Recent logs - EFOOTBALL 2023 PSP FINAL UPDATE

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-27 ReadFromHardware: Invalid address 00000000 near PC 0881c180 LR 0881c154
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-05-27 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-25 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-25 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-24 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-28 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-24 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-24 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-24 Unimplemented HLE function sceKernelFindModuleByUID
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-24 ReadFromHardware: Invalid address 1398cb38 near PC 08863d80 LR 08849a48
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2023-05-24 Unexpected mpeg first timestamp: 6f840a7ba15 / 7663306390037
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-22 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-27 Replacement rowPitch=256, but w=280 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-27 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-20 Unknown GetPointer 00000060 PC 088e4920 LR 088e4948
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-18 Unknown GetPointer 00000010 PC 0884d7a4 LR 0884d7c4
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-28 sceMp3Init: invalid data: not MPEG v1
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-18 Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-18 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-22 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-05-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-16 Unknown GetPointer 00009eb7 PC 0881c0e4 LR 0881c0f4
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-21 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
EFOOTBALL 2023 PSP FINAL UPDATE v1.6.3 2023-05-21 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2023-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2023-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2023-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.4 2023-05-14 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-14 Replacement rowPitch=256, but w=5120 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.11.3 2023-05-10 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aee8 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02604870
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aed8 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aed4 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2b420
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aed0 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2b3b0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aecc in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aec8 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aec4 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aec0 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8aebc in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2bb70
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae90 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 0269b540
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae7c in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2b190
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae78 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e29da0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae74 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e26cd0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e29c80
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae68 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae64 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e29eb0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae60 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e29790
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2ba00
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8ae34 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2b720
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 0267aa60
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 00003778
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2b890
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Branch in Jump delay slot at 08b8add8 in block starting at 08b8aba0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e269a0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 026a3030
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 02e2df60
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 0000ffff
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 026c2bd0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 Jump to invalid address: 0264e4a0
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 464d6240
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 45200000
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 44b02528
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 46431070
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 44f10000
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 450c3000
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 000000ff
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 BREAK instruction hit
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-05-09 MIPSCompileOp: Invalid instruction 0000261f
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.2 2023-05-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.2 2023-05-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 00004438
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 Jump to invalid address: 03a08000
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 0000001f
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 An uneaten prefix at end of block: 047e2a0c
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 7788a9a6
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 77776556
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 01100301
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 05050420
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-09 MIPSCompileOp: Invalid instruction 00000001
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041edde0
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ed9a0
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ed560
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ed120
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ecce0
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ec8a0
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ec460
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ec020
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-05-06 MIPSCompileOp: Invalid instruction 041ebbe0