To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball By Idandroid Official |
v1.6.3 |
2024-10-26 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball By Idandroid Official |
v1.14 |
2024-10-10 |
UI scissor out of bounds in GameSettingsScreen: 57,85-663,1336 / 1520,720 |
eFootball By Idandroid Official |
v1.14 |
2024-10-10 |
UI scissor out of bounds in GameSettingsScreen: 280,57-1227,663 / 720,1520 |
eFootball By Idandroid Official |
v1.17.1-980-gabaea0197b |
2024-08-25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
eFootball By Idandroid Official |
v1.17.1-980-gabaea0197b |
2024-08-24 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball By Idandroid Official |
v1.9.4 |
2024-08-01 |
Unknown GetPointer 327430d1 PC 0884d7a4 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.17.1 |
2024-06-06 |
Can't draw: No current render step. Step count: 0 |
eFootball By Idandroid Official |
v1.15.4 |
2023-12-23 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
eFootball By Idandroid Official |
v1.15.4 |
2023-11-18 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
eFootball By Idandroid Official |
v1.16.6 |
2023-10-19 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
eFootball By Idandroid Official |
v1.14.2 |
2023-09-14 |
UI scissor out of bounds in GameSettingsScreen: 249,0-1017,544 / 1208,544 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Jump to invalid address: 0bd30b70 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 08000038 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 08000034 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Jump to invalid address: 0bd30870 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Jump to invalid address: 0bd30770 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Jump to invalid address: 07230460 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Jump to invalid address: 0bd30670 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
MIPSCompileOp: Invalid instruction 71edb344 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.15.4 |
2023-09-03 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
eFootball By Idandroid Official |
v1.15.4 |
2023-08-25 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
eFootball By Idandroid Official |
v1.14.4 |
2023-08-17 |
Replacement rowPitch=1024, but w=4000 (level=0) |
eFootball By Idandroid Official |
v1.9.4 |
2023-08-15 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
eFootball By Idandroid Official |
v1.8.0 |
2023-08-31 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
eFootball By Idandroid Official |
v1.15.4 |
2023-08-09 |
Unknown GetPointer 0000e329 PC 0881c410 LR 0881c420 |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-13 |
Replacement rowPitch=2048, but w=8800 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=2048, but w=4096 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=512, but w=1400 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=1024, but w=4400 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-07 |
Replacement rowPitch=256, but w=2036 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-07 |
Replacement rowPitch=512, but w=7180 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-07 |
Replacement rowPitch=256, but w=2000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-05 |
Replacement rowPitch=512, but w=3008 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=512, but w=1920 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=128, but w=3200 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=1024, but w=4096 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=1024, but w=4800 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=256, but w=2880 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=128, but w=2800 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=512, but w=840 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-05 |
Replacement rowPitch=256, but w=2352 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=512, but w=3200 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=256, but w=1600 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=128, but w=1200 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-05 |
Replacement rowPitch=1024, but w=2048 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=512, but w=2200 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=512, but w=520 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=512, but w=1800 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=256, but w=4000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-02 |
Replacement rowPitch=256, but w=400 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-06-15 |
Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc |
eFootball By Idandroid Official |
v1.14.4 |
2023-06-05 |
Replacement rowPitch=2048, but w=8000 (level=0) |
eFootball By Idandroid Official |
v1.15.3 |
2023-05-14 |
|
eFootball By Idandroid Official |
v1.15.3 |
2023-05-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0003 |
eFootball By Idandroid Official |
v1.7.5 |
2023-05-10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
eFootball By Idandroid Official |
v1.7.5 |
2023-05-10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
eFootball By Idandroid Official |
v1.7.5 |
2024-08-25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-02 |
Replacement rowPitch=2048, but w=5120 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=1024, but w=6000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-07 |
Replacement rowPitch=1024, but w=8000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=8192 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-12 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-05-28 |
Replacement rowPitch=512, but w=2400 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-03 |
Replacement rowPitch=512, but w=2560 (level=0) |
eFootball By Idandroid Official |
v1.10.3 |
2023-04-11 |
sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read |
eFootball By Idandroid Official |
v1.14.1 |
2023-04-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2 |
eFootball By Idandroid Official |
v1.14.4 |
2023-04-11 |
Replacement rowPitch=512, but w=2800 (level=0) |
eFootball By Idandroid Official |
v1.10.3 |
2023-05-03 |
Unknown GetPointer 00000000 PC 08808430 LR 08808448 |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-19 |
Replacement rowPitch=128, but w=2048 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-07 |
Replacement rowPitch=512, but w=4096 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-04 |
Replacement rowPitch=512, but w=4000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-03-24 |
Replacement rowPitch=1024, but w=5120 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-03-24 |
Replacement rowPitch=2048, but w=6400 (level=0) |
eFootball By Idandroid Official |
v1.9.4 |
2023-03-19 |
ReadFromHardware: Invalid address 10000009 near PC 00000000 LR 00000000 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
eFootball By Idandroid Official |
v1.12.3 |
2023-03-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
eFootball By Idandroid Official |
v1.7.5 |
2023-10-15 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball By Idandroid Official |
v1.15.4 |
2023-12-07 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball By Idandroid Official |
v1.9.4 |
2023-05-11 |
sceMp3Init: invalid data: not MPEG v1 |
eFootball By Idandroid Official |
v1.9.4 |
2023-05-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
eFootball By Idandroid Official |
v1.14.2 |
2023-02-27 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
|
eFootball By Idandroid Official |
v1.14.4 |
2023-02-17 |
Unknown GetPointer 3270fdd1 PC 0884d7a4 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.14.4 |
2023-02-17 |
Unknown GetPointer 3270b851 PC 0884d7a4 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.14.4 |
2023-02-17 |
Unknown GetPointer b6c2e1f8 PC 0884d7a4 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.14.4 |
2023-02-17 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
eFootball By Idandroid Official |
v1.14.4 |
2023-02-16 |
Replacement rowPitch=512, but w=1000 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-08 |
Replacement rowPitch=512, but w=2048 (level=0) |
eFootball By Idandroid Official |
v1.14.4 |
2023-07-05 |
Replacement rowPitch=512, but w=2036 (level=0) |
eFootball By Idandroid Official |
v1.5.4 |
2023-02-10 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |