.7.4 2020-10-25 Jump to invalid address: 07306200
Pro Evolution Soccer 2014 v1.10.3 2020-10-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Pro Evolution Soccer 2014 v1.10.3 2020-10-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Pro Evolution Soccer 2014 v1.10.3 2020-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Pro Evolution Soccer 2014 v1.6.3 2020-10-23 Unexpected mpeg first timestamp: 69b9b9b8a2 / 454087522466
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR deadbeef
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction b42fc4b0
Pro Evolution Soccer 2014 v1.9.4 2020-10-10 Unknown GetPointer 03e00008 PC 00000000 LR 00000000
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 47201700
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Branch in RSRTComp delay slot at 0001004b in block starting at 0000ffff
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 040650aa
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Branch in RSRTComp delay slot at 08bb3cf4 in block starting at 08bb39c8
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Branch in RSRTComp delay slot at 08bb3cf4 in block starting at 08bb3794
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Branch in RSRTComp delay slot at 08b9f248 in block starting at 08b9b04c
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 002dfc9f
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 000006df
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 0728c7a0
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 0728c440
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 02e66940
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 02e66820
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 0000011e
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 02e666e0
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 MIPSCompileOp: Invalid instruction 00000094
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 02e66010
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 0295a730
Pro Evolution Soccer 2014 v1.10.3 2020-10-10 Jump to invalid address: 0295a2d0