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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = textureProj(tex, v_texcoord);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = vec4(p.rgb + t.rgb, p.a * t.a);
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 00000000:00000001 Clear
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000001 Clear
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:00040d28 HWX C T RevN Cull
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00040d28 HWX C T RevN Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0
uniform vec3 u_blendFixB;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
v.rgb = v.rgb * splat3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-16 |
1 |
Error in shader program link: info:
fs: 00000000:00000001 Clear
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000001 Clear
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ccf614, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ccf614, 4, 00000000, 0) |
| BLEACH HEAT・THE・SOUL 6 |
v1.18.1 |
2025-05-16 |
1 |
Unknown GetPointerWrite 00000000 PC 0881cef8 LR 0881cf10 |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
2 |
sceMpegGetAtracAu: invalid audio stream ffffffff |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
2 |
Unknown GetPointerWrite 00000000 PC 08a06774 LR 08a06774 |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-05-16 |
83 |
sceMpegGetAtracAu: invalid audio stream 0a2c2010 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-06-10 |
9 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| PES 2014 |
v1.18.1 |
2025-05-16 |
2 |
MIPSCompileOp: Invalid instruction 71cd7720 |
| PES 2014 |
v1.18.1 |
2025-05-16 |
2 |
MIPSCompileOp: Invalid instruction 71cc28b4 |
| PES 2014 |
v1.18.1 |
2025-05-16 |
2 |
MIPSCompileOp: Invalid instruction 71cc2ed4 |
| PES 2014 |
v1.18.1 |
2025-05-16 |
2 |
MIPSCompileOp: Invalid instruction 71cbc314 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09c4cfc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cb1f80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cb93c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cb7840, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cdaac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cd9a80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
2 |
80630006=sceAtracSetDataAndGetID(09cd7dc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
2 |
80630006=sceAtracSetDataAndGetID(09cd74c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09a5a8c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cafb80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
2 |
80630006=sceAtracSetDataAndGetID(09ce5040, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09ce1a00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
1 |
80630006=sceAtracSetDataAndGetID(09cd0b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
16 |
80630006=sceAtracSetDataAndGetID(095e0ec0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
2 |
80630006=sceAtracSetDataAndGetID(09591c80, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-16 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(59afca0, 00:02:02:02:02:02, 20000000, 0) at 0897eeec |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-16 |
1 |
MIPSCompileOp: Invalid instruction 77ca0000 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
5 |
80630006=sceAtracSetDataAndGetID(0979e740, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-16 |
12 |
80630006=sceAtracSetDataAndGetID(09999100, 00000800): invalid RIFF header |
| WipEout™ Portable Collection |
v1.9.4 |
2026-03-14 |
92 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| WipEout™ Portable Collection |
v1.9.4 |
2026-03-14 |
91 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| WipEout™ Portable Collection |
v1.18.1 |
2026-08-30 |
90 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
| WipEout™ Portable Collection |
v1.9.4 |
2026-08-30 |
92 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
| eFootball PC - V. |
v1.18.1 |
2025-05-16 |
1 |
MIPSCompileOp: Invalid instruction 76000111 |
| WWE 2K25 |
v1.18.1 |
2025-05-17 |
2 |
80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header |
| WWE 2K25 |
v1.9.4 |
2025-06-01 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921ae10): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-05-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090563c0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-05-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837e0): duplicate handler |
| FC NEY GAMER 2025V.1 |
v1.18.1 |
2025-05-21 |
16 |
MIPSCompileOp: Invalid instruction 44f2af00 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d7e0f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d7e0f4, 4, 00000000, 0) |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 4255883c |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 03004045 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 03000254 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 03000354 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 40283f80 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 00108745 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 0028218e |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 43000424 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 0504708f |
| METAL SLUG Anthology |
v1.18.1 |
2025-05-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdb0b, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-05-15 |
1 |
Branch in RSZeroComp delay slot at 08bee3a8 in block starting at 08bee360 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
3 |
MIPSCompileOp: Invalid instruction 410db240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 42e3583e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
4 |
MIPSCompileOp: Invalid instruction 410db243 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
3 |
MIPSCompileOp: Invalid instruction 42e5335c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
3 |
MIPSCompileOp: Invalid instruction 40203f63 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
4 |
MIPSCompileOp: Invalid instruction 413570dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 4124f14b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
3 |
MIPSCompileOp: Invalid instruction 407eb1bd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction b21c4438 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction b1b54b31 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
4 |
MIPSCompileOp: Invalid instruction 407eb1a5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 4122e306 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 411a0ce2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
4 |
MIPSCompileOp: Invalid instruction 40203f59 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
4 |
MIPSCompileOp: Invalid instruction 413570ed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 42e358a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction b1f97752 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 42fabafe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction b21c4443 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 40af4ccb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction b1585d71 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 40d1a244 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction b21b928b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction b1f97767 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction b162cace |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 410f487f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 413c7461 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 42e85228 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 42f42acf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 4120f23b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 42e42b2a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 42e358a6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
1 |
MIPSCompileOp: Invalid instruction 411a726b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 40d1a273 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction b1b54aff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
MIPSCompileOp: Invalid instruction 40e445a7 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5fd79cb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6a7cf61, 90:51:11:00:8e:70, 20000000, 0) at 0897eeec |
| CARS |
v1.18.1 |
2025-05-30 |
2 |
sceNetAdhocMatchingInit(131072) at 08aa99d8 |