Recent logs - EFOOTBALL 2023 PSP FINAL UPDATE

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Game title Version Latest Report Message
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-04-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-04-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
EFOOTBALL 2023 PSP FINAL UPDATE v1.17.1 2024-03-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.1 2024-03-24 Unknown GetPointer 29861939 PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.1 2024-03-19 Unknown GetPointer 1621ffed PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.1 2024-03-19 Unknown GetPointer 00140012 PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.3 2024-02-17 Unknown GetPointer 00000002 PC 08a02db8 LR 08922f74
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.3 2024-02-17 Unknown GetPointer 00000002 PC 08a02afc LR 0887138c
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.6 2024-02-03 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.6 2024-01-23 Jump to invalid address: 02b72970
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.1 2024-01-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.6 2023-12-21 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.6 2023-12-19 ReadFromHardware: Invalid address 0480da1a near PC 0881da50 LR 0881d9ec
EFOOTBALL 2023 PSP FINAL UPDATE v1.11.3 2023-12-16 Jump to invalid address: 07556580
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-12-15 Branch in Jump delay slot at 08edf818 in block starting at 08edf810
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-12-15 Jump to invalid address: 0497cd90
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-12-15 Branch in Jump delay slot at 08edf818 in block starting at 08edc508
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-12-15 Jump to invalid address: 0497cd80
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-12-15 Jump to invalid address: 03b7e000
EFOOTBALL 2023 PSP FINAL UPDATE v1.7.4 2023-12-09 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/m
EFOOTBALL 2023 PSP FINAL UPDATE v1.7.4 2023-12-09 Error in shader compilation: info: Compile failed. ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float' 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #d
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.6 2023-12-07 sceDmacMemcpy(dest=086ce8c0, src=092ed040, size=1251136): overlapping read
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.2 2023-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.3 2023-11-15 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.5 2023-10-14 Jump to invalid address: 07450080
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.5 2023-10-14 Jump to invalid address: 0744f9c0
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.5 2023-10-14 Jump to invalid address: 07427b40
EFOOTBALL 2023 PSP FINAL UPDATE v1.16.5 2023-10-14 Jump to invalid address: 07427480
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-10-09 UI scissor out of bounds in GamePauseScreen: 2040,13-800,347 / 1440,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-10-09 UI scissor out of bounds in GamePauseScreen: 0,13-2014,347 / 1440,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 MIPSCompileOp: Invalid instruction 70771770
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 MIPSCompileOp: Invalid instruction 05e5e205
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-12-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e65c
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 Branch in RSRTComp delay slot at 00010038 in block starting at 00010000
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 MIPSCompileOp: Invalid instruction 07040801
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 Jump to invalid address: 07529e80
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2023-10-06 MIPSCompileOp: Invalid instruction 45170000
EFOOTBALL 2023 PSP FINAL UPDATE v1.11.3 2023-10-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.12.3 2023-09-29 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.3 2024-01-06 sceMp3Init: invalid data: not 44.1kHz
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-09-27 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1256 / 1440,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-09-27 UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 720,1440
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-09-27 Unknown GetPointer 29860ddc PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.11.3 2023-09-13 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.2 2023-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-09-05 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-10-04 UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-09-02 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 0000
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-29 UI scissor out of bounds in GameSettingsScreen: 238,0-1300,721 / 1549,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-27 UI scissor out of bounds in MainScreen: 30,2195-460,2877 / 1088,2349
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-27 UI scissor out of bounds in MainScreen: 30,2438-460,2633 / 1088,2349
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-21 UI scissor out of bounds in MainScreen: 4,626-217,120 / 1280,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-21 UI scissor out of bounds in MainScreen: 0,606-721,565 / 1280,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-21 UI scissor out of bounds in MainScreen: 0,510-721,661 / 1280,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-08-21 UI scissor out of bounds in MainScreen: 1448,9-800,434 / 1280,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-08-19 Unknown GetPointer 078bf6fe PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-08-14 MFIC instruction hit (70020024) at 08992870
EFOOTBALL 2023 PSP FINAL UPDATE v1.14 2023-08-12 UI scissor out of bounds in GameSettingsScreen: 476,0-1906,1080 / 2270,1080
EFOOTBALL 2023 PSP FINAL UPDATE v1.4.2 2023-08-09 Wrong magic number 00000000
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-08-08 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-08-08 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-08-06 Unknown GetPointer 1b910b0b PC 0884a908 LR 0884a928
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2024-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2024-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-08-01 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
EFOOTBALL 2023 PSP FINAL UPDATE v1.13.2 2023-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
EFOOTBALL 2023 PSP FINAL UPDATE v1.10.2 2023-07-28 Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-27 __KernelStopThread: thread 335 does not exist (helper deleted)
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-27 __KernelStopThread: thread 337 does not exist (helper deleted)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-07-25 Replacement rowPitch=512, but w=6428 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.16 2023-09-11 Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-24 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
EFOOTBALL 2023 PSP FINAL UPDATE v1.8.0 2024-04-17 GL ran out of GPU memory; switching to low memory mode
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-07-20 UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480
EFOOTBALL 2023 PSP FINAL UPDATE v1.14 2023-07-19 UI scissor out of bounds in GameSettingsScreen: 327,0-1220,721 / 1560,692
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-15 Unknown GetPointer 0000fffe PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-15 __KernelStopThread: thread 371 does not exist (helper deleted)
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-14 Jump to invalid address: 03567ce0
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-14 Unknown GetPointer 0201bc82 PC 0881c410 LR 0881c420
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-13 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-08 ReadFromHardware: Invalid address 00000008 near PC 0887c83c LR 0887c654
EFOOTBALL 2023 PSP FINAL UPDATE v1.15.4 2023-07-07 Unknown GetPointer 32727211 PC 0884d5a0 LR 0884d7c4
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-07-07 UI scissor out of bounds in GameSettingsScreen: 291,0-1218,721 / 1520,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-07-07 UI scissor out of bounds in MainScreen: 53,0-1105,721 / 1520,720