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Game title |
Version |
Latest Report |
Message |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.18 |
2024-11-19 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1-1192-ga9ef8a1f25 |
2024-11-10 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-11-07 |
Unknown GetPointer 29865352 PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2024-10-04 |
Unknown GetPointer 0001a9d9 PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-09-23 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.11.3 |
2024-09-16 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2024-09-13 |
Unknown GetPointer 00003300 PC 0884a908 LR 0884a928 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-09-02 |
Unknown GetPointer 00000000 PC 08a02a0c LR 089f115c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-08-29 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2024-08-18 |
ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2024-08-09 |
Unknown GetPointer 29867293 PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-07-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-07-22 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-07-06 |
Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2024-07-04 |
Unknown GetPointer 2985b6ec PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1-1024-g8ee584a0f0 |
2025-02-03 |
Can't draw: No current render step. Step count: 0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-03-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.1 |
2024-03-24 |
Unknown GetPointer 29861939 PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.1 |
2024-03-19 |
Unknown GetPointer 1621ffed PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.1 |
2024-03-19 |
Unknown GetPointer 00140012 PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.3 |
2024-02-17 |
Unknown GetPointer 00000002 PC 08a02db8 LR 08922f74 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.3 |
2024-02-17 |
Unknown GetPointer 00000002 PC 08a02afc LR 0887138c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.6 |
2024-02-03 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.6 |
2024-01-23 |
Jump to invalid address: 02b72970 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-07-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.6 |
2023-12-21 |
WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.6 |
2023-12-19 |
ReadFromHardware: Invalid address 0480da1a near PC 0881da50 LR 0881d9ec |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.11.3 |
2023-12-16 |
Jump to invalid address: 07556580 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-12-15 |
Branch in Jump delay slot at 08edf818 in block starting at 08edf810 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-12-15 |
Jump to invalid address: 0497cd90 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-12-15 |
Branch in Jump delay slot at 08edf818 in block starting at 08edc508 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-12-15 |
Jump to invalid address: 0497cd80 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-12-15 |
Jump to invalid address: 03b7e000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.7.4 |
2023-12-09 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader (failed)
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/m |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.7.4 |
2023-12-09 |
Error in shader compilation: info: Compile failed.
ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float'
2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#d |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.6 |
2023-12-07 |
sceDmacMemcpy(dest=086ce8c0, src=092ed040, size=1251136): overlapping read |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.2 |
2023-11-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.3 |
2023-11-15 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.5 |
2023-10-14 |
Jump to invalid address: 07450080 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.5 |
2023-10-14 |
Jump to invalid address: 0744f9c0 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.5 |
2023-10-14 |
Jump to invalid address: 07427b40 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.16.5 |
2023-10-14 |
Jump to invalid address: 07427480 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-10-09 |
UI scissor out of bounds in GamePauseScreen: 2040,13-800,347 / 1440,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-10-09 |
UI scissor out of bounds in GamePauseScreen: 0,13-2014,347 / 1440,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
MIPSCompileOp: Invalid instruction 70771770 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
MIPSCompileOp: Invalid instruction 05e5e205 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-12-16 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e65c |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
Branch in RSRTComp delay slot at 00010038 in block starting at 00010000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
MIPSCompileOp: Invalid instruction 07040801 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
Jump to invalid address: 07529e80 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.8.0 |
2023-10-06 |
MIPSCompileOp: Invalid instruction 45170000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.11.3 |
2023-10-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.12.3 |
2023-09-29 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-06-07 |
sceMp3Init: invalid data: not 44.1kHz |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-09-27 |
UI scissor out of bounds in GameSettingsScreen: 0,85-720,1256 / 1440,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-09-27 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 720,1440 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-09-27 |
Unknown GetPointer 29860ddc PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.11.3 |
2023-09-13 |
sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.2 |
2023-09-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-09-05 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-10-04 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-09-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 0000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-29 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1300,721 / 1549,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-27 |
UI scissor out of bounds in MainScreen: 30,2195-460,2877 / 1088,2349 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-27 |
UI scissor out of bounds in MainScreen: 30,2438-460,2633 / 1088,2349 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 4,626-217,120 / 1280,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 0,606-721,565 / 1280,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 0,510-721,661 / 1280,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.2 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 1448,9-800,434 / 1280,720 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-08-19 |
Unknown GetPointer 078bf6fe PC 0881c410 LR 0881c420 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-08-14 |
MFIC instruction hit (70020024) at 08992870 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14 |
2023-08-12 |
UI scissor out of bounds in GameSettingsScreen: 476,0-1906,1080 / 2270,1080 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.4.2 |
2023-08-09 |
Wrong magic number 00000000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-08-08 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-08-08 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-08-06 |
Unknown GetPointer 1b910b0b PC 0884a908 LR 0884a928 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2024-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2024-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.13.2 |
2023-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.2 |
2023-07-28 |
Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.15.4 |
2023-07-27 |
__KernelStopThread: thread 335 does not exist (helper deleted) |