Recent logs - FINAL FANTASY IV Complete Collection

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Game title Version Latest Report Message
FINAL FANTASY IV Complete Collection v1.9.3-64-g0b17dd04e 2019-10-09 __KernelStopThread: thread 374 does not exist
FINAL FANTASY IV Complete Collection v1.6.3 2019-10-01 Unknown GetPointer 6d734c1c PC 088c8250 LR 088c6684
FINAL FANTASY IV Complete Collection v1.6.3 2019-09-15 ReadFromHardware: Invalid address 32587e98 near PC 08971c10 LR 08971c10
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2019-09-04 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2019-08-24 PackFramebufferD3D11_: vfb->fbo == 0
FINAL FANTASY IV Complete Collection v1.8.0 2019-08-09 Unknown GetPointer 00000000 PC 0892dac4 LR 0892dac4
FINAL FANTASY IV Complete Collection v1.8.0 2019-06-05 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
FINAL FANTASY IV Complete Collection v1.8.0 2019-05-05 WriteToHardware: Invalid address 00001918 near PC 088f8b30 LR 088f8b30
FINAL FANTASY IV Complete Collection v1.6.3-492-g9fddfff66 2019-04-22 WriteToHardware: Invalid address 00000003 near PC 08000000 LR 08000000
FINAL FANTASY IV Complete Collection v1.8.0 2019-03-23 MIPSCompileOp: Invalid instruction 00000068
FINAL FANTASY IV Complete Collection v1.7.4 2018-12-30 80630006=sceAtracSetData(0, 0988eb10, 000a5758): invalid RIFF header
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2018-12-27 Error in shader compilation: info: 0(15) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2019-09-05 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY IV Complete Collection v1.7.1 2018-12-09 80630006=sceAtracSetData(0, 0981cc40, 0000c99c): invalid RIFF header
FINAL FANTASY IV Complete Collection v1.6.3-492-g9fddfff66 2018-12-04 80630006=sceAtracSetData(0, 09862e00, 000a5758): invalid RIFF header
FINAL FANTASY IV Complete Collection v1.6.3 2018-11-05 WriteToHardware: Invalid address 00001918 near PC 089084e0 LR 089084e0
FINAL FANTASY IV Complete Collection v1.8.0 2019-08-09 WriteToHardware: Invalid address 00001918 near PC 08000000 LR 08000000
FINAL FANTASY IV Complete Collection v1.9.3-71-g29950c0ad 2019-10-15 80630006=sceAtracSetData(0, 099ff570, 000a5758): invalid RIFF header
FINAL FANTASY IV Complete Collection v1.1.1-66-g5ebd7bf 2016-02-16 DrawActiveTexture() failed: 8876086c
FINAL FANTASY IV Complete Collection v1.1.1-808-gd5539c4 2016-01-22 Using texture with rendered CLUT: texfmt=4, clutfmt=3
FINAL FANTASY IV Complete Collection v1.8.0 2019-09-22 Game install with no files / data
FINAL FANTASY IV Complete Collection v1.8.0-237-gd0d8ea3fb 2019-09-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FINAL FANTASY IV Complete Collection v1.6.3-21-g5f57ecb 2019-09-06 Loading module scePsmf_library with version 0101, devkit 06020010
FINAL FANTASY IV Complete Collection v1.6.3-21-g5f57ecb 2019-09-06 Loading module scePsmfP_library with version 0101, devkit 06020010
FINAL FANTASY IV Complete Collection v1.6.3-492-g9fddfff66 2019-06-04 WriteToHardware: Invalid address 00000094 near PC 08000000 LR 08000000
FINAL FANTASY IV Complete Collection v1.0.1-769-gc4ea4e3 2017-09-23 sceKernelWakeupThread(296): unable to wakeup current thread
FINAL FANTASY IV Complete Collection v1.0.1-98-g98d7afa 2017-09-23 sceKernelWakeupThread(294): unable to wakeup current thread