Recent logs - eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU"

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Game title Version Latest Report Message
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.1 2024-01-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2024-01-02 Failed to truncate file.
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2024-01-12 Normal projection mapping without normal?
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-10-22 Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-09-19 Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.16.3 2023-11-16 Unknown GetPointer 00000140 PC 08824a48 LR 088113c4
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.16.3 2023-11-16 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-08-25 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.6.3 2023-08-17 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-08-02 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.3 2023-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.3 2023-05-15 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.3 2023-05-27 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0000
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-03-12 Replacement rowPitch=512, but w=2100 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-09 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-07 MPEG user data found
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-05 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-09 Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-05 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-03-04 ReadFromHardware: Invalid address 120afb1c near PC 120afb1c LR 120afb1c
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-04-02 Replacement rowPitch=256, but w=1000 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2023-02-28 Unknown GetPointer 00000000 PC 088287e8 LR 088287f0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-02-24 Replacement rowPitch=512, but w=2936 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-04-30 Replacement rowPitch=256, but w=512 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.8.0 2023-02-25 Unknown GetPointer 00000000 PC 0881c410 LR 0881c420
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-02-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-02-17 Replacement rowPitch=1024, but w=2936 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-02-21 Replacement rowPitch=128, but w=512 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 MIPSCompileOp: Invalid instruction 02c781a8
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 MIPSCompileOp: Invalid instruction cc7b9ee8
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 Jump to invalid address: 0adf57c0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 MIPSCompileOp: Invalid instruction 75585fe1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 MIPSCompileOp: Invalid instruction 4716290c
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 Unknown GetPointer ac01b2ff PC 00000000 LR 00000000
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-23 Garbage libstub address c66db89a or end 180d6fb6
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2022-10-12 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-10-02 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-10-02 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.1 2022-09-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.16.6 2023-12-25 sceNetAdhocMatchingInit(32768) at 08a71984
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.17.1 2024-04-13 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-09-19 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.17.1 2024-04-13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2022-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2022-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2022-06-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.1 2022-08-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.17.1 2024-02-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.17.1 2024-02-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2021-12-21 Rendering to framebuffer offset: 04162000 +256x0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.3 2021-12-21 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-11-19 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-11-19 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.2 2021-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.12.2 2021-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.11.3 2021-06-10 Jump to invalid address: 0a606064
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.11.3 2021-06-10 Jump to invalid address: 0f501700
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.13.2 2022-11-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Video out requested, not supported: mode=0 size=0,0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-03-21 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-07 00000000=sceDisplaySetHoldMode(00000001): unsupported
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-02-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-01-07 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2020-11-26 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2020-11-26 Render to area containing texture at 04162000 +256x0
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.10.3 2021-08-22 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.15.4 2023-08-25 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.4-2-g648bc5d 2020-10-20 No DL ID available to enqueue