Recent logs - Dynasty Warriors® Vol. 2

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Game title Version Latest Report Message
Dynasty Warriors® Vol. 2 v1.17.1 2024-04-22 Game install with no files / data
Dynasty Warriors® Vol. 2 v1.16.6 2023-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Dynasty Warriors® Vol. 2 v1.16.6 2023-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.15.4 2023-07-22 __KernelStopThread: thread 334 does not exist (helper deleted)
Dynasty Warriors® Vol. 2 v1.15.4 2023-07-20 __KernelStopThread: thread 336 does not exist (helper deleted)
Dynasty Warriors® Vol. 2 v1.14.4 2023-04-08 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f74440:00000b38 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74440:00000b38 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Dynasty Warriors® Vol. 2 v1.14.2 2023-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.12.3 2022-12-31 Video out requested, not supported: mode=0 size=0,0
Dynasty Warriors® Vol. 2 v1.12.3 2022-03-31 Attempted set for logic op: f
Dynasty Warriors® Vol. 2 v1.17.1 2024-06-16 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Dynasty Warriors® Vol. 2 v1.17.1 2024-06-16 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Dynasty Warriors® Vol. 2 v1.12.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.12.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dynasty Warriors® Vol. 2 v1.12.3 2021-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.12.3 2022-03-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Dynasty Warriors® Vol. 2 v1.12.3 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.12.3 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Dynasty Warriors® Vol. 2 v1.9.4 2021-06-26 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Dynasty Warriors® Vol. 2 v1.10.3 2020-10-29 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLENG/LDENG.BIN, 09faa3d0, 00000002)
Dynasty Warriors® Vol. 2 v1.10.3 2020-10-29 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10416INSTALLENG/PARAM.SFO, 09fa9ef0, 00000002)
Dynasty Warriors® Vol. 2 v1.10.3 2020-08-29 Unknown syscall in known module 'sceNp': 0xbb069a87
Dynasty Warriors® Vol. 2 v1.10.3 2020-08-29 Unknown syscall in known module 'sceNp': 0x633b5f71
Dynasty Warriors® Vol. 2 v1.10.3 2020-08-29 Unknown syscall in known module 'sceNp': 0x1d60ae4b
Dynasty Warriors® Vol. 2 v1.10.3 2020-08-29 Unknown syscall in known module 'sceNpService': 0x08d98894
Dynasty Warriors® Vol. 2 v1.10.3 2020-08-29 Unknown syscall in known module 'sceNpService': 0xbb069a87
Dynasty Warriors® Vol. 2 v1.8.0 2019-05-25 sceGeListEnqueue: invalid address 4e85a200
Dynasty Warriors® Vol. 2 v1.9.4 2023-02-12 Unknown GetPointer 00000000 PC 08881c68 LR 08000020
Dynasty Warriors® Vol. 2 v1.5.2 2018-09-02 Wrong magic number 00000000
Dynasty Warriors® Vol. 2 v1.3.0.1 2017-03-30 80630006=sceAtracSetData(2, 08ad78c0, 00010000): invalid RIFF header
Dynasty Warriors® Vol. 2 v1.4.2 2017-12-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceMpeg_library with version 0104, devkit 00000000
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Dynasty Warriors® Vol. 2 v1.4.2-502-g18fc78b34 2020-03-03 Loading module sceSAScore with version 0103, devkit 00000000
Dynasty Warriors® Vol. 2 v1.9.4 2024-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dynasty Warriors® Vol. 2 v1.9.4 2024-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dynasty Warriors® Vol. 2 v1.9.4 2024-12-07 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Dynasty Warriors® Vol. 2 v1.9.4 2024-12-07 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011