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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-329-g7d46f5a0a |
2024-10-31 |
Unknown GetPointer e7d1598e PC 0880c088 LR 0a01086c |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-329-g7d46f5a0a |
2024-10-31 |
Drawing region rate add non-zero: 02bc, 01c7 of 00e7, 00dc |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-329-g7d46f5a0a |
2024-10-31 |
Unknown GE command : b75ea13a |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-329-g7d46f5a0a |
2024-10-31 |
Unknown GetPointer e7d1318e PC 0880c088 LR 0a01086c |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-329-g7d46f5a0a |
2024-08-27 |
Unknown GetPointer 00200100 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-329-g7d46f5a0a |
2024-08-25 |
Unknown GetPointer 008b4922 PC 0884d7b4 LR 0884d7d4 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-329-g7d46f5a0a |
2024-08-19 |
sceDmacMemcpy(dest=0414e000, src=095a6010, size=211232): overlapping read |
eFootball 2024 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-329-g7d46f5a0a |
2024-07-11 |
00000000=sceUtilityScreenshotInitStart(09caafc8) |
eFootball PC - V. |
v1.17.1-329-g7d46f5a0a |
2024-11-27 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.17.1-329-g7d46f5a0a |
2024-08-30 |
Unaligned icache invalidation of 08604bb8 (08604bb8 + 0) at PC=089741fc |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction b39af82e |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction ec21f123 |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction b55bea7d |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction f30ff235 |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
Branch in branch delay slot at 043790fc with different target |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction 44271f7f |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction b5a3dc65 |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction 4be2073c |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction 67b37d44 |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction 47ff073c |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction ee7df235 |
Dante's Inferno™ |
v1.17.1-329-g7d46f5a0a |
2024-05-25 |
MIPSCompileOp: Invalid instruction 7caf71ce |
Daxter |
v1.17.1-329-g7d46f5a0a |
2024-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
MLB 08 The Show ™ |
v1.17.1-329-g7d46f5a0a |
2024-05-18 |
Unknown GetPointerWrite 00000000 PC 0881d6d0 LR 0881d6d0 |
NBA STREET Showdown |
v1.17.1-491-g9cdd97c13b |
2024-05-19 |
Unknown GetPointerWrite 00000000 PC 08aae480 LR 08aae480 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-329-g7d46f5a0a |
2024-04-29 |
sceDmacMemcpy(dest=0414e000, src=096fe1c0, size=265424): overlapping read |
eFootball PC - V. |
v1.17.1-935-gc9b22df725 |
2024-11-24 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-27 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
eFootball PC - V. |
v1.17.1-935-gc9b22df725 |
2024-11-27 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
WWE SmackDown vs. RAW 2009 |
v1.17.1-329-g7d46f5a0a |
2024-04-26 |
5551 depal unsupported: shift=7 mask=f8 offset=0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-329-g7d46f5a0a |
2024-04-26 |
sceDmacMemcpy(dest=0414e000, src=095db000, size=287808): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-329-g7d46f5a0a |
2024-04-26 |
sceDmacMemcpy(dest=0414e000, src=095daf70, size=291472): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-38-g2daca0fedf |
2024-11-27 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Assassin's Creed: Bloodlines™ |
v1.17.1-329-g7d46f5a0a |
2024-04-25 |
80630007=sceAtracSetData(2, 08bb1680, 00038000): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1-329-g7d46f5a0a |
2024-04-25 |
sceGeBreak(mode=0, unknown=08ba8c64): unknown ptr (valid) |
無双OROCHI2 Special |
v1.17.1-329-g7d46f5a0a |
2024-04-25 |
sceDmacMemcpy(dest=09342a20, src=09bed300, size=5152): overlapping read |
Assassin's Creed: Bloodlines™ |
v1.17.1-329-g7d46f5a0a |
2024-04-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc2d24, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-329-g7d46f5a0a |
2024-04-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc2d24, 4, 00000000, 0) |
Mortal Kombat: Unchained |
v1.17.1-329-g7d46f5a0a |
2024-04-23 |
Jump to invalid address: 0314b9a0 |
Mortal Kombat: Unchained |
v1.17.1-329-g7d46f5a0a |
2024-04-23 |
Branch in Jump delay slot at 08c10030 in block starting at 08c10008 |
Mortal Kombat: Unchained |
v1.17.1-329-g7d46f5a0a |
2024-04-23 |
Jump to invalid address: 03040090 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.18.1 |
2024-11-27 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-329-g7d46f5a0a |
2024-04-20 |
sceDmacMemcpy(dest=0414e000, src=0958c030, size=158640): overlapping read |
MLB 08 The Show ™ |
v1.17.1-329-g7d46f5a0a |
2024-10-09 |
Can't draw: No current render step. Step count: 0 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
WriteToHardware: Invalid address 00000078 near PC 088e29a8 LR 08b80f88 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
ReadFromHardware: Invalid address 00000000 near PC 08869558 LR 08869574 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
WriteToHardware: Invalid address 0000007c near PC 088e3ba4 LR 088e3c04 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
WriteToHardware: Invalid address 00000074 near PC 088e3ba4 LR 088e3c04 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
ReadFromHardware: Invalid address 0000001a near PC 088e9084 LR 08b7fa58 |
Syphon Filter®: Logan's Shadow |
v1.17.1-506-g612f879e4 |
2024-05-20 |
ReadFromHardware: Invalid address 0000000c near PC 089341d0 LR 08934228 |
eFootball Saudi 2024 |
v1.9.4 |
2024-09-22 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2024-11-27 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Assassin's Creed: Bloodlines™ |
v1.17.1-329-g7d46f5a0a |
2024-04-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball 2024 By RH12 Official |
v1.17.1-817-g13506d3d02 |
2024-07-17 |
ReadFCR: Unexpected reg 21 |
MLB 11 The Show™ |
v1.18.1 |
2024-11-27 |
Unknown GetPointerWrite 0a000000 PC 097033e8 LR 097033e0 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1-124-g489db6b92c |
2024-11-26 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2024-11-26 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
PES FL 2022 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2024-11-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 The Remastered Mod |
v1.18.1 |
2024-11-21 |
Rendering to framebuffer offset at 04000000 +480x0 (stride 512) |
WWE SmackDown vs. RAW 2007 The Remastered Mod |
v1.9.4 |
2024-11-21 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2024-11-27 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
GAMEPLUSTX PATCHED EFOOTBALL 2024 |
v1.18.1 |
2024-11-16 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-329-g7d46f5a0a |
2024-05-06 |
WriteToHardware: Invalid address 00000008 near PC 0880b598 LR 08809cc8 |
WWE SmackDown! vs. RAW 2006. |
v1.17.1-329-g7d46f5a0a |
2024-08-28 |
5551 depal unsupported: shift=7 mask=f8 offset=0 |
eFootball Chelito 19 |
v1.18.1 |
2024-11-27 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-24 |
Unknown GetPointer 00000000 PC 0887286c LR 08872884 |
RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.17.1-329-g7d46f5a0a |
2024-09-10 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
eFootball Play-C |
v1.18.1 |
2024-11-27 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-975-g80e581a093 |
2024-10-31 |
Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038 |
eFootball Play-C |
v1.18.1 |
2024-11-27 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-26 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-27 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball Play-C |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-11-26 |
Game install with no files / data |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-40-gc9c5435a86 |
2024-11-27 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball By TM ARTS |
v1.9.4 |
2024-11-14 |
Atrac data chunk extends beyond riff chunk |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1-124-g489db6b92c |
2024-11-27 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2024-11-26 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2024-11-27 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFottball Hend Asean |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-11-26 |
Unaligned icache invalidation of 086c6e38 (086c6e38 + 0) at PC=089741fc |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1-329-g7d46f5a0a |
2024-10-31 |
Unknown GetPointer 00000000 PC 088e87a4 LR 088e87a4 |
Tony Hawk's Project 8™ |
v1.17.1-980-gabaea0197b |
2024-11-25 |
Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c |
RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2024-11-25 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9 |
2024-09-20 |
80630007=sceAtracSetData(2, 08d4b180, 00007334): atracID uses different codec type than data |
RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
無双OROCHI2 Special |
v1.17.1-329-g7d46f5a0a |
2024-04-25 |
Unknown GetPointerWrite 00000000 PC 08c10f14 LR 08c10f14 |
MTX Mototrax |
v1.17.1-980-gabaea0197b |
2024-11-27 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
Tony Hawk's Project 8™ |
v1.17.1-980-gabaea0197b |
2024-11-23 |
Unaligned icache invalidation of 0889d2f0 (0889d2f0 + 0) at PC=0889ae6c |
eFootball Asia 2023 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-27 |
Savedata version requested: 3 |