To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-25 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-25 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=512, but w=5120 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.1 |
2023-03-23 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2023-03-20 |
MIPSCompileOp: Invalid instruction 746f6f62 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2023-03-20 |
Branch in Jump delay slot at 08ed1818 in block starting at 08ed1810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2023-03-20 |
Jump to invalid address: 03a1ae00 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=512, but w=3200 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-14 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-14 |
Replacement rowPitch=512, but w=6360 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=1024, but w=4096 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=128, but w=760 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-09 |
Replacement rowPitch=256, but w=3200 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-08 |
Replacement rowPitch=256, but w=1120 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=256, but w=964 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.6.3-432-gfd6c3145d |
2023-03-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-06 |
Replacement rowPitch=512, but w=2400 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2023-03-05 |
Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:0000091c LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0021d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-05 |
Replacement rowPitch=1024, but w=3424 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-03 |
Replacement rowPitch=512, but w=3840 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-27 |
Replacement rowPitch=128, but w=2000 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-26 |
Replacement rowPitch=512, but w=3932 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-25 |
Replacement rowPitch=128, but w=920 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-10 |
Replacement rowPitch=128, but w=1024 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-23 |
Replacement rowPitch=128, but w=2400 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-22 |
Replacement rowPitch=512, but w=2924 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-21 |
Replacement rowPitch=1024, but w=4000 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-13 |
Replacement rowPitch=1024, but w=6048 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-11 |
Replacement rowPitch=256, but w=1000 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-21 |
Replacement rowPitch=128, but w=256 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.1 |
2023-02-06 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14 |
2023-02-04 |
sceSasCore: raw outputMode |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-02-15 |
UI scissor out of bounds in GamePauseScreen: 982,17-279,527 / 1208,544 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-31 |
Replacement rowPitch=512, but w=7200 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-02-28 |
Replacement rowPitch=512, but w=4284 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-30 |
Replacement rowPitch=512, but w=3072 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-24 |
Replacement rowPitch=256, but w=2048 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14 |
2023-02-12 |
UI scissor out of bounds in GameSettingsScreen: 464,0-1858,1080 / 2210,1080 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-28 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-01-30 |
UI scissor out of bounds in GameSettingsScreen: 190,0-1610,811 / 1806,810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2023-01-24 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-01-30 |
UI scissor out of bounds in MainScreen: 1620,6-180,805 / 1806,810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-01-30 |
UI scissor out of bounds in MainScreen: 65,0-1550,811 / 1806,810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-23 |
Replacement rowPitch=256, but w=3864 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-23 |
Replacement rowPitch=512, but w=3180 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-23 |
Replacement rowPitch=1024, but w=2048 (level=0) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 1617,12-180,799 / 1806,810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 65,12-1547,799 / 1806,810 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 43,0-1192,721 / 1600,720 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-23 |
80630011=sceAtracSetDataAndGetID(09a4ec00, 00004000): too small for WAVE chunk at 1340296 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.1 |
2022-12-25 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2022-12-01 |
Unknown GetPointer 00200073 PC 0884a918 LR 0884a938 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-11-25 |
ReadFromHardware: Invalid address 00000003 near PC 08a06624 LR 08a0a208 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2022-12-09 |
WriteToHardware: Invalid address 00000000 near PC 088d2250 LR 088d223c |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3-97-gd0e9d2c54 |
2022-11-03 |
Unexpected mpeg first timestamp: 55052004c00 / 5842531273728 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3-97-gd0e9d2c54 |
2022-11-03 |
Unexpected mpeg first timestamp: 4c49 / 19529 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-19 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3 |
2022-10-23 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2022-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2022-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.2 |
2022-10-06 |
Unknown GetPointer 00000020 PC 08a02afc LR 0885be68 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.2 |
2022-09-16 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.1 |
2022-09-09 |
Unknown GetPointer 00000003 PC 08a02db8 LR 08922f74 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-11 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.1 |
2022-09-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.1 |
2022-09-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.1 |
2022-08-23 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-25 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-25 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball PES 2021 Libertadores T. Bendezu |
v1.13.1 |
2022-08-10 |
sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-24 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-07-25 |
Unexpected mpeg first timestamp: fffffff0000 / 17592185978880 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.6.3 |
2023-02-07 |
GL ran out of GPU memory; switching to low memory mode |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10 |
2022-07-24 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10 |
2022-07-24 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-24 |
Jump to invalid address: 00f00c20 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-19 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-19 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-07-17 |
Unknown GetPointer 00000002 PC 08a02afc LR 08872c1c |
eFootball PES 2021 Libertadores T. Bendezu |
v1.9.4 |
2022-07-17 |
Unknown GetPointer 4abb41e5 PC 0884d5b0 LR 0884d7d4 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3 |
2022-07-17 |
sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3 |
2022-07-14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
eFootball PES 2021 Libertadores T. Bendezu |
v1.10.3 |
2022-07-14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-07-09 |
Jump to invalid address: 07295640 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-19 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-09 |
Jump to invalid address: 021a3114 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.12.3 |
2022-07-09 |
Jump to invalid address: 0750e140 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
Crazy varData address 01011006, skipping rest of module |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.11.3 |
2022-06-26 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |