Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 00000000:00000001 Clear #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00040d28 HWX C T RevN Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00040d28 HWX C T RevN Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0 uniform vec3 u_blendFixB; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; v.rgb = v.rgb * splat3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 00000000:00000001 Clear #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ccf614, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ccf614, 4, 00000000, 0)
BLEACH HEAT・THE・SOUL 6 v1.18.1 2025-05-16 1 Unknown GetPointerWrite 00000000 PC 0881cef8 LR 0881cf10
Mortal Kombat: Unchained v1.18.1 2025-05-28 2 sceMpegGetAtracAu: invalid audio stream ffffffff
Mortal Kombat: Unchained v1.18.1 2025-05-28 2 Unknown GetPointerWrite 00000000 PC 08a06774 LR 08a06774
Mortal Kombat: Unchained v1.18.1 2025-05-16 83 sceMpegGetAtracAu: invalid audio stream 0a2c2010
PATCH SPARTAN11 v1.9.4 2025-06-10 9 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
PES 2014 v1.18.1 2025-05-16 2 MIPSCompileOp: Invalid instruction 71cd7720
PES 2014 v1.18.1 2025-05-16 2 MIPSCompileOp: Invalid instruction 71cc28b4
PES 2014 v1.18.1 2025-05-16 2 MIPSCompileOp: Invalid instruction 71cc2ed4
PES 2014 v1.18.1 2025-05-16 2 MIPSCompileOp: Invalid instruction 71cbc314
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09c4cfc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cb1f80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cb93c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cb7840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cdaac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cd9a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 2 80630006=sceAtracSetDataAndGetID(09cd7dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 2 80630006=sceAtracSetDataAndGetID(09cd74c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09a5a8c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cafb80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 2 80630006=sceAtracSetDataAndGetID(09ce5040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09ce1a00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 1 80630006=sceAtracSetDataAndGetID(09cd0b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 16 80630006=sceAtracSetDataAndGetID(095e0ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 2 80630006=sceAtracSetDataAndGetID(09591c80, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-16 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(59afca0, 00:02:02:02:02:02, 20000000, 0) at 0897eeec
LEGO® Batman™: The Videogame v1.18.1 2025-05-16 1 MIPSCompileOp: Invalid instruction 77ca0000
Prince of Persia - Revelations v1.18.1 2025-05-16 5 80630006=sceAtracSetDataAndGetID(0979e740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-16 12 80630006=sceAtracSetDataAndGetID(09999100, 00000800): invalid RIFF header
WipEout™ Portable Collection v1.9.4 2026-03-14 92 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
WipEout™ Portable Collection v1.9.4 2026-03-14 91 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
WipEout™ Portable Collection v1.18.1 2026-08-30 90 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
WipEout™ Portable Collection v1.9.4 2026-08-30 92 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
eFootball PC - V. v1.18.1 2025-05-16 1 MIPSCompileOp: Invalid instruction 76000111
WWE 2K25 v1.18.1 2025-05-17 2 80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header
WWE 2K25 v1.9.4 2025-06-01 8 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-05-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921ae10): duplicate handler
RIDE 4 v1.18.1 2025-05-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090563c0): duplicate handler
RIDE 4 v1.18.1 2025-05-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837e0): duplicate handler
FC NEY GAMER 2025V.1 v1.18.1 2025-05-21 16 MIPSCompileOp: Invalid instruction 44f2af00
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d7e0f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d7e0f4, 4, 00000000, 0)
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4255883c
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 03004045
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 03000254
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 03000354
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 40283f80
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 00108745
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 0028218e
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 43000424
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 0504708f
METAL SLUG Anthology v1.18.1 2025-05-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdb0b, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
Grand Theft Auto: Vice City Stories v1.18.1 2025-05-15 1 Branch in RSZeroComp delay slot at 08bee3a8 in block starting at 08bee360
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 410db240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e3583e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 410db243
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 42e5335c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 40203f63
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 413570dc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4124f14b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 407eb1bd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b21c4438
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1b54b31
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 407eb1a5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 4122e306
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 411a0ce2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 40203f59
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 413570ed
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e358a8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1f97752
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42fabafe
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b21c4443
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 40af4ccb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1585d71
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 40d1a244
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b21b928b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b1f97767
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b162cace
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 410f487f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 413c7461
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e85228
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42f42acf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4120f23b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42e42b2a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42e358a6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 411a726b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 40d1a273
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b1b54aff
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 40e445a7
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5fd79cb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6a7cf61, 90:51:11:00:8e:70, 20000000, 0) at 0897eeec
CARS v1.18.1 2025-05-30 2 sceNetAdhocMatchingInit(131072) at 08aa99d8

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