Recent logs - eFootball PES 2021 Libertadores T. Bendezu

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Game title Version Latest Report Message
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-25 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-25 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-23 Replacement rowPitch=512, but w=5120 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.12.1 2023-03-23 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2023-03-20 MIPSCompileOp: Invalid instruction 746f6f62
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2023-03-20 Branch in Jump delay slot at 08ed1818 in block starting at 08ed1810
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2023-03-20 Jump to invalid address: 03a1ae00
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-23 Replacement rowPitch=512, but w=3200 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-14 __KernelStopThread: thread 337 does not exist (helper deleted)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-14 Replacement rowPitch=512, but w=6360 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-11 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-11 Replacement rowPitch=128, but w=760 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-09 Replacement rowPitch=256, but w=3200 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-08 Replacement rowPitch=256, but w=1120 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-11 Replacement rowPitch=256, but w=964 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.6.3-432-gfd6c3145d 2023-03-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-06 Replacement rowPitch=512, but w=2400 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.5.3 2023-03-05 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-05 Replacement rowPitch=1024, but w=3424 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-03 Replacement rowPitch=512, but w=3840 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-27 Replacement rowPitch=128, but w=2000 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-26 Replacement rowPitch=512, but w=3932 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-25 Replacement rowPitch=128, but w=920 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-10 Replacement rowPitch=128, but w=1024 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-23 Replacement rowPitch=128, but w=2400 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-22 Replacement rowPitch=512, but w=2924 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-23 Replacement rowPitch=512, but w=2000 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-21 Replacement rowPitch=1024, but w=4000 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-13 Replacement rowPitch=1024, but w=6048 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-11 Replacement rowPitch=256, but w=1000 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-21 Replacement rowPitch=128, but w=256 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.13.1 2023-02-06 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
eFootball PES 2021 Libertadores T. Bendezu v1.14 2023-02-04 sceSasCore: raw outputMode
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-02-15 UI scissor out of bounds in GamePauseScreen: 982,17-279,527 / 1208,544
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-31 Replacement rowPitch=512, but w=7200 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-02-28 Replacement rowPitch=512, but w=4284 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-30 Replacement rowPitch=512, but w=3072 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-24 Replacement rowPitch=256, but w=2048 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14 2023-02-12 UI scissor out of bounds in GameSettingsScreen: 464,0-1858,1080 / 2210,1080
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-28 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-01-30 UI scissor out of bounds in GameSettingsScreen: 190,0-1610,811 / 1806,810
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2023-01-24 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-01-30 UI scissor out of bounds in MainScreen: 1620,6-180,805 / 1806,810
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-01-30 UI scissor out of bounds in MainScreen: 65,0-1550,811 / 1806,810
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-23 Replacement rowPitch=256, but w=3864 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-23 Replacement rowPitch=512, but w=3180 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-23 Replacement rowPitch=1024, but w=2048 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-01-31 UI scissor out of bounds in GamePauseScreen: 1617,12-180,799 / 1806,810
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2023-01-31 UI scissor out of bounds in GamePauseScreen: 65,12-1547,799 / 1806,810
eFootball PES 2021 Libertadores T. Bendezu v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 43,0-1192,721 / 1600,720
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-23 80630011=sceAtracSetDataAndGetID(09a4ec00, 00004000): too small for WAVE chunk at 1340296
eFootball PES 2021 Libertadores T. Bendezu v1.14.1 2022-12-25 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2022-12-01 Unknown GetPointer 00200073 PC 0884a918 LR 0884a938
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-11-25 ReadFromHardware: Invalid address 00000003 near PC 08a06624 LR 08a0a208
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2022-12-09 WriteToHardware: Invalid address 00000000 near PC 088d2250 LR 088d223c
eFootball PES 2021 Libertadores T. Bendezu v1.10.3-97-gd0e9d2c54 2022-11-03 Unexpected mpeg first timestamp: 55052004c00 / 5842531273728
eFootball PES 2021 Libertadores T. Bendezu v1.10.3-97-gd0e9d2c54 2022-11-03 Unexpected mpeg first timestamp: 4c49 / 19529
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-19 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball PES 2021 Libertadores T. Bendezu v1.10.3 2022-10-23 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2022-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2022-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
eFootball PES 2021 Libertadores T. Bendezu v1.12.2 2022-10-06 Unknown GetPointer 00000020 PC 08a02afc LR 0885be68
eFootball PES 2021 Libertadores T. Bendezu v1.13.2 2022-09-16 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
eFootball PES 2021 Libertadores T. Bendezu v1.10.1 2022-09-09 Unknown GetPointer 00000003 PC 08a02db8 LR 08922f74
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-11 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball PES 2021 Libertadores T. Bendezu v1.13.1 2022-09-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
eFootball PES 2021 Libertadores T. Bendezu v1.13.1 2022-09-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2021 Libertadores T. Bendezu v1.13.1 2022-08-23 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-25 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 Libertadores T. Bendezu v1.13.1 2022-08-10 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-24 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-07-25 Unexpected mpeg first timestamp: fffffff0000 / 17592185978880
eFootball PES 2021 Libertadores T. Bendezu v1.6.3 2023-02-07 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2021 Libertadores T. Bendezu v1.10 2022-07-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
eFootball PES 2021 Libertadores T. Bendezu v1.10 2022-07-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-24 Jump to invalid address: 00f00c20
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-19 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-19 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-07-17 Unknown GetPointer 00000002 PC 08a02afc LR 08872c1c
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2022-07-17 Unknown GetPointer 4abb41e5 PC 0884d5b0 LR 0884d7d4
eFootball PES 2021 Libertadores T. Bendezu v1.10.3 2022-07-17 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2021 Libertadores T. Bendezu v1.10.3 2022-07-14 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball PES 2021 Libertadores T. Bendezu v1.10.3 2022-07-14 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-07-09 Jump to invalid address: 07295640
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-09 Jump to invalid address: 021a3114
eFootball PES 2021 Libertadores T. Bendezu v1.12.3 2022-07-09 Jump to invalid address: 0750e140
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 Crazy varData address 01011006, skipping rest of module
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
eFootball PES 2021 Libertadores T. Bendezu v1.11.3 2022-06-26 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006