Recent logs - DISSIDIA duodecim FINAL FANTASY

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Game title Version Latest Report Message
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-17 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=46400): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-16 sceDmacMemcpy(dest=4989efa0, src=09972bc0, size=704): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-16 Ignoring possible render to texture at 04172000 +0x48 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-14 sceDmacMemcpy(dest=4989efa0, src=0995afc0, size=7040): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-13 sceDmacMemcpy(dest=4989ef7c, src=0995afc0, size=18880): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-13 sceDmacMemcpy(dest=49846b20, src=0995afc0, size=47040): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-12 sceDmacMemcpy(dest=4989efa0, src=0995afc0, size=7424): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-11 sceDmacMemcpy(dest=4989ef7c, src=0995afc0, size=54976): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-11 ReadFromHardware: Invalid address 0a06fc42 near PC 089b6bdc LR 089baa78
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-11 WriteToHardware: Invalid address 0a06fc42 near PC 089b6bdc LR 089baa78
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-10 sceDmacMemcpy(dest=4989efa0, src=0995afc0, size=17792): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-09 sceDmacMemcpy(dest=49846b00, src=0995afc0, size=20672): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-07-19 Render to area containing texture at 0419a000 +0x16
DISSIDIA duodecim FINAL FANTASY v1.6.3-492-g9fddfff66 2019-07-14 WriteToHardware: Invalid address 0000000c near PC 08000000 LR 08000000
DISSIDIA duodecim FINAL FANTASY v1.6.3-492-g9fddfff66 2019-07-14 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=39040): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.6.3-492-g9fddfff66 2019-07-13 Error in shader program link: info: (unknown reason) fs: 00002982:00000000 ReplaceBlend_2A:6_B:10_Eq:0 #version 300 es precision lowp float; uniform vec3 u_blendFixB; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-07-03 Unknown GetPointer 0015e878 PC 088e2008 LR 088e201c
DISSIDIA duodecim FINAL FANTASY v1.7.5 2019-07-01 80630006=sceAtracSetDataAndGetID(095cd180, 000d43a4): invalid RIFF header
DISSIDIA duodecim FINAL FANTASY v1.8.0-237-gd0d8ea3fb 2019-06-25 Ignoring possible render to texture at 04182000 +128x88 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-06-21 Reader: Unsupported Pos Format 0
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-06-17 Ignoring possible render to texture at 0416a000 +64x76 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-15 Unknown GetPointer 00000000 PC 0888540c LR 0888540c
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-06-06 Ignoring possible render to texture at 04158000 +0x65 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-30 DrawActiveTexture() failed: 8876086c
DISSIDIA duodecim FINAL FANTASY v1.5.4 2019-05-30 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=51648): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.5.4 2019-05-29 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=43648): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000d7f0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 84e9bc00 PC 89397990 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 WriteToHardware: Invalid address 3ffff6de near PC 89397be4 LR 00000000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00640001
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 4dc50c12
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 84e9bc00 PC 89397990 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000007b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000004f0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000013b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 8305e200 PC 89397904 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction d1de2041
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00322dfc
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00000045
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 ReadFromHardware: Invalid address 00000024 near PC 89397e30 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Branch in RSZeroComp delay slot at 89397e58 in block starting at 89397e3c
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 004636b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 46435353
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 41c20024 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 00005bb0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00001e05
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 86119000 PC 89397900 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 8305e200 PC 89397904 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 000000fa
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000bd70 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000a970 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 70fedb12
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 86119000 PC 89397900 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 00004b30 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000016b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 0000000e
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00000005
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 00001d30 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 005f4a7e
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-18 ReadFromHardware: Invalid address 0000051c near PC 08000000 LR 08000000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DISSIDIA duodecim FINAL FANTASY v1.6.3 2019-05-12 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=54976): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.6.3 2019-05-12 Ignoring possible render to texture at 0419a000 +0x64 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.6.3 2019-05-11 Render to area containing texture at 041a2000 +0x16
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-09 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=38336): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-06-15 Ignoring possible render to texture at 041a2000 +0x48 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-04-29 sceDmacMemcpy(dest=49846b24, src=09961ec0, size=512): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-04-27 sceDmacMemcpy(dest=4989efa0, src=0995afc0, size=28352): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-18 Ignoring possible render to texture at 041b2000 +0x56 / 256x128
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-19 sceDmacMemcpy(dest=49846b20, src=0995afc0, size=18880): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-04-07 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.060547) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
DISSIDIA duodecim FINAL FANTASY v1.6.3-492-g9fddfff66 2019-03-31 sceDmacMemcpy(dest=0995afc0, src=0994af80, size=30144): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 23612, 09fff408): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 20811, 09fff408): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 65af, 9fff444): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 514b, 9fff444): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 5c3c, 9fff444): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 26031, 09fff408): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 83f2, 9fff444): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 33778, 09fff408): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 20811, 09fff388): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 65af, 9fff3c4): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 33778, 09fff388): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 23612, 09fff388): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 83f2, 9fff3c4): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 5c3c, 9fff3c4): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharGlyphImage(0, 514b, 9fff3c4): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-31 sceFontGetCharInfo(00000000, 26031, 09fff388): bad font
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-27 ReadFromHardware: Invalid address 3fff9680 near PC 08851bb8 LR 08851bc8
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-08-18 ReadFromHardware: Invalid address 00000204 near PC 08827938 LR 08827938
DISSIDIA duodecim FINAL FANTASY v1.5.2-43-ga67357db0 2019-03-27 Error in shader compilation: info: ERROR: 0:59: '&' does not operate on 'int' and 'int' ERROR: 0:65: '&' does not operate on 'int' and 'int' ERROR: 0:71: '&' does not operate on 'int' and 'int' ERROR: 0:77: '&' does not operate on 'int' and 'int' ERROR: 0:108: Use of undeclared identifier 'gl_InstanceID' ERROR: 0:109: Use of undeclared identifier 'gl_InstanceID' ERROR: 0:110: Use of undeclared identifier 'u' ERROR: 0:110: Use of undeclared identifier 'v' ERROR: 0:113: Use of undeclared identifier 'v' ERROR: 0:113: Use of undeclared identifier 'u' ERROR: 0:114: Use of undeclared identifier 'index' ERROR: 0:115: Use of undeclared identifier 'index' ERROR: 0:116: Use of undeclared identifier 'index' ERROR: 0:124: Use of undeclared identifier 'patch_pos' ERROR: 0:125: Use of undeclared identifier 'patch_pos' ERROR: 0:132: Use of undeclared identifier 'patch_pos' ERROR: 0:135: Use of undeclared identifier 'patch_pos' ERROR: 0:138: Use of undeclared identifier 'patch_pos' ERROR: 0:141: Use of undeclared identifier 'patch_pos' 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16];
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-26 sceDmacMemcpy(dest=49846b20, src=0995afc0, size=7040): overlapping read
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-26 WriteToHardware: Invalid address 00000000 near PC 08831d8c LR 08831d8c
DISSIDIA duodecim FINAL FANTASY v1.7.4 2019-03-24 Ignoring possible render to texture at 041a4000 +0x64 / 256x128