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Game title |
Version |
Latest Report |
Message |
Dynasty Warriors® Vol. 2 |
v1.17.1 |
2024-04-22 |
Game install with no files / data |
Dynasty Warriors® Vol. 2 |
v1.16.6 |
2023-10-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
Dynasty Warriors® Vol. 2 |
v1.16.6 |
2023-10-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.15.4 |
2023-07-22 |
__KernelStopThread: thread 334 does not exist (helper deleted) |
Dynasty Warriors® Vol. 2 |
v1.15.4 |
2023-07-20 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
Dynasty Warriors® Vol. 2 |
v1.14.4 |
2023-04-08 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f74440:00000b38 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f74440:00000b38 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
Dynasty Warriors® Vol. 2 |
v1.14.2 |
2023-01-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2022-12-31 |
Video out requested, not supported: mode=0 size=0,0 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2022-03-31 |
Attempted set for logic op: f |
Dynasty Warriors® Vol. 2 |
v1.17.1 |
2024-06-16 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Dynasty Warriors® Vol. 2 |
v1.17.1 |
2024-06-16 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2021-11-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2022-03-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2022-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.12.3 |
2022-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2021-06-26 |
Unknown GetPointer 00000000 PC 08000000 LR 08000010 |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-10-29 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLENG/LDENG.BIN, 09faa3d0, 00000002) |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-10-29 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLENG/PARAM.SFO, 09fa9ef0, 00000002) |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-08-29 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-08-29 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-08-29 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-08-29 |
Unknown syscall in known module 'sceNpService': 0x08d98894 |
Dynasty Warriors® Vol. 2 |
v1.10.3 |
2020-08-29 |
Unknown syscall in known module 'sceNpService': 0xbb069a87 |
Dynasty Warriors® Vol. 2 |
v1.8.0 |
2019-05-25 |
sceGeListEnqueue: invalid address 4e85a200 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2023-02-12 |
Unknown GetPointer 00000000 PC 08881c68 LR 08000020 |
Dynasty Warriors® Vol. 2 |
v1.5.2 |
2018-09-02 |
Wrong magic number 00000000 |
Dynasty Warriors® Vol. 2 |
v1.3.0.1 |
2017-03-30 |
80630006=sceAtracSetData(2, 08ad78c0, 00010000): invalid RIFF header |
Dynasty Warriors® Vol. 2 |
v1.4.2 |
2017-12-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.4.2-502-g18fc78b34 |
2020-03-03 |
Loading module sceSAScore with version 0103, devkit 00000000 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2024-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2024-12-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2024-12-07 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
Dynasty Warriors® Vol. 2 |
v1.9.4 |
2024-12-07 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |