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Game title |
Version |
Latest Report |
Message |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-27 |
ReadFromHardware: Invalid address 00000000 near PC 0881c180 LR 0881c154 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-05-27 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-25 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-25 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-24 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-28 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-24 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-24 |
Unimplemented HLE function sceKernelFindModuleByUID |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-24 |
ReadFromHardware: Invalid address 1398cb38 near PC 08863d80 LR 08849a48 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2023-05-24 |
Unexpected mpeg first timestamp: 6f840a7ba15 / 7663306390037 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-22 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-27 |
Replacement rowPitch=256, but w=280 (level=0) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-27 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-20 |
Unknown GetPointer 00000060 PC 088e4920 LR 088e4948 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-18 |
Unknown GetPointer 00000010 PC 0884d7a4 LR 0884d7c4 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-28 |
sceMp3Init: invalid data: not MPEG v1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-18 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-18 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-22 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-05-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-16 |
Unknown GetPointer 00009eb7 PC 0881c0e4 LR 0881c0f4 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-21 |
Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.6.3 |
2023-05-21 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2023-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2023-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2023-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.4 |
2023-05-14 |
sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-14 |
Replacement rowPitch=256, but w=5120 (level=0) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.11.3 |
2023-05-10 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aee8 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02604870 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aed8 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aed4 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2b420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aed0 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2b3b0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aecc in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aec8 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aec4 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aec0 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8aebc in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2bb70 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae90 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 0269b540 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae7c in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2b190 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae78 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e29da0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae74 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e26cd0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e29c80 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae68 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae64 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e29eb0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae60 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e29790 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2ba00 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8ae34 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2b720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 0267aa60 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00003778 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2b890 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Branch in Jump delay slot at 08b8add8 in block starting at 08b8aba0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e269a0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 026a3030 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 02e2df60 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 0000ffff |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 026c2bd0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
Jump to invalid address: 0264e4a0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 464d6240 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 45200000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 44b02528 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 46431070 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 44f10000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 450c3000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 000000ff |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
BREAK instruction hit |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 0000261f |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.2 |
2023-05-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.2 |
2023-05-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 00004438 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
Jump to invalid address: 03a08000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 0000001f |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
An uneaten prefix at end of block: 047e2a0c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 7788a9a6 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 77776556 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 01100301 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 05050420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00000001 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041edde0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ed9a0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ed560 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ed120 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ecce0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ec8a0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ec460 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ec020 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-05-06 |
MIPSCompileOp: Invalid instruction 041ebbe0 |