Recent logs - 聖闘士星矢Ω アルティメットコスモ

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Game title Version Latest Report Message
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
聖闘士星矢Ω アルティメットコスモ v1.6.3-492-g9fddfff66 2020-01-23 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01030000:00000911 HWX T LM Tex Light: MatUp:3 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
聖闘士星矢Ω アルティメットコスモ v1.9.4 2019-12-28 Unknown GetPointer 00000000 PC 08840c3c LR 08840c3c
聖闘士星矢Ω アルティメットコスモ v1.6.3-492-g9fddfff66 2019-12-15 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; gl_FragColor = v; } vs: 01030000:00000911 HWX T LM Tex Light: MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
聖闘士星矢Ω アルティメットコスモ v1.6.3 2019-11-30 Direct3D9: Failed to get the device caps!
聖闘士星矢Ω アルティメットコスモ v1.6.3 2019-11-23 DrawActiveTexture() failed: 8876086c
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
聖闘士星矢Ω アルティメットコスモ v1.7.5 2019-08-29 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 Unimplemented HLE function sceKernelFindModuleByUID
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 Unimplemented HLE function sceKernelDcacheWritebackAll
聖闘士星矢Ω アルティメットコスモ v1.8.0 2019-07-26 Unknown GetPointer 00000000 PC 0886b738 LR 0886b738
聖闘士星矢Ω アルティメットコスモ v1.8.0 2019-04-26 WriteToHardware: Invalid address 00000004 near PC 08000000 LR 08000000
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-01-22 Unknown GetPointer 00000000 PC 08804000 LR 08000030
聖闘士星矢Ω アルティメットコスモ v1.8.0 2019-04-21 Unknown GetPointer 00000000 PC 08843808 LR 08843808
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-18 Unknown GetPointer 00000000 PC 0888c658 LR 0888c658
聖闘士星矢Ω アルティメットコスモ v1.7.5 2019-03-04 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define
聖闘士星矢Ω アルティメットコスモ v1.4-2-g648bc5d 2019-01-31 Wrong magic number 75f0c6b0
聖闘士星矢Ω アルティメットコスモ v1.6.3-492-g9fddfff66 2019-01-04 WriteToHardware: Invalid address 00000000 near PC 0888698c LR 0888698c
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-27 WriteToHardware: Invalid address 00000075 near PC 08000000 LR 08000000
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
聖闘士星矢Ω アルティメットコスモ v1.9.4 2020-02-04 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31ef1a28: pc = 31ee1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32111a28: pc = 32101a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 321b1a28: pc = 321a1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32131a28: pc = 32121a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32241a28: pc = 32231a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 321a1a28: pc = 32191a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32171a28: pc = 32161a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32161a28: pc = 32151a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32121a28: pc = 32111a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322b1a28: pc = 322a1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32101a28: pc = 320f1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322e1a28: pc = 322d1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32151a28: pc = 32141a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f21a28: pc = 31f11a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 00040085: pc = 00030085
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32371a28: pc = 32361a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32031a28: pc = 32021a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31ea1a28: pc = 31e91a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32001a28: pc = 31ff1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32011a28: pc = 32001a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32071a28: pc = 32061a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 00030085: pc = 00020085
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f81a28: pc = 31f71a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32211a28: pc = 32201a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31fa1a28: pc = 31f91a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322a1a28: pc = 32291a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f91a28: pc = 31f81a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32041a28: pc = 32031a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32091a28: pc = 32081a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32341a28: pc = 32331a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32061a28: pc = 32051a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f01a28: pc = 31ef1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 323b1a28: pc = 323a1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31ed1a28: pc = 31ec1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32321a28: pc = 32311a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31e91a28: pc = 31e81a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32021a28: pc = 32011a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31fe1a28: pc = 31fd1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f61a28: pc = 31f51a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32051a28: pc = 32041a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 320a1a28: pc = 32091a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32381a28: pc = 32371a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 ReadFromHardware: Invalid address 00000085 near PC 00000085 LR 00000085
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31fc1a28: pc = 31fb1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322c1a28: pc = 322b1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 321d1a28: pc = 321c1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 321e1a28: pc = 321d1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 323d1a28: pc = 323c1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f71a28: pc = 31f61a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32351a28: pc = 32341a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32411a28: pc = 32401a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31ff1a28: pc = 31fe1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 00020085: pc = 00010085
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32081a28: pc = 32071a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 320d1a28: pc = 320c1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 320b1a28: pc = 320a1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32441a28: pc = 32431a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 323f1a28: pc = 323e1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32331a28: pc = 32321a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32431a28: pc = 32421a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f11a28: pc = 31f01a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322f1a28: pc = 322e1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32181a28: pc = 32171a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 320e1a28: pc = 320d1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 32361a28: pc = 32351a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 322d1a28: pc = 322c1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 320c1a28: pc = 320b1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31fd1a28: pc = 31fc1a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Trying to write block exit to illegal destination 31f41a28: pc = 31f31a28
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-06 Unknown GetPointer deadbeef PC 088355f4 LR 088355fc
聖闘士星矢Ω アルティメットコスモ v1.5.4-727-g9849ceadc 2018-10-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
聖闘士星矢Ω アルティメットコスモ v1.6.3 2018-10-01 Render to texture with incompatible formats 3 != 0 at 00000000
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 5bac5000
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 5ba8e280
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 55afc590
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 5a9e3ff0
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 5a80bbe8
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 5a80c2f8
聖闘士星矢Ω アルティメットコスモ v1.4.2 2018-09-13 Wrong magic number 596c1ff8