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Game title |
Version |
Latest Report |
Message |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2024-12-20 |
Unknown GetPointer 00bd2b40 PC 0884a908 LR 0884a928 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.1 |
2024-01-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2024-01-02 |
Failed to truncate file. |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2024-01-12 |
Normal projection mapping without normal? |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-10-22 |
Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-09-19 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.16.3 |
2023-11-16 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.16.3 |
2023-11-16 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.6.3 |
2023-08-17 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-08-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-08-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.3 |
2023-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.3 |
2023-05-15 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.3 |
2023-05-27 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0000 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-03-12 |
Replacement rowPitch=512, but w=2100 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-09 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-07 |
MPEG user data found |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-05 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-09 |
Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-05 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-04 |
ReadFromHardware: Invalid address 120afb1c near PC 120afb1c LR 120afb1c |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=256, but w=1000 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2023-02-28 |
Unknown GetPointer 00000000 PC 088287e8 LR 088287f0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-02-24 |
Replacement rowPitch=512, but w=2936 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=512 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-02-25 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-02-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-02-17 |
Replacement rowPitch=1024, but w=2936 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-02-21 |
Replacement rowPitch=128, but w=512 (level=0) |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
MIPSCompileOp: Invalid instruction 02c781a8 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
MIPSCompileOp: Invalid instruction cc7b9ee8 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
Jump to invalid address: 0adf57c0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
MIPSCompileOp: Invalid instruction 75585fe1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
MIPSCompileOp: Invalid instruction 4716290c |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
Unknown GetPointer ac01b2ff PC 00000000 LR 00000000 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-23 |
Garbage libstub address c66db89a or end 180d6fb6 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-10-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2022-10-12 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-10-02 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-10-02 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.1 |
2022-09-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.18.1 |
2024-11-14 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.18.1 |
2024-11-22 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-09-19 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.18.1 |
2024-12-20 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2022-06-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2022-06-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2022-06-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.1 |
2022-08-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.17.1 |
2024-02-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.17.1 |
2024-02-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2021-12-21 |
Rendering to framebuffer offset: 04162000 +256x0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.3 |
2021-12-21 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-11-19 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-11-19 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.2 |
2021-10-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.12.2 |
2021-10-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.11.3 |
2021-06-10 |
Jump to invalid address: 0a606064 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.11.3 |
2021-06-10 |
Jump to invalid address: 0f501700 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.13.2 |
2022-11-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Video out requested, not supported: mode=0 size=0,0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-03-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-07 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-02-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-01-07 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2020-11-26 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2020-11-26 |
Render to area containing texture at 04162000 +256x0 |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.10.3 |
2021-08-22 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.15.4 |
2023-08-25 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |