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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.10.3 |
2020-11-03 |
1 |
Unknown GE command : 35fd020c |
| Resistance: Retribution™ |
v1.10.3 |
2020-11-03 |
1 |
Unknown GE command : 03012d5e |
| Resistance: Retribution™ |
v1.10.3 |
2020-11-03 |
1 |
Unknown GE command : 3532203a |
| Resistance: Retribution™ |
v1.4 |
2021-03-05 |
2 |
Unknown GE command : 597f7f7f |
| Resistance: Retribution™ |
v1.9.3 |
2021-10-31 |
2 |
JUMP to illegal address 02030690 - ignoring! data=010601 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-31 |
1 |
Unknown GE command : 52545f4c |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-29 |
1 |
Unknown GE command : 291f3851 |
| Resistance: Retribution™ |
v1.7.5 |
2022-03-23 |
2 |
Unknown GetPointer 20171f18 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-27 |
1 |
Unknown GE command : fe100000 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-27 |
1 |
Unknown GE command : 03161616 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-26 |
26 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| Resistance: Retribution™ |
v1.12.3-985-g81fcb3cd0 |
2026-10-14 |
2,755 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551) |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-20 |
1 |
Unknown GE command : 4e212b36 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-20 |
1 |
Unknown GE command : fbffb03f |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-20 |
1 |
Unknown GE command : ed100000 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-18 |
1 |
Unknown GE command : 5af3c520 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-12 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-06 |
1 |
CALL to illegal address 00fffffc - ignoring! data=ffffff |
| Resistance: Retribution™ |
v1.10.3 |
2020-10-06 |
1 |
Unknown GE command : 4fe20000 |
| Resistance: Retribution™ |
v1.8.0 |
2022-05-20 |
5 |
Unknown GetPointer 1b1720c8 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-16 |
1 |
Unknown GE command : 29394c5e |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-11 |
1 |
Unknown GE command : 0d0e83c4 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
Decoding texture from VRAM mirror at 044401c0 swizzle=1 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
VTYPE with morph used: THRU=1 TC=3 COL=0 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
Unknown GE command : 3406000b |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
Unknown GE command : d1253646 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
Unknown GE command : 4ed1d4d6 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-09 |
1 |
Unknown GE command : 3915242b |
| Resistance: Retribution™ |
v1.9.3 |
2020-09-08 |
1 |
Unknown GE command : 29142e4a |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-08 |
1 |
VTYPE with morph used: THRU=1 TC=1 COL=4 POS=3 NRM=2 WT=1 NW=1 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-08 |
1 |
Unknown GE command : 0d3b6573 |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-07 |
1 |
Unknown GE command : 39fe0a00 |
| Resistance: Retribution™ |
v1.15.4 |
2023-08-01 |
2 |
Unknown GE command : 39900002 |
| Resistance: Retribution™ |
v1.10.3-597-gfcaef648e |
2020-09-24 |
2 |
AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551) |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-03 |
1 |
CALL to illegal address 02c4b654 - ignoring! data=c76990 |
| Resistance: Retribution™ |
v1.7.4 |
2020-11-03 |
2 |
Unknown GE command : 29fe020b |
| Resistance: Retribution™ |
v1.10.3 |
2020-09-02 |
1 |
Unknown GE command : 34150000 |
| Resistance: Retribution™ |
v1.8.0 |
2020-09-02 |
63 |
D3D error in shader compilation: info: (101): error X4004: program too complex; there are more active values than registers
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_light |
| Resistance: Retribution™ |
v1.6.3-432-gfd6c3145d |
2025-05-13 |
6 |
VTYPE with morph used: THRU=0 TC=0 COL=1 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=2 |
| Resistance: Retribution™ |
v1.6.3-432-gfd6c3145d |
2021-03-29 |
2 |
Unknown GE command : 34050000 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-31 |
1 |
Unknown GE command : 0d0a3d75 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-25 |
1 |
Unknown GE command : ed57cfcc |
| Resistance: Retribution™ |
v1.11.3 |
2021-03-09 |
8 |
ReadFromHardware: Invalid address 2c170d90 near PC 08ca275c LR 08ca275c |
| Resistance: Retribution™ |
v1.11.3 |
2021-03-09 |
9 |
Unknown GetPointer 26170568 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.1 |
2024-02-26 |
9 |
ReadFromHardware: Invalid address 26170568 near PC 08c891d8 LR 08ca1a84 |
| Resistance: Retribution™ |
v1.16.1 |
2024-02-26 |
10 |
WriteToHardware: Invalid address 0000000c near PC 08c891d8 LR 08ca2aac |
| Resistance: Retribution™ |
v1.11.3 |
2024-06-27 |
10 |
Unknown GetPointer 00000000 PC 088041f4 LR 08000030 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-21 |
1 |
Unknown GE command : 03990000 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-21 |
1 |
Unknown GE command : fc6680a7 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-21 |
1 |
Unknown GE command : 0d3b7d0a |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-17 |
1 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01310055:00020b1d HWX C T N LM Fog Tex UVEnv Light: 0: c:1 t:1 1: c:1 t:1 MatUp:1
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRan |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-17 |
1 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00010000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest >
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:00020b18 HWX C T N Tex UVEnv 0: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.10.3 |
2020-08-17 |
1 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00000000:00800002 Tex 2x TFuncMod
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 00000000:00020b18 HWX C T N Tex UVEnv 0: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| Resistance: Retribution™ |
v1.10.3 |
2020-08-17 |
1 |
Unknown GE command : 030f0f0f |
| Resistance: Retribution™ |
v1.8.0 |
2020-08-16 |
2 |
Branch in RSRTComp delay slot at 041adfe4 in block starting at 041adc58 |
| Resistance: Retribution™ |
v1.9.3 |
2020-08-16 |
5 |
Jump to invalid address: 0ffffffc |
| Resistance: Retribution™ |
v1.9.3 |
2020-08-16 |
3 |
Jump to invalid address: 0289a4fc |
| Resistance: Retribution™ |
v1.9.3 |
2020-08-16 |
3 |
Jump to invalid address: 0f9827a0 |
| Resistance: Retribution™ |
v1.5.4 |
2020-08-15 |
1 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-07 |
1 |
Unknown GE command : 11113357 |
| Resistance: Retribution™ |
v1.5.4 |
2020-08-04 |
1 |
Unknown GE command : 0303438b |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-03 |
1 |
Unknown GE command : 4ffa3000 |
| Resistance: Retribution™ |
v1.10.3 |
2020-08-03 |
1 |
Unknown GE command : 0303448e |
| Resistance: Retribution™ |
v1.12.3-599-geee62849f |
2022-10-08 |
9 |
Unknown GetPointer 26171f18 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 03b740d0 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b745d0 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 033a1610 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 03b264a0 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 033a1470 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 033a1340 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
3 |
Jump to invalid address: 03b74210 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74510 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
3 |
Jump to invalid address: 03b744d0 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74110 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74650 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 03b74450 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 033a0e40 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
3 |
Jump to invalid address: 03b741d0 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
1 |
Jump to invalid address: 03b74790 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
1 |
Jump to invalid address: 03b74750 |
| Resistance: Retribution™ |
v1.9.4 |
2023-05-13 |
3 |
Jump to invalid address: 033a0d10 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 03b74350 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74490 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 03b74310 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
1 |
Jump to invalid address: 03b74690 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74390 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74610 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 03b74190 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74590 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74250 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b742d0 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
2 |
Jump to invalid address: 03775be0 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74410 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74550 |
| Resistance: Retribution™ |
v1.9.4 |
2023-05-13 |
3 |
Jump to invalid address: 033a0a20 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
1 |
Jump to invalid address: 03b748d0 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
4 |
Jump to invalid address: 03b743d0 |
| Resistance: Retribution™ |
v1.9.4 |
2021-03-09 |
3 |
Jump to invalid address: 03b74150 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
2 |
Jump to invalid address: 03b74910 |
| Resistance: Retribution™ |
v1.7.5 |
2020-08-01 |
1 |
Jump to invalid address: 03b74890 |